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- <?php
- namespace loyalsoft;
- /**
- * 玩家基本信息
- * @author gwang(wanggangzero@qq.com)
- */
- class Info_UserBase extends Object_ext {
- /**
- * 第一次登录时间
- * @var int
- */
- public $firstLogin;
- /**
- * 上次登录时间
- * @var int
- */
- public $lastLogin;
- /**
- * 上次活动时间
- * @var int
- */
- public $lastSaveTs;
- /**
- * @var int 当前等级
- */
- public $level;
- /**
- * @var string 昵称
- */
- public $name;
- /**
- * @var string 头像
- */
- public $headImg;
- /**
- * @var int 头像框Id
- */
- public $imgBorderId = 0;
- /**
- * @var string 形象(龙骨)
- */
- public $img;
- /**
- * @var int 金币
- */
- public $gold;
- /**
- * 钻石
- * @var int
- */
- public $cash;
- /**
- * 体力值
- * @var int
- */
- public $tili = 120;
- /**
- * @var int 体力时间戳
- */
- public $tili_ts = 0;
- /**
- * 当前经验
- */
- public $xp = 0;
- /**
- * 升级经验
- * @var type
- */
- public $maxXp = 0;
- /**
- * @var int 历史充值总金额(单位:分)
- */
- public $charge_amt = 0;
- /**
- * 新解锁的头像框
- * @var type
- */
- #[ArrayType]
- public $headImgFrameList = array();
- /**
- * 片头动画
- * @var type
- */
- public $animation = 0;
- public function initialize() {
- // my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
- $this->gold = 1000000;
- $this->cash = 5000;
- // $this->xp = GameConfig::primordial_data()->User_XP;
- $this->tili = GameConfig::globalsettings()->tili_RecoverrMax; # 恢复体力上限
- // $this->maxXp = 0;
- $this->level = 1;
- $this->name = '';
- $this->headImg = "";
- $this->img = "";
- }
- // <editor-fold defaultstate="collapsed" desc=" 方法 ">
- //
- /**
- * 给玩家增加体力
- * @param int $amt
- */
- function Add_tili($amt) {
- my_Assert($amt >= 0, "体力amt小于0");
- //ActiveProc::ChangeTili($amt);
- $this->tili += $amt;
- }
- /**
- * 扣除玩家体力
- * @param int $amt
- * @return bool 成功与否
- */
- function Consume_tili($amt) {
- if ($amt >= 0) {
- if ($this->tili - $amt >= 0) {
- $this->tili -= $amt;
- return true;
- }
- }
- return false;
- }
- /**
- * 用户获得金币
- * @param int $amt
- */
- function Add_Gold($amt, $mask = 0) {
- my_Assert($amt >= 0, "参数为负");
- $this->gold += $amt;
- }
- /**
- * 扣除玩家金币
- * @param int $amt
- * @return boolean true:成功, false:金币不足
- */
- function Consume_Gold($amt) {
- if ($amt > 0) {
- if ($this->gold - $amt >= 0) {
- $this->gold -= $amt;
- return true;
- }
- }
- return false;
- }
- /**
- * 增加用户钻石
- * @param type $amt
- */
- function Add_Cash($amt) {
- my_Assert($amt >= 0, "amt值为负");
- $this->cash += $amt;
- }
- /**
- * 扣除玩家钻石
- * @param int $amt
- * @return bool 成功与否
- */
- function Consume_Cash($amt) {
- if ($amt >= 0) {
- if ($this->cash - $amt >= 0) {
- $this->cash -= $amt;
- return true;
- }
- }
- return false;
- }
- /**
- * 用户获得经验值
- * @param int $amt
- */
- function Add_Exp($amt) {
- // my_Assert($amt >= 0, "amt值为负");
- // $cfgLVs = GameConfig::playerlevel();
- //
- // $this->xp += $amt;
- // $initLevel = $curLevel = $this->level;
- // $nextLevel = $curLevel + 1;
- // while ($this->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
- // if ($this->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
- // $this->level++;
- // $this->xp -= $cfgLVs->$nextLevel->xp_need;
- // $curLevel = $this->level;
- // $nextLevel = $curLevel + 1;
- // my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
- // $this->maxXp = $cfgLVs->$nextLevel->xp_need;
- //// StatProc::UserLevel($nowlv); # 等级统计
- // } else { # 如果已到达最大等级则仅补齐缺失的经验即可
- // $this->xp = $this->maxXp; # 经验不能超过最大值
- // break;
- // }
- // }
- // if ($this->level != $initLevel) { # 插入玩家升级的系统消息
- //
- // }
- }
- //
- // </editor-fold>
- }
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