StoreProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. //list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => &$equip) {
  96. $equip = new Ins_Equip($equip);
  97. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  98. $needGold = $lvMo->needGold;
  99. $needItemNum = $lvMo->needItemNum;
  100. $neeItemId = $equip->mo()->costTuzhiId;
  101. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  102. $arr[] = $equip;
  103. }
  104. }
  105. }
  106. if(count($arr) > 0){
  107. //进行排序
  108. $len = count($arr);
  109. for($i = 0; $i < $len - 1; $i++){
  110. for($j = 0; $j < $len -$i - 1; $j++){
  111. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  112. $temp = $arr[$j];
  113. $arr[$j] = $arr[$j+1];
  114. $arr[$j+1] = $temp;
  115. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  116. $j_equip = new Ins_Equip($arr[$j]);
  117. $jj_equip = new Ins_Equip($arr[$j+1]);
  118. if($j_equip->mo()->position > $jj_equip->mo()->position){
  119. $temp = $arr[$j];
  120. $arr[$j] = $arr[$j+1];
  121. $arr[$j+1] = $temp;
  122. }
  123. }
  124. }
  125. }
  126. //升级,扣除金币和图纸
  127. while (true) {
  128. $tag = 9999;
  129. foreach ($arr as $index => &$equip) {
  130. $ins_equip = new Ins_Equip($equip);
  131. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  132. $needGold = $lvMo->needGold;
  133. $needItemNum = $lvMo->needItemNum;
  134. $neeItemId = $ins_equip->mo()->costTuzhiId;
  135. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  136. $id = $ins_equip->typeId;
  137. $ins_equip->level += 1;
  138. $equipDic->$id->level += 1;
  139. $user->baseInfo->Consume_Gold($needGold);
  140. $user->store->removeItem($neeItemId, $needItemNum);
  141. } else {
  142. $tag = $index;
  143. break;
  144. }
  145. }
  146. if($tag != 9999){
  147. if(array_key_exists($tag, $arr)){
  148. StlUtil::arrayRemoveAt($arr, $tag);
  149. }
  150. }
  151. if(count($arr) <= 0){
  152. break;
  153. }
  154. }
  155. }
  156. ctx($user);
  157. UserProc::updateUserInfo();
  158. return Resp::ok(array(
  159. 'gold' => $user->baseInfo->gold,
  160. 'store' => $user->store,));
  161. }
  162. /**
  163. * 移除是新宝石绿点提示
  164. * @return Resp
  165. */
  166. public static function removeNewGemTip() {
  167. list($uid) = req()->paras;//宝石uid
  168. $user = ctx();
  169. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  170. $user->store->gemStore->isNew = 0;
  171. ctx($user);
  172. UserProc::updateUserInfo();
  173. return Resp::ok(array(
  174. 'gold' => 0,
  175. 'store' => $user->store,));
  176. }
  177. /**
  178. * 移除装备可以升级绿点提示
  179. * @return Resp
  180. */
  181. public static function removeEquipUpgradeTip() {
  182. list($posId) = req()->paras;//装备部位
  183. $user = ctx();
  184. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  185. $user->store->equip->$posId->tip = 0;
  186. ctx($user);
  187. UserProc::updateUserInfo();
  188. return Resp::ok(array(
  189. 'gold' => 0,
  190. 'store' => $user->store,));
  191. }
  192. /**
  193. * 6406 合成
  194. * @return type
  195. */
  196. public static function gemCompose() {
  197. list($gemIds) = req()->paras;
  198. $user = ctx();
  199. //做校验
  200. $composeArr = array();
  201. $gemIds = substr($gemIds, 0, -1);
  202. $list = explode(';', $gemIds);
  203. krsort($list);
  204. foreach ($list as $str) {
  205. $gemUidList = explode(',', $str);
  206. $firstGemUId = $gemUidList[0];
  207. $qual = 0;
  208. $posId = 0;
  209. if(StlUtil::dictHasProperty($user->store->gemStore, $gemUidList[0])){
  210. $ins_gem = $user->store->gemStore->$firstGemUId;
  211. $qual = $ins_gem->mo()->qual;
  212. $posId = $ins_gem->mo()->position;
  213. }
  214. //查找要合成的宝石配置信息
  215. $gemConf = self::GemComposeSynthesis($qual, $posId);
  216. $synthesisList = explode('_', $gemConf->synthesis);
  217. $composePosition = $synthesisList[0];
  218. $composeQual = $synthesisList[1];
  219. $composeNum = $synthesisList[2];
  220. foreach ($composeArr as $val) {
  221. if($val->mo()->qual == $composeQual && $val->mo()->position == $composePosition){
  222. $gemUidList[] = $val->uid;
  223. }
  224. }
  225. if(count($gemUidList) >= $composeNum){
  226. if($gemConf != null){
  227. $maxGemNum = intval(count($gemUidList) / $composeNum);
  228. $index = 0;
  229. $res = 0;
  230. foreach ($gemUidList as $uid) {
  231. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  232. $index += 1;
  233. self::RemoveGemInStore($uid);
  234. //$composeArr 有的话删除
  235. for ($i = 0; $i < count($composeArr); $i++) {
  236. if($composeArr[$i]->uid == $uid){
  237. StlUtil::arrayRemoveAt($composeArr, $i);
  238. break;
  239. }
  240. }
  241. if($index % $composeNum == 0){
  242. $res +=1;
  243. $composeGem = self::initGem($gemConf->typeId);
  244. self::PutGemInStore2($composeGem);
  245. $composeArr[] = $composeGem;//临时放这
  246. }
  247. if($res >= $maxGemNum){
  248. break;
  249. }
  250. }
  251. }
  252. }
  253. }
  254. $resultArr = array();
  255. foreach ($composeArr as $value) {
  256. $resultArr[] = $value->uid;
  257. }
  258. ctx($user);
  259. UserProc::updateUserInfo();
  260. return Resp::ok(array(
  261. 'composeGemIds' => $resultArr,
  262. 'store' => $user->store,));
  263. }
  264. /**
  265. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  266. * @param type $uid
  267. * @return bool
  268. */
  269. private static function GemIsCanCompose($uid) {
  270. $Ins_gemItem = ctx()->store->gemStore->$uid;
  271. $equipGemDic = ctx()->store->gemEquip;
  272. $equipPag = ctx()->store->equipPag;
  273. $isExist = false;
  274. foreach ($equipGemDic as $pag => $dic) {
  275. if($equipPag == $pag){
  276. continue;
  277. }
  278. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  279. $posId = $Ins_gemItem->mo()->position;
  280. $tDic = $dic->$posId;
  281. foreach ($tDic as $index => $ins_gem) {
  282. if($ins_gem->uid == $Ins_gemItem->uid){
  283. $isExist = true;
  284. break;
  285. }
  286. }
  287. }
  288. if ($isExist)
  289. {
  290. break;
  291. }
  292. }
  293. return $isExist;
  294. }
  295. private static function GemComposeSynthesis($qual,$posId) {
  296. $gem = GameConfig::gem();
  297. foreach ($gem as $key => $value) {
  298. if($value->synthesis != null){
  299. $synthesisList = explode('_', $value->synthesis);
  300. $composePosition = $synthesisList[0];
  301. $composeQual = $synthesisList[1];
  302. $composeNum = $synthesisList[2];
  303. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  304. return $value;
  305. }
  306. }
  307. }
  308. return null;
  309. }
  310. /**
  311. * 装备宝石
  312. * @return type
  313. */
  314. public static function gemSet() {
  315. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  316. $user = ctx();
  317. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  318. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  319. $pag = $user->store->equipPag;
  320. $posId = $ins_gem->mo()->position;
  321. $dic = $user->store->gemEquip->$pag->$posId;
  322. $tag_index = 0;
  323. $tag_gem = null;
  324. foreach ($dic as $index => &$gem) {
  325. $gem = new Ins_Gem($gem);
  326. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  327. $tag_index = $index;
  328. $tag_gem = $gem;
  329. break;
  330. }
  331. }
  332. switch ($type) {
  333. case 1://镶嵌
  334. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  335. for ($i = 1; $i <=5; $i++) {
  336. if(!StlUtil::dictHasProperty($dic, $i)){
  337. $dic->$i = $ins_gem;
  338. StlUtil::dictRemove($user->store->gemStore, $uid);
  339. break;
  340. }
  341. }
  342. //$user->store->gemEquip->$pag->$posId = $dic;
  343. break;
  344. case 2://替换
  345. //满不满都高替低品阶
  346. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  347. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  348. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  349. $id = $replace_ins_Gem->uid;
  350. $user->store->gemStore->$id = $replace_ins_Gem;
  351. $dic->$replaceUId = $ins_gem;
  352. StlUtil::dictRemove($user->store->gemStore, $uid);
  353. //$user->store->gemEquip->$pag->$posId = $dic;
  354. break;
  355. case 3://手动
  356. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  357. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  358. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  359. $id = $replace_ins_Gem->uid;
  360. if($tag_gem != null){//如果有u那
  361. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  362. //有U一样的,则点击正好是这个直接替换
  363. $user->store->gemStore->$id = $replace_ins_Gem;
  364. $dic->$replaceUId = $ins_gem;
  365. } else {
  366. $user->store->gemStore->$id = $replace_ins_Gem;
  367. $dic->$replaceUId = $ins_gem;
  368. }
  369. StlUtil::dictRemove($user->store->gemStore, $uid);
  370. break;
  371. case 4://不能
  372. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  373. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  374. break;
  375. default:
  376. break;
  377. }
  378. $user->store->gemEquip->$pag->$posId = $dic;
  379. ctx($user);
  380. UserProc::updateUserInfo();
  381. return Resp::ok(array(
  382. 'gold'=>0,
  383. 'store' => $user->store,));
  384. }
  385. /**
  386. * 卸下装备
  387. * @return type
  388. */
  389. public static function gemRemove() {
  390. list($uid) = req()->paras;//装备宝石id
  391. $user = ctx();
  392. $pag = $user->store->equipPag;
  393. $posDic = $user->store->gemEquip->$pag;
  394. $tag_pos = 0;
  395. $tag_index = 0;
  396. $tag_gem = null;
  397. foreach ($posDic as $posId => $dic) {
  398. foreach ($dic as $index => $gem) {
  399. if($gem->uid == $uid){
  400. $tag_pos = $posId;
  401. $tag_index = $index;
  402. $tag_gem = $gem;
  403. break 2;
  404. }
  405. }
  406. }
  407. if($tag_index >0 && $tag_gem != null){
  408. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  409. $user->store->gemEquip->$pag = $posDic;
  410. $user->store->gemStore->$uid = $tag_gem;
  411. }
  412. ctx($user);
  413. UserProc::updateUserInfo();
  414. return Resp::ok(array(
  415. 'gold'=>0,
  416. 'store' => $user->store,));
  417. }
  418. /**
  419. * 升级装备
  420. * @return type
  421. */
  422. public static function equipUpgrade() {
  423. list($posId) = req()->paras; //装备的部位id
  424. $user = ctx();
  425. $lv = $user->store->equip->$posId->level;
  426. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  427. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  428. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  429. $tuzhiNum = 0;
  430. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  431. $tuzhiNum = $user->store->items->$costTuzhiId;
  432. }
  433. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  434. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  435. ctx()->baseInfo->Consume_Gold($mo->needGold);
  436. $user->store->equip->$posId->level += 1;
  437. ctx($user);
  438. UserProc::updateUserInfo();
  439. return Resp::ok(array(
  440. 'gold' => $user->baseInfo->gold,
  441. 'store' => $user->store));
  442. }
  443. /**
  444. * 单个装备部位一键升级
  445. * @return type
  446. */
  447. public static function equipUpgrade_MaxLv() {
  448. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  449. $user = ctx();
  450. $equip = $user->store->equip->$posId;
  451. $lv = $equip->level;
  452. $levelupgrade = GameConfig::equip_levelupgrade();
  453. $maxLv = count((array)$levelupgrade);
  454. $need_gold = 0;
  455. $need_item = 0;
  456. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  457. $itemNum_store = 0;
  458. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  459. $itemNum_store = $user->store->items->$tuzhiId;
  460. }
  461. $up_Gold = 0;
  462. $up_needItem = 0;
  463. $up_lv = 0;
  464. for ($i = $lv; $i <= $maxLv; $i++) {
  465. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  466. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  467. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  468. $need_gold = $up_Gold;
  469. $need_item = $up_needItem;
  470. $up_lv = $i;
  471. continue;
  472. }
  473. break;
  474. }
  475. $user->baseInfo->gold -= $need_gold;
  476. $user->store->removeItem($tuzhiId, $need_item);
  477. $user->store->equip->$posId->level = $up_lv;
  478. ctx($user);
  479. UserProc::updateUserInfo();
  480. return Resp::ok(array(
  481. 'gold' => $user->baseInfo->gold,
  482. 'store' => $user->store,
  483. ));
  484. }
  485. public static function AddItemInStore() {
  486. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  487. $user = ctx();
  488. $err = self::AddMultiItemInStore($rwdStr);
  489. my_Assert(ErrCode::ok == $err, $err);
  490. UserProc::updateUserInfo();
  491. return Resp::ok(array(
  492. //'gold' => $user->baseInfo->gold,
  493. //'tili' => $user->baseInfo->tili,
  494. //'cash' => $user->baseInfo->cash,
  495. 'store' => $user->store));
  496. }
  497. /**
  498. * 具体奖励存入背包
  499. * @param type $goodsStr
  500. * @param type $src
  501. */
  502. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  503. if($goodsStr == null){
  504. return;
  505. }
  506. $ary = explode(";", $goodsStr);
  507. foreach ($ary as $value) {
  508. $val = explode(",", $value);
  509. my_Assert(count($val) > 1, "解析奖励字符串出错");
  510. list($itemId, $num) = $val; # ID, 数量
  511. if (GameConfig::gem_getItem($itemId) != null) {
  512. self::PutGemInStore($itemId, $num);
  513. } else {
  514. $itemMo = GameConfig::item_getItem($itemId);
  515. switch ($itemMo->itemType) {
  516. case 1:
  517. ctx()->baseInfo->Add_Gold($num);
  518. self::checkEquipUpgradeTip();
  519. break;
  520. case 2:
  521. ctx()->baseInfo->Add_Cash($num);
  522. break;
  523. case 3:
  524. ctx()->baseInfo->Add_tili($num);
  525. break;
  526. case 4:
  527. ctx()->baseInfo->Add_Exp($num);
  528. break;
  529. case 100:
  530. case 103:
  531. self::PutItemsInStore($itemId, $num);
  532. if($itemMo->itemType == 100){//图纸
  533. self::checkEquipUpgradeTip();
  534. }
  535. break;
  536. default:
  537. break;
  538. }
  539. }
  540. }
  541. }
  542. public static function PutItemsInStore($itemId, $num) {
  543. $items = ctx()->store->items;
  544. if (StlUtil::dictHasProperty($items, $itemId)) {
  545. $items->$itemId += $num;
  546. } else {
  547. $items->$itemId = $num;
  548. }
  549. ctx()->store->items = $items;
  550. }
  551. // public static function PutEquipInStore($equipId, $num) {
  552. // if ($equipId == 0) {
  553. // return;
  554. // }
  555. // $n = count((array) ctx()->store->equip) + 1;
  556. //
  557. // for ($index = 0; $index < $num; $index++) {
  558. // $Equip = new Ins_Equip();
  559. // $Equip->uid = $n;
  560. // $Equip->typeId = $equipId;
  561. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  562. // ctx()->store->equip->$n = $Equip;
  563. // $n += 1;
  564. // }
  565. // }
  566. /**
  567. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  568. */
  569. public static function checkEquipUpgradeTip() {
  570. $equipDic = ctx()->store->equip;
  571. if($equipDic != null){
  572. foreach ($equipDic as $k => $equip) {
  573. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  574. $needGold = $lvMo->needGold;
  575. $needItemNum = $lvMo->needItemNum;
  576. $neeItemId = $equip->mo()->costTuzhiId;
  577. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  578. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  579. }
  580. }
  581. }
  582. ctx()->store->equip = $equipDic;
  583. }
  584. /**
  585. * 新宝石入库
  586. */
  587. public static function PutGemInStore($id,$num=1) {
  588. for ($i = 0; $i < $num; $i++) {
  589. $gem = self::initGem($id);
  590. $length = $gem->uid;
  591. ctx()->store->gemStore->$length = $gem;
  592. }
  593. }
  594. public static function PutGemInStore2($gem,$num=1) {
  595. for ($i = 0; $i < $num; $i++) {
  596. $length = $gem->uid;
  597. ctx()->store->gemStore->$length = $gem;
  598. }
  599. }
  600. public static function initGem($id) {
  601. $length = ctx()->store->gemLength;
  602. $length +=1;
  603. $gem = new Ins_Gem();
  604. $gem->uid = $length;
  605. $gem->typeId = $id;
  606. $gem->predicateId = self::RandomGemPredicateId($id);
  607. $tag = self::CheckNewGemTip($gem);
  608. $gem->isNew = $tag;
  609. ctx()->store->gemLength = $length;
  610. return $gem;
  611. }
  612. /**
  613. * 从仓库移除宝石
  614. */
  615. public static function RemoveGemInStore($uid) {
  616. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  617. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  618. }
  619. return 0;
  620. }
  621. /**
  622. * 新宝石随机词条 临时等刚哥
  623. */
  624. public static function RandomGemPredicateId($id) {
  625. return 40;
  626. }
  627. /**
  628. * 新宝石提示
  629. */
  630. public static function CheckNewGemTip($gem) {
  631. $gemStore = ctx()->store->gemStore;
  632. $tag = false;
  633. foreach ($gemStore as $k => $ins_gem) {
  634. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  635. $tag = true;
  636. break;
  637. }
  638. }
  639. return $tag == true?0:1;
  640. }
  641. //临时代码
  642. public static function InitGemInfo() {
  643. if(count((array)ctx()->store->gemStore) > 0){
  644. return;
  645. }
  646. $index = 0;
  647. $gem = GameConfig::gem();
  648. for ($i = 1; $i <=21; $i++) {
  649. foreach ($gem as $key => $value) {
  650. if($value->id == $i){
  651. self::PutGemInStore($value->typeId);
  652. }
  653. }
  654. }
  655. }
  656. }