ActiveProc.php 15 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 6106 抽奖里面的兑换
  39. * @return type
  40. */
  41. public static function LotteryExchangeItem() {
  42. list($id) = req()->paras;
  43. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  44. $num = $arr[$id];
  45. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  46. my_Assert($mo != null,ErrCode::err_const_no);
  47. my_Assert($num < $mo->exchangeNum,ErrCode::active_lotteryExchangeNumLimit);
  48. $itemNum = 0;
  49. if(StlUtil::dictHasProperty(ctx()->store->items, $id)){
  50. $itemNum = ctx()->store->items->$id;
  51. }
  52. $cost = explode(',', $cost);
  53. my_Assert($itemNum >= $cost[1],ErrCode::notenough_item);
  54. ctx()->store->removeItem($cost[0], $cost[1]);
  55. StoreProc::AddMultiItemInStore($mo->reward);
  56. ctx()->privateState->lotteryExchange[] = $id;
  57. UserProc::updateUserInfo();
  58. return Resp::ok(array(
  59. "store" => ctx()->store,
  60. 'cash' => ctx()->baseInfo->cash,
  61. 'gold'=> ctx()->baseInfo->gold,
  62. 'reward'=> StoreProc::$reward,
  63. ));
  64. }
  65. /**
  66. * 6105 抽奖宝箱奖励领取
  67. * @return type
  68. */
  69. public static function lotteryNumBox_RewardReceived() {
  70. list($id) = req()->paras;
  71. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  72. my_Assert($mo != null,ErrCode::err_const_no);
  73. my_Assert(ctx()->privateState->lotteryNum >= $id,ErrCode::active_lotteryNumNotEnough);
  74. my_Assert(!in_array($id,ctx()->privateState->lotteryNumRewardReceived),ErrCode::active_hasgetted);
  75. StoreProc::AddMultiItemInStore($mo->reward);
  76. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  77. UserProc::updateUserInfo();
  78. return Resp::ok(array(
  79. "store" => ctx()->store,
  80. 'cash' => ctx()->baseInfo->cash,
  81. 'reward'=> StoreProc::$reward,
  82. ));
  83. }
  84. /**
  85. * 6103 转盘抽奖
  86. */
  87. public static function lottery_Tree() {
  88. list($num) = req()->paras;//抽奖次数 1 10
  89. $arr = array(1,10);
  90. my_Assert(in_array($num, $arr),ErrCode::active_lotteryNumErr);
  91. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum,ErrCode::active_lotteryNumLimit);
  92. $cost ="";
  93. if($num == 1){
  94. $cost = glc()->activity_lottery_tree_one_cost;
  95. } else {
  96. $cost = glc()->activity_lottery_tree_ten_cost;
  97. }
  98. my_Assert($cost != "",ErrCode::active_lotteryCostErr);
  99. $costArr = explode(',', $cost);
  100. $item = ctx()->store->items;
  101. $costId = $costArr[0];
  102. $costNum = $costArr[1];
  103. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum,ErrCode::notenough_item);
  104. ctx()->store->removeItem($costId, $costNum);
  105. if(ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum){
  106. ctx()->privateState->lotteryNum += $num;
  107. }
  108. $rewardList = array();
  109. $dic = GameConfig::activity_lottery_tree();
  110. for ($i = 0; $i < $num; $i++) {
  111. $randNum = random_int(1, 10000);
  112. $start = 0;
  113. $end = 0;
  114. foreach ($dic as $id => $mo) {
  115. $end += $mo->per * 10000;
  116. if($randNum > $start && $randNum <= $end){
  117. $rewardList[] = $id;
  118. StoreProc::AddMultiItemInStore($mo->reward);
  119. $prize = explode(',', $mo->reward);
  120. if(GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0){
  121. ctx()->privateState->lottery_qualGem_4 = 1;
  122. }
  123. break;
  124. }
  125. $start = $end;
  126. }
  127. }
  128. UserProc::updateUserInfo();
  129. return Resp::ok(array(
  130. "store" => ctx()->store,
  131. 'reward' => StoreProc::$reward,
  132. 'reward_Gem' => StoreProc::$reward_Gem,
  133. 'gold' => ctx()->baseInfo->gold,
  134. 'cash' => ctx()->baseInfo->cash,
  135. 'lotteryNum'=> ctx()->privateState->lotteryNum,
  136. 'indexReward'=> $rewardList,
  137. ));
  138. }
  139. /**
  140. * 元宝兑换寻宝券
  141. * @return type
  142. */
  143. public static function lottery_Tree_cashExchange() {
  144. list($num) = req()->paras;//抽奖次数 1 10
  145. $cost ="";
  146. if($num == 1){
  147. $cost = glc()->activity_lottery_tree_one_cost;
  148. } else {
  149. $cost = glc()->activity_lottery_tree_ten_cost;
  150. }
  151. my_Assert($cost != "",ErrCode::active_lotteryCostErr);
  152. $costArr = explode(',', $cost);
  153. $item = ctx()->store->items;
  154. $costId = $costArr[0];
  155. $costNum = $costArr[1];
  156. $selfNum = 0;
  157. if(StlUtil::dictHasProperty($item, $costId)){
  158. $selfNum = $item->$costId;
  159. }
  160. my_Assert($selfNum < $costNum,ErrCode::active_lottery_unwantedExchange);
  161. $costNum -= $selfNum;
  162. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  163. my_Assert(ctx()->baseInfo->cash >= $cash,ErrCode::notenough_cash_msg);
  164. ctx()->baseInfo->Consume_Cash($cash);
  165. StoreProc::AddMultiItemInStore($costId.','.$costNum);
  166. UserProc::updateUserInfo();
  167. return Resp::ok(array(
  168. "store" => ctx()->store,
  169. 'cash' => ctx()->baseInfo->cash,
  170. ));
  171. }
  172. /**
  173. * 6102 兑换码礼包
  174. */
  175. static function drawPackageByCode() {
  176. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  177. $codePlatStr = "";
  178. $packageID = 0;
  179. if (self::PublicTokenCodeCheck($codestring)) {
  180. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  181. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  182. ErrCode::active_activecode_outtime);
  183. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  184. $packageID = $packageInfo->id;
  185. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  186. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  187. my_Assert(ErrCode::ok == $err, $err);
  188. } else {
  189. $active = GameConfig::activity_getItem($activeId); # 活动数据
  190. my_Assert(null != $active, ErrCode::active_const_no_err);
  191. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  192. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  193. $activeCode = CipheredBase32::Decode($codestring); # 解码
  194. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  195. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  196. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  197. ErrCode::active_activecode_plat); # # 平台错误
  198. my_Assert(is_int($activeCode->number) # # 编号为int值
  199. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  200. ErrCode::active_activecode_format);
  201. $packageID = $activeCode->package; # 礼包id
  202. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  203. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  204. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  205. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  206. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  207. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  208. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  209. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  210. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  211. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  212. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  213. }
  214. ctx()->privateState->usedTokens[] = $packageID;
  215. UserProc::updateUserInfo(); # 回存玩家数据
  216. $ret = array(# # 返回值
  217. "plat" => $codePlatStr,
  218. "packageId" => $packageID,
  219. "reward" => $packageInfo->reward,
  220. 'gold' => ctx()->base()->gold,
  221. 'cash' => ctx()->base()->cash,
  222. //'tili' => ctx()->base()->tili,
  223. 'store' => ctx()->store,
  224. //'hero' => ctx()->heros,
  225. );
  226. return Resp::ok($ret); # 返回成功信息
  227. }
  228. public static function PublicTokenCodeCheck($codestring) {
  229. $dic = GameConfig::token_PublicGift();
  230. if (StlUtil::dictHasProperty($dic, $codestring)) {
  231. return true;
  232. }
  233. return false;
  234. }
  235. /**
  236. * 检查兑换码是否已经使用过了
  237. * @param ActiveCode $activeCode
  238. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  239. */
  240. static function checkActiveCodeIsUsed($activeCode) {
  241. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  242. $activeCode->plat, $activeCode->package, $activeCode->number);
  243. $rows = daoInst()
  244. ->select()
  245. ->from(self::tab_toke_gift) # 表名
  246. ->where($sql)
  247. ->count();
  248. return $rows > 0;
  249. }
  250. /**
  251. * 将兑换码添加到使用记录中
  252. * @param ActiveCode $actvieCode
  253. * @param string $uid
  254. * @return boolean true: 操作成功, false: 操作失败
  255. */
  256. static function setActiveCodeUserRecord($actvieCode, $uid) {
  257. $actvieCode->uid = $uid; # 添加uid
  258. $ret = daoInst()
  259. ->insert(self::tab_toke_gift) # 表名
  260. ->data($actvieCode)
  261. ->exec();
  262. return $ret > 0;
  263. }
  264. /**
  265. * 7日签到 数据更新
  266. */
  267. public static function DailyResetDay7Task() {
  268. // if (count(ctx()->privateState->LoginDays) >= 7) {
  269. // ctx()->privateState->LoginDays = array();
  270. // ctx()->privateState->day7_drawed = array();
  271. // }
  272. // $index = count(ctx()->privateState->LoginDays) + 1;
  273. // ctx()->privateState->LoginDays[] = $index;
  274. // ctx()->privateState->day7_accumulate += 1;
  275. }
  276. /**
  277. * 7日签到
  278. * @return type
  279. */
  280. public static function Day7_DrawReward() {
  281. list($day) = req()->paras; # 参数: 领取第x天的奖励
  282. $mo = GameConfig::subfun_unlock_getItem(2);
  283. my_Assert($mo != null, ErrCode::err_const_no);
  284. my_Assert(now() >= $mo->startTs && now()->$mo->endTs, ErrCode::active_time);
  285. $startDay = TimeUtil::totalDays($mo->startTs);
  286. $curDay = TimeUtil::totalDays(now());
  287. $n = $curDay - $startDay;
  288. my_Assert($day <= $n+1, ErrCode::active_day7_expired);
  289. my_Assert(!in_array($day.'-1', ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  290. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  291. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  292. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  293. ctx()->privateState->day7_drawed[] = $day.'-1'; # 添加领取记录
  294. UserProc::updateUserInfo();
  295. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  296. 'cash' => ctx()->baseInfo->cash,
  297. 'store' => ctx()->store,
  298. 'day7_drawed;' => ctx()->privateState->day7_drawed,
  299. 'reward' => StoreProc::$reward,
  300. 'reward_Gem' => StoreProc::$reward_Gem,
  301. ));
  302. }
  303. }