PayProc.php 52 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
  32. return PayProc::accumulateRechargeRewardReceived();
  33. // 游戏内二级货币消费
  34. case CmdCode::cmd_mpay_pay: # 8807 消费..
  35. return self::m_pay(); # ::==> 购买普通商城物品
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. // 充值消费
  41. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  42. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  43. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  44. return self::selfhelpCheckOrders();
  45. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  46. return self::GetPayRecoreds();
  47. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  48. return self::PayDeliverGoods();
  49. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  50. return self::UserRechargeDrawPrize();
  51. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  52. return self::NewFirstRecharge();
  53. case CmdCode::cmd_pay_buyDay7_Sign_High: # 8816 购买高级7日签到
  54. return self::buyDay7_Sign_High();
  55. default:
  56. return Resp::err(ErrCode::cmd_err);
  57. }
  58. }
  59. /**
  60. * 8816 购买高级7日签到
  61. */
  62. static function buyDay7_Sign_High() {
  63. //list() = req()->paras;
  64. $mo = GameConfig::subfun_unlock_getItem(2);
  65. my_Assert($mo != null, ErrCode::err_const_no);
  66. my_Assert(now() >= $mo->startTs && now()->$mo->endTs, ErrCode::active_time);
  67. ctx()->privateState->sign_high_buyTs = now();
  68. $startDay = TimeUtil::totalDays($mo->startTs);
  69. $curDay = TimeUtil::totalDays(now());
  70. $n = $curDay - $startDay;
  71. $dic = GameConfig::activity_day7();
  72. for ($i = 1; $i <= $n+1; $i++) {
  73. if(StlUtil::dictHasProperty($dic, $i)){
  74. ctx()->privateState->day7_drawed[] = $i."-2";
  75. StoreProc::AddMultiItemInStore(GameConfig::activity_day7_getItem($i)->reward_high);
  76. }
  77. }
  78. UserProc::updateUserInfo();
  79. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  80. 'cash' => ctx()->baseInfo->cash,
  81. 'store' => ctx()->store,
  82. 'day7_drawed;' => ctx()->privateState->day7_drawed,
  83. 'sign_high_buyTs;' => ctx()->privateState->sign_high_buyTs,
  84. 'reward' => StoreProc::$reward,
  85. 'reward_Gem' => StoreProc::$reward_Gem,
  86. ));
  87. }
  88. /**
  89. * 8804 累计充值
  90. */
  91. static function accumulateRechargeRewardReceived() {
  92. list($id) = req()->paras;
  93. $mo = GameConfig::accumulaterecharge_getItem($id);
  94. my_Assert($mo != null, ErrCode::err_const_no);
  95. my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
  96. my_Assert(in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
  97. ctx()->privateState->accumulateRechargeRewardRecord[] = $id;
  98. StoreProc::AddMultiItemInStore($mo->reward);
  99. $reset = true;
  100. $dic = GameConfig::accumulaterecharge();
  101. $max_yuanbao = 0;
  102. foreach ($dic as $aMo) {
  103. if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
  104. $reset = false;
  105. }
  106. if ($aMo->yuanbao > $max_yuanbao) {
  107. $max_yuanbao = $aMo->yuanbao;
  108. }
  109. }
  110. if ($reset) {
  111. ctx()->privateState->accumulateRechargeRewardRecord = array();
  112. ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
  113. if (ctx()->baseInfo->accumulateYuanBao <= 0) {
  114. ctx()->baseInfo->accumulateYuanBao = 0;
  115. }
  116. }
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  119. 'cash' => ctx()->baseInfo->cash,
  120. 'store' => ctx()->store,
  121. 'privateState' => ctx()->privateState,
  122. 'reward' => StoreProc::$reward,
  123. 'reward_Gem' => StoreProc::$reward_Gem,
  124. ));
  125. }
  126. /**
  127. * 8803 重置弹框
  128. */
  129. static function resetFirstRechargeUI_OpenTip() {
  130. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  131. UserProc::updateUserInfo();
  132. return Resp::ok();
  133. }
  134. static $retArr;
  135. /**
  136. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  137. */
  138. static function NewFirstRecharge() {
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(
  141. "ret" => 'true',
  142. ));
  143. }
  144. /**
  145. * [8814]领取奖励 (新版2021)
  146. */
  147. static function UserRechargeDrawPrize() {
  148. list($type, $typeId) = req()->paras;
  149. $user = ctx();
  150. self::$retArr = array();
  151. switch ($type) {
  152. case Enum_Recharge::FirstRecharge://首冲
  153. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  154. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  155. $user->pay->firstRechage = 1;
  156. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  157. break;
  158. case Enum_Recharge::DaliySpecialPackages://每日特惠
  159. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  160. $mo = GameConfig::shop_limit_getItem($typeId);
  161. my_Assert($mo != null, ErrCode::err_const_no);
  162. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  163. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  164. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  165. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  166. }
  167. $itemid = explode(',', $mo->reward)[0];
  168. $itemMO = GameConfig::item_package_getItem($itemid);
  169. my_Assert(null != $itemMO, ErrCode::err_const_no);
  170. StoreProc::AddMultiItemInStore($itemMO->contents);
  171. self::$retArr[] = $itemMO->contents;
  172. $shopdata = new Info_UserShop(ctx()->shopdata);
  173. $shopdata->daliySpecialPackages[] = $typeId;
  174. ctx()->shopdata = $shopdata;
  175. break;
  176. case Enum_Recharge::RechargeRebate://充值返利
  177. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  178. my_Assert($mo != null, ErrCode::err_const_no);
  179. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  180. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  181. StoreProc::AddMultiItemInStore($mo->rewards);
  182. self::$retArr[] = $mo->rewards;
  183. break;
  184. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  185. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  186. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  187. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  188. self::checklimitBuyRecharge($typeId);
  189. break;
  190. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  191. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  192. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  193. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  194. //
  195. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  196. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  197. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  198. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  199. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  200. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  201. // self::$retArr[] = $cfg->goods;
  202. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  203. my_Assert($mo != null, ErrCode::err_const_no);
  204. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  205. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  206. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  207. StoreProc::AddMultiItemInStore($mo->rewards);
  208. self::$retArr[] = $mo->rewards;
  209. break;
  210. case Enum_Recharge::FirstRecharge_new:
  211. $mo = GameConfig::shop_accumulating_getItem($typeId);
  212. my_Assert(null != $mo, ErrCode::err_const_no);
  213. $shopdata = new Info_UserShop(ctx()->shopdata);
  214. $amount = $mo->amount;
  215. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  216. $shopdata->fRechargeRecord->$amount = array();
  217. }
  218. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  219. $shopdata->fRechargeRecord->$amount[] = $typeId;
  220. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  221. ctx()->shopdata = $shopdata;
  222. self::$retArr[] = $mo->goods;
  223. break;
  224. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  225. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  226. my_Assert($mo != null, ErrCode::err_const_no);
  227. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  228. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  229. $user->shopdata->dayRechargeReceived[] = $typeId;
  230. // if ($rechargeType == 1) {
  231. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  232. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  233. // $user->shopdata->dayRechargeReceived[] = $rmb;
  234. // } else if($rechargeType == 2){
  235. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  236. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  237. // $user->shopdata->weekRechargeReceived[] = $rmb;
  238. // }
  239. StoreProc::AddMultiItemInStore($mo->rewards);
  240. self::$retArr[] = $mo->rewards;
  241. break;
  242. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  243. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  244. my_Assert($mo != null, ErrCode::err_const_no);
  245. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  246. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  247. $user->shopdata->weekRechargeReceived[] = $typeId;
  248. StoreProc::AddMultiItemInStore($mo->rewards);
  249. self::$retArr[] = $mo->rewards;
  250. break;
  251. default:
  252. break;
  253. }
  254. ctx($user);
  255. UserProc::updateUserInfo();
  256. return Resp::ok(array(
  257. "ret" => self::$retArr,
  258. "pay" => $user->pay,
  259. "shopdata" => ctx()->shopdata,
  260. "base" => $user->baseInfo,
  261. "store" => $user->store,
  262. ));
  263. }
  264. /**
  265. * 限购礼包--终身礼包--套装礼包--校验
  266. * @param type $packageId
  267. */
  268. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  269. $shopdata = new Info_UserShop(ctx()->shopdata);
  270. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  271. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  272. $arr = array();
  273. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  274. $shopdata->lifelongGiftReceived[] = $packageId;
  275. $arr = $shopdata->lifelongGiftReceived;
  276. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  277. $ts = now() - $shopdata->suitGiftStartTs;
  278. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  279. $shopdata->suitGiftReceived[] = $packageId;
  280. $arr = $shopdata->suitGiftReceived;
  281. } else {
  282. switch ((int) $packageCfg->subType) {
  283. case 1:
  284. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  285. $arr = $shopdata->purchasedDailyLimitPackages;
  286. break;
  287. case 2:
  288. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  289. $arr = $shopdata->purchasedWeeklyLimitPackages;
  290. break;
  291. case 3:
  292. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  293. $arr = $shopdata->purchasedMonthlyLimitPackages;
  294. break;
  295. default:
  296. Err(ErrCode::err_innerfault);
  297. }
  298. }
  299. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  300. return $val == $packageId;
  301. }));
  302. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  303. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  304. $itemMO = GameConfig::item_package_getItem($itemid);
  305. my_Assert(null != $itemMO, ErrCode::err_const_no);
  306. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  307. self::$retArr[] = $itemMO->contents;
  308. my_Assert(ErrCode::ok == $err, $err);
  309. ctx()->shopdata = $shopdata; # 回写数据
  310. }
  311. /**
  312. * [8813] 充值发货 (新版2021)
  313. */
  314. static function PayDeliverGoods() {
  315. list($cpOrderId) = req()->paras;
  316. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  317. my_Assert($result->err == 0, ErrCode::pay_fail);
  318. $user = ctx();
  319. NormalEventProc::OnPaySuccess();
  320. UserProc::updateUserInfo(); # 回写玩家数据
  321. return Resp::ok(array(
  322. "ret" => self::$retArr, # # 奖励串
  323. // "pay" => $user->pay,
  324. "baseInfo" => $user->baseInfo,
  325. // "shopdata" => $user->shopdata,
  326. "store" => $user->store,
  327. 'task' => ctx()->task,
  328. 'heros' => ctx()->heros,
  329. 'privateState' => $user->privateState,
  330. ));
  331. }
  332. /**
  333. * 发货
  334. * @param \loyalsoft\pay\dbOrder $order
  335. * @return bool
  336. */
  337. static function distributePayGoods($order = null) {
  338. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  339. $user = ctx();
  340. self::$retArr = array();
  341. $shopItem = GameConfig::shop_getItem($order->product_id); # 商城总表中查找下配置数据
  342. if (null != $shopItem) {
  343. switch ($shopItem->shopItemType) {
  344. case 'cash': # 充值二级货币
  345. $cashMo = GameConfig::shop_cash_getItem($shopItem->shopItemTypeId);
  346. my_Assert(null != $cashMo, ErrCode::err_const_no);
  347. // StoreProc::AddMultiItemInStore($cashMo->reward, "付费");
  348. ShopProc::BuyShop_Cash(EnumShopGift::Cash_Shop, $shopItem->shopItemTypeId, $order->product_count);
  349. self::$retArr[] = $cashMo->reward;
  350. break;
  351. case 'monthcard': # 月卡
  352. $monthCardMo = GameConfig::shop_monthcard_getItem($shopItem->shopItemTypeId);
  353. my_Assert(null != $monthCardMo, ErrCode::err_const_no);
  354. ShopProc::BuyShop_MonthCard(EnumShopGift::MonthCard_Shop, $shopItem->shopItemTypeId, $order->product_count);
  355. break;
  356. case 'box':
  357. case 'daily':
  358. case 'gategift':
  359. case 'gold':
  360. case 'junbei':
  361. case 'supply' :
  362. default:
  363. my_Assert(false, "该道具并非现金充值类!");
  364. break;
  365. }
  366. } else if ($order->product_id == 1) {
  367. $user->base()->Add_Cash($order->product_count);
  368. self::$retArr[] = "2," . $order->product_count;
  369. } else if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  370. $mo = GameConfig::recharge_getItem($order->product_id);
  371. my_Assert($mo != null, ErrCode::err_const_no);
  372. if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  373. $user->shopdata->rechargeRecordList = array();
  374. }
  375. $cash = $mo->rmd * 10;
  376. if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  377. $cash = $mo->rmd * 10 * $mo->firstDouble;
  378. $user->shopdata->rechargeRecordList[] = $order->product_id;
  379. }
  380. $user->base()->Add_Cash($cash);
  381. self::$retArr[] = "2," . $cash;
  382. } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  383. self::checklimitBuyRecharge($order->product_id);
  384. $mo = GameConfig::shop_limit_getItem($order->product_id);
  385. if ($mo->subType == 1) {
  386. $user->shopdata->dayRechargeAmt += $order->amount;
  387. } else if ($mo->subType == 2) {
  388. $user->shopdata->weekRechargeAmt += $order->amount;
  389. }
  390. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  391. $mo = GameConfig::shop_limit_getItem($order->product_id);
  392. my_Assert($mo != null, ErrCode::err_const_no);
  393. if ($mo->price == 60) {
  394. $user->shopdata->daliySpecial_ts = now();
  395. } else {
  396. $itemid = explode(',', $mo->reward)[0];
  397. $itemMO = GameConfig::item_package_getItem($itemid);
  398. my_Assert(null != $itemMO, ErrCode::err_const_no);
  399. StoreProc::AddMultiItemInStore($itemMO->contents);
  400. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  401. self::$retArr[] = $itemMO->contents;
  402. }
  403. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  404. $mo = GameConfig::shop_limit_getItem($order->product_id);
  405. my_Assert($mo != null, ErrCode::err_const_no);
  406. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  407. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  408. $itemid = explode(',', $mo->reward)[0];
  409. $itemMO = GameConfig::item_package_getItem($itemid);
  410. my_Assert(null != $itemMO, ErrCode::err_const_no);
  411. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  412. self::$retArr[] = $itemMO->contents;
  413. } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  414. $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  415. my_Assert($mo != null, ErrCode::err_const_no);
  416. $shopdata = new Info_UserShop(ctx()->shopdata);
  417. $amount = $mo->amount;
  418. if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  419. $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  420. }
  421. $cost = 0;
  422. $dic = GameConfig::shop_accumulating();
  423. foreach ($dic as $k => $item) {
  424. if ($cost <= $item->amount) {
  425. $cost = $item->amount;
  426. }
  427. }
  428. if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  429. $shopdata->suitGiftStartTs = now();
  430. }
  431. ctx()->shopdata = $shopdata;
  432. //self::$retArr[] = $mo->goods;
  433. } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  434. self::checklimitBuyRecharge($order->product_id);
  435. } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  436. self::checklimitBuyRecharge($order->product_id);
  437. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  438. $shopdata = new Info_UserShop(ctx()->shopdata);
  439. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  440. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  441. if ($packageCfg->subType == 4) {
  442. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  443. } elseif ($packageCfg->subType == 5) {
  444. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  445. }
  446. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  447. self::$retArr[] = $packageCfg->pri_reward;
  448. my_Assert(ErrCode::ok == $err, $err);
  449. if ($packageCfg->subType == 4) {
  450. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  451. } elseif ($packageCfg->subType == 5) {
  452. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  453. }
  454. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  455. ctx()->shopdata = $shopdata;
  456. }
  457. $user->baseInfo->charge_amt += $order->amount;
  458. ctx($user);
  459. return true;
  460. }
  461. static function suitGiftCheck() {
  462. $shopdata = new Info_UserShop(ctx()->shopdata);
  463. $cost = 0;
  464. $dic = GameConfig::shop_accumulating();
  465. foreach ($dic as $k => $item) {
  466. if ($cost <= $item->amount) {
  467. $cost = $item->amount;
  468. }
  469. }
  470. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  471. if ($shopdata->suitGiftStartTs == 0) {
  472. $shopdata->suitGiftStartTs = now();
  473. }
  474. } else {
  475. $shopdata->suitGiftStartTs = 0;
  476. }
  477. ctx()->shopdata = $shopdata;
  478. }
  479. static function checkAmount($order) {
  480. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  481. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  482. $mo = GameConfig::recharge_getItem($order->product_id);
  483. my_Assert($mo != null, ErrCode::err_const_no);
  484. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  485. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  486. //该功能暂时没有开发
  487. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  488. $mo = GameConfig::shop_limit_getItem($order->product_id);
  489. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  490. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  491. //该功能暂时没有开发
  492. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  493. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  494. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  495. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  496. }
  497. return true;
  498. }
  499. /**
  500. * 礼包有了的第一次登录记录
  501. */
  502. static function SuitGiftTsRecord() {
  503. $shopdata = new Info_UserShop(ctx()->shopdata);
  504. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  505. $shopdata->suitGiftStartTs = 0;
  506. }
  507. if ($shopdata->suitGiftStartTs == 0) {
  508. $shopdata->suitGiftStartTs = now();
  509. }
  510. ctx()->shopdata = $shopdata;
  511. }
  512. /**
  513. * 8812 查询充值记录
  514. */
  515. static function GetPayRecoreds() {
  516. $uid = req()->uid;
  517. $table = "tpl_order_tab";
  518. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  519. ->where("uid")->eq($uid)
  520. ->andWhere("status")->eq(1)
  521. ->fetchall();
  522. return Resp::ok($arr);
  523. }
  524. //
  525. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  526. /**
  527. * 刷新充值订单(领取充值结果)
  528. */
  529. public static function m_refreshChargeOrders() {
  530. # 客户端参数解析
  531. $uid = req()->uid; # userID
  532. $zoneid = req()->zoneid; # 分区Id
  533. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  534. return self::selfhelpCheckOrders();
  535. }
  536. $cpOrderId = req()->paras[0]; # 后台订单编号
  537. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  538. return Resp::err(ErrCode::paras_err);
  539. }
  540. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  541. ->where('cpOrderId')->eq($cpOrderId)
  542. ->limit(1)->fetch();
  543. if (!$order) {
  544. // var_dump($order);
  545. CLog::pay(' 订单不存在! ' . $cpOrderId);
  546. return Resp::err(ErrCode::pay_order_no);
  547. }
  548. if (false === strpos($uid, $order->uid)) { # UID不符
  549. return Resp::err(ErrCode::pay_order_uid);
  550. }
  551. if ($order->status != 1) {
  552. CLog::pay(' 订单尚未完成支付!');
  553. return Resp::err(ErrCode::pay_order_paystatus);
  554. }
  555. if ($order->drawed_ts > 0) { # 定单已经发过货了
  556. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  557. return Resp::err(ErrCode::pay_order_drawed);
  558. }
  559. // 准备发货
  560. $product_id = $order->product_id;
  561. $product_count = $order->product_count;
  562. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  563. switch ($typid) {
  564. case '802': # 神秘商城物品
  565. $item = GameConfig::secretshop_typeId_getItem($product_id);
  566. break;
  567. case '801': # 商城物品
  568. $item = GameConfig::shop_getItem($product_id);
  569. break;
  570. default :
  571. return Resp::err(ErrCode::pay_systembusy_err);
  572. }
  573. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  574. if ($item->pricetype != 0) {
  575. CLog::pay(" 道具付费类型异常:" . $product_id);
  576. return Resp::err(ErrCode::pay_m_type_err);
  577. }
  578. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  579. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  580. }
  581. $n = daoInst()->update(self::orderTab)
  582. ->data(array('drawed_ts' => now()))
  583. ->where('cpOrderId')->eq($cpOrderId)
  584. ->exec();
  585. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  586. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  587. UserProc::updateUserInfo(); # 更新玩家数据信息
  588. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  589. CLog::pay("订单发货成功: $cpOrderId");
  590. return Resp::ok(# 返回
  591. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  592. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  593. 'store' => ctx()->store, # # 背包
  594. 'goods' => $item->goods, # # 发货内容
  595. 'count' => $product_count, # # 发货数量
  596. )
  597. );
  598. }
  599. /**
  600. * 检查删档内测订单
  601. */
  602. static function checkDeltest() {
  603. $uid = req()->uid;
  604. if (ctx()->privateState->deltest == 1) {
  605. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  606. ->where('uid')->eq($uid)
  607. ->andwhere('status')->eq(1)
  608. ->fetchall();
  609. if (count($orders) > 0) { # 有充值记录
  610. foreach ($orders as $order) {
  611. // 翻倍发放砖石
  612. isEditor() and $order = new pay\dbOrder();
  613. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  614. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  615. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  616. }
  617. }
  618. ctx()->privateState->deltest = 0;
  619. }
  620. // CLog::pay('删档内测补偿检查');
  621. }
  622. /**
  623. * 检查异常订单, 补发道具
  624. */
  625. public static function selfhelpCheckOrders() {
  626. $uid = req()->uid;
  627. $orders = daoInst()->select()
  628. ->from('tpl_order_tab')
  629. ->where('uid')->eq($uid)
  630. ->andWhere('status')->eq(1)
  631. ->andWhere('drawed_ts')->le(0)
  632. ->fetchAll();
  633. if (count($orders) > 0) {
  634. foreach ($orders as $order) {
  635. // 准备补发
  636. $product_id = $order->product_id;
  637. $product_count = $order->product_count;
  638. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  639. $goods = '';
  640. switch ($typid) {
  641. case '802': # 神秘商城物品
  642. $item = GameConfig::secretshop_typeId_getItem($product_id);
  643. break;
  644. case '801': # 商城物品
  645. $item = GameConfig::shop_getItem($product_id);
  646. break;
  647. default :
  648. return Resp::err(ErrCode::pay_systembusy_err);
  649. }
  650. if (!$item) {
  651. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  652. }
  653. if ($item->pricetype != 0) { # 并非人民币定价
  654. CLog::pay(" 道具付费类型异常:" . $product_id);
  655. return Resp::err(ErrCode::pay_m_type_err);
  656. }
  657. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  658. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  659. }
  660. $goods .= $item->goods;
  661. $n = daoInst()->update(self::orderTab) # 更新订单状态
  662. ->data(array('drawed_ts' => now()))
  663. ->where('cpOrderId')->eq($order->cpOrderId)
  664. ->exec();
  665. if (!$n) { # 影响条数应为1
  666. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  667. return Resp::err(ErrCode::err_db); # 数据库操作失败
  668. }
  669. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  670. UserProc::updateUserInfo(); # 回写玩家数据
  671. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  672. }
  673. return Resp::ok(# 返回
  674. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  675. 'store' => ctx()->store, # # 背包
  676. 'goods' => $goods, # # 发货内容
  677. 'count' => count($orders), # # 发货数量
  678. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  679. ));
  680. }
  681. return Resp::ok('ok'); # everything is ok!
  682. }
  683. // </editor-fold>
  684. //
  685. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  686. /**
  687. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  688. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  689. */
  690. public static function m_pay_getDynamic() {
  691. $user = ctx();
  692. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  693. // 参数提取
  694. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  695. switch ($refreshType) {
  696. case 1: # 免费刷
  697. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  698. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  699. }
  700. break;
  701. case 2: # 钻石刷
  702. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  703. return Resp::err(ErrCode::pay_refresh_times);
  704. } # 可以继续刷新,
  705. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  706. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  707. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  708. return Resp::err(ErrCode::notenough_cash_msg);
  709. }
  710. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  711. break;
  712. case 0: # 不刷
  713. default : # 默认不刷
  714. // do nothing.
  715. break;
  716. }
  717. if ($refreshType != 0) { # 是否刷新
  718. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  719. if ($err) {
  720. return Resp::err($err);
  721. }
  722. $user->userSecretshop = $userSecretshop;
  723. ctx($user);
  724. UserProc::updateUserInfo();
  725. }
  726. // 返回最新物品表
  727. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  728. 'gold' => $user->baseInfo->gold,
  729. 'tili' => $user->baseInfo->tili,
  730. 'cash' => $user->baseInfo->cash,
  731. 'uss' => $userSecretshop, # # 当前神秘商城数据
  732. ));
  733. }
  734. /**
  735. * 更新神秘商城物品
  736. * @param Info_UserSecretshop $userSecretshop Description
  737. */
  738. private static function refreshDynamicShopItems(&$userSecretshop) {
  739. $userSecretshop->lastRefreshTs = now();
  740. // todo: 这里补完更新物品的函数, // 第一版: 随机
  741. $userSecretshop->currentItems = ObjectInit();
  742. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  743. $arr = GameConfig::secretshop_goodsType_getItem($i);
  744. if (count($arr) > 0) {
  745. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  746. if ($err) {
  747. return $err;
  748. }
  749. }
  750. }
  751. return ErrCode::ok;
  752. }
  753. /**
  754. * 投骰子
  755. * @param assoc_array $arr 奖池物品
  756. * @param int $number 提取数量
  757. * @return string itemid,num;itemid,num;...
  758. */
  759. private static function Dice($arr, $number, &$userSecretshop) {
  760. $max = 0; # 计算物品权重总和
  761. array_walk($arr, function ($value) use (&$max) {
  762. $max += $value->probability;
  763. });
  764. if (!$max) { # 配置数据有问题
  765. return ErrCode::err_const_no;
  766. }
  767. for ($i = 0; $i < $number; $i++) {
  768. $rnd = CommUtil::random(1, $max); # 投骰子
  769. $start = 0;
  770. $rew = null;
  771. foreach ($arr as $item) { # 循环判断落入那个物品上
  772. if (CommUtil::isPropertyExists($item, 'probability') // #
  773. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  774. $rew = $item; # 记录物品
  775. break;
  776. }
  777. $start += $item->probability; # 继续判断是否落入下一物品的区间
  778. } # foreach end
  779. if (!$rew) {
  780. return ErrCode::lottery_noselecteditem;
  781. }
  782. $id = $rew->typeId;
  783. $userSecretshop->currentItems->$id = 0;
  784. } # for end
  785. return ErrCode::ok;
  786. }
  787. /**
  788. * 清理每日各种上限
  789. */
  790. private static function clearDailyLimits() {
  791. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  792. $userSecretshop->refreshedTimes = 0;
  793. ctx()->userSecretshop = $userSecretshop;
  794. }
  795. /**
  796. * [8809]【游戏内货币】购买神秘商城物品
  797. * 规则: 商城物品会刷新
  798. */
  799. public static function m_pay_buyDynamic() {
  800. $user = new Data_UserGame(ctx());
  801. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  802. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  803. $num = 1; # 暂时固定为一次购买一个
  804. #
  805. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  806. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  807. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  808. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  809. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  810. switch ($shopItem->pricetype) {
  811. case 1:
  812. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  813. break;
  814. case 2:
  815. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  816. break;
  817. default :
  818. return Resp::err(ErrCode::pay_m_type_err);
  819. }
  820. // 道具解包/发货
  821. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  822. if ($err != ErrCode::ok) { # 发货失败
  823. return Resp::err($err);
  824. }
  825. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  826. $user->userSecretshop = $userSecretshop;
  827. ctx($user);
  828. UserProc::updateUserInfo(); # 回写数据
  829. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  830. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  831. 'gold' => $user->baseInfo->gold,
  832. 'tili' => $user->baseInfo->tili,
  833. 'cash' => $user->baseInfo->cash,
  834. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  835. 'heros' => $user->baseInfo->heros # # 角色
  836. ));
  837. //
  838. }
  839. /**
  840. * [8807]【游戏内货币】购买普通商城物品
  841. */
  842. public static function m_pay() {
  843. $user = ctx(); # user引用
  844. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  845. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  846. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  847. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  848. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  849. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  850. $amt = $shopItem->price; # 道具价格(钻石)
  851. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  852. $bDeal = false; # 成交标志位
  853. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  854. case 1: # 钻石
  855. $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  856. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  857. break;
  858. case 2: # 金币
  859. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  860. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  861. break;
  862. default : # 未知的支付类型
  863. return Resp::err(ErrCode::pay_m_type_err);
  864. }
  865. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  866. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  867. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  868. UserProc::updateUserInfo(); # 回写数据
  869. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  870. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  871. 'gold' => $user->baseInfo->gold,
  872. 'tili' => $user->baseInfo->tili,
  873. 'cash' => $user->baseInfo->cash,
  874. 'store' => $user->store
  875. ));
  876. }
  877. /**
  878. * 解包商城物品并发货
  879. * @param sm_Shop $shopItem
  880. * @param int $num 数量
  881. */
  882. private static function expendShopItem($shopItem, $num) {
  883. for ($i = 0; $i < $num; $i++) {
  884. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  885. my_Assert(ErrCode::ok == $err, $err);
  886. }
  887. return ErrCode::ok;
  888. }
  889. /**
  890. * 道具解包并发货(神秘商城)
  891. * @param sm_secretshop $shopItem
  892. * @param type $num
  893. */
  894. private static function expendSecretShopItem($shopItem, $num) {
  895. for ($i = 0; $i < $num; $i++) {
  896. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  897. if ($err) {
  898. return $err;
  899. }
  900. }
  901. return ErrCode::ok;
  902. }
  903. // </editor-fold>
  904. //
  905. //
  906. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  907. /**
  908. * [8802] 领取首付礼包
  909. */
  910. public static function m_GetFirstPayGift() {
  911. //list($day) = req()->paras;
  912. // $itemId = glc()->FirstPay_ItemId;
  913. // $privateState = ctx()->privateState;
  914. //
  915. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  916. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  917. // return Resp::err(ErrCode::pay_firstpaygetted);
  918. // }
  919. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  920. //
  921. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  922. // if ($itemModel == null) { # 检测首付礼包是否存在
  923. // return Resp::err(ErrCode::err_const_no);
  924. // }
  925. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  926. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  927. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  928. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  929. // $sTs = $ts + $day -1;
  930. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  931. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  932. if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
  933. ctx()->privateState->firstRechargeRewardRecord[] = $i;
  934. $mo = GameConfig::firstrecharge_reward_getItem($i);
  935. my_Assert($mo != null, ErrCode::err_const_no);
  936. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  937. }
  938. }
  939. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  940. UserProc::updateUserInfo(); # 更新玩家数据
  941. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  942. 'cash' => ctx()->baseInfo->cash,
  943. 'store' => ctx()->store,
  944. 'privateState' => ctx()->privateState,
  945. 'reward' => StoreProc::$reward,
  946. 'reward_Gem' => StoreProc::$reward_Gem,
  947. ));
  948. }
  949. public static function setFirstRechargeLoginTag() {
  950. if (ctx()->baseInfo->charge_amt == 0) {
  951. return;
  952. }
  953. if (ctx()->privateState->firstRecharge_receiveTag == 3) {
  954. return;
  955. }
  956. if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  957. return;
  958. }
  959. ctx()->privateState->firstRecharge_receiveTag += 1;
  960. }
  961. // </editor-fold>
  962. //
  963. //
  964. //
  965. }