StoreProc.php 15 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  36. return StoreProc::removeEquipUpgradeTip();
  37. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  38. return StoreProc::removeNewGemTip();
  39. case CmdCode::store_allEquipUpgrade: # 6411 所有装备的一键升级
  40. return StoreProc::allEquipUpgrade();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. /**
  46. * 切换装备分页
  47. * @return Resp
  48. */
  49. public static function switchEquipPag() {
  50. list($index) = req()->paras;
  51. $user = ctx();
  52. $user->store->equipPag = $index;
  53. ctx($user);
  54. UserProc::updateUserInfo();
  55. return Resp::ok(array());
  56. }
  57. /**
  58. *
  59. * @return type
  60. */
  61. public static function allEquipUpgrade() {
  62. list($uid) = req()->paras;
  63. $user = ctx();
  64. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'heros' => $user->heros,
  68. 'store' => $user->store,));
  69. }
  70. /**
  71. *
  72. * @return type
  73. */
  74. public static function removeNewGemTip() {
  75. list($uid) = req()->paras;
  76. $user = ctx();
  77. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  78. UserProc::updateUserInfo();
  79. return Resp::ok(array(
  80. 'heros' => $user->heros,
  81. 'store' => $user->store,));
  82. }
  83. /**
  84. *
  85. * @return type
  86. */
  87. public static function removeEquipUpgradeTip() {
  88. list($uid) = req()->paras;
  89. $user = ctx();
  90. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  91. UserProc::updateUserInfo();
  92. return Resp::ok(array(
  93. 'heros' => $user->heros,
  94. 'store' => $user->store,));
  95. }
  96. /**
  97. * 6406 合成
  98. * @return type
  99. */
  100. public static function gemCompose() {
  101. list($uid) = req()->paras;
  102. $user = ctx();
  103. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  104. UserProc::updateUserInfo();
  105. return Resp::ok(array(
  106. 'heros' => $user->heros,
  107. 'store' => $user->store,));
  108. }
  109. /**
  110. * 装备宝石
  111. * @return type
  112. */
  113. public static function gemSet() {
  114. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  115. $user = ctx();
  116. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  117. $ins_gem = $user->store->gemStore->$uid;
  118. $pag = $user->store->equipPag;
  119. $posId = $ins_gem->mo()->position;
  120. $dic = $user->store->gemEquip->$pag->$posId;
  121. $tag_index = 0;
  122. $tag_gem = null;
  123. foreach ($dic as $index => $gem) {
  124. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  125. $tag_index = $index;
  126. $tag_gem = $gem;
  127. break;
  128. }
  129. }
  130. switch ($type) {
  131. case 1://镶嵌
  132. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  133. for ($i = 1; $i <=5; $i++) {
  134. if(!StlUtil::dictHasProperty($dic, $i)){
  135. $dic->$i = $ins_gem;
  136. StlUtil::dictRemove($user->store->gemStore, $uid);
  137. break;
  138. }
  139. }
  140. //$user->store->gemEquip->$pag->$posId = $dic;
  141. break;
  142. case 2://替换
  143. //满不满都高替低品阶
  144. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  145. $replace_ins_Gem = $dic->$replaceUId; //这个uid是5个坑位的index id
  146. my_Assert($replace_ins_Gem->mo()->qual > $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  147. $id = $replace_ins_Gem->uid;
  148. $user->store->gemStore->$id = $replace_ins_Gem;
  149. $dic->$replaceUId = $ins_gem;
  150. StlUtil::dictRemove($user->store->gemStore, $uid);
  151. //$user->store->gemEquip->$pag->$posId = $dic;
  152. break;
  153. case 3://手动
  154. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  155. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  156. $replace_ins_Gem = $dic->$replaceUId;
  157. $id = $replace_ins_Gem->uid;
  158. if($tag_gem != null){//如果有u那
  159. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  160. //有U一样的,则点击正好是这个直接替换
  161. $user->store->gemStore->$id = $replace_ins_Gem;
  162. $dic->$replaceUId = $ins_gem;
  163. } else {
  164. $user->store->gemStore->$id = $replace_ins_Gem;
  165. $dic->$replaceUId = $ins_gem;
  166. }
  167. StlUtil::dictRemove($user->store->gemStore, $uid);
  168. break;
  169. case 4://不能
  170. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  171. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  172. break;
  173. default:
  174. break;
  175. }
  176. $user->store->gemEquip->$pag->$posId = $dic;
  177. ctx($user);
  178. UserProc::updateUserInfo();
  179. return Resp::ok(array(
  180. 'store' => $user->store,));
  181. }
  182. /**
  183. * 卸下装备
  184. * @return type
  185. */
  186. public static function gemRemove() {
  187. list($uid) = req()->paras;//装备宝石id
  188. $user = ctx();
  189. $pag = $user->store->equipPag;
  190. $posDic = $user->store->gemEquip->$pag;
  191. $tag_pos = 0;
  192. $tag_index = 0;
  193. $tag_gem = null;
  194. foreach ($posDic as $posId => $dic) {
  195. foreach ($dic as $index => $gem) {
  196. if($gem->uid == $uid){
  197. $tag_pos = $posId;
  198. $tag_index = $index;
  199. $tag_gem = $gem;
  200. break 2;
  201. }
  202. }
  203. }
  204. if($tag_index >0 && $tag_gem != null){
  205. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  206. $user->store->gemEquip->$pag = $posDic;
  207. $user->store->gemStore->$uid = $tag_gem;
  208. }
  209. ctx($user);
  210. UserProc::updateUserInfo();
  211. return Resp::ok(array(
  212. 'store' => $user->store,));
  213. }
  214. /**
  215. * 升级装备
  216. * @return type
  217. */
  218. public static function equipUpgrade() {
  219. list($posId) = req()->paras; //装备的部位id
  220. $user = ctx();
  221. $lv = $user->store->equip->$posId->level;
  222. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  223. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  224. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  225. $tuzhiNum = 0;
  226. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  227. $tuzhiNum = $user->store->items->$costTuzhiId;
  228. }
  229. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  230. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  231. ctx()->baseInfo->Consume_Gold($mo->needGold);
  232. ctx($user);
  233. UserProc::updateUserInfo();
  234. return Resp::ok(array(
  235. 'gold' => $user->baseInfo->gold,
  236. 'store' => $user->store));
  237. }
  238. /**
  239. * 单个装备部位一键升级
  240. * @return type
  241. */
  242. public static function equipUpgrade_MaxLv() {
  243. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  244. $user = ctx();
  245. $equip = $user->store->equip->$uid;
  246. $lv = $equip->level;
  247. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  248. $need_gold = 0;
  249. $need_item = 0;
  250. $itemNum = 0;
  251. $position = GameConfig::equip_getItem($equip->typeId)->position;
  252. $tuzhiId = 0;
  253. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  254. foreach ($strArr as $str) {
  255. $list = explode(',', $str);
  256. if ($list[0] == $position) {
  257. $tuzhiId = $list[1];
  258. break;
  259. }
  260. }
  261. $needItem2 = 0;
  262. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  263. $itemNum = $user->store->items->$tuzhiId;
  264. }
  265. $nGold = 0;
  266. $ll = 0;
  267. for ($i = $lv + 1; $i <= $maxLv; $i++) {
  268. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  269. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  270. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
  271. $need_gold = $nGold;
  272. $need_item = $needItem2;
  273. $ll = $i;
  274. continue;
  275. }
  276. break;
  277. }
  278. $user->baseInfo->gold -= $need_gold;
  279. $user->store->removeItem($tuzhiId, $need_item);
  280. $user->store->equip->$uid->level += $ll;
  281. ctx($user);
  282. UserProc::updateUserInfo();
  283. return Resp::ok(array(
  284. 'gold' => $user->baseInfo->gold,
  285. //'tili' => $user->baseInfo->tili,
  286. 'store' => $user->store,
  287. ));
  288. }
  289. public static function AddItemInStore() {
  290. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  291. $user = ctx();
  292. $err = self::AddMultiItemInStore($rwdStr);
  293. my_Assert(ErrCode::ok == $err, $err);
  294. UserProc::updateUserInfo();
  295. return Resp::ok(array(
  296. //'gold' => $user->baseInfo->gold,
  297. //'tili' => $user->baseInfo->tili,
  298. //'cash' => $user->baseInfo->cash,
  299. 'store' => $user->store));
  300. }
  301. /**
  302. * 具体奖励存入背包
  303. * @param type $goodsStr
  304. * @param type $src
  305. */
  306. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  307. if($goodsStr == null){
  308. return;
  309. }
  310. $ary = explode(";", $goodsStr);
  311. foreach ($ary as $value) {
  312. $val = explode(",", $value);
  313. my_Assert(count($val) > 1, "解析奖励字符串出错");
  314. list($itemId, $num) = $val; # ID, 数量
  315. if (GameConfig::equip_getItem($itemId) != null) {
  316. self::PutEquipInStore($itemId, $num);
  317. } else {
  318. $itemMo = GameConfig::item_getItem($itemId);
  319. switch ($itemMo->itemType) {
  320. case 1:
  321. ctx()->baseInfo->Add_Gold($num);
  322. break;
  323. case 2:
  324. ctx()->baseInfo->Add_Cash($num);
  325. break;
  326. case 3:
  327. ctx()->baseInfo->Add_tili($num);
  328. break;
  329. case 4:
  330. ctx()->baseInfo->Add_Exp($num);
  331. break;
  332. case 100:
  333. case 103:
  334. self::PutItemsInStore($itemId, $num);
  335. break;
  336. default:
  337. break;
  338. }
  339. }
  340. }
  341. }
  342. public static function PutItemsInStore($itemId, $num) {
  343. $items = ctx()->store->items;
  344. if (StlUtil::dictHasProperty($items, $itemId)) {
  345. $items->$itemId += $num;
  346. } else {
  347. $items->$itemId = $num;
  348. }
  349. ctx()->store->items = $items;
  350. }
  351. public static function PutEquipInStore($equipId, $num) {
  352. if ($equipId == 0) {
  353. return;
  354. }
  355. $n = count((array) ctx()->store->equip) + 1;
  356. for ($index = 0; $index < $num; $index++) {
  357. $Equip = new Ins_Equip();
  358. $Equip->uid = $n;
  359. $Equip->typeId = $equipId;
  360. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  361. ctx()->store->equip->$n = $Equip;
  362. $n += 1;
  363. }
  364. }
  365. }