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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of StoreProc
- *
- * @author c'y'zhao
- */
- class StoreProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_store_put: # 6401 放入仓库
- return StoreProc::AddItemInStore();
- case CmdCode::cmd_store_gemSet: # 6402 装备宝石
- return StoreProc::gemSet();
- case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
- return StoreProc::gemRemove();
- case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
- return StoreProc::equipUpgrade();
- case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
- return StoreProc::equipUpgrade_MaxLv();
- case CmdCode::store_gemCompose: # 6406 宝石合成
- return StoreProc::gemCompose();
- case CmdCode::store_switchEquipPag: # 6408 切换装备分页
- return StoreProc::switchEquipPag();
- case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
- return StoreProc::removeEquipUpgradeTip();
- case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
- return StoreProc::removeNewGemTip();
- case CmdCode::store_allEquipUpgrade: # 6411 所有装备的一键升级
- return StoreProc::allEquipUpgrade();
- default:
- Err(ErrCode::cmd_err);
- }
- }
-
- /**
- * 切换装备分页
- * @return Resp
- */
- public static function switchEquipPag() {
- list($index) = req()->paras;
- $user = ctx();
-
- $user->store->equipPag = $index;
-
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array());
- }
-
- /**
- *
- * @return type
- */
- public static function allEquipUpgrade() {
- list($uid) = req()->paras;
- $user = ctx();
- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
-
- /**
- *
- * @return type
- */
- public static function removeNewGemTip() {
- list($uid) = req()->paras;
- $user = ctx();
- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
-
- /**
- *
- * @return type
- */
- public static function removeEquipUpgradeTip() {
- list($uid) = req()->paras;
- $user = ctx();
- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
-
-
- /**
- * 6406 合成
- * @return type
- */
- public static function gemCompose() {
- list($uid) = req()->paras;
- $user = ctx();
- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
- /**
- * 装备宝石
- * @return type
- */
- public static function gemSet() {
- list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
- $user = ctx();
- my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
- $ins_gem = $user->store->gemStore->$uid;
-
- $pag = $user->store->equipPag;
- $posId = $ins_gem->mo()->position;
- $dic = $user->store->gemEquip->$pag->$posId;
-
- $tag_index = 0;
- $tag_gem = null;
- foreach ($dic as $index => $gem) {
- if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
- $tag_index = $index;
- $tag_gem = $gem;
- break;
- }
- }
-
- switch ($type) {
- case 1://镶嵌
- my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
- for ($i = 1; $i <=5; $i++) {
- if(!StlUtil::dictHasProperty($dic, $i)){
- $dic->$i = $ins_gem;
- StlUtil::dictRemove($user->store->gemStore, $uid);
- break;
- }
- }
- //$user->store->gemEquip->$pag->$posId = $dic;
- break;
- case 2://替换
- //满不满都高替低品阶
- my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
- $replace_ins_Gem = $dic->$replaceUId; //这个uid是5个坑位的index id
- my_Assert($replace_ins_Gem->mo()->qual > $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
- $id = $replace_ins_Gem->uid;
- $user->store->gemStore->$id = $replace_ins_Gem;
- $dic->$replaceUId = $ins_gem;
- StlUtil::dictRemove($user->store->gemStore, $uid);
- //$user->store->gemEquip->$pag->$posId = $dic;
- break;
- case 3://手动
- my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
- my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
- $replace_ins_Gem = $dic->$replaceUId;
- $id = $replace_ins_Gem->uid;
- if($tag_gem != null){//如果有u那
- my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
- //有U一样的,则点击正好是这个直接替换
- $user->store->gemStore->$id = $replace_ins_Gem;
- $dic->$replaceUId = $ins_gem;
-
- } else {
- $user->store->gemStore->$id = $replace_ins_Gem;
- $dic->$replaceUId = $ins_gem;
- }
- StlUtil::dictRemove($user->store->gemStore, $uid);
- break;
- case 4://不能
- //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
- my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
- break;
- default:
- break;
- }
-
- $user->store->gemEquip->$pag->$posId = $dic;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'store' => $user->store,));
- }
- /**
- * 卸下装备
- * @return type
- */
- public static function gemRemove() {
- list($uid) = req()->paras;//装备宝石id
- $user = ctx();
-
- $pag = $user->store->equipPag;
- $posDic = $user->store->gemEquip->$pag;
-
- $tag_pos = 0;
- $tag_index = 0;
- $tag_gem = null;
- foreach ($posDic as $posId => $dic) {
- foreach ($dic as $index => $gem) {
- if($gem->uid == $uid){
- $tag_pos = $posId;
- $tag_index = $index;
- $tag_gem = $gem;
- break 2;
- }
- }
- }
-
- if($tag_index >0 && $tag_gem != null){
- StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
-
- $user->store->gemEquip->$pag = $posDic;
- $user->store->gemStore->$uid = $tag_gem;
- }
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'store' => $user->store,));
- }
- /**
- * 升级装备
- * @return type
- */
- public static function equipUpgrade() {
- list($posId) = req()->paras; //装备的部位id
- $user = ctx();
-
- $lv = $user->store->equip->$posId->level;
- $mo = GameConfig::equip_levelupgrade_getItem($lv);
- my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
- $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
-
- $tuzhiNum = 0;
- if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
- $tuzhiNum = $user->store->items->$costTuzhiId;
- }
- my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
- $user->store->removeItem($costTuzhiId, $mo->needItemNum);
- ctx()->baseInfo->Consume_Gold($mo->needGold);
-
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- 'store' => $user->store));
- }
- /**
- * 单个装备部位一键升级
- * @return type
- */
- public static function equipUpgrade_MaxLv() {
- list($posId) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $equip = $user->store->equip->$uid;
- $lv = $equip->level;
- $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
- $need_gold = 0;
- $need_item = 0;
- $itemNum = 0;
- $position = GameConfig::equip_getItem($equip->typeId)->position;
- $tuzhiId = 0;
- $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
- foreach ($strArr as $str) {
- $list = explode(',', $str);
- if ($list[0] == $position) {
- $tuzhiId = $list[1];
- break;
- }
- }
- $needItem2 = 0;
- if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
- $itemNum = $user->store->items->$tuzhiId;
- }
- $nGold = 0;
- $ll = 0;
- for ($i = $lv + 1; $i <= $maxLv; $i++) {
- $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
- $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
- if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
- $need_gold = $nGold;
- $need_item = $needItem2;
- $ll = $i;
- continue;
- }
- break;
- }
- $user->baseInfo->gold -= $need_gold;
- $user->store->removeItem($tuzhiId, $need_item);
- $user->store->equip->$uid->level += $ll;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- //'tili' => $user->baseInfo->tili,
- 'store' => $user->store,
- ));
- }
- public static function AddItemInStore() {
- list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $err = self::AddMultiItemInStore($rwdStr);
- my_Assert(ErrCode::ok == $err, $err);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- //'gold' => $user->baseInfo->gold,
- //'tili' => $user->baseInfo->tili,
- //'cash' => $user->baseInfo->cash,
- 'store' => $user->store));
- }
- /**
- * 具体奖励存入背包
- * @param type $goodsStr
- * @param type $src
- */
- public static function AddMultiItemInStore($goodsStr, $src = 1) {
- if($goodsStr == null){
- return;
- }
- $ary = explode(";", $goodsStr);
- foreach ($ary as $value) {
- $val = explode(",", $value);
- my_Assert(count($val) > 1, "解析奖励字符串出错");
- list($itemId, $num) = $val; # ID, 数量
- if (GameConfig::equip_getItem($itemId) != null) {
- self::PutEquipInStore($itemId, $num);
- } else {
- $itemMo = GameConfig::item_getItem($itemId);
- switch ($itemMo->itemType) {
- case 1:
- ctx()->baseInfo->Add_Gold($num);
- break;
- case 2:
- ctx()->baseInfo->Add_Cash($num);
- break;
- case 3:
- ctx()->baseInfo->Add_tili($num);
- break;
- case 4:
- ctx()->baseInfo->Add_Exp($num);
- break;
- case 100:
- case 103:
- self::PutItemsInStore($itemId, $num);
- break;
- default:
- break;
- }
- }
- }
- }
- public static function PutItemsInStore($itemId, $num) {
- $items = ctx()->store->items;
- if (StlUtil::dictHasProperty($items, $itemId)) {
- $items->$itemId += $num;
- } else {
- $items->$itemId = $num;
- }
- ctx()->store->items = $items;
- }
- public static function PutEquipInStore($equipId, $num) {
- if ($equipId == 0) {
- return;
- }
- $n = count((array) ctx()->store->equip) + 1;
- for ($index = 0; $index < $num; $index++) {
- $Equip = new Ins_Equip();
- $Equip->uid = $n;
- $Equip->typeId = $equipId;
- $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
- ctx()->store->equip->$n = $Equip;
- $n += 1;
- }
- }
- }
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