TaskProc.php 23 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_CanotPriceReviced);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. ));
  66. }
  67. /**
  68. * 6204 领取活动任务奖励
  69. * @return type
  70. */
  71. public static function receiveActiveTaskReward() {
  72. list($uid) = req()->paras;
  73. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  74. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  75. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  76. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  77. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  78. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  79. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  80. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  81. switch ($ins_activeTaskInfo->mo()->type) {
  82. case Enum_ActiveTaskType::Day7:
  83. ctx()->task->day7Point += $activePointArr[1];
  84. break;
  85. case Enum_ActiveTaskType::DailyTask:
  86. ctx()->task->dailyTaskPoint += $activePointArr[1];
  87. break;
  88. case Enum_ActiveTaskType::WeekTask:
  89. ctx()->task->weekTaskPoint += $activePointArr[1];
  90. break;
  91. default:
  92. break;
  93. }
  94. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  95. UserProc::updateUserInfo();
  96. return Resp::ok(array("task" => ctx()->task,
  97. "store" => ctx()->store,
  98. 'reward' => StoreProc::$reward,
  99. ));
  100. }
  101. /**
  102. * 6203 领取成就奖励
  103. * @return type
  104. */
  105. public static function getAchieveReward() {
  106. list($typeId) = req()->paras;
  107. $mo = GameConfig::achieve_getItem($typeId);
  108. my_Assert($mo != null, ErrCode::err_const_no);
  109. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  110. $achieveDic = ctx()->task->achieveDic->$typeId;
  111. $list = explode(',', $mo->condition);
  112. $length = count($list);
  113. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  114. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  115. $index = 0;
  116. foreach ($list as $k => $num) {
  117. if ($num == $achieveDic->max) {
  118. $index = $k;
  119. break;
  120. }
  121. }
  122. //领取奖励
  123. $pList = explode(';', $mo->reward);
  124. StoreProc::AddMultiItemInStore($pList[$index]);
  125. //下一个max
  126. if ($index + 1 < $length) {
  127. $achieveDic->max = $list[$index + 1];
  128. }
  129. ctx()->task->achieveDic->$typeId = $achieveDic;
  130. UserProc::updateUserInfo();
  131. return Resp::ok(array(
  132. "achieve" => ctx()->task->achieveDic,
  133. "cash" => ctx()->baseInfo->cash,
  134. ));
  135. }
  136. /**
  137. * 初始化成就信息
  138. */
  139. public static function initAchieveData() {
  140. // $dic = GameConfig::achieve_new();
  141. // if($dic == null){
  142. // return;
  143. // }
  144. //
  145. // $achieveDic = ctx()->task->achieveDic;
  146. // if(count((array)$achieveDic) > 0){
  147. // return;
  148. // }
  149. //
  150. // foreach ($dic as $key => $value) {
  151. // $item = new Ins_Achieve();
  152. // $typeId = $value->typeId;
  153. // $item->typeId = $typeId;
  154. // $item->cmd = $value->cmd;
  155. // //$item->max = explode(',', $value->condition)[0];
  156. // $item->max = $value->num;
  157. // $achieveDic->$typeId = $item;
  158. // }
  159. // ctx()->task->achieveDic = $achieveDic;
  160. }
  161. //检测成就条件
  162. public static function CheckAchieveConditions($arg) {
  163. $achieveDic = ctx()->task->achieveDic;
  164. foreach ($achieveDic as $key => $value) {
  165. $achieve = new Ins_Achieve($value);
  166. $tag = false;
  167. if ($achieve->cmd == $arg->taskType) {
  168. $mo = $achieve->getAchieveMo();
  169. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  170. $tag = true;
  171. }
  172. }
  173. if ($tag) {//找到正确数据
  174. switch ($arg->ope) {
  175. case Enum_PropelType::set:
  176. $achieve->val = $arg->val;
  177. break;
  178. case Enum_PropelType::add:
  179. $achieve->val += $arg->val;
  180. break;
  181. default:
  182. break;
  183. }
  184. }
  185. }
  186. ctx()->task->achieveDic = $achieveDic;
  187. UserProc::updateUserInfo();
  188. }
  189. //-------------------成就条件检测
  190. //单件装备等级达到X级
  191. static function accumulateEquiplevel_one($lv) {
  192. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  193. //self::CheckAchieveConditions($taskEventArg);
  194. }
  195. //累计消耗X钻石
  196. static function accumulateCostCash($num) {
  197. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  198. //self::CheckAchieveConditions($taskEventArg);
  199. }
  200. //------------------------------------------------------
  201. public static function getTaskInfo() {
  202. list($type) = req()->paras; //武器uid
  203. return Resp::ok(array("task" => ctx()->task,
  204. ));
  205. }
  206. static function ResetTask() {
  207. //self::ResetTask_Daily();
  208. self::DailyTaskReset();
  209. self::ClearDay7Task();
  210. $week = date("w");
  211. if ($week == 1) {//每周一 第一次登录的时候刷新
  212. //self::ResetTask_Week();
  213. self::WeekTaskReset();
  214. }
  215. }
  216. static function ClearDay7Task() {
  217. if (ctx()->task->day7_startTs > 0) {
  218. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  219. $endDay = $startDay + 6;
  220. if (TimeUtil::totalDays() > $endDay) {
  221. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  222. }
  223. }
  224. }
  225. /**
  226. * 7日狂欢数据重置
  227. */
  228. public static function Day7TaskReset($gateId) {
  229. if ($gateId != glc()->GateUnlock_7DayActive) {
  230. return;
  231. }
  232. if (ctx()->task->day7_startTs == 0) {
  233. $tag = true;
  234. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  235. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  236. if ($taskMo->type == 1) {
  237. $tag = false;
  238. break;
  239. }
  240. }
  241. if ($tag) {//7日的数据初始化
  242. self::initActiveTask(Enum_ActiveTaskType::Day7);
  243. self::autoRecoverState_activeTask();
  244. ctx()->task->day7Point = 0;
  245. ctx()->task->day7_startTs = now();
  246. }
  247. }
  248. }
  249. static function ClearActiveTask($type) {
  250. $arr = array();
  251. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  252. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  253. if ($taskMo->type == $type) {
  254. $arr[] = $uid;
  255. }
  256. }
  257. if (count($arr) > 0) {
  258. foreach ($arr as $uid) {
  259. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  260. }
  261. }
  262. }
  263. static function initActiveTask($type) {
  264. $day7List = GameConfig::activeTask_type_getItemArray($type);
  265. $length = ctx()->task->activeTaskLength;
  266. foreach ($day7List as $key => $task) {
  267. $length += 1;
  268. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  269. $ins_TaskStep_Active->uid = $length;
  270. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  271. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  272. }
  273. ctx()->task->activeTaskLength = $length;
  274. }
  275. static function ddddd() {
  276. $length = ctx()->task->activeTaskLength;
  277. $length += 1;
  278. $ins_TaskStep_Active = new Ins_TaskStep_Active(1105);
  279. $ins_TaskStep_Active->uid = $length;
  280. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  281. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  282. ctx()->task->activeTaskLength = $length;
  283. }
  284. /**
  285. * 日常
  286. */
  287. static function DailyTaskReset() {
  288. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  289. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  290. self::autoRecoverState_activeTask();
  291. ctx()->task->dailyTaskPoint = 0;
  292. }
  293. /**
  294. * 周常
  295. */
  296. static function WeekTaskReset() {
  297. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  298. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  299. self::autoRecoverState_activeTask();
  300. ctx()->task->weekTaskPoint = 0;
  301. }
  302. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  303. /**
  304. * 登录
  305. */
  306. static function OnLogin_Daily() {
  307. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  308. self::CheckActiveTaskConditions($taskEventArg);
  309. }
  310. /**
  311. * 登录第X天
  312. */
  313. static function OnLogin_day7() {
  314. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  315. self::CheckActiveTaskConditions($taskEventArg);
  316. }
  317. /**
  318. * 通关第X关
  319. */
  320. static function OnPassGate_X($gateId) {
  321. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  322. self::CheckActiveTaskConditions($taskEventArg);
  323. }
  324. /**
  325. * 参与主线关卡1次
  326. */
  327. static function OnFightNumMainGate() {
  328. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  329. self::CheckActiveTaskConditions($taskEventArg);
  330. }
  331. /**
  332. * 参与挑战副本1次
  333. */
  334. static function OnFightNumChallengeGate() {
  335. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  336. self::CheckActiveTaskConditions($taskEventArg);
  337. }
  338. /**
  339. * 参与竞速副本1次
  340. */
  341. static function OnFightNumRaceGate() {
  342. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  343. self::CheckActiveTaskConditions($taskEventArg);
  344. }
  345. /**
  346. * 通关竞速副本5次
  347. */
  348. static function OnPassNumRaceGate() {
  349. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  350. self::CheckActiveTaskConditions($taskEventArg);
  351. }
  352. /**
  353. * 完成5次启灵
  354. */
  355. static function OnCompleteNumQiLing() {
  356. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  357. self::CheckActiveTaskConditions($taskEventArg);
  358. }
  359. /**
  360. * 完成1次关键启灵
  361. */
  362. static function OnCompleteNumSpecialQiLing() {
  363. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  364. self::CheckActiveTaskConditions($taskEventArg);
  365. }
  366. /**
  367. * 镶嵌3个普通品质以上宝石
  368. */
  369. static function OnSetSpecialQualGem() {
  370. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  371. self::CheckActiveTaskConditions($taskEventArg);
  372. }
  373. /**
  374. * 合成宝石2次
  375. */
  376. static function OnComposeNumGem() {
  377. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  378. self::CheckActiveTaskConditions($taskEventArg);
  379. }
  380. /**
  381. * 任意1个法术等级达到2
  382. */
  383. static function OnAnySkillUpLevel_X() {
  384. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  385. self::CheckActiveTaskConditions($taskEventArg);
  386. }
  387. /**
  388. * 任意1件装备等级达到2
  389. */
  390. static function OnAnyEquipUpLevel_X() {
  391. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  392. self::CheckActiveTaskConditions($taskEventArg);
  393. }
  394. /**
  395. * 全身装备等级达到3级以上
  396. */
  397. static function OnAllEquipUpLevel_X() {
  398. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  399. self::CheckActiveTaskConditions($taskEventArg);
  400. }
  401. /**
  402. * 任意装备等级升级1次
  403. */
  404. static function OnEquipLevelUpNum() {
  405. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  406. self::CheckActiveTaskConditions($taskEventArg);
  407. }
  408. /**
  409. * 击败怪物总数达到1000
  410. */
  411. static function OnKillCommonNumMonster($num) {
  412. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  413. self::CheckActiveTaskConditions($taskEventArg);
  414. }
  415. /**
  416. * 击败领袖怪物总数达到1000
  417. */
  418. static function OnKillleaderNumMonster($num) {
  419. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  420. self::CheckActiveTaskConditions($taskEventArg);
  421. }
  422. /**
  423. * 累计获取10000金币
  424. */
  425. static function OnAccumulateGoldNum($num) {
  426. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  427. self::CheckActiveTaskConditions($taskEventArg);
  428. }
  429. /**
  430. * 累计获取10000体力
  431. */
  432. static function OnAccumulateTiliNum($num) {
  433. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  434. self::CheckActiveTaskConditions($taskEventArg);
  435. }
  436. /**
  437. * 累计消耗10000钻石
  438. */
  439. static function OnConsumeCashNum($num) {
  440. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  441. self::CheckActiveTaskConditions($taskEventArg);
  442. }
  443. /**
  444. * 开启1次璀璨宝石箱
  445. */
  446. static function OnOpenNumBrightBox($boxId, $num) {
  447. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  448. self::CheckActiveTaskConditions($taskEventArg);
  449. }
  450. /**
  451. * 每日商店购买物品1次
  452. */
  453. static function OnBuyNumDailyShop() {
  454. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  455. self::CheckActiveTaskConditions($taskEventArg);
  456. }
  457. /**
  458. * 开任意宝箱X次
  459. */
  460. static function OnOpenNumAnyBox($num) {
  461. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  462. self::CheckActiveTaskConditions($taskEventArg);
  463. }
  464. /**
  465. * 购买或观看广告获得体力X次
  466. */
  467. static function OnBuyTiliOrLookGuanggao() {
  468. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  469. self::CheckActiveTaskConditions($taskEventArg);
  470. }
  471. /**
  472. * 任意充值X次
  473. */
  474. static function OnRecharge() {
  475. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  476. self::CheckActiveTaskConditions($taskEventArg);
  477. }
  478. // </editor-fold>
  479. //
  480. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  481. /**
  482. * 检测任务是否完成
  483. * @param Ins_TaskEventArgs $taskParam
  484. */
  485. static function CheckActiveTaskConditions($taskParam) {
  486. $activeTaskDic = ctx()->task->activeTaskInfo;
  487. foreach ($activeTaskDic as $uid => &$task) {
  488. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  489. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  490. continue;
  491. }
  492. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  493. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  494. $cur = $ins_TaskStep_Active->calcStatusCur();
  495. if ($cur != $ins_TaskStep_Active->cur) {
  496. $ins_TaskStep_Active->cur = $cur;
  497. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  498. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  499. }
  500. }
  501. } else {
  502. $tag = true;
  503. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  504. $parasArr = $taskParam->paras;
  505. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  506. $needLv = $lvArr[0];
  507. $num = 0;
  508. foreach ($parasArr as $lv) {
  509. if ($lv > $needLv) {
  510. $num += 1;
  511. }
  512. }
  513. $ins_TaskStep_Active->cur = $num;
  514. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  515. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  516. }
  517. $tag = false;
  518. } else {
  519. if ($ins_TaskStep_Active->mo()->paras != null) {
  520. $parasArr = $taskParam->paras;
  521. if (count($parasArr) > 0) {
  522. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  523. $index = 0;
  524. foreach ($arr as $s) {
  525. if ($s != $parasArr[$index]) {
  526. $tag = false;
  527. break;
  528. }
  529. $index += 1;
  530. }
  531. } else {
  532. $tag = false;
  533. }
  534. }
  535. if ($tag) {
  536. $ins_TaskStep_Active->propel($taskParam);
  537. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  538. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  539. }
  540. }
  541. }
  542. }
  543. if ($ins_TaskStep_Active->isFinish()) {
  544. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  545. }
  546. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  547. }
  548. }
  549. //ctx()->task->activeTaskInfo = $activeTaskDic;
  550. UserProc::updateUserInfo(); # 更新玩家数据
  551. }
  552. /**
  553. * 自动修复状态型任务
  554. */
  555. static function autoRecoverState_activeTask() {
  556. $activeTaskDic = ctx()->task->activeTaskInfo;
  557. foreach ($activeTaskDic as $uid => &$task) {
  558. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  559. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  560. continue;
  561. }
  562. if ($ins_TaskStep_Active->isStatusType()) {
  563. $cur = $ins_TaskStep_Active->calcStatusCur();
  564. if ($cur != $ins_TaskStep_Active->cur) {
  565. $ins_TaskStep_Active->cur = $cur;
  566. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  567. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  568. }
  569. }
  570. }
  571. if ($ins_TaskStep_Active->isFinish()) {
  572. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  573. }
  574. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  575. }
  576. UserProc::updateUserInfo(); # 更新玩家数据
  577. }
  578. // </editor-fold>
  579. //
  580. }