StoreProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if ($str[0] == $gem->mo()->qual) {
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if ($pMo->positions != null && $pMo->qual != null) {
  74. $list = explode(',', $pMo->positions);
  75. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)) {
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  81. $rand = random_int(0, count($pList) - 1);
  82. $pId = $pList[$rand];
  83. ctx()->store->gemStore->$uid->predicateId = $pId;
  84. ctx()->baseInfo->xilianStone -= $needStone;
  85. UserProc::updateUserInfo();
  86. return Resp::ok(array(
  87. 'xilianStone' => ctx()->baseInfo->xilianStone,
  88. 'predicateId' => $pId,
  89. ));
  90. }
  91. /**
  92. * 宝石开锁解锁
  93. * @return Resp
  94. */
  95. public static function gemLockState() {
  96. list($uid) = req()->paras;
  97. $user = ctx();
  98. //把 qual pos u一样的宝石开锁关锁
  99. $gemStore = $user->store->gemStore;
  100. $gem = $gemStore->$uid;
  101. $tag = 0;
  102. if ($gem->isUnlock == 0) {
  103. $gem->isUnlock = 1;
  104. $tag = 1;
  105. } else {
  106. $gem->isUnlock = 0;
  107. $tag = 0;
  108. }
  109. $gemStore->$uid = $gem;
  110. foreach ($gemStore as $k => $ins_gem) {
  111. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  112. $gemStore->$k->isUnlock = $tag;
  113. }
  114. }
  115. $user->store->gemStore = $gemStore;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => 0,
  120. 'store' => $user->store,
  121. ));
  122. }
  123. /**
  124. * 切换装备分页
  125. * @return Resp
  126. */
  127. public static function switchEquipPag() {
  128. list($index) = req()->paras;
  129. $user = ctx();
  130. $user->store->equipPag = $index;
  131. ctx($user);
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array());
  134. }
  135. /**
  136. * 所有装备的一键升级
  137. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  138. *
  139. * @return Resp
  140. */
  141. public static function allEquipUpgrade() {
  142. //list() = req()->paras;
  143. $user = ctx();
  144. $equipDic = $user->store->equip;
  145. $arr = array();
  146. if ($equipDic != null) {
  147. foreach ($equipDic as $k => &$equip) {
  148. $equip = new Ins_Equip($equip);
  149. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  150. $needGold = $lvMo->needGold;
  151. $needItemNum = $lvMo->needItemNum;
  152. $neeItemId = $equip->mo()->costTuzhiId;
  153. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  154. $arr[] = $equip;
  155. }
  156. }
  157. }
  158. $upLevelArr = array();
  159. if (count($arr) > 0) {
  160. //进行排序
  161. $len = count($arr);
  162. for ($i = 0; $i < $len - 1; $i++) {
  163. for ($j = 0; $j < $len - $i - 1; $j++) {
  164. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  165. $temp = $arr[$j];
  166. $arr[$j] = $arr[$j + 1];
  167. $arr[$j + 1] = $temp;
  168. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  169. $j_equip = new Ins_Equip($arr[$j]);
  170. $jj_equip = new Ins_Equip($arr[$j + 1]);
  171. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  172. $temp = $arr[$j];
  173. $arr[$j] = $arr[$j + 1];
  174. $arr[$j + 1] = $temp;
  175. }
  176. }
  177. }
  178. }
  179. //升级,扣除金币和图纸
  180. while (true) {
  181. $tag = 9999;
  182. foreach ($arr as $index => &$equip) {
  183. $ins_equip = new Ins_Equip($equip);
  184. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  185. $needGold = $lvMo->needGold;
  186. $needItemNum = $lvMo->needItemNum;
  187. $neeItemId = $ins_equip->mo()->costTuzhiId;
  188. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  189. $id = $ins_equip->typeId;
  190. if (!in_array($id, $upLevelArr)) {
  191. $upLevelArr[] = $id;
  192. }
  193. $ins_equip->level += 1;
  194. $equipDic->$id->level += 1;
  195. $user->baseInfo->Consume_Gold($needGold);
  196. $user->store->removeItem($neeItemId, $needItemNum);
  197. if ($ins_equip->level >= 50) {
  198. $tag = $index;
  199. break;
  200. }
  201. } else {
  202. $tag = $index;
  203. break;
  204. }
  205. }
  206. if ($tag != 9999) {
  207. if (array_key_exists($tag, $arr)) {
  208. StlUtil::arrayRemoveAt($arr, $tag);
  209. }
  210. }
  211. if (count($arr) <= 0) {
  212. break;
  213. }
  214. }
  215. }
  216. TaskProc::OnAnyEquipUpLevel_X();
  217. TaskProc::OnAllEquipUpLevel_X();
  218. TaskProc::OnEquipLevelUpNum();
  219. ctx($user);
  220. FightProc::Ranking_FightPower();
  221. UserProc::updateUserInfo();
  222. return Resp::ok(array(
  223. 'upLevelArr' => $upLevelArr,
  224. 'gold' => $user->baseInfo->gold,
  225. 'store' => $user->store,
  226. 'task' => $user->task,
  227. ));
  228. }
  229. /**
  230. * 移除是新宝石绿点提示
  231. * @return Resp
  232. */
  233. public static function removeNewGemTip() {
  234. list($uid) = req()->paras; //宝石uid
  235. $user = ctx();
  236. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  237. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  238. $user->store->gemStore->$uid->isNew = 0;
  239. // $equipPag = $user->store->equipPag;
  240. $typeId = $user->store->gemStore->$uid->typeId;
  241. $mo = GameConfig::gem_getItem($typeId);
  242. my_Assert($mo != null, ErrCode::err_const_no);
  243. $position = $mo->position;
  244. $gemEquip = $user->store->gemEquip;
  245. //$tag = 0;
  246. foreach ($gemEquip as $pag => $val) {
  247. foreach ($val as $posId => $dic) {
  248. if ($posId != $position) {
  249. continue;
  250. }
  251. foreach ($dic as $index => $gem) {
  252. if ($gem->uid == $uid) {
  253. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  254. break;
  255. }
  256. }
  257. }
  258. }
  259. ctx($user);
  260. UserProc::updateUserInfo();
  261. return Resp::ok(array(
  262. 'gold' => 0,
  263. 'store' => $user->store,));
  264. }
  265. /**
  266. * 移除装备可以升级绿点提示
  267. * @return Resp
  268. */
  269. public static function removeEquipUpgradeTip() {
  270. list($posId) = req()->paras; //装备部位
  271. $user = ctx();
  272. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  273. $user->store->equip->$posId->tip = 0;
  274. ctx($user);
  275. UserProc::updateUserInfo();
  276. return Resp::ok(array(
  277. 'gold' => 0,
  278. 'store' => $user->store,));
  279. }
  280. /**
  281. * 6406 合成
  282. * @return type
  283. */
  284. public static function gemCompose() {
  285. list($gemIds) = req()->paras;
  286. $user = ctx();
  287. //做校验
  288. $composeArr = array();
  289. //$gemIds = substr($gemIds, 0, -1);
  290. $list = explode(';', $gemIds);
  291. krsort($list);
  292. foreach ($list as $str) {
  293. $str = substr($str, 0, -1);
  294. $gemUidList = explode(',', $str);
  295. $firstGemUId = $gemUidList[0];
  296. $qual = 0;
  297. $posId = 0;
  298. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  299. $ins_gem = $user->store->gemStore->$firstGemUId;
  300. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  301. $qual = $mo->qual;
  302. $posId = $mo->position;
  303. }
  304. $isCompose = true;
  305. //在做一次校验
  306. foreach ($gemUidList as $uid) {
  307. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  308. $ins_gem = $user->store->gemStore->$uid;
  309. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  310. if ($mo->qual != $qual || $mo->position != $posId) {
  311. $isCompose = false;
  312. break;
  313. }
  314. }
  315. }
  316. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  317. //查找要合成的宝石配置信息
  318. $gemConf = self::GemComposeSynthesis($qual, $posId);
  319. my_Assert($gemConf != null, ErrCode::err_const_no);
  320. $synthesisList = explode('_', $gemConf->synthesis);
  321. $composePosition = $synthesisList[0];
  322. $composeQual = $synthesisList[1];
  323. $composeNum = $synthesisList[2];
  324. foreach ($composeArr as $val) {
  325. $mo = GameConfig::gem_getItem($val->typeId);
  326. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  327. $gemUidList[] = $val->uid;
  328. }
  329. }
  330. if (count($gemUidList) >= $composeNum) {
  331. if ($gemConf != null) {
  332. $maxGemNum = intval(count($gemUidList) / $composeNum);
  333. $index = 0;
  334. $res = 0;
  335. foreach ($gemUidList as $uid) {
  336. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  337. $index += 1;
  338. self::RemoveGemInStore($uid);
  339. //$composeArr 有的话删除
  340. for ($i = 0; $i < count($composeArr); $i++) {
  341. if ($composeArr[$i]->uid == $uid) {
  342. StlUtil::arrayRemoveAt($composeArr, $i);
  343. break;
  344. }
  345. }
  346. if ($index % $composeNum == 0) {
  347. $res += 1;
  348. $composeGem = self::initGem($gemConf->typeId);
  349. self::PutGemInStore2($composeGem);
  350. $composeArr[] = $composeGem; //临时放这
  351. }
  352. if ($res >= $maxGemNum) {
  353. break;
  354. }
  355. }
  356. }
  357. }
  358. }
  359. $resultArr = array();
  360. foreach ($composeArr as $value) {
  361. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  362. $resultArr[] = $value->uid;
  363. }
  364. TaskProc::OnComposeNumGem();
  365. ctx($user);
  366. UserProc::updateUserInfo();
  367. return Resp::ok(array(
  368. 'composeGemIds' => $resultArr,
  369. 'store' => $user->store,
  370. 'task' => $user->task,
  371. ));
  372. }
  373. /**
  374. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  375. * @param type $uid
  376. * @return bool
  377. */
  378. private static function GemIsCanCompose($uid) {
  379. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  380. $equipGemDic = ctx()->store->gemEquip;
  381. $equipPag = ctx()->store->equipPag;
  382. $isExist = false;
  383. foreach ($equipGemDic as $pag => $dic) {
  384. if ($equipPag == $pag) {
  385. continue;
  386. }
  387. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  388. $posId = $Ins_gemItem->mo()->position;
  389. $tDic = $dic->$posId;
  390. foreach ($tDic as $index => $ins_gem) {
  391. if ($ins_gem->uid == $Ins_gemItem->uid) {
  392. $isExist = true;
  393. break;
  394. }
  395. }
  396. }
  397. if ($isExist) {
  398. break;
  399. }
  400. }
  401. return $isExist;
  402. }
  403. private static function GemComposeSynthesis($qual, $posId) {
  404. $gem = GameConfig::gem();
  405. foreach ($gem as $key => $value) {
  406. if ($value->synthesis != null) {
  407. $synthesisList = explode('_', $value->synthesis);
  408. $composePosition = $synthesisList[0];
  409. $composeQual = $synthesisList[1];
  410. $composeNum = $synthesisList[2];
  411. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  412. return $value;
  413. }
  414. }
  415. }
  416. return null;
  417. }
  418. /**
  419. * 装备宝石
  420. * @return type
  421. */
  422. public static function gemSet() {
  423. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  424. $user = ctx();
  425. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  426. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  427. $pag = $user->store->equipPag;
  428. $posId = $ins_gem->mo()->position;
  429. $dic = $user->store->gemEquip->$pag->$posId;
  430. $tag_index = 0;
  431. $tag_gem = null;
  432. foreach ($dic as $index => &$gem) {
  433. $gem = new Ins_Gem($gem);
  434. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  435. $tag_index = $index;
  436. $tag_gem = $gem;
  437. break;
  438. }
  439. }
  440. switch ($type) {
  441. case 1://镶嵌
  442. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  443. for ($i = 1; $i <= 5; $i++) {
  444. if (!StlUtil::dictHasProperty($dic, $i)) {
  445. $dic->$i = $ins_gem;
  446. //StlUtil::dictRemove($user->store->gemStore, $uid);
  447. break;
  448. }
  449. }
  450. //$user->store->gemEquip->$pag->$posId = $dic;
  451. break;
  452. case 2://替换
  453. //满不满都高替低品阶
  454. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  455. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  456. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  457. $dic->$replaceUId = $ins_gem;
  458. // $id = $replace_ins_Gem->uid;
  459. // $user->store->gemStore->$id = $replace_ins_Gem;
  460. // $dic->$replaceUId = $ins_gem;
  461. // StlUtil::dictRemove($user->store->gemStore, $uid);
  462. //$user->store->gemEquip->$pag->$posId = $dic;
  463. break;
  464. case 3://手动
  465. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  466. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  467. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  468. //$id = $replace_ins_Gem->uid;
  469. if ($tag_gem != null) {//如果有u那
  470. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  471. //有U一样的,则点击正好是这个直接替换
  472. //$user->store->gemStore->$id = $replace_ins_Gem;
  473. $dic->$tag_index = $ins_gem;
  474. } else {
  475. $go_index = 0;
  476. foreach ($dic as $index => $g) {
  477. if ($g->uid == $replaceUId) {
  478. $go_index = $index;
  479. break;
  480. }
  481. }
  482. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  483. $dic->$go_index = $ins_gem;
  484. }
  485. break;
  486. case 4://不能
  487. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  488. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  489. break;
  490. default:
  491. break;
  492. }
  493. $user->store->gemEquip->$pag->$posId = $dic;
  494. TaskProc::OnSetSpecialQualGem();
  495. FightProc::Ranking_FightPower();
  496. ctx($user);
  497. UserProc::updateUserInfo();
  498. return Resp::ok(array(
  499. 'gold' => 0,
  500. 'store' => $user->store,
  501. 'task' => $user->task,
  502. ));
  503. }
  504. /**
  505. * 卸下装备
  506. * @return type
  507. */
  508. public static function gemRemove() {
  509. list($uid) = req()->paras; //装备宝石id
  510. $user = ctx();
  511. $pag = $user->store->equipPag;
  512. $posDic = $user->store->gemEquip->$pag;
  513. $tag_pos = 0;
  514. $tag_index = 0;
  515. $tag_gem = null;
  516. foreach ($posDic as $posId => $dic) {
  517. foreach ($dic as $index => $gem) {
  518. if ($gem->uid == $uid) {
  519. $tag_pos = $posId;
  520. $tag_index = $index;
  521. $tag_gem = $gem;
  522. break 2;
  523. }
  524. }
  525. }
  526. if ($tag_index > 0 && $tag_gem != null) {
  527. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  528. $user->store->gemEquip->$pag = $posDic;
  529. //$user->store->gemStore->$uid = $tag_gem;
  530. }
  531. ctx($user);
  532. FightProc::Ranking_FightPower();
  533. UserProc::updateUserInfo();
  534. return Resp::ok(array(
  535. 'gold' => 0,
  536. 'store' => $user->store,));
  537. }
  538. /**
  539. * 升级装备
  540. * @return type
  541. */
  542. public static function equipUpgrade() {
  543. list($posId) = req()->paras; //装备的部位id
  544. $user = ctx();
  545. $lv = $user->store->equip->$posId->level;
  546. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  547. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  548. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  549. $tuzhiNum = 0;
  550. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  551. $tuzhiNum = $user->store->items->$costTuzhiId;
  552. }
  553. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  554. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  555. ctx()->baseInfo->Consume_Gold($mo->needGold);
  556. $user->store->equip->$posId->level += 1;
  557. TaskProc::OnAnyEquipUpLevel_X();
  558. TaskProc::OnAllEquipUpLevel_X();
  559. TaskProc::OnEquipLevelUpNum();
  560. FightProc::Ranking_FightPower();
  561. ctx($user);
  562. UserProc::updateUserInfo();
  563. return Resp::ok(array(
  564. 'gold' => $user->baseInfo->gold,
  565. 'store' => $user->store,
  566. 'task' => $user->task,
  567. ));
  568. }
  569. /**
  570. * 单个装备部位一键升级
  571. * @return type
  572. */
  573. public static function equipUpgrade_MaxLv() {
  574. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  575. $user = ctx();
  576. $equip = $user->store->equip->$posId;
  577. $lv = $equip->level;
  578. $levelupgrade = GameConfig::equip_levelupgrade();
  579. $maxLv = count((array) $levelupgrade);
  580. $need_gold = 0;
  581. $need_item = 0;
  582. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  583. $itemNum_store = 0;
  584. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  585. $itemNum_store = $user->store->items->$tuzhiId;
  586. }
  587. $up_Gold = 0;
  588. $up_needItem = 0;
  589. $up_lv = 0;
  590. for ($i = $lv; $i <= $maxLv; $i++) {
  591. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  592. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  593. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  594. $need_gold = $up_Gold;
  595. $need_item = $up_needItem;
  596. $up_lv = $i;
  597. continue;
  598. }
  599. break;
  600. }
  601. $user->baseInfo->gold -= $need_gold;
  602. $user->store->removeItem($tuzhiId, $need_item);
  603. if($up_lv >0){
  604. $user->store->equip->$posId->level = $up_lv;
  605. }
  606. TaskProc::OnAnyEquipUpLevel_X();
  607. TaskProc::OnAllEquipUpLevel_X();
  608. TaskProc::OnEquipLevelUpNum();
  609. FightProc::Ranking_FightPower();
  610. ctx($user);
  611. UserProc::updateUserInfo();
  612. return Resp::ok(array(
  613. 'gold' => $user->baseInfo->gold,
  614. 'store' => $user->store,
  615. 'task' => $user->task,
  616. ));
  617. }
  618. public static function AddItemInStore() {
  619. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  620. $user = ctx();
  621. $err = self::AddMultiItemInStore($rwdStr);
  622. my_Assert(ErrCode::ok == $err, $err);
  623. UserProc::updateUserInfo();
  624. return Resp::ok(array(
  625. //'gold' => $user->baseInfo->gold,
  626. //'tili' => $user->baseInfo->tili,
  627. //'cash' => $user->baseInfo->cash,
  628. 'store' => $user->store));
  629. }
  630. static $reward = array();
  631. static $reward_Gem = array();
  632. /**
  633. * 具体奖励存入背包
  634. * @param type $goodsStr
  635. * @param type $src
  636. */
  637. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  638. if ($goodsStr == null) {
  639. return;
  640. }
  641. $ary = explode(";", $goodsStr);
  642. foreach ($ary as $value) {
  643. $val = explode(",", $value);
  644. my_Assert(count($val) > 1, "解析奖励字符串出错");
  645. list($itemId, $num) = $val; # ID, 数量
  646. $itemMo = GameConfig::item_getItem($itemId);
  647. if($itemMo->itemType != 701 && $itemMo->itemType != 201){
  648. self::$reward[] = $value;
  649. }
  650. switch ($itemMo->itemType) {
  651. case 1:
  652. ctx()->baseInfo->Add_Gold($num);
  653. self::checkEquipUpgradeTip();
  654. break;
  655. case 2:
  656. ctx()->baseInfo->Add_Cash($num);
  657. break;
  658. case 3:
  659. ctx()->baseInfo->Add_tili($num);
  660. break;
  661. case 4:
  662. ctx()->baseInfo->Add_Exp($num);
  663. break;
  664. case 100://图纸
  665. case 401://启灵石
  666. case 301://洗练石
  667. case 501://人物碎片
  668. self::PutItemsInStore($itemId, $num);
  669. if ($itemMo->itemType == 100) {//图纸
  670. self::checkEquipUpgradeTip();
  671. }
  672. break;
  673. case 201://宝石
  674. $gemUidArr = self::PutGemInStore($itemId, $num);
  675. if(count($gemUidArr) > 0){
  676. self::$reward_Gem = array_merge(self::$reward_Gem,$gemUidArr);
  677. }
  678. break;
  679. case 701://道具宝箱
  680. for ($i = 0; $i < $num; $i++) {
  681. self::DistributeItemsBox($itemId);
  682. }
  683. break;
  684. default:
  685. break;
  686. }
  687. }
  688. }
  689. public static function PutItemsInStore($itemId, $num) {
  690. $items = ctx()->store->items;
  691. if (StlUtil::dictHasProperty($items, $itemId)) {
  692. $items->$itemId += $num;
  693. } else {
  694. $items->$itemId = $num;
  695. }
  696. ctx()->store->items = $items;
  697. }
  698. /**
  699. * 拆分宝箱盒子
  700. * @param type $reward
  701. */
  702. public static function DistributeItemsBox($itemId) {
  703. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  704. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  705. if ($itemBoxMo->type == 1) {
  706. $strList = explode(';', $itemBoxMo->contents);
  707. $numList = explode('-', $strList[0]);
  708. $randNum = rand($numList[0], $numList[1]);
  709. $ctxList = explode(',', $strList[1]);
  710. $per = 0;
  711. foreach ($ctxList as $value) {
  712. $ctx = explode(':', $value);
  713. $per += $ctx[1];
  714. }
  715. $reward = "";
  716. for ($i = 0; $i < $randNum; $i++) {
  717. $ctxPer = rand(1, $per);
  718. $start = 0;
  719. $end = 0;
  720. $id = 0;
  721. foreach ($ctxList as $value) {
  722. $ctx = explode(':', $value);
  723. $end += $ctx[1];
  724. if ($ctxPer > $start && $ctxPer <= $end) {
  725. $id = $ctx[0];
  726. break;
  727. }
  728. $start = $end;
  729. }
  730. if ($id != 0) {
  731. $str = $id . ',1';
  732. if ($reward == "") {
  733. $reward = $str;
  734. } else {
  735. $reward = $reward . ';' . $str;
  736. }
  737. }
  738. }
  739. self::AddMultiItemInStore($reward);
  740. } else {
  741. self::AddMultiItemInStore($itemBoxMo->contents);
  742. }
  743. }
  744. // public static function PutEquipInStore($equipId, $num) {
  745. // if ($equipId == 0) {
  746. // return;
  747. // }
  748. // $n = count((array) ctx()->store->equip) + 1;
  749. //
  750. // for ($index = 0; $index < $num; $index++) {
  751. // $Equip = new Ins_Equip();
  752. // $Equip->uid = $n;
  753. // $Equip->typeId = $equipId;
  754. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  755. // ctx()->store->equip->$n = $Equip;
  756. // $n += 1;
  757. // }
  758. // }
  759. /**
  760. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  761. */
  762. public static function checkEquipUpgradeTip() {
  763. $equipDic = ctx()->store->equip;
  764. if ($equipDic != null) {
  765. foreach ($equipDic as $k => &$equip) {
  766. $equip = new Ins_Equip($equip);
  767. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  768. $needGold = $lvMo->needGold;
  769. $needItemNum = $lvMo->needItemNum;
  770. $neeItemId = $equip->mo()->costTuzhiId;
  771. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  772. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  773. }
  774. }
  775. }
  776. ctx()->store->equip = $equipDic;
  777. }
  778. /**
  779. * 新宝石入库
  780. */
  781. public static function PutGemInStore($id, $num = 1) {
  782. $gemUIdArr = array();
  783. for ($i = 0; $i < $num; $i++) {
  784. $gem = self::initGem($id);
  785. $length = $gem->uid;
  786. $gemUIdArr[] = $length;
  787. ctx()->store->gemStore->$length = $gem;
  788. }
  789. return $gemUIdArr;
  790. }
  791. public static function PutGemInStore2($gem, $num = 1) {
  792. for ($i = 0; $i < $num; $i++) {
  793. $length = $gem->uid;
  794. ctx()->store->gemStore->$length = $gem;
  795. }
  796. }
  797. public static function initGem($id) {
  798. $length = ctx()->store->gemLength;
  799. $length += 1;
  800. $gem = new Ins_Gem();
  801. $gem->uid = $length;
  802. $gem->typeId = $id;
  803. $gem->predicateId = self::RandomGemPredicateId($id);
  804. $tag = self::CheckNewGemTip($gem);
  805. $gem->isNew = $tag;
  806. ctx()->store->gemLength = $length;
  807. return $gem;
  808. }
  809. /**
  810. * 从仓库移除宝石
  811. */
  812. public static function RemoveGemInStore($uid) {
  813. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  814. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  815. }
  816. return 0;
  817. }
  818. /**
  819. * 新宝石随机词条 临时等刚哥
  820. */
  821. public static function RandomGemPredicateId($id) {
  822. $mo = GameConfig::gem_getItem($id);
  823. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  824. if ($mo->isfixed_predicateId == 1) {
  825. return $mo->predicateId;
  826. }
  827. $posId = $mo->position;
  828. $qual = $mo->qual;
  829. $arr = array();
  830. $predicateMo = GameConfig::predicate();
  831. foreach ($predicateMo as $key => $value) {
  832. if ($value->positions != null) {
  833. $list = explode(',', $value->positions);
  834. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  835. $arr[] = $value->id;
  836. }
  837. }
  838. }
  839. if (count($arr) <= 0) {
  840. return 40;
  841. }
  842. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  843. $n = mt_rand(0, count($arr) - 1);
  844. return $arr[$n];
  845. //return 40;
  846. }
  847. /**
  848. * 新宝石提示
  849. */
  850. public static function CheckNewGemTip($gem) {
  851. $gemStore = ctx()->store->gemStore;
  852. $tag = false;
  853. foreach ($gemStore as $k => $ins_gem) {
  854. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  855. $tag = true;
  856. break;
  857. }
  858. }
  859. return $tag == true ? 0 : 1;
  860. }
  861. //临时代码
  862. // public static function InitGemInfo() {
  863. // if(count((array)ctx()->store->gemStore) > 0){
  864. // return;
  865. // }
  866. //
  867. // $index = 0;
  868. // $gem = GameConfig::gem();
  869. //
  870. // for ($i = 1; $i <=21; $i++) {
  871. // foreach ($gem as $key => $value) {
  872. // if($value->id == $i){
  873. // self::PutGemInStore($value->typeId);
  874. // }
  875. //
  876. // }
  877. // }
  878. //
  879. //
  880. //
  881. //
  882. // }
  883. }