SystemProc.php 9.9 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * 约定好的消息类型
  10. */
  11. class SysMessageType extends Enum {
  12. /**
  13. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  14. */
  15. const GetGem_GreaterOrangeQual_MainGate = 1;
  16. /**
  17. * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
  18. */
  19. const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
  20. /**
  21. * 恭喜玩家X在活动中获得了传奇宝石!
  22. */
  23. const GetGem_GreaterOrangeQual_Active = 3;
  24. /**
  25. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  26. */
  27. const GetGem_GreaterOrangeQual_ShopBox = 4;
  28. /**
  29. * 恭喜玩家X通过合成获得了传奇宝石!
  30. */
  31. const GetGem_GreaterOrangeQual_GemCompose = 5;
  32. }
  33. /**
  34. * 系统消息对象
  35. */
  36. class SysMessageModel extends Object_ext {
  37. /** @var SysMessageType */
  38. public $type;
  39. /** @var array 消息数据 */
  40. public $datas;
  41. /** @var int */
  42. public $ts;
  43. /**
  44. * 同时获取多个相同的东西,通关这个来控制 zset里member的唯一
  45. * @var type
  46. */
  47. public $uniqueMask;
  48. }
  49. /**
  50. * Description of SystemProc
  51. *
  52. * @author c'y'zhao
  53. */
  54. class SystemProc {
  55. /**
  56. * 系统消息的过期时间(秒)
  57. * @var int
  58. */
  59. const SYS_MSG_OUTTS = 3600;
  60. /**
  61. * 主逻辑分发
  62. * @param type $req
  63. * @return type
  64. */
  65. static function procMain($req) {
  66. switch (req()->cmd) {
  67. case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
  68. return self::clientTick();
  69. case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
  70. return self::getSysMessage();
  71. default :
  72. return Resp::err(ErrCode::cmd_err);
  73. }
  74. }
  75. /**
  76. * [6901] 客户端心跳包
  77. */
  78. static function clientTick() {
  79. $timespan = now() - ctx()->base()->lastSaveTs;
  80. if ($timespan < 300) { # 间隔超过5分钟的不算
  81. if ($timespan < 30) { # 心跳包固定30秒1次
  82. $timespan = 30;
  83. }
  84. UserProc::updateUserInfo();
  85. }
  86. return Resp::ok();
  87. }
  88. /**
  89. * [6902]获取系统广播消息列表
  90. */
  91. static function getSysMessage() {
  92. //客户端参数解析
  93. $ts = req()->paras[0]; # 消息列表有效时间戳
  94. $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  95. $itemDisplayTime = 7; # 7秒显示完一条消息
  96. $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
  97. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  98. if ($count < $defaultwaitcont) { # 最低刷新时间
  99. $count = $defaultwaitcont;
  100. }
  101. $ret = array(
  102. 'sysMessage' => $sysMessage,
  103. 'nextFetchTime' => $count
  104. );
  105. return Resp::ok($ret); # 返回信息
  106. }
  107. /**
  108. * 取数据
  109. * @param int $zoneid
  110. * @return array
  111. */
  112. private static function mem_getSysMsg_zset($zoneid, $ts) {
  113. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  114. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  115. $arr = ArrayInit();
  116. if ($ret) {
  117. foreach ($ret as $msg) {
  118. $arr[] = JsonUtil::decode($msg);
  119. }
  120. }
  121. return $arr;
  122. }
  123. /**
  124. * 回写数据
  125. * @param int $zoneid
  126. * @param SysMessageModel $value
  127. */
  128. private static function mem_addSysMsg_zset($zoneid, $value) {
  129. $ts = $value->ts;
  130. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  131. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  132. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  133. }
  134. /**
  135. * 推送系统消息
  136. * @param int $zoneid 分区
  137. * @param SysMessageType $type enum
  138. * @param array $datas
  139. */
  140. static function pushSysMessage($zoneid, $type, $datas) {
  141. $randNum = mt_rand(1, now());
  142. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  143. 'type' => $type,
  144. 'datas' => $datas,
  145. 'ts' => now(),
  146. 'uniqueMask' => $randNum
  147. ));
  148. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  149. }
  150. //----下面是广播信息
  151. /**
  152. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  153. * @param type $zoneid
  154. * @param type $name
  155. * @param type $gemId
  156. */
  157. static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
  158. $mo = GameConfig::gem_getItem($gemId);
  159. if ($mo->qual >= 5) {
  160. $arr = explode(';', glc()->GemQualName);
  161. $gemName = "";
  162. foreach ($arr as $val) {
  163. $strList = explode(':', $val);
  164. if($strList[0] == $mo->qual){
  165. $gemName = $strList[1];
  166. break;
  167. }
  168. }
  169. $desc = "在第".$gateIndex."关".$gateName."中";
  170. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
  171. $name,$desc,$gemName,$mo->qual
  172. ));
  173. }
  174. }
  175. /**
  176. * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
  177. * @param type $zoneid
  178. * @param type $name
  179. * @param type $gemId
  180. */
  181. static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
  182. $mo = GameConfig::gem_getItem($gemId);
  183. if ($mo->qual >= 5) {
  184. $arr = explode(';', glc()->GemQualName);
  185. $gemName = "";
  186. foreach ($arr as $val) {
  187. $strList = explode(':', $val);
  188. if($strList[0] == $mo->qual){
  189. $gemName = $strList[1];
  190. break;
  191. }
  192. }
  193. $desc = "通过扫荡第".$gateIndex."关".$gateName;
  194. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
  195. $name,$desc,$gemName,$mo->qual
  196. ));
  197. }
  198. }
  199. /**
  200. * 恭喜玩家X在活动中获得了传奇宝石!
  201. * @param type $zoneid
  202. * @param type $name
  203. * @param type $gemId
  204. */
  205. static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
  206. $mo = GameConfig::gem_getItem($gemId);
  207. if ($mo->qual >= 5) {
  208. $arr = explode(';', glc()->GemQualName);
  209. $gemName = "";
  210. foreach ($arr as $val) {
  211. $strList = explode(':', $val);
  212. if($strList[0] == $mo->qual){
  213. $gemName = $strList[1];
  214. break;
  215. }
  216. }
  217. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
  218. $name,$gemName,$mo->qual
  219. ));
  220. }
  221. }
  222. /**
  223. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  224. * @param type $zoneid
  225. * @param type $name
  226. * @param type $gemId
  227. */
  228. static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
  229. $mo = GameConfig::gem_getItem($gemId);
  230. if ($mo->qual >= 5) {
  231. $arr = explode(';', glc()->GemQualName);
  232. $gemName = "";
  233. foreach ($arr as $val) {
  234. $strList = explode(':', $val);
  235. if($strList[0] == $mo->qual){
  236. $gemName = $strList[1];
  237. break;
  238. }
  239. }
  240. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
  241. $name,$gemName,$mo->qual
  242. ));
  243. }
  244. }
  245. /**
  246. * 恭喜玩家X通过合成获得了传奇宝石!
  247. * @param type $zoneid
  248. * @param type $name
  249. * @param type $gemId
  250. */
  251. static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
  252. $mo = GameConfig::gem_getItem($gemId);
  253. $qual = $mo->qual;
  254. if ($qual >= 5) {
  255. $arr = explode(';', glc()->GemQualName);
  256. $gemName = "";
  257. foreach ($arr as $val) {
  258. $strList = explode(':', $val);
  259. if($strList[0] == $qual){
  260. $gemName = $strList[1];
  261. break;
  262. }
  263. }
  264. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
  265. $name,$gemName,$mo->qual
  266. ));
  267. }
  268. }
  269. // /**
  270. // * 得到S级角色
  271. // * @param type $zoneid
  272. // * @param type $name
  273. // * @param type $weaponTypeId
  274. // */
  275. // static function GetHero_S($zoneid, $name, $heroId) {
  276. // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
  277. // $name, $color, $mo->name
  278. // ));
  279. // }
  280. }