FightProc.php 42 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 战斗模块
  5. * @author c'y'zhao
  6. */
  7. class FightProc {
  8. public const TowerGateId = 940011999;
  9. /**
  10. * 逻辑分发
  11. * 所有的Proc中必须有这样一个方法
  12. * @param Req $req
  13. */
  14. public static function procMain($req) {
  15. switch ($req->cmd) {
  16. case CmdCode::fight_settle: # 6801 主线战斗结算
  17. return FightProc::Settle();
  18. case CmdCode::fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
  19. return FightProc::PassGateTsPrizeReceive();
  20. case CmdCode::fight_selectGate: # 6803 主线剧情关卡选择
  21. return FightProc::SelectGate();
  22. case CmdCode::fight_gateChallengeRewards: # 6804 挑战关卡: 领取奖励
  23. return FightProc::GateChallengeRewards();
  24. case CmdCode::fihgt_towerStart: # 6805 挑战关卡: 开始挑战
  25. return FightProc::ChallengeGateStartFight();
  26. case CmdCode::fight_plotSav: # 6806 主线剧情(已播放)回存
  27. return FightProc::PlotSav();
  28. case CmdCode::fight_sweep: # 6807 主线扫荡
  29. return FightProc::FightSweep();
  30. case CmdCode::fight_startFight: # 6808 主线剧情关卡开始挑战
  31. return self::StartFight();
  32. case CmdCode::fight_tower_RefreshSkills: # 6809 挑战关卡: 刷新初始技能
  33. return self::TowerRefreshSkills();
  34. case CmdCode::fight_tower_updatelocklist: # 6810 挑战关卡: 更新技能锁定列表
  35. return self::TowerUpdateLockskillList();
  36. case CmdCode::fight_rankInfo: # 6811 获取主线关卡排行榜信息
  37. return self::GetRankInfo();
  38. case CmdCode::fight_rank_uidEquipInfo: # 6812 获取主线关卡榜内玩家的装备信息
  39. return self::GetUidEquipInfo_Rank();
  40. case CmdCode::fight_rank_GetMainGateRankRewardInfo: # 6813 获取通关荣誉榜信息
  41. return self::GetmainGate_RankRewardInfo();
  42. case CmdCode::fight_rank_GetFightPowerRankRewardInfo: # 6814 获取战力荣誉榜信息
  43. return self::GetFightPower_RankRewardInfo();
  44. case CmdCode::fight_rank_ReceiveRankReward_MainGate: # 6815 领取通关荣誉榜奖励
  45. return self::ReceiveRankReward_MainGate();
  46. case CmdCode::fight_rank_ReceiveRankReward_FightPower: # 6816 领取战力荣誉榜奖励
  47. return self::ReceiveRankReward_FightPower();
  48. default:
  49. Err(ErrCode::cmd_err);
  50. }
  51. }
  52. /**
  53. * 6807 扫荡
  54. * @return type
  55. */
  56. public static function FightSweep() {
  57. //list($gateId) = req()->paras;
  58. my_Assert(ctx()->gates->UnlockedGatesMaxId != 0, ErrCode::gate_NoSweep);
  59. $mo = GameConfig::gate_getItem(ctx()->gates->UnlockedGatesMaxId);
  60. $costTili = glc()->sweep_cost_tili;
  61. my_Assert(ctx()->baseInfo->tili >= $costTili, ErrCode::notenough_tili);
  62. $max = glc()->sweepMaxNum;
  63. my_Assert(ctx()->gates->fightSweepNum < $max, ErrCode::gate_SweepMaxNum_limit);
  64. ctx()->gates->fightSweepNum += 1;
  65. ctx()->baseInfo->Consume_tili($costTili);
  66. $prizeArr = array();
  67. $prizeArr[] = $mo->reward_win;
  68. if ($mo->sweep_gold != null) {
  69. $goodsStr = self::sweepRandReward($mo->sweep_gold);
  70. $prizeArr[] = $goodsStr;
  71. StoreProc::AddMultiItemInStore($goodsStr);
  72. }
  73. if ($mo->sweep_tuzhi != null) {
  74. $goodsStr = self::sweepRandReward($mo->sweep_tuzhi);
  75. $prizeArr[] = $goodsStr;
  76. StoreProc::AddMultiItemInStore($goodsStr);
  77. }
  78. if ($mo->sweep_gem != null) {
  79. $goodsStr = self::sweepRandReward($mo->sweep_gem);
  80. $list = explode(',', $goodsStr);
  81. $posId = rand(1, 6);
  82. $qual = $list[0];
  83. $dic = GameConfig::gem();
  84. foreach ($dic as $key => $gemMo) {
  85. if ($gemMo->qual == $qual && $gemMo->position == $posId) {
  86. $prizeArr[] = $gemMo->typeId . ',' . $list[1];
  87. StoreProc::PutGemInStore($gemMo->typeId, $list[1]);
  88. break;
  89. }
  90. }
  91. }
  92. if ($mo->sweep_qiling != null) {
  93. $goodsStr = self::sweepRandReward($mo->sweep_qiling);
  94. $prizeArr[] = $goodsStr;
  95. StoreProc::AddMultiItemInStore($goodsStr);
  96. }
  97. UserProc::updateUserInfo();
  98. $ret = array(
  99. 'tili' => ctx()->baseInfo->tili,
  100. 'fightSweepNum' => ctx()->gates->fightSweepNum,
  101. 'prizeArr' => $prizeArr,
  102. 'store' => ctx()->store,
  103. 'task' => ctx()->task,
  104. );
  105. return Resp::ok($ret);
  106. }
  107. static function sweepRandReward($rewardStr) {
  108. $ctxArr = explode(';', $rewardStr);
  109. $numArr = explode('-', $ctxArr[0]);
  110. $num = rand($numArr[0], $numArr[1]);
  111. $randNum = rand(1, 100);
  112. $start = 0;
  113. $end = 0;
  114. $res = "";
  115. $itemArr = explode(',', $ctxArr[1]);
  116. foreach ($itemArr as $str) {
  117. $arr = explode(':', $str);
  118. $itemId = $arr[0];
  119. $per = $arr[1];
  120. $end += $per;
  121. if ($randNum >= $start && $randNum < $end) {
  122. $res = $itemId;
  123. break;
  124. }
  125. $start = $end;
  126. }
  127. return $res . ',' . $num;
  128. }
  129. /**
  130. * 6808 开始挑战 (主线关卡:扣除体力, 挑战关卡: 增加次数)
  131. */
  132. private static function StartFight() {
  133. list($gateId, $layerNum) = req()->paras;
  134. my_Assert($gateId > 0, ErrCode::paras_err);
  135. $mo = GameConfig::gate_getItem($gateId);
  136. my_Assert(null != $mo, ErrCode::err_const_no);
  137. if (Ints::Slice($gateId, 0, 1) == 9) { # 爬塔模式
  138. // list($layerNum) = req()->paras;
  139. if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
  140. Err(ErrCode::tower_layerNum);
  141. }
  142. if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
  143. Err(ErrCode::tower_timeNo);
  144. }
  145. ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
  146. } else { # 主线剧情
  147. my_Assert(ctx()->base()->Consume_tili($mo->cost_tili), ErrCode::notenough_tili);
  148. }
  149. UserProc::updateUserInfo();
  150. return Resp::ok(array("tili" => ctx()->baseInfo->tili, "tili_ts" => ctx()->baseInfo->tili_ts));
  151. }
  152. /**
  153. * [废弃] 6807 巡逻奖励领取
  154. * @return type
  155. */
  156. public static function XunluoPrizeReceived() {
  157. list($type) = req()->paras;
  158. $gateId = ctx()->gates->UnlockedGatesMaxId;
  159. $gateMo = GameConfig::gate_getItem($gateId);
  160. my_Assert($gateMo != null, ErrCode::err_const_no);
  161. if ($type == 1) {//巡逻
  162. $curTs = now();
  163. $startTs = ctx()->gates->xunluo_StartTs;
  164. $ts = $curTs - $startTs;
  165. $ts2 = intval($ts / 60); //总的分钟数
  166. $fenzhong = intval($ts2 / 10); //有几个10分钟
  167. $gold = 0;
  168. $exp = 0;
  169. $price = "";
  170. if ($fenzhong > 0) {
  171. $gold = intval($gateMo->gold_xunluo / 6 * $fenzhong);
  172. $exp = intval($gateMo->exp_xunluo / 6 * $fenzhong);
  173. $price = "1," . $gold . ';' . "4," . $exp;
  174. }
  175. $itemStr = explode(';', $gateMo->xunluo_item_ts);
  176. $itemId = 0;
  177. $itemNum = 0;
  178. $tempTs = 0;
  179. foreach ($itemStr as $s) {
  180. $arr = explode('-', $s);
  181. $tsItemArr = explode(',', $arr[0]);
  182. $sTs = $tsItemArr[0]; //开始时间
  183. $eTs = $tsItemArr[1]; //终止时间
  184. $produceTs = $tsItemArr[2]; //间隔
  185. while (true) {
  186. $tempTs += $produceTs;
  187. if ($tempTs <= $eTs && $tempTs <= $ts2) {
  188. $sList = explode(',', $arr[1]);
  189. $itemId = $sList[0];
  190. $itemNum += $sList[1];
  191. }
  192. if ($tempTs >= $ts2) {
  193. break;
  194. }
  195. if ($tempTs >= $eTs) {
  196. $tempTs = $eTs;
  197. break;
  198. }
  199. }
  200. if ($tempTs >= $ts2) {
  201. break;
  202. }
  203. }
  204. if ($itemNum > 0) {
  205. $price = $price . ";" . $itemId . ',' . $itemNum;
  206. }
  207. //---------------------------
  208. $tuzhiStr = explode(';', $gateMo->xunluo_tuzhi_ts);
  209. $tuzhiId = 0;
  210. $tuzhiNum = 0;
  211. $tempTs2 = 0;
  212. foreach ($tuzhiStr as $s) {
  213. $arr = explode('-', $s);
  214. $tsItemArr = explode(',', $arr[0]);
  215. $sTs = $tsItemArr[0]; //开始时间
  216. $eTs = $tsItemArr[1]; //终止时间
  217. $produceTs = $tsItemArr[2]; //间隔
  218. while (true) {
  219. $tempTs2 += $produceTs;
  220. if ($tempTs2 <= $eTs && $tempTs2 <= $ts2) {
  221. $sList = explode(',', $arr[1]);
  222. $tuzhiId = $sList[0];
  223. $tuzhiNum += $sList[1];
  224. }
  225. if ($tempTs2 >= $ts2) {
  226. break;
  227. }
  228. if ($tempTs2 >= $eTs) {
  229. $tempTs2 = $eTs;
  230. break;
  231. }
  232. }
  233. if ($tempTs2 >= $ts2) {
  234. break;
  235. }
  236. }
  237. if ($tuzhiNum > 0) {
  238. $price = $price . ";" . $tuzhiId . ',' . $tuzhiNum;
  239. }
  240. //---------------------
  241. $equipStr = explode(';', $gateMo->xunluo_equip_ts);
  242. $equipId = 0;
  243. $equipNum = 0;
  244. $tempTs3 = 0;
  245. foreach ($equipStr as $s) {
  246. $arr = explode('-', $s);
  247. $tsItemArr = explode(',', $arr[0]);
  248. $sTs = $tsItemArr[0]; //开始时间
  249. $eTs = $tsItemArr[1]; //终止时间
  250. $produceTs = $tsItemArr[2]; //间隔
  251. while (true) {
  252. $tempTs3 += $produceTs;
  253. if ($tempTs3 <= $eTs && $tempTs3 <= $ts2) {
  254. $sList = explode(',', $arr[1]);
  255. $equipId = $sList[0];
  256. $equipNum += $sList[1];
  257. }
  258. if ($tempTs3 >= $ts2) {
  259. break;
  260. }
  261. if ($tempTs3 >= $eTs) {
  262. $tempTs3 = $eTs;
  263. break;
  264. }
  265. }
  266. if ($tempTs3 >= $ts2) {
  267. break;
  268. }
  269. }
  270. if ($equipNum > 0) {
  271. $price = $price . ";" . $equipId . ',' . $equipNum;
  272. }
  273. StoreProc::AddMultiItemInStore($price);
  274. ctx()->gates->xunluo_StartTs = now();
  275. } else {//快速巡逻
  276. my_Assert(ctx()->gates->xunluo_quick_buyRecord < $gateMo->xueluo_quick_num, ErrCode::err_const_no);
  277. ctx()->gates->xunluo_quick_buyRecord += 1;
  278. ctx()->baseInfo->Consume_tili(15);
  279. StoreProc::AddMultiItemInStore($gateMo->xueluo_quick_reward);
  280. }
  281. UserProc::updateUserInfo();
  282. $ret = array(
  283. 'tili' => ctx()->baseInfo->tili,
  284. 'gates' => ctx()->gates,
  285. );
  286. return Resp::ok($ret);
  287. }
  288. public static function FightDailyClear() {
  289. //ctx()->gates->xunluo_quick_buyRecord = 0;
  290. ctx()->gates->fightSweepNum = 0;
  291. ctx()->gates()->TowerGateInfo()->RefreshSkillTimes = 0;
  292. ctx()->gates()->TowerGateInfo()->TodayChanNum = glc()->tower_daily_chanceNum;
  293. }
  294. /**
  295. * 6806 剧情回存
  296. * @return type
  297. */
  298. public static function PlotSav() {
  299. list($gateId) = req()->paras;
  300. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::err_const_no);
  301. ctx()->gates->GateList->$gateId->plotStart = 1;
  302. UserProc::updateUserInfo();
  303. $ret = array(
  304. 'ok' => 1,
  305. );
  306. return Resp::ok($ret);
  307. }
  308. // <editor-fold defaultstate="collapsed" desc="挑战模块">
  309. /**
  310. * 6810 挑战关卡: 更新锁定技能列表
  311. */
  312. public static function TowerUpdateLockskillList() {
  313. list($li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  314. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  315. $t->skill_zhudong = $li_zd;
  316. $t->skill_beidong = $li_bd;
  317. $t->skill_zhudong_lockState = $li_zds;
  318. $t->skill_beidong_lockState = $li_bds;
  319. UserProc::updateUserInfo();
  320. return Resp::ok();
  321. }
  322. /**
  323. * 6809 挑战关卡: 刷新初始技能(扣除免费次数/cost)
  324. */
  325. public static function TowerRefreshSkills() {
  326. list($isFree, $li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  327. if ($isFree) {
  328. if (ctx()->gates()->TowerGateInfo()->RefreshSkillTimes >= glc()->tower_daily_refreshChanceNum) {
  329. Err(ErrCode::tower_refreshNo); # 免费次数不足
  330. }
  331. } else {
  332. list($type, $num) = explode(':', glc()->tower_refreshCost); # 二级货币类型(1:金币,2:元宝):数量
  333. if ($type == 1) { # 金币
  334. my_Assert(ctx()->base()->Consume_Gold($num), ErrCode::notenough_gold_msg);
  335. } else if ($type == 2) { # 元宝
  336. my_Assert(ctx()->base()->Consume_Cash($num), ErrCode::notenough_cash_msg);
  337. } else {
  338. Err(ErrCode::err_const_no, "检查刷新扣费配置信息!");
  339. }
  340. }
  341. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  342. $t->RefreshSkillTimes++;
  343. $t->skill_zhudong = $li_zd;
  344. $t->skill_beidong = $li_bd;
  345. $t->skill_zhudong_lockState = $li_zds;
  346. $t->skill_beidong_lockState = $li_bds;
  347. UserProc::updateUserInfo();
  348. $ret = array(
  349. 'task' => ctx()->task,
  350. );
  351. return Resp::ok($ret);
  352. }
  353. /**
  354. * 6805
  355. * @return type
  356. * @deprecated since version 2024年5月17日 已合并到6801
  357. */
  358. public static function ChallengeGateStartFight() {
  359. // list($layerNum) = req()->paras;
  360. // if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
  361. // return Resp::err(ErrCode::tower_layerNum);
  362. // }
  363. // if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
  364. // return Resp::err(ErrCode::tower_timeNo);
  365. // }
  366. // ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
  367. // UserProc::updateUserInfo();
  368. // return Resp::ok();
  369. }
  370. /**
  371. * 6804 挑战关卡: 奖励领取
  372. * @return type
  373. */
  374. public static function GateChallengeRewards() {
  375. list($finalLayer) = req()->paras; # 战斗结束时的层数
  376. $lastLayer = ctx()->gates()->TowerGateInfo()->CurLayer;
  377. $arr = GameConfig::waves_getItemArray(self::TowerGateId);
  378. if ($finalLayer > $lastLayer) {
  379. foreach ($arr as $layerId => $layerMo) {
  380. if ($layerId >= $lastLayer && $layerId < $finalLayer) {
  381. my_Assert($layerMo != null, ErrCode::err_const_no);
  382. StoreProc::AddMultiItemInStore($layerMo->rewards); # 发放奖励
  383. }
  384. }
  385. ctx()->gates()->TowerGateInfo()->CurLayer = $finalLayer;
  386. UserProc::updateUserInfo();
  387. $ret = array(
  388. 'store' => ctx()->store,
  389. 'gold' => ctx()->base()->gold,
  390. 'cash' => ctx()->base()->cash,
  391. 'task' => ctx()->task,
  392. );
  393. return Resp::ok($ret);
  394. } else if ($finalLayer == $lastLayer) {
  395. $ret = array(
  396. 'store' => ctx()->store,
  397. 'gold' => ctx()->base()->gold,
  398. 'cash' => ctx()->base()->cash,
  399. 'task' => ctx()->task,
  400. );
  401. return Resp::ok($ret);
  402. }
  403. return Resp::err(ErrCode::tower_rewardNo); # 没有奖励
  404. }
  405. // </editor-fold>
  406. /**
  407. * 6803 关卡选择
  408. * @return type
  409. */
  410. public static function SelectGate() {
  411. list($gateId) = req()->paras;
  412. ctx()->gates->CurrentGateId = $gateId;
  413. UserProc::updateUserInfo();
  414. $ret = array(
  415. 'gates' => ctx()->gates,
  416. );
  417. return Resp::ok($ret);
  418. }
  419. /**
  420. * 6802 章节宝箱的领取
  421. * @return type
  422. */
  423. public static function PassGateTsPrizeReceive() {
  424. list($gateId, $index) = req()->paras;
  425. $gateMo = GameConfig::gate_getItem($gateId);
  426. my_Assert($gateMo != null, ErrCode::err_const_no);
  427. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  428. $gateInfo = ctx()->gates->GateList->$gateId;
  429. $tag = false;
  430. $prize = "";
  431. $mask = 0;
  432. switch ($index) {
  433. case 1:
  434. $ts = $gateMo->first_ts1 * 60;
  435. if ($gateInfo->MaxSeconds >= $ts) {
  436. $tag = true;
  437. }
  438. $mask = 1;
  439. $prize = $gateMo->first_reward1;
  440. break;
  441. case 2:
  442. $ts = $gateMo->first_ts2 * 60;
  443. if ($gateInfo->MaxSeconds >= $ts) {
  444. $tag = true;
  445. }
  446. $mask = 2;
  447. $prize = $gateMo->first_reward2;
  448. break;
  449. case 3:
  450. if ($gateInfo->pass > 0) {
  451. $tag = true;
  452. }
  453. $mask = 3;
  454. $prize = $gateMo->first_reward3;
  455. break;
  456. default:
  457. break;
  458. }
  459. if ($tag) {
  460. my_Assert($mask > $gateInfo->FirstReward, ErrCode::gate_GatePriceHasReceive);
  461. $gateInfo->FirstReward = $mask;
  462. StoreProc::AddMultiItemInStore($prize);
  463. }
  464. ctx()->gates->GateList->$gateId = $gateInfo;
  465. UserProc::updateUserInfo();
  466. $ret = array(
  467. 'gates' => ctx()->gates,
  468. 'store' => ctx()->store,
  469. 'task' => ctx()->task,
  470. 'gold' => ctx()->baseInfo->gold,
  471. );
  472. return Resp::ok($ret);
  473. }
  474. /**
  475. * [6801]关卡战斗结算
  476. * @return type
  477. */
  478. public static function Settle() {
  479. list($resultType, $gateId, $gold, $curTs, $pickups,
  480. $finalLayer, $finalHpPercent, $killMonsterNum, $killBossNum) = req()->paras;
  481. # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
  482. $gateMo = GameConfig::gate_getItem($gateId);
  483. my_Assert($gateMo != null, ErrCode::err_const_no);
  484. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  485. $gateInfo = ctx()->gates->GateList->$gateId;
  486. $ts = $gateInfo->MaxSeconds;
  487. if ($curTs >= $ts) {
  488. $gateInfo->MaxSeconds = $curTs;
  489. }
  490. if ($resultType) { # 胜利
  491. if (ctx()->gates->GateList->$gateId->pass == 0) {
  492. ctx()->gates->GateList->$gateId->pass = 1;
  493. TaskProc::Day7TaskReset($gateId); # 刷新七日任务
  494. $maxGateId = ctx()->gates->maxPassGateId();
  495. if ($maxGateId > 0) {
  496. self::Ranking_MainGateIndex($maxGateId);
  497. self::IsAchievedMainGate_PassReward($maxGateId);
  498. }
  499. }
  500. TaskProc::OnPassGate_X($gateId); # 刷新任务进度: 通关第X关
  501. if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  502. ctx()->gates()->UnlockNextPlotGate($gateId); # 解锁下一主线关卡
  503. // ctx()->gates()->UnlockMainChallengeGate($gateId); # 挑战关卡解锁逻辑. -gwang 2024年4月15日
  504. } else { # 不是主线关卡, 暂时没有其他逻辑
  505. }
  506. // StoreProc::AddMultiItemInStore($gateMo->reward_win); # 发放胜利奖励(2024.5.30 过期)
  507. }
  508. // else { # 失败
  509. //// StoreProc::AddMultiItemInStore($gateMo->reward_fail); # 发放失败奖励(2024.5.30 过期)
  510. // }
  511. StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具直接入背包
  512. ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
  513. //ctx()->base()->Add_Exp($exp);
  514. $waveMo = GameConfig::waveItem_getItem($gateId, $finalLayer);
  515. my_Assert(null != $waveMo, ErrCode::err_const_no);
  516. ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
  517. ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
  518. $pickups .= ";1," . $gold + $waveMo->rewardGold;
  519. # 图纸奖励: 数量min-max, 部位随机
  520. if (strlen($waveMo->rewardTuZhi) > 0 && str_contains($waveMo->rewardTuZhi, '-')) {
  521. list($tz_min, $tz_max) = explode('-', $waveMo->rewardTuZhi); # 图纸数量
  522. $tz_n = rand($tz_min, $tz_max);
  523. # 图纸部位数据源 1001, 1002, 1003, 1004, 1005, 1006
  524. for ($i = 0; $i < $tz_n; $i++) {
  525. $id = 1000 + rand(1, 6);
  526. StoreProc::AddMultiItemInStore("$id,1"); # 获得图纸
  527. $pickups .= ";$id,1";
  528. }
  529. }
  530. # 宝石奖励: 数量min-max;品质:权重,品质:权重...
  531. if (strlen($waveMo->rewardGem) > 0) {
  532. list($gs_num, $gs_props) = explode(';', $waveMo->rewardGem);
  533. list($gem_min, $gem_max) = explode('-', $gs_num); # 宝石数量
  534. $gem_n = rand($gem_min, $gem_max);
  535. $arr = explode(",", $gs_props);
  536. $pool = array();
  537. $n = 0;
  538. foreach ($arr as $str) {
  539. list($qual, $props) = explode(':', $str);
  540. $pool[] = array('q' => $qual, 'p' => $props);
  541. $n += $props;
  542. }
  543. for ($i = 0; $i < $gem_n; $i++) { # 随机n块宝石
  544. $r = rand(1, $n); # 投色子
  545. $l = 0;
  546. foreach ($pool as $item) {
  547. if ($r <= ($l + $item['p'])) {
  548. $gemId = $item['q'] * 100000 + rand(1, 6) * 1000;
  549. StoreProc::PutGemInStore($gemId); # 发放宝石并退出本次投色子
  550. $pickups .= ";$gemId,1";
  551. break;
  552. }
  553. $l += $item['p']; # 累计到下一段
  554. }
  555. }
  556. }
  557. if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) { # 主线剧情,
  558. TaskProc::OnFightNumMainGate();
  559. } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) { # 主线剧情对应的难度挑战
  560. TaskProc::OnFightNumChallengeGate();
  561. }
  562. TaskProc::OnKillCommonNumMonster($killMonsterNum);
  563. TaskProc::OnKillleaderNumMonster($killBossNum);
  564. UserProc::updateUserInfo();
  565. $ret = array(
  566. 'gates' => ctx()->gates,
  567. 'store' => ctx()->store,
  568. 'task' => ctx()->task,
  569. 'baseInfo' => ctx()->base(),
  570. 'gold' => $gold + $waveMo->rewardGold,
  571. 'exp' => $waveMo->rewardExp,
  572. 'rewardStr' => $pickups
  573. );
  574. return Resp::ok($ret);
  575. }
  576. // /**
  577. // * [6801]关卡战斗结算
  578. // * @return type
  579. // */
  580. // public static function Settle_bak() {
  581. // list($resultType, $gateId, $gold, $curTs, $pickups) = req()->paras;
  582. // # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
  583. // $gateMo = GameConfig::gate_getItem($gateId);
  584. // my_Assert($gateMo != null, ErrCode::err_const_no);
  585. // my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  586. // $gateInfo = ctx()->gates->GateList->$gateId;
  587. // $ts = $gateInfo->MaxSeconds;
  588. // if ($curTs >= $ts) {
  589. // $gateInfo->MaxSeconds = $curTs;
  590. // }
  591. // if ($resultType) { # 胜利
  592. // if (ctx()->gates->GateList->$gateId->pass == 0) {
  593. // ctx()->gates->GateList->$gateId->pass = 1;
  594. // TaskProc::Day7TaskReset($gateId);
  595. // }
  596. // TaskProc::OnPassGate_X($gateId);
  597. // StoreProc::AddMultiItemInStore($gateMo->reward_win);
  598. // if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  599. // ctx()->gates->UnlockNextPlotGate();
  600. // $dic = GameConfig::gate();
  601. // $index = 0; # 挑战关卡解锁逻辑. -gwang 2024年4月15日
  602. // foreach ($dic as $id => $item) {
  603. // if (Ins_GateInfo::GateTypeFromId($id) == Enum_GateType::MainChallengeGate && $item->challengeGateId == $gateId) {
  604. // $index += 1;
  605. // $gate = new Ins_GateInfo();
  606. // $gate->GateId = $id;
  607. // ctx()->gates->GateList->$id = $gate;
  608. // }
  609. // if ($index >= 3) {
  610. // break;
  611. // }
  612. // }
  613. // } else {
  614. //
  615. // }
  616. // } else { # 失败
  617. // StoreProc::AddMultiItemInStore($gateMo->reward_fail);
  618. // }
  619. //
  620. // StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具
  621. // ctx()->baseInfo->Add_Gold($gold);
  622. // //ctx()->baseInfo->Add_Exp($exp);
  623. //
  624. // if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  625. // TaskProc::OnFightNumMainGate();
  626. // } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) {
  627. // TaskProc::OnFightNumChallengeGate();
  628. // }
  629. // TaskProc::OnKillCommonNumMonster(1000);
  630. // TaskProc::OnKillleaderNumMonster(500);
  631. //
  632. // UserProc::updateUserInfo();
  633. // $ret = array(
  634. // 'gates' => ctx()->gates,
  635. // 'store' => ctx()->store,
  636. // 'task' => ctx()->task,
  637. // );
  638. // return Resp::ok($ret);
  639. // }
  640. // <editor-fold defaultstate="collapsed" desc="排行榜">
  641. /**
  642. * 参与主线关卡排行榜
  643. * @param type $gateIndex
  644. */
  645. public static function Ranking_MainGateIndex($maxGateIndex) {
  646. $memKey = MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid);
  647. $mem = gMem();
  648. $index = 9999999999 - now();
  649. $uid = $index . "-" . req()->uid;
  650. $arr = self::GetRankUid(req()->uid, 1);
  651. $gateId = 0;
  652. if (count($arr) > 0) {
  653. $uid = $arr[0];
  654. $gateId = $arr[1];
  655. }
  656. if ($maxGateIndex > $gateId) {
  657. $arr2 = array();
  658. $arr2["$uid"] = $maxGateIndex;
  659. $mem->zadd($memKey, $arr2);
  660. }
  661. $length = $mem->zlen($memKey);
  662. if ($length > glc()->Rank_MainGateIndex_OnListRank) {
  663. $num = $length - glc()->Rank_MainGateIndex_OnListRank;
  664. $mem->zremrangebyrank($memKey, 0, $num - 1);
  665. }
  666. }
  667. /**
  668. * 战力榜
  669. * @param type $gateIndex
  670. */
  671. public static function Ranking_FightPower() {
  672. $memKey = MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid);
  673. $mem = gMem();
  674. $index = 9999999999 - now();
  675. $uid = $index . "-" . req()->uid;
  676. $lastPower = 0;
  677. $arr = self::GetRankUid(req()->uid, 2);
  678. if (count($arr) > 0) {
  679. $uid = $arr[0];
  680. $lastPower = $arr[1];
  681. }
  682. $power = self::countUserFightPower();
  683. if ($power > $lastPower) {
  684. $arr2["$uid"] = $power;
  685. $mem->zadd($memKey, $arr2);
  686. self::IsAchievedFightPower_PassReward($power);
  687. }
  688. $length = $mem->zlen($memKey);
  689. if ($length > glc()->Rank_FightPower_OnListRank) {
  690. $num = $length - glc()->Rank_FightPower_OnListRank;
  691. $mem->zremrangebyrank($memKey, 0, $num - 1);
  692. }
  693. }
  694. public static function GetRankUid($uid_rank, $type) {
  695. if ($type == 1) {
  696. $dic = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  697. } else {
  698. $dic = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  699. }
  700. $arr = array();
  701. foreach ($dic as $uid => $score) {
  702. $strUid = explode('-', $uid);
  703. if ($strUid[1] == $uid_rank) {
  704. $arr[] = $uid;
  705. $arr[] = $score;
  706. break;
  707. }
  708. }
  709. return $arr;
  710. }
  711. /**
  712. * 6811 获取主线关卡排行榜信息
  713. * @return type
  714. */
  715. public static function GetRankInfo() {
  716. list($type) = req()->paras;
  717. $selfIsHasRank = 0; //本人是否上榜 0未上榜没有排名 1上榜则selfRank就是排名
  718. $selfExtraInfo = 0;
  719. $isExistFinishReward = false;
  720. if ($type == 1) {
  721. $list = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  722. $selfExtraInfo = ctx()->gates->maxPassGateId();
  723. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  724. $dic = gMem()->hgetall($memKey);
  725. foreach ($dic as $gateId => $ins_rank) {
  726. if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
  727. $isExistFinishReward = true;
  728. break;
  729. }
  730. }
  731. } else {
  732. $list = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  733. $selfExtraInfo = self::countUserFightPower();
  734. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  735. $dic = gMem()->hgetall($memKey);
  736. foreach ($dic as $fightPower => $ins_rank) {
  737. if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
  738. $isExistFinishReward = true;
  739. break;
  740. }
  741. }
  742. }
  743. $selfRank = null;
  744. $retArr = array();
  745. if (count($list) > 0) {
  746. foreach ($list as $uid => $score) {
  747. $rankInfo = self::initOtherUidRankInfo($uid, $score, $type);
  748. if ($rankInfo->uid == req()->uid) {
  749. $selfIsHasRank = 1;
  750. $selfRank = $rankInfo;
  751. }
  752. $retArr[] = $rankInfo;
  753. }
  754. }
  755. if ($selfRank == null) {
  756. $index = 9999999999 - now();
  757. $uid = $index . "-" . req()->uid;
  758. $selfRank = self::initOtherUidRankInfo($uid, $selfExtraInfo, $type);
  759. }
  760. UserProc::updateUserInfo();
  761. $ret = array(
  762. 'rankInfo' => $retArr,
  763. 'selfRank' => $selfRank,
  764. 'selfIsHasRank' => $selfIsHasRank,
  765. 'isExistFinishReward' => $isExistFinishReward,
  766. );
  767. return Resp::ok($ret);
  768. }
  769. /**
  770. * 初始化玩家rank
  771. * @param type $uid
  772. * @param type $score
  773. * @return \loyalsoft\Ins_rank
  774. */
  775. static function initOtherUidRankInfo($uid, $score, $type = null) {
  776. $ins_rank = new Ins_rank();
  777. if ($type == 1) {
  778. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid);
  779. } else {
  780. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $uid);
  781. }
  782. if ($lv == null) {
  783. $lv = 0;
  784. }
  785. $strUid = explode('-', $uid);
  786. $ins_rank->rank = $lv + 1;
  787. $ins_rank->uid = $strUid[1];
  788. $userInfo = UserProc::getUserGame(req()->zoneid, $strUid[1]);
  789. $ins_rank->name = $userInfo->baseInfo->name;
  790. $ins_rank->headImg = $userInfo->baseInfo->headImg;
  791. $ins_rank->score = $score;
  792. return $ins_rank;
  793. }
  794. /**
  795. * 6812 获取排行榜内玩家的装备信息
  796. * @return type
  797. */
  798. public static function GetUidEquipInfo_Rank() {
  799. list($uid) = req()->paras;
  800. $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
  801. $store = $userInfo->store;
  802. $heros = $userInfo->heros;
  803. UserProc::updateUserInfo();
  804. $ret = array(
  805. 'store' => $store,
  806. 'heros' => $heros,
  807. );
  808. return Resp::ok($ret);
  809. }
  810. /**
  811. * 通关奖励是否达成
  812. * @param type $maxGateIndex
  813. */
  814. public static function IsAchievedMainGate_PassReward($maxGateIndex) {
  815. $rewards = GameConfig::rank_passgatereward();
  816. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  817. foreach ($rewards as $passGateId => $mo) {
  818. if ($passGateId == $maxGateIndex && !gMem()->hexists($memKey, $maxGateIndex)) {
  819. $ins_rank = new Ins_rank();
  820. $ins_rank->uid = req()->uid;
  821. $ins_rank->name = ctx()->baseInfo->name;
  822. $ins_rank->headImg = ctx()->baseInfo->headImg;
  823. $ins_rank->score = $passGateId;
  824. gMem()->hset($memKey, $maxGateIndex, $ins_rank);
  825. break;
  826. }
  827. }
  828. }
  829. /*
  830. * 战力奖励是否达成
  831. */
  832. public static function IsAchievedFightPower_PassReward($power) {
  833. $rewards = GameConfig::rank_fightpowerreward();
  834. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  835. foreach ($rewards as $fightPower => $mo) {
  836. if ($power >= $fightPower && !gMem()->hexists($memKey, $fightPower)) {
  837. $ins_rank = new Ins_rank();
  838. $ins_rank->uid = req()->uid;
  839. $ins_rank->name = ctx()->baseInfo->name;
  840. $ins_rank->headImg = ctx()->baseInfo->headImg;
  841. $ins_rank->score = $fightPower;
  842. gMem()->hset($memKey, $fightPower, $ins_rank);
  843. }
  844. }
  845. }
  846. /**
  847. * 6813
  848. * @return type
  849. */
  850. public static function GetmainGate_RankRewardInfo() {
  851. //list($type) = req()->paras;
  852. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  853. $dic = gMem()->hgetall($memKey);
  854. UserProc::updateUserInfo();
  855. $ret = array(
  856. 'rankReward' => $dic,
  857. );
  858. return Resp::ok($ret);
  859. }
  860. /**
  861. * 6814
  862. * @return type
  863. */
  864. public static function GetFightPower_RankRewardInfo() {
  865. //list($type) = req()->paras;
  866. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  867. $dic = gMem()->hgetall($memKey);
  868. UserProc::updateUserInfo();
  869. $ret = array(
  870. 'rankReward' => $dic,
  871. );
  872. return Resp::ok($ret);
  873. }
  874. /**
  875. * 6815 领取通关荣誉榜奖励
  876. * @return type
  877. */
  878. public static function ReceiveRankReward_MainGate() {
  879. list($gateId) = req()->paras;
  880. my_Assert(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate), ErrCode::rankReward_HasReceive);
  881. $mo = GameConfig::rank_passgatereward_getItem($gateId);
  882. my_Assert($mo != null, ErrCode::err_const_no);
  883. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  884. if (gMem()->hexists($memKey, $gateId)) {
  885. StoreProc::AddMultiItemInStore($mo->reward);
  886. ctx()->privateState->rankReward_drawed_MainGate[] = $gateId;
  887. }
  888. UserProc::updateUserInfo();
  889. $ret = array();
  890. return Resp::ok($ret);
  891. }
  892. /**
  893. * 6816 领取战力荣誉榜奖励
  894. * @return type
  895. */
  896. public static function ReceiveRankReward_FightPower() {
  897. list($fightPower) = req()->paras;
  898. my_Assert(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower), ErrCode::rankReward_HasReceive);
  899. $mo = GameConfig::rank_passgatereward_getItem($fightPower);
  900. my_Assert($mo != null, ErrCode::err_const_no);
  901. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  902. if (gMem()->hexists($memKey, $fightPower)) {
  903. StoreProc::AddMultiItemInStore($mo->reward);
  904. ctx()->privateState->rankReward_drawed_fightPower[] = $fightPower;
  905. }
  906. UserProc::updateUserInfo();
  907. $ret = array();
  908. return Resp::ok($ret);
  909. }
  910. /*
  911. * 删除排行榜内注销账号的玩家
  912. */
  913. public static function DeleteRankInvalidUser($uid2) {
  914. $dic1 = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  915. $key1 = "";
  916. foreach ($dic1 as $uid => $score) {
  917. $strUid = explode('-', $uid);
  918. if ($strUid[1] == $uid2) {
  919. $key1 = $uid;
  920. break;
  921. }
  922. }
  923. $dic2 = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  924. $key2 = "";
  925. foreach ($dic2 as $uid => $score) {
  926. $strUid = explode('-', $uid);
  927. if ($strUid[1] == $uid2) {
  928. $key2 = $uid;
  929. break;
  930. }
  931. }
  932. if ($key1 != "") {
  933. gMem()->zrem(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $key1);
  934. }
  935. if ($key1 != "") {
  936. gMem()->zrem(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $key2);
  937. }
  938. }
  939. /*
  940. * 排行玩家头像变动
  941. */
  942. public static function UpdateRankUserHeadImg($uid, $headImg) {
  943. $memKey1 = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  944. $dic = gMem()->hgetall($memKey1);
  945. foreach ($dic as $gateId => $ins_rank) {
  946. if ($ins_rank->uid == $uid) {
  947. $ins_rank->headImg = $headImg;
  948. gMem()->hset($memKey1, $gateId, $ins_rank);
  949. }
  950. }
  951. $memKey2 = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  952. $dic2 = gMem()->hgetall($memKey2);
  953. foreach ($dic2 as $fightPower => $ins_rank) {
  954. if ($ins_rank->uid == $uid) {
  955. $ins_rank->headImg = $headImg;
  956. gMem()->hset($memKey2, $fightPower, $ins_rank);
  957. }
  958. }
  959. }
  960. /*
  961. * 统计战力 战斗力=攻击x(生命-伤害减免值)x(1+暴击率/100x(暴击伤害倍率-1))
  962. */
  963. public static function countUserFightPower() {
  964. $CurrentHeroId = ctx()->heros->CurrentHeroId;
  965. //$hero = ctx()->heros->Dic->$CurrentHeroId;
  966. $mo = GameConfig::hero_getItem($CurrentHeroId);
  967. my_Assert($mo != null, ErrCode::err_const_no);
  968. $heroBashAttack = $mo->attack;
  969. $heroBashHp = $mo->hp;
  970. $equipDic = ctx()->store->equip;
  971. $attck = 0;
  972. $hp = 0;
  973. foreach ($equipDic as $index => $ins_equip) {
  974. $Ins_Equip = new Ins_Equip($ins_equip);
  975. if ($Ins_Equip->mo()->upgradeType == 1) {//攻击力
  976. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  977. } elseif ($Ins_Equip->mo()->upgradeType == 2) {
  978. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  979. } else {
  980. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  981. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  982. }
  983. }
  984. $heroAttck = $heroBashAttack + $attck;
  985. $heroHp = $heroBashHp + $hp;
  986. $dec_demage = $mo->dec_demage;
  987. $bigHit_Val = $mo->bigHit_Val / 100;
  988. $bigHit_rate = $mo->bigHit_rate / 100;
  989. $val = $heroAttck * ($heroHp - $dec_demage) * (1 + $bigHit_rate * ($bigHit_Val - 1));
  990. return intval($val);
  991. }
  992. // </editor-fold>
  993. }