TaskProc.php 36 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. case CmdCode::cmd_task_prizesAllreceived: # 6206 任务奖励一键领取
  32. return TaskProc::taskPrizesAllreceived();
  33. case CmdCode::cmd_task_lookGuangGao: # 6207 观看广告 通知后端
  34. return TaskProc::LookGuangGao();
  35. default:
  36. Err(ErrCode::cmd_err);
  37. }
  38. }
  39. /**
  40. * 6207 观看广告 通知后端
  41. * @return type
  42. */
  43. public static function LookGuangGao() {
  44. //list($type) = req()->paras;
  45. TaskProc::OnLookGuanggao();
  46. UserProc::updateUserInfo();
  47. return Resp::ok(array("task" => ctx()->task,
  48. ));
  49. }
  50. /**
  51. * 6206 任务奖励一键领取
  52. */
  53. public static function taskPrizesAllreceived() {
  54. list($type) = req()->paras;
  55. $dic = ctx()->task->activeTaskInfo;
  56. $arr = array();
  57. if ($type == Enum_ActiveTaskType::Day7) {
  58. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  59. $endDay = $startDay + 6;
  60. if (TimeUtil::totalDays() <= $endDay) {
  61. $num = TimeUtil::totalDays() - $startDay;
  62. foreach ($dic as $uid => $task) {
  63. $t = new Ins_TaskStep_Active($task);
  64. if ($t->mo()->type == $type && $t->mo()->day <= $num + 1 && $t->state == Enum_TaskCardStateType::finish) {
  65. $arr[] = $uid;
  66. }
  67. }
  68. }
  69. } else {
  70. foreach ($dic as $uid => $task) {
  71. $t = new Ins_TaskStep_Active($task);
  72. if ($t->mo()->type == $type && $t->state == Enum_TaskCardStateType::finish) {
  73. $arr[] = $uid;
  74. }
  75. }
  76. }
  77. $point = 0;
  78. foreach ($arr as $uid) {
  79. $t = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  80. if ($t->mo()->activePoint != null) {
  81. $list = explode(',', $t->mo()->activePoint);
  82. $point += $list[1];
  83. }
  84. StoreProc::AddMultiItemInStore($t->mo()->prizes);
  85. if ($t->mo()->prizes != null) {
  86. $reward = explode(',', $t->mo()->prizes);
  87. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  88. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  89. }
  90. }
  91. $t->state = Enum_TaskCardStateType::drawed;
  92. ctx()->task->activeTaskInfo->$uid = $t;
  93. }
  94. switch ($type) {
  95. case Enum_ActiveTaskType::Day7:
  96. ctx()->task->day7Point += $point;
  97. break;
  98. case Enum_ActiveTaskType::DailyTask:
  99. ctx()->privateData()->battlePass_taskPoint += $point;
  100. ctx()->task->dailyTaskPoint += $point;
  101. TaskProc::OnReceiveTaskPrize();
  102. break;
  103. case Enum_ActiveTaskType::WeekTask:
  104. ctx()->privateData()->battlePass_taskPoint += $point;
  105. ctx()->task->weekTaskPoint += $point;
  106. TaskProc::OnReceiveTaskPrize();
  107. break;
  108. default:
  109. break;
  110. }
  111. if ($point != 0) {
  112. $str = "5," . $point;
  113. StoreProc::$reward[] = $str;
  114. }
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array("task" => ctx()->task,
  117. "store" => ctx()->store,
  118. 'reward' => StoreProc::$reward,
  119. 'reward_Gem' => StoreProc::$reward_Gem,
  120. 'reward_equip' => StoreProc::$reward_equip,
  121. 'gold' => ctx()->baseInfo->gold,
  122. 'cash' => ctx()->baseInfo->cash,
  123. 'heros' => ctx()->heros,
  124. 'privateState' => ctx()->privateState,
  125. ));
  126. }
  127. /**
  128. * 6205 领取活跃点宝箱奖励
  129. */
  130. public static function receiveActivePointBoxReward() {
  131. list($type, $typeId) = req()->paras;
  132. $point = 0;
  133. switch ($type) {
  134. case Enum_ActiveTaskType::Day7:
  135. $point = ctx()->task->day7Point;
  136. break;
  137. case Enum_ActiveTaskType::DailyTask:
  138. $point = ctx()->task->dailyTaskPoint;
  139. break;
  140. case Enum_ActiveTaskType::WeekTask:
  141. $point = ctx()->task->weekTaskPoint;
  142. break;
  143. default:
  144. break;
  145. }
  146. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  147. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  148. my_Assert($mo != null, ErrCode::err_const_no);
  149. StoreProc::AddMultiItemInStore($mo->reward);
  150. $strId = $type . "-" . $typeId;
  151. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  152. ctx()->task->activePointReceived[] = $strId;
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array("task" => ctx()->task,
  155. "store" => ctx()->store,
  156. "reward" => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. 'gold' => ctx()->baseInfo->gold,
  160. 'cash' => ctx()->baseInfo->cash,
  161. 'heros' => ctx()->heros,
  162. ));
  163. }
  164. /**
  165. * 6204 领取活动任务奖励
  166. * @return type
  167. */
  168. public static function receiveActiveTaskReward() {
  169. list($uid) = req()->paras;
  170. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  171. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  172. if ($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7) {
  173. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  174. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  175. $endDay = $startDay + 6;
  176. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  177. $num = TimeUtil::totalDays() - $startDay;
  178. my_Assert($ins_activeTaskInfo->mo()->day <= $num + 1, ErrCode::task_DownTsLimit);
  179. }
  180. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  181. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  182. if ($ins_activeTaskInfo->mo()->prizes != null) {
  183. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  184. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  185. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  186. }
  187. }
  188. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  189. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  190. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  191. //金蛇任务特殊处理
  192. self::InitFlipCardTask($uid);
  193. //主线任务
  194. self::InitNextMainTask($uid);
  195. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  196. switch ($ins_activeTaskInfo->mo()->type) {
  197. case Enum_ActiveTaskType::Day7:
  198. ctx()->task->day7Point += $activePointArr[1];
  199. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  200. break;
  201. case Enum_ActiveTaskType::DailyTask:
  202. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  203. ctx()->task->dailyTaskPoint += $activePointArr[1];
  204. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  205. TaskProc::OnReceiveTaskPrize();
  206. break;
  207. case Enum_ActiveTaskType::WeekTask:
  208. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  209. ctx()->task->weekTaskPoint += $activePointArr[1];
  210. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  211. TaskProc::OnReceiveTaskPrize();
  212. break;
  213. default:
  214. break;
  215. }
  216. GuideProc::EquipLvUp_Guide_Trigger($ins_activeTaskInfo->typeId);
  217. GuideProc::Pet_Guide_Trigger($ins_activeTaskInfo->typeId);
  218. UserProc::updateUserInfo();
  219. return Resp::ok(array("task" => ctx()->task,
  220. "store" => ctx()->store,
  221. 'reward' => StoreProc::$reward,
  222. 'reward_Gem' => StoreProc::$reward_Gem,
  223. 'reward_equip' => StoreProc::$reward_equip,
  224. 'gold' => ctx()->baseInfo->gold,
  225. 'cash' => ctx()->baseInfo->cash,
  226. 'heros' => ctx()->heros,
  227. 'privateState' => ctx()->privateState,
  228. 'tili_ts' => ctx()->baseInfo->tili_ts,
  229. "tili" => ctx()->baseInfo->tili,
  230. ));
  231. }
  232. static function InitNextMainTask($uid) {
  233. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  234. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::MainTask) {
  235. return;
  236. }
  237. $nextId = $ins_activeTaskInfo->mo()->next;
  238. if ($nextId != null) {
  239. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  240. self::MainTaskInit($nextId);
  241. }
  242. }
  243. static function InitFlipCardTask($uid) {
  244. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  245. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::FlipCardLotteryTask) {
  246. return;
  247. }
  248. if ($ins_activeTaskInfo->mo()->next == 0) {
  249. return;
  250. }
  251. $nextId = $ins_activeTaskInfo->mo()->next;
  252. if ($nextId != null) {
  253. $ins_TaskStep_Active = new Ins_TaskStep_Active($nextId);
  254. $ins_TaskStep_Active->uid = $uid;
  255. $ins_TaskStep_Active->cur = $ins_activeTaskInfo->cur;
  256. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  257. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  258. self::autoRecoverState_activeTask();
  259. }
  260. }
  261. /**
  262. * 6203 领取成就奖励
  263. * @return type
  264. */
  265. public static function getAchieveReward() {
  266. list($typeId) = req()->paras;
  267. $mo = GameConfig::achieve_getItem($typeId);
  268. my_Assert($mo != null, ErrCode::err_const_no);
  269. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  270. $achieveDic = ctx()->task->achieveDic->$typeId;
  271. $list = explode(',', $mo->condition);
  272. $length = count($list);
  273. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  274. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  275. $index = 0;
  276. foreach ($list as $k => $num) {
  277. if ($num == $achieveDic->max) {
  278. $index = $k;
  279. break;
  280. }
  281. }
  282. //领取奖励
  283. $pList = explode(';', $mo->reward);
  284. StoreProc::AddMultiItemInStore($pList[$index]);
  285. //下一个max
  286. if ($index + 1 < $length) {
  287. $achieveDic->max = $list[$index + 1];
  288. }
  289. ctx()->task->achieveDic->$typeId = $achieveDic;
  290. UserProc::updateUserInfo();
  291. return Resp::ok(array(
  292. "achieve" => ctx()->task->achieveDic,
  293. "cash" => ctx()->baseInfo->cash,
  294. ));
  295. }
  296. public static function getTaskInfo() {
  297. //list($type) = req()->paras; //武器uid
  298. return Resp::ok(array("task" => ctx()->task,
  299. ));
  300. }
  301. static function ResetTask() {
  302. // self::DailyTaskReset();
  303. // self::ClearDay7Task();
  304. // $week = date("w");
  305. // if ($week == 1) {//每周一 第一次登录的时候刷新
  306. // self::WeekTaskReset();
  307. // }
  308. }
  309. static function ClearDay7Task() {
  310. if (ctx()->task->day7_startTs > 0) {
  311. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  312. $endDay = $startDay + 6;
  313. if (TimeUtil::totalDays() > $endDay) {
  314. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  315. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  316. ctx()->task->day7_startTs = 0;
  317. }
  318. }
  319. }
  320. /**
  321. * 7日狂欢数据重置
  322. */
  323. public static function Day7TaskReset() {
  324. // if (!FightProc::isFunUnlock(6)) {
  325. // return;
  326. // }
  327. if (ctx()->task->day7_startTs == 0) {
  328. $tag = true;
  329. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  330. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  331. if ($taskMo->type == 1) {
  332. $tag = false;
  333. break;
  334. }
  335. }
  336. if ($tag) {//7日的数据初始化
  337. ctx()->task->day7Point = 0;
  338. ctx()->task->day7_startTs = now();
  339. self::initActiveTask(Enum_ActiveTaskType::Day7);
  340. self::autoRecoverState_activeTask();
  341. }
  342. }
  343. }
  344. static function ClearActiveTask($type) {
  345. $arr = array();
  346. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  347. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  348. if ($taskMo->type == $type) {
  349. $arr[] = $uid;
  350. }
  351. }
  352. if (count($arr) > 0) {
  353. foreach ($arr as $uid) {
  354. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  355. }
  356. }
  357. }
  358. /**
  359. * 清理活跃点宝箱领取记录
  360. * @param type $type
  361. */
  362. static function clearActivePointRewardReceived($type = 1) {
  363. $reward = ctx()->task->activePointReceived;
  364. $arr = array();
  365. foreach ($reward as $val) {
  366. $str = explode('-', $val);
  367. if ($str[0] == $type) {
  368. $arr[] = $val;
  369. }
  370. }
  371. if (count($arr) > 0) {
  372. foreach ($arr as $sId) {
  373. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  374. }
  375. }
  376. }
  377. static function initActiveTask($type) {
  378. $day7List = GameConfig::activeTask_type_getItemArray($type);
  379. $length = ctx()->task->activeTaskLength;
  380. foreach ($day7List as $key => $task) {
  381. $length += 1;
  382. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  383. $ins_TaskStep_Active->uid = $length;
  384. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  385. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  386. }
  387. ctx()->task->activeTaskLength = $length;
  388. }
  389. /**
  390. * 日常
  391. */
  392. static function DailyTaskReset($unlock = false) {
  393. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  394. return;
  395. }
  396. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  397. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  398. self::autoRecoverState_activeTask();
  399. ctx()->task->dailyTaskPoint = 0;
  400. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  401. }
  402. /**
  403. * 周常
  404. */
  405. static function WeekTaskReset($unlock = false) {
  406. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  407. return;
  408. }
  409. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  410. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  411. self::autoRecoverState_activeTask();
  412. ctx()->task->weekTaskPoint = 0;
  413. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  414. }
  415. static function MainTaskInit($id) {
  416. $length = ctx()->task->activeTaskLength;
  417. $length += 1;
  418. $ins_TaskStep_Active = new Ins_TaskStep_Active($id);
  419. $ins_TaskStep_Active->uid = $length;
  420. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  421. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  422. ctx()->task->activeTaskLength = $length;
  423. self::autoRecoverState_activeTask();
  424. }
  425. static function checkMainTask() {
  426. $activeTaskInfo = ctx()->task->activeTaskInfo;
  427. $tag = false;
  428. foreach ($activeTaskInfo as $key => $task) {
  429. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  430. if ($ins_TaskStep_Active->mo()->type == Enum_ActiveTaskType::MainTask) {
  431. $tag = true;
  432. break;
  433. }
  434. }
  435. if (!$tag) {
  436. TaskProc::MainTaskInit(glc()->FirstMainTaskId);
  437. }
  438. self::autoRecoverState_activeTask();
  439. }
  440. // static function MainTaskCheck_oldUserDate() {
  441. // $dic = ctx()->task->activeTaskInfo;
  442. // $tag = false;
  443. // foreach ($dic as $uid => $task) {
  444. // $taskItem = new Ins_TaskStep_Active($task);
  445. // if ($taskItem->mo()->type == Enum_ActiveTaskType::MainTask) {
  446. // $tag = true;
  447. // break;
  448. // }
  449. // }
  450. //
  451. // if (!$tag) {
  452. // self::MainTaskInit(glc()->FirstMainTaskId);
  453. // }
  454. // }
  455. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  456. /**
  457. * 登录
  458. */
  459. static function OnLogin_Daily() {
  460. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  461. self::CheckActiveTaskConditions($taskEventArg);
  462. }
  463. /**
  464. * 改名字
  465. */
  466. static function OnReName() {
  467. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReName, Enum_PropelType::add, 1, array());
  468. self::CheckActiveTaskConditions($taskEventArg);
  469. }
  470. /**
  471. * 登录第X天
  472. */
  473. static function OnLogin_day7() {
  474. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  475. self::CheckActiveTaskConditions($taskEventArg);
  476. }
  477. /**
  478. * 登录第X天
  479. */
  480. static function OnLogin_Accumulate() {
  481. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_Accumulate, Enum_PropelType::add, 1, array());
  482. self::CheckActiveTaskConditions($taskEventArg);
  483. }
  484. static function OnLogin_Accumulate_FlipCard() {
  485. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_Accumulate, Enum_PropelType::add, 1, array());
  486. self::CheckActiveTaskConditions($taskEventArg);
  487. }
  488. /**
  489. * 通关第X关
  490. */
  491. static function OnPassGate_X($gateId) {
  492. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  493. self::CheckActiveTaskConditions($taskEventArg);
  494. }
  495. /**
  496. * 通关第X关
  497. */
  498. static function OnPassGate_X_state($gateId) {
  499. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X_state, Enum_PropelType::add, 1, array($gateId));
  500. self::CheckActiveTaskConditions($taskEventArg);
  501. }
  502. /**
  503. * 参与主线关卡1次
  504. */
  505. static function OnFightNumMainGate() {
  506. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  507. self::CheckActiveTaskConditions($taskEventArg);
  508. }
  509. /**
  510. * 参与挑战副本1次
  511. */
  512. static function OnFightNumChallengeGate() {
  513. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  514. self::CheckActiveTaskConditions($taskEventArg);
  515. }
  516. /**
  517. * 通关挑战关卡第X关
  518. */
  519. static function OnPassLayer_ChallengeGate($num) {
  520. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  521. self::CheckActiveTaskConditions($taskEventArg);
  522. }
  523. /**
  524. * 通关竞速副本5次
  525. */
  526. // static function OnPassNumRaceGate() {
  527. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  528. // self::CheckActiveTaskConditions($taskEventArg);
  529. // }
  530. /**
  531. * 完成5次启灵
  532. */
  533. static function OnCompleteNumQiLing() {
  534. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  535. self::CheckActiveTaskConditions($taskEventArg);
  536. }
  537. /**
  538. * 完成1次关键启灵
  539. */
  540. static function OnCompleteNumSpecialQiLing() {
  541. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  542. self::CheckActiveTaskConditions($taskEventArg);
  543. }
  544. /**
  545. * 镶嵌3个普通品质以上宝石
  546. */
  547. static function OnSetSpecialQualGem() {
  548. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  549. self::CheckActiveTaskConditions($taskEventArg);
  550. }
  551. /**
  552. * 合成宝石2次
  553. */
  554. static function OnComposeNumGem() {
  555. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  556. self::CheckActiveTaskConditions($taskEventArg);
  557. }
  558. /**
  559. * 合成宝石2次
  560. */
  561. static function OnComposeNumGem_state() {
  562. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem_state, Enum_PropelType::add, 1, array());
  563. self::CheckActiveTaskConditions($taskEventArg);
  564. }
  565. /**
  566. * 任意1个法术等级达到2
  567. */
  568. static function OnAnySkillUpLevel_X() {
  569. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  570. self::CheckActiveTaskConditions($taskEventArg);
  571. }
  572. /**
  573. * 任意1件装备等级达到2
  574. */
  575. static function OnAnyEquipUpLevel_X() {
  576. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  577. self::CheckActiveTaskConditions($taskEventArg);
  578. }
  579. /**
  580. * 全身装备等级达到3级以上
  581. */
  582. static function OnAllEquipUpLevel_X() {
  583. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  584. self::CheckActiveTaskConditions($taskEventArg);
  585. }
  586. /**
  587. * 任意装备等级升级1次
  588. */
  589. static function OnEquipLevelUpNum() {
  590. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  591. self::CheckActiveTaskConditions($taskEventArg);
  592. }
  593. /**
  594. * 装备合成
  595. */
  596. static function OnEquipComposeNum() {
  597. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipComposeNum, Enum_PropelType::add, 1, array());
  598. self::CheckActiveTaskConditions($taskEventArg);
  599. }
  600. /**
  601. * 击败怪物总数达到1000
  602. */
  603. static function OnKillCommonNumMonster($num) {
  604. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  605. self::CheckActiveTaskConditions($taskEventArg);
  606. }
  607. /**
  608. * 击败领袖怪物总数达到1000
  609. */
  610. static function OnKillleaderNumMonster($num) {
  611. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  612. self::CheckActiveTaskConditions($taskEventArg);
  613. }
  614. /**
  615. * 累计获取10000金币
  616. */
  617. static function OnAccumulateGoldNum($num) {
  618. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  619. self::CheckActiveTaskConditions($taskEventArg);
  620. }
  621. /**
  622. * 累计消耗10000体力
  623. */
  624. static function OnAccumulateTiliNum($num) {
  625. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  626. self::CheckActiveTaskConditions($taskEventArg);
  627. }
  628. /**
  629. * 累计消耗10000钻石
  630. */
  631. static function OnConsumeCashNum($num) {
  632. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  633. self::CheckActiveTaskConditions($taskEventArg);
  634. }
  635. /**
  636. * 开启1次璀璨宝石箱
  637. */
  638. static function OnOpenNumBrightBox($boxId, $num) {
  639. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  640. self::CheckActiveTaskConditions($taskEventArg);
  641. }
  642. static function OnOpenNumBrightBox_state($boxId, $num) {
  643. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox_state, Enum_PropelType::add, $num, array($boxId));
  644. self::CheckActiveTaskConditions($taskEventArg);
  645. }
  646. /**
  647. * 每日商店购买物品1次
  648. */
  649. static function OnBuyNumDailyShop() {
  650. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  651. self::CheckActiveTaskConditions($taskEventArg);
  652. }
  653. /**
  654. * 每日商店购买物品1次 状态类的
  655. */
  656. static function OnBuyNumDailyShop_state() {
  657. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop_state, Enum_PropelType::add, 1, array());
  658. self::CheckActiveTaskConditions($taskEventArg);
  659. }
  660. /**
  661. * 开任意宝箱X次
  662. */
  663. static function OnOpenNumAnyBox($num) {
  664. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  665. self::CheckActiveTaskConditions($taskEventArg);
  666. }
  667. /**
  668. * 购买或观看广告获得体力X次
  669. */
  670. static function OnBuyTiliOrLookGuanggao() {
  671. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  672. self::CheckActiveTaskConditions($taskEventArg);
  673. }
  674. /**
  675. * 观看广告
  676. */
  677. static function OnLookGuanggao() {
  678. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::LookGuanggao, Enum_PropelType::add, 1, array());
  679. self::CheckActiveTaskConditions($taskEventArg);
  680. }
  681. /**
  682. * 任意充值X次
  683. */
  684. static function OnRecharge() {
  685. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  686. self::CheckActiveTaskConditions($taskEventArg);
  687. }
  688. /**
  689. * 206: 进入第X关;参数1:关卡ID;参数2:进入次数
  690. */
  691. static function OnFightGate_X($gateId) {
  692. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightGate_X, Enum_PropelType::add, 1, array($gateId));
  693. self::CheckActiveTaskConditions($taskEventArg);
  694. }
  695. /**
  696. * 207: 通关主线挑战第X关的X模式1次;参数1:关卡ID;参数2:难度(1普通,2困难,3噩梦)
  697. */
  698. static function OnPassMainChallengeGate_X_Num($gateId, $state) {
  699. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num, Enum_PropelType::add, 1, array($gateId, $state));
  700. self::CheckActiveTaskConditions($taskEventArg);
  701. }
  702. /**
  703. * 208: 领取排行榜元宝奖励X次;参数1:无;参数2:次数(数值)
  704. */
  705. static function OnRankPrize_Num() {
  706. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::RankPrize_Num, Enum_PropelType::add, 1, array());
  707. self::CheckActiveTaskConditions($taskEventArg);
  708. }
  709. /**
  710. * 209: 玩家等级到达X级;参数1:无;参数2:等级(数值)
  711. */
  712. static function OnUserLevel_X($lv) {
  713. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::UserLevel_X, Enum_PropelType::set, $lv, array());
  714. self::CheckActiveTaskConditions($taskEventArg);
  715. }
  716. /**
  717. * 扫荡
  718. */
  719. static function OnFightSweepGate() {
  720. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightSweepGate, Enum_PropelType::add, 1, array());
  721. self::CheckActiveTaskConditions($taskEventArg);
  722. }
  723. /**
  724. * 领取任务奖励
  725. */
  726. static function OnReceiveTaskPrize() {
  727. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnReceiveTaskPrize, Enum_PropelType::add, 1, array());
  728. self::CheckActiveTaskConditions($taskEventArg);
  729. }
  730. /**
  731. * 购买铜钱一次
  732. */
  733. static function OnBuyGold() {
  734. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyGold, Enum_PropelType::add, 1, array());
  735. self::CheckActiveTaskConditions($taskEventArg);
  736. }
  737. /**
  738. * 领取战力榜元宝奖励X次;参数1:无;参数2:次数(数值)
  739. */
  740. static function OnFightRankPrize_Num() {
  741. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightRankPrize_Num, Enum_PropelType::add, 1, array());
  742. self::CheckActiveTaskConditions($taskEventArg);
  743. }
  744. /**
  745. * 封印技能
  746. */
  747. static function OnCloseSkill() {
  748. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CloseSkill, Enum_PropelType::add, 1, array());
  749. self::CheckActiveTaskConditions($taskEventArg);
  750. }
  751. /**
  752. * 玩家领取X次章节宝箱
  753. */
  754. static function OnReceiveGateBoxReward() {
  755. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReceiveGateBoxReward, Enum_PropelType::add, 1, array());
  756. self::CheckActiveTaskConditions($taskEventArg);
  757. }
  758. // </editor-fold>
  759. //
  760. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  761. /**
  762. * 检测任务是否完成
  763. * @param Ins_TaskEventArgs $taskParam
  764. */
  765. static function CheckActiveTaskConditions($taskParam) {
  766. $activeTaskDic = ctx()->task->activeTaskInfo;
  767. foreach ($activeTaskDic as $uid => &$task) {
  768. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  769. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  770. continue;
  771. }
  772. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  773. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  774. $cur = $ins_TaskStep_Active->calcStatusCur();
  775. if ($cur != $ins_TaskStep_Active->cur) {
  776. $ins_TaskStep_Active->cur = $cur;
  777. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  778. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  779. }
  780. }
  781. } else {
  782. $tag = true;
  783. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  784. $parasArr = $taskParam->paras;
  785. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  786. $needLv = $lvArr[0];
  787. $num = 0;
  788. foreach ($parasArr as $lv) {
  789. if ($lv > $needLv) {
  790. $num += 1;
  791. }
  792. }
  793. $ins_TaskStep_Active->cur = $num;
  794. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  795. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  796. }
  797. $tag = false;
  798. } else {
  799. if ($ins_TaskStep_Active->mo()->paras != null) {
  800. $parasArr = $taskParam->paras;
  801. if (count($parasArr) > 0) {
  802. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  803. $index = 0;
  804. foreach ($arr as $s) {
  805. if ($s != $parasArr[$index]) {
  806. $tag = false;
  807. break;
  808. }
  809. $index += 1;
  810. }
  811. } else {
  812. $tag = false;
  813. }
  814. }
  815. if ($tag) {
  816. $ins_TaskStep_Active->propel($taskParam);
  817. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  818. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  819. }
  820. }
  821. }
  822. }
  823. if ($ins_TaskStep_Active->isFinish()) {
  824. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  825. }
  826. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  827. }
  828. }
  829. //ctx()->task->activeTaskInfo = $activeTaskDic;
  830. UserProc::updateUserInfo(); # 更新玩家数据
  831. }
  832. /**
  833. * 自动修复状态型任务
  834. */
  835. static function autoRecoverState_activeTask() {
  836. $activeTaskDic = ctx()->task->activeTaskInfo;
  837. foreach ($activeTaskDic as $uid => &$task) {
  838. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  839. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  840. continue;
  841. }
  842. if ($ins_TaskStep_Active->isStatusType()) {
  843. $cur = $ins_TaskStep_Active->calcStatusCur();
  844. if ($cur != $ins_TaskStep_Active->cur) {
  845. $ins_TaskStep_Active->cur = $cur;
  846. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  847. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  848. }
  849. }
  850. }
  851. if ($ins_TaskStep_Active->isFinish()) {
  852. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  853. }
  854. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  855. }
  856. UserProc::updateUserInfo(); # 更新玩家数据
  857. }
  858. // </editor-fold>
  859. //
  860. }