StoreProc.php 21 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6411 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. list($uid) = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => $equip) {
  96. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  97. $needGold = $lvMo->needGold;
  98. $needItemNum = $lvMo->needItemNum;
  99. $neeItemId = $equip->mo()->costTuzhiId;
  100. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  101. $arr[] = $equip;
  102. }
  103. }
  104. }
  105. if(count($arr) > 0){
  106. //进行排序
  107. $len = count($arr);
  108. for($i = 0; $i < $len - 1; $i++){
  109. for($j = 0; $j < $len -$i - 1; $j++){
  110. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  111. $temp = $arr[$j];
  112. $arr[$j] = $arr[$j+1];
  113. $arr[$j+1] = $temp;
  114. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  115. if($arr[$j]->mo()->position > $arr[$j+1]->mo()->position){
  116. $temp = $arr[$j];
  117. $arr[$j] = $arr[$j+1];
  118. $arr[$j+1] = $temp;
  119. }
  120. }
  121. }
  122. }
  123. //升级,扣除金币和图纸
  124. while (true) {
  125. $n = count($arr);
  126. for($k = 0; $k < $n; $k++){
  127. $equip = $arr[$k];
  128. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  129. $needGold = $lvMo->needGold;
  130. $needItemNum = $lvMo->needItemNum;
  131. $neeItemId = $equip->mo()->costTuzhiId;
  132. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  133. $id = $equip->typeId;
  134. $equipDic->$id->level += 1;
  135. $user->baseInfo->Consume_Gold($needGold);
  136. $user->store->removeItem($neeItemId, $needItemNum);
  137. } else {
  138. StlUtil::arrayRemoveAt($arr, $k);
  139. }
  140. }
  141. if(count($arr) <= 0){
  142. break;
  143. }
  144. }
  145. }
  146. ctx($user);
  147. UserProc::updateUserInfo();
  148. return Resp::ok(array(
  149. 'gold' => $user->baseInfo->gold,
  150. 'store' => $user->store,));
  151. }
  152. /**
  153. * 移除是新宝石绿点提示
  154. * @return Resp
  155. */
  156. public static function removeNewGemTip() {
  157. list($uid) = req()->paras;//宝石uid
  158. $user = ctx();
  159. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  160. $user->store->gemStore->isNew = 0;
  161. ctx($user);
  162. UserProc::updateUserInfo();
  163. return Resp::ok(array(
  164. 'gold' => 0,
  165. 'store' => $user->store,));
  166. }
  167. /**
  168. * 移除装备可以升级绿点提示
  169. * @return Resp
  170. */
  171. public static function removeEquipUpgradeTip() {
  172. list($posId) = req()->paras;//装备部位
  173. $user = ctx();
  174. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  175. $user->store->equip->$posId->tip = 0;
  176. ctx($user);
  177. UserProc::updateUserInfo();
  178. return Resp::ok(array(
  179. 'gold' => 0,
  180. 'store' => $user->store,));
  181. }
  182. /**
  183. * 6406 合成
  184. * @return type
  185. */
  186. public static function gemCompose() {
  187. list($gemIds) = req()->paras;
  188. $user = ctx();
  189. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  190. UserProc::updateUserInfo();
  191. return Resp::ok(array(
  192. 'gold' => $user->baseInfo->gold,
  193. 'store' => $user->store,));
  194. }
  195. /**
  196. * 装备宝石
  197. * @return type
  198. */
  199. public static function gemSet() {
  200. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  201. $user = ctx();
  202. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  203. $ins_gem = $user->store->gemStore->$uid;
  204. $pag = $user->store->equipPag;
  205. $posId = $ins_gem->mo()->position;
  206. $dic = $user->store->gemEquip->$pag->$posId;
  207. $tag_index = 0;
  208. $tag_gem = null;
  209. foreach ($dic as $index => $gem) {
  210. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  211. $tag_index = $index;
  212. $tag_gem = $gem;
  213. break;
  214. }
  215. }
  216. switch ($type) {
  217. case 1://镶嵌
  218. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  219. for ($i = 1; $i <=5; $i++) {
  220. if(!StlUtil::dictHasProperty($dic, $i)){
  221. $dic->$i = $ins_gem;
  222. StlUtil::dictRemove($user->store->gemStore, $uid);
  223. break;
  224. }
  225. }
  226. //$user->store->gemEquip->$pag->$posId = $dic;
  227. break;
  228. case 2://替换
  229. //满不满都高替低品阶
  230. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  231. $replace_ins_Gem = $dic->$replaceUId; //这个uid是5个坑位的index id
  232. my_Assert($replace_ins_Gem->mo()->qual > $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  233. $id = $replace_ins_Gem->uid;
  234. $user->store->gemStore->$id = $replace_ins_Gem;
  235. $dic->$replaceUId = $ins_gem;
  236. StlUtil::dictRemove($user->store->gemStore, $uid);
  237. //$user->store->gemEquip->$pag->$posId = $dic;
  238. break;
  239. case 3://手动
  240. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  241. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  242. $replace_ins_Gem = $dic->$replaceUId;
  243. $id = $replace_ins_Gem->uid;
  244. if($tag_gem != null){//如果有u那
  245. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  246. //有U一样的,则点击正好是这个直接替换
  247. $user->store->gemStore->$id = $replace_ins_Gem;
  248. $dic->$replaceUId = $ins_gem;
  249. } else {
  250. $user->store->gemStore->$id = $replace_ins_Gem;
  251. $dic->$replaceUId = $ins_gem;
  252. }
  253. StlUtil::dictRemove($user->store->gemStore, $uid);
  254. break;
  255. case 4://不能
  256. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  257. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  258. break;
  259. default:
  260. break;
  261. }
  262. $user->store->gemEquip->$pag->$posId = $dic;
  263. ctx($user);
  264. UserProc::updateUserInfo();
  265. return Resp::ok(array(
  266. 'gold'=>0,
  267. 'store' => $user->store,));
  268. }
  269. /**
  270. * 卸下装备
  271. * @return type
  272. */
  273. public static function gemRemove() {
  274. list($uid) = req()->paras;//装备宝石id
  275. $user = ctx();
  276. $pag = $user->store->equipPag;
  277. $posDic = $user->store->gemEquip->$pag;
  278. $tag_pos = 0;
  279. $tag_index = 0;
  280. $tag_gem = null;
  281. foreach ($posDic as $posId => $dic) {
  282. foreach ($dic as $index => $gem) {
  283. if($gem->uid == $uid){
  284. $tag_pos = $posId;
  285. $tag_index = $index;
  286. $tag_gem = $gem;
  287. break 2;
  288. }
  289. }
  290. }
  291. if($tag_index >0 && $tag_gem != null){
  292. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  293. $user->store->gemEquip->$pag = $posDic;
  294. $user->store->gemStore->$uid = $tag_gem;
  295. }
  296. ctx($user);
  297. UserProc::updateUserInfo();
  298. return Resp::ok(array(
  299. 'gold'=>0,
  300. 'store' => $user->store,));
  301. }
  302. /**
  303. * 升级装备
  304. * @return type
  305. */
  306. public static function equipUpgrade() {
  307. list($posId) = req()->paras; //装备的部位id
  308. $user = ctx();
  309. $lv = $user->store->equip->$posId->level;
  310. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  311. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  312. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  313. $tuzhiNum = 0;
  314. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  315. $tuzhiNum = $user->store->items->$costTuzhiId;
  316. }
  317. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  318. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  319. ctx()->baseInfo->Consume_Gold($mo->needGold);
  320. $user->store->equip->$posId->level += 1;
  321. ctx($user);
  322. UserProc::updateUserInfo();
  323. return Resp::ok(array(
  324. 'gold' => $user->baseInfo->gold,
  325. 'store' => $user->store));
  326. }
  327. /**
  328. * 单个装备部位一键升级
  329. * @return type
  330. */
  331. public static function equipUpgrade_MaxLv() {
  332. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  333. $user = ctx();
  334. $equip = $user->store->equip->$posId;
  335. $lv = $equip->level;
  336. $levelupgrade = GameConfig::equip_levelupgrade();
  337. $maxLv = count((array)$levelupgrade);
  338. $need_gold = 0;
  339. $need_item = 0;
  340. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  341. $itemNum_store = 0;
  342. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  343. $itemNum_store = $user->store->items->$tuzhiId;
  344. }
  345. $up_Gold = 0;
  346. $up_needItem = 0;
  347. $up_lv = 0;
  348. for ($i = $lv; $i <= $maxLv; $i++) {
  349. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  350. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  351. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  352. $need_gold = $up_Gold;
  353. $need_item = $up_needItem;
  354. $up_lv = $i;
  355. continue;
  356. }
  357. break;
  358. }
  359. $user->baseInfo->gold -= $need_gold;
  360. $user->store->removeItem($tuzhiId, $need_item);
  361. $user->store->equip->$posId->level = $up_lv;
  362. ctx($user);
  363. UserProc::updateUserInfo();
  364. return Resp::ok(array(
  365. 'gold' => $user->baseInfo->gold,
  366. 'store' => $user->store,
  367. ));
  368. }
  369. public static function AddItemInStore() {
  370. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  371. $user = ctx();
  372. $err = self::AddMultiItemInStore($rwdStr);
  373. my_Assert(ErrCode::ok == $err, $err);
  374. UserProc::updateUserInfo();
  375. return Resp::ok(array(
  376. //'gold' => $user->baseInfo->gold,
  377. //'tili' => $user->baseInfo->tili,
  378. //'cash' => $user->baseInfo->cash,
  379. 'store' => $user->store));
  380. }
  381. /**
  382. * 具体奖励存入背包
  383. * @param type $goodsStr
  384. * @param type $src
  385. */
  386. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  387. if($goodsStr == null){
  388. return;
  389. }
  390. $ary = explode(";", $goodsStr);
  391. foreach ($ary as $value) {
  392. $val = explode(",", $value);
  393. my_Assert(count($val) > 1, "解析奖励字符串出错");
  394. list($itemId, $num) = $val; # ID, 数量
  395. if (GameConfig::gem_getItem($itemId) != null) {
  396. self::PutGemInStore($itemId, $num);
  397. } else {
  398. $itemMo = GameConfig::item_getItem($itemId);
  399. switch ($itemMo->itemType) {
  400. case 1:
  401. ctx()->baseInfo->Add_Gold($num);
  402. self::checkEquipUpgradeTip();
  403. break;
  404. case 2:
  405. ctx()->baseInfo->Add_Cash($num);
  406. break;
  407. case 3:
  408. ctx()->baseInfo->Add_tili($num);
  409. break;
  410. case 4:
  411. ctx()->baseInfo->Add_Exp($num);
  412. break;
  413. case 100:
  414. case 103:
  415. self::PutItemsInStore($itemId, $num);
  416. if($itemMo->itemType == 100){//图纸
  417. self::checkEquipUpgradeTip();
  418. }
  419. break;
  420. default:
  421. break;
  422. }
  423. }
  424. }
  425. }
  426. public static function PutItemsInStore($itemId, $num) {
  427. $items = ctx()->store->items;
  428. if (StlUtil::dictHasProperty($items, $itemId)) {
  429. $items->$itemId += $num;
  430. } else {
  431. $items->$itemId = $num;
  432. }
  433. ctx()->store->items = $items;
  434. }
  435. // public static function PutEquipInStore($equipId, $num) {
  436. // if ($equipId == 0) {
  437. // return;
  438. // }
  439. // $n = count((array) ctx()->store->equip) + 1;
  440. //
  441. // for ($index = 0; $index < $num; $index++) {
  442. // $Equip = new Ins_Equip();
  443. // $Equip->uid = $n;
  444. // $Equip->typeId = $equipId;
  445. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  446. // ctx()->store->equip->$n = $Equip;
  447. // $n += 1;
  448. // }
  449. // }
  450. /**
  451. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  452. */
  453. public static function checkEquipUpgradeTip() {
  454. $equipDic = ctx()->store->equip;
  455. if($equipDic != null){
  456. foreach ($equipDic as $k => $equip) {
  457. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  458. $needGold = $lvMo->needGold;
  459. $needItemNum = $lvMo->needItemNum;
  460. $neeItemId = $equip->mo()->costTuzhiId;
  461. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  462. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  463. }
  464. }
  465. }
  466. ctx()->store->equip = $equipDic;
  467. }
  468. /**
  469. * 新宝石入库
  470. */
  471. public static function PutGemInStore($id,$num) {
  472. $length = ctx()->store->gemLength;
  473. for ($i = 0; $i < $num; $i++) {
  474. $length +=1;
  475. $gem = new Ins_Gem();
  476. $gem->uid = $length;
  477. $gem->typeId = $id;
  478. $gem->predicateId = self::RandomGemPredicateId($id);
  479. $tag = self::CheckNewGemTip($gem);
  480. $gem->isNew = $tag;
  481. ctx()->store->gemStore->$length = $gem;
  482. }
  483. ctx()->store->gemLength = $length;
  484. }
  485. /**
  486. * 新宝石随机词条 临时等刚哥
  487. */
  488. public static function RandomGemPredicateId($id) {
  489. return 0;
  490. }
  491. /**
  492. * 新宝石提示
  493. */
  494. public static function CheckNewGemTip($gem) {
  495. $gemStore = ctx()->store->gemStore;
  496. $tag = false;
  497. foreach ($gemStore as $k => $ins_gem) {
  498. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  499. $tag = true;
  500. break;
  501. }
  502. }
  503. return $tag == true?0:1;
  504. }
  505. }