PayProc.php 52 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
  32. return PayProc::accumulateRechargeRewardReceived();
  33. // 游戏内二级货币消费
  34. case CmdCode::cmd_mpay_pay: # 8807 消费..
  35. return self::m_pay(); # ::==> 购买普通商城物品
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. // 充值消费
  41. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  42. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  43. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  44. return self::selfhelpCheckOrders();
  45. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  46. return self::GetPayRecoreds();
  47. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  48. return self::PayDeliverGoods();
  49. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  50. return self::UserRechargeDrawPrize();
  51. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  52. return self::NewFirstRecharge();
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. /**
  58. * 8804 累计充值
  59. */
  60. static function accumulateRechargeRewardReceived() {
  61. list($id) = req()->paras;
  62. $mo = GameConfig::accumulaterecharge_getItem($id); # 用yuanbao做的key
  63. my_Assert($mo != null, ErrCode::err_const_no);
  64. my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
  65. my_Assert(!in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
  66. ctx()->privateData(true)->accumulateRechargeRewardRecord[] = $id;
  67. StoreProc::AddMultiItemInStore($mo->reward);
  68. $reset = true;
  69. $dic = GameConfig::accumulaterecharge();
  70. $max_yuanbao = 0;
  71. foreach ($dic as $aMo) {
  72. if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
  73. $reset = false;
  74. }
  75. if ($aMo->yuanbao > $max_yuanbao) {
  76. $max_yuanbao = $aMo->yuanbao;
  77. }
  78. }
  79. if ($reset) {
  80. ctx()->privateData(true)->accumulateRechargeRewardRecord = array();
  81. ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
  82. if (ctx()->baseInfo->accumulateYuanBao <= 0) {
  83. ctx()->baseInfo->accumulateYuanBao = 0;
  84. }
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  88. 'cash' => ctx()->baseInfo->cash,
  89. 'tili' => ctx()->baseInfo->tili,
  90. 'tili_ts' => ctx()->baseInfo->tili_ts,
  91. 'accumulateYuanBao' => ctx()->baseInfo->accumulateYuanBao,
  92. 'store' => ctx()->store,
  93. 'privateState' => ctx()->privateState,
  94. 'reward' => StoreProc::$reward,
  95. 'reward_Gem' => StoreProc::$reward_Gem,
  96. ));
  97. }
  98. /**
  99. * 8803 重置弹框
  100. */
  101. static function resetFirstRechargeUI_OpenTip() {
  102. ctx()->privateData(true)->firstRechargeUI_OpenTip = 0;
  103. UserProc::updateUserInfo();
  104. return Resp::ok();
  105. }
  106. static $retArr;
  107. /**
  108. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  109. */
  110. static function NewFirstRecharge() {
  111. UserProc::updateUserInfo();
  112. return Resp::ok(array(
  113. "ret" => 'true',
  114. ));
  115. }
  116. /**
  117. * [8814]领取奖励 (新版2021)
  118. */
  119. static function UserRechargeDrawPrize() {
  120. list($type, $typeId) = req()->paras;
  121. $user = ctx();
  122. self::$retArr = array();
  123. switch ($type) {
  124. case Enum_Recharge::FirstRecharge://首冲
  125. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  126. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  127. $user->pay->firstRechage = 1;
  128. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  129. break;
  130. case Enum_Recharge::DaliySpecialPackages://每日特惠
  131. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  132. $mo = GameConfig::shop_limit_getItem($typeId);
  133. my_Assert($mo != null, ErrCode::err_const_no);
  134. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  135. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  136. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  137. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  138. }
  139. $itemid = explode(',', $mo->reward)[0];
  140. $itemMO = GameConfig::item_package_getItem($itemid);
  141. my_Assert(null != $itemMO, ErrCode::err_const_no);
  142. StoreProc::AddMultiItemInStore($itemMO->contents);
  143. self::$retArr[] = $itemMO->contents;
  144. $shopdata = new Info_UserShop(ctx()->shopdata);
  145. $shopdata->daliySpecialPackages[] = $typeId;
  146. ctx()->shopdata = $shopdata;
  147. break;
  148. case Enum_Recharge::RechargeRebate://充值返利
  149. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  150. my_Assert($mo != null, ErrCode::err_const_no);
  151. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  152. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  153. StoreProc::AddMultiItemInStore($mo->rewards);
  154. self::$retArr[] = $mo->rewards;
  155. break;
  156. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  157. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  158. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  159. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  160. self::checklimitBuyRecharge($typeId);
  161. break;
  162. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  163. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  164. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  165. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  166. //
  167. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  168. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  169. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  170. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  171. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  172. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  173. // self::$retArr[] = $cfg->goods;
  174. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  175. my_Assert($mo != null, ErrCode::err_const_no);
  176. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  177. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  178. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  179. StoreProc::AddMultiItemInStore($mo->rewards);
  180. self::$retArr[] = $mo->rewards;
  181. break;
  182. case Enum_Recharge::FirstRecharge_new:
  183. $mo = GameConfig::shop_accumulating_getItem($typeId);
  184. my_Assert(null != $mo, ErrCode::err_const_no);
  185. $shopdata = new Info_UserShop(ctx()->shopdata);
  186. $amount = $mo->amount;
  187. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  188. $shopdata->fRechargeRecord->$amount = array();
  189. }
  190. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  191. $shopdata->fRechargeRecord->$amount[] = $typeId;
  192. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  193. ctx()->shopdata = $shopdata;
  194. self::$retArr[] = $mo->goods;
  195. break;
  196. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  197. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  198. my_Assert($mo != null, ErrCode::err_const_no);
  199. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  200. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  201. $user->shopdata->dayRechargeReceived[] = $typeId;
  202. // if ($rechargeType == 1) {
  203. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  204. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  205. // $user->shopdata->dayRechargeReceived[] = $rmb;
  206. // } else if($rechargeType == 2){
  207. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  208. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  209. // $user->shopdata->weekRechargeReceived[] = $rmb;
  210. // }
  211. StoreProc::AddMultiItemInStore($mo->rewards);
  212. self::$retArr[] = $mo->rewards;
  213. break;
  214. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  215. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  216. my_Assert($mo != null, ErrCode::err_const_no);
  217. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  218. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  219. $user->shopdata->weekRechargeReceived[] = $typeId;
  220. StoreProc::AddMultiItemInStore($mo->rewards);
  221. self::$retArr[] = $mo->rewards;
  222. break;
  223. default:
  224. break;
  225. }
  226. ctx($user);
  227. UserProc::updateUserInfo();
  228. return Resp::ok(array(
  229. "ret" => self::$retArr,
  230. "pay" => $user->pay,
  231. "shopdata" => ctx()->shopdata,
  232. "base" => $user->baseInfo,
  233. "store" => $user->store,
  234. ));
  235. }
  236. /**
  237. * 限购礼包--终身礼包--套装礼包--校验
  238. * @param type $packageId
  239. */
  240. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  241. $shopdata = new Info_UserShop(ctx()->shopdata);
  242. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  243. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  244. $arr = array();
  245. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  246. $shopdata->lifelongGiftReceived[] = $packageId;
  247. $arr = $shopdata->lifelongGiftReceived;
  248. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  249. $ts = now() - $shopdata->suitGiftStartTs;
  250. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  251. $shopdata->suitGiftReceived[] = $packageId;
  252. $arr = $shopdata->suitGiftReceived;
  253. } else {
  254. switch ((int) $packageCfg->subType) {
  255. case 1:
  256. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  257. $arr = $shopdata->purchasedDailyLimitPackages;
  258. break;
  259. case 2:
  260. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  261. $arr = $shopdata->purchasedWeeklyLimitPackages;
  262. break;
  263. case 3:
  264. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  265. $arr = $shopdata->purchasedMonthlyLimitPackages;
  266. break;
  267. default:
  268. Err(ErrCode::err_innerfault);
  269. }
  270. }
  271. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  272. return $val == $packageId;
  273. }));
  274. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  275. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  276. $itemMO = GameConfig::item_package_getItem($itemid);
  277. my_Assert(null != $itemMO, ErrCode::err_const_no);
  278. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  279. self::$retArr[] = $itemMO->contents;
  280. my_Assert(ErrCode::ok == $err, $err);
  281. ctx()->shopdata = $shopdata; # 回写数据
  282. }
  283. /**
  284. * [8813] 充值发货 (新版2021)
  285. */
  286. static function PayDeliverGoods() {
  287. list($cpOrderId) = req()->paras;
  288. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  289. my_Assert($result->err == 0, ErrCode::pay_fail);
  290. $user = ctx();
  291. NormalEventProc::OnPaySuccess();
  292. UserProc::updateUserInfo(); # 回写玩家数据
  293. return Resp::ok(array(
  294. "ret" => self::$retArr, # # 奖励串
  295. "mod" => $result->ret, # # 商品刷新模块名
  296. "baseInfo" => $user->baseInfo,
  297. // "shopdata" => $user->shopdata,
  298. "store" => $user->store,
  299. 'task' => ctx()->task,
  300. 'heros' => ctx()->heros,
  301. 'privateState' => $user->privateState,
  302. ));
  303. }
  304. /**
  305. * 发货
  306. * @param \loyalsoft\pay\dbOrder $order
  307. * @return bool
  308. */
  309. static function distributePayGoods($order = null) {
  310. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  311. $user = ctx();
  312. self::$retArr = array();
  313. $shopItem = GameConfig::shop_getItem($order->product_id); # 商城总表中查找下配置数据
  314. $mod = "";
  315. if (null != $shopItem) {
  316. switch ($shopItem->shopItemType) {
  317. case 'cash': # 充值二级货币
  318. $cashMo = GameConfig::shop_cash_getItem($shopItem->shopItemTypeId);
  319. my_Assert(null != $cashMo, ErrCode::err_const_no);
  320. // StoreProc::AddMultiItemInStore($cashMo->reward, "付费");
  321. self::$retArr[] = ShopProc::BuyShop_Cash(EnumShopGift::Cash_Shop, $shopItem->shopItemTypeId, $order->product_count);
  322. break;
  323. case 'monthcard': # 月卡
  324. $monthCardMo = GameConfig::shop_monthcard_getItem($shopItem->shopItemTypeId);
  325. my_Assert(null != $monthCardMo, ErrCode::err_const_no);
  326. ShopProc::BuyShop_MonthCard(EnumShopGift::MonthCard_Shop, $shopItem->shopItemTypeId, $order->product_count);
  327. break;
  328. case 'battlePass_gate':
  329. ctx()->privateData(true)->battlePass_gate_cost_ts = now();
  330. break;
  331. case 'battlePass_activePoint':
  332. ctx()->privateData(true)->battlePass_activePoint_cost_ts = now();
  333. break;
  334. case 'battlePass_tili':
  335. ctx()->privateData(true)->battlePass_tili_cost_ts = now();
  336. break;
  337. case 'box':
  338. case 'daily':
  339. case 'gategift':
  340. case 'gold':
  341. case 'junbei':
  342. case 'supply' :
  343. default:
  344. my_Assert(false, "该道具并非现金充值类!");
  345. break;
  346. }
  347. $mod = $shopItem->shopItemType;
  348. }
  349. // <editor-fold defaultstate="collapsed" desc="已废弃逻辑">
  350. // else if ($order->product_id == 1) {
  351. // $user->base(true)->Add_Cash($order->product_count);
  352. // self::$retArr[] = "2," . $order->product_count;
  353. // } else if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  354. // $mo = GameConfig::recharge_getItem($order->product_id);
  355. // my_Assert($mo != null, ErrCode::err_const_no);
  356. //
  357. // if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  358. // $user->shopdata->rechargeRecordList = array();
  359. // }
  360. //
  361. // $cash = $mo->rmd * 10;
  362. // if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  363. // $cash = $mo->rmd * 10 * $mo->firstDouble;
  364. // $user->shopdata->rechargeRecordList[] = $order->product_id;
  365. // }
  366. // $user->base(true)->Add_Cash($cash);
  367. // self::$retArr[] = "2," . $cash;
  368. // } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  369. // self::checklimitBuyRecharge($order->product_id);
  370. //
  371. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  372. // if ($mo->subType == 1) {
  373. // $user->shopdata->dayRechargeAmt += $order->amount;
  374. // } else if ($mo->subType == 2) {
  375. // $user->shopdata->weekRechargeAmt += $order->amount;
  376. // }
  377. // } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  378. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  379. // my_Assert($mo != null, ErrCode::err_const_no);
  380. // if ($mo->price == 60) {
  381. // $user->shopdata->daliySpecial_ts = now();
  382. // } else {
  383. // $itemid = explode(',', $mo->reward)[0];
  384. // $itemMO = GameConfig::item_package_getItem($itemid);
  385. // my_Assert(null != $itemMO, ErrCode::err_const_no);
  386. // StoreProc::AddMultiItemInStore($itemMO->contents);
  387. // $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  388. // self::$retArr[] = $itemMO->contents;
  389. // }
  390. // } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  391. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  392. // my_Assert($mo != null, ErrCode::err_const_no);
  393. // my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  394. //
  395. // $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  396. // $itemid = explode(',', $mo->reward)[0];
  397. // $itemMO = GameConfig::item_package_getItem($itemid);
  398. // my_Assert(null != $itemMO, ErrCode::err_const_no);
  399. // StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  400. // self::$retArr[] = $itemMO->contents;
  401. // } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  402. // $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  403. // my_Assert($mo != null, ErrCode::err_const_no);
  404. // $shopdata = new Info_UserShop(ctx()->shopdata);
  405. // $amount = $mo->amount;
  406. // if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  407. // $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  408. // }
  409. // $cost = 0;
  410. // $dic = GameConfig::shop_accumulating();
  411. // foreach ($dic as $k => $item) {
  412. // if ($cost <= $item->amount) {
  413. // $cost = $item->amount;
  414. // }
  415. // }
  416. // if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  417. // $shopdata->suitGiftStartTs = now();
  418. // }
  419. // ctx()->shopdata = $shopdata;
  420. // //self::$retArr[] = $mo->goods;
  421. // } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  422. // self::checklimitBuyRecharge($order->product_id);
  423. // } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  424. // self::checklimitBuyRecharge($order->product_id);
  425. // } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  426. // $shopdata = new Info_UserShop(ctx()->shopdata);
  427. // $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  428. // my_Assert(null != $packageCfg, ErrCode::err_const_no);
  429. // if ($packageCfg->subType == 4) {
  430. // my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  431. // } elseif ($packageCfg->subType == 5) {
  432. // my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  433. // }
  434. // $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  435. // self::$retArr[] = $packageCfg->pri_reward;
  436. // my_Assert(ErrCode::ok == $err, $err);
  437. // if ($packageCfg->subType == 4) {
  438. // $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  439. // } elseif ($packageCfg->subType == 5) {
  440. // $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  441. // }
  442. //
  443. // EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  444. //
  445. // ctx()->shopdata = $shopdata;
  446. // }
  447. // </editor-fold>
  448. $user->baseInfo->charge_amt += $order->amount; # 统计下累充金额
  449. ctx($user);
  450. return [true, $mod];
  451. }
  452. static function suitGiftCheck() {
  453. $shopdata = new Info_UserShop(ctx()->shopdata);
  454. $cost = 0;
  455. $dic = GameConfig::shop_accumulating();
  456. foreach ($dic as $k => $item) {
  457. if ($cost <= $item->amount) {
  458. $cost = $item->amount;
  459. }
  460. }
  461. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  462. if ($shopdata->suitGiftStartTs == 0) {
  463. $shopdata->suitGiftStartTs = now();
  464. }
  465. } else {
  466. $shopdata->suitGiftStartTs = 0;
  467. }
  468. ctx()->shopdata = $shopdata;
  469. }
  470. static function checkAmount($order) {
  471. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  472. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  473. $mo = GameConfig::recharge_getItem($order->product_id);
  474. my_Assert($mo != null, ErrCode::err_const_no);
  475. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  476. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  477. //该功能暂时没有开发
  478. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  479. $mo = GameConfig::shop_limit_getItem($order->product_id);
  480. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  481. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  482. //该功能暂时没有开发
  483. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  484. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  485. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  486. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  487. }
  488. return true;
  489. }
  490. /**
  491. * 礼包有了的第一次登录记录
  492. */
  493. static function SuitGiftTsRecord() {
  494. $shopdata = new Info_UserShop(ctx()->shopdata);
  495. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  496. $shopdata->suitGiftStartTs = 0;
  497. }
  498. if ($shopdata->suitGiftStartTs == 0) {
  499. $shopdata->suitGiftStartTs = now();
  500. }
  501. ctx()->shopdata = $shopdata;
  502. }
  503. /**
  504. * 8812 查询充值记录
  505. */
  506. static function GetPayRecoreds() {
  507. $uid = req()->uid;
  508. $table = "tpl_order_tab";
  509. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  510. ->where("uid")->eq($uid)
  511. ->andWhere("status")->eq(1)
  512. ->fetchall();
  513. return Resp::ok($arr);
  514. }
  515. //
  516. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  517. /**
  518. * 刷新充值订单(领取充值结果)
  519. */
  520. public static function m_refreshChargeOrders() {
  521. # 客户端参数解析
  522. $uid = req()->uid; # userID
  523. $zoneid = req()->zoneid; # 分区Id
  524. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  525. return self::selfhelpCheckOrders();
  526. }
  527. $cpOrderId = req()->paras[0]; # 后台订单编号
  528. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  529. return Resp::err(ErrCode::paras_err);
  530. }
  531. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  532. ->where('cpOrderId')->eq($cpOrderId)
  533. ->limit(1)->fetch();
  534. if (!$order) {
  535. // var_dump($order);
  536. CLog::pay(' 订单不存在! ' . $cpOrderId);
  537. return Resp::err(ErrCode::pay_order_no);
  538. }
  539. if (false === strpos($uid, $order->uid)) { # UID不符
  540. return Resp::err(ErrCode::pay_order_uid);
  541. }
  542. if ($order->status != 1) {
  543. CLog::pay(' 订单尚未完成支付!');
  544. return Resp::err(ErrCode::pay_order_paystatus);
  545. }
  546. if ($order->drawed_ts > 0) { # 定单已经发过货了
  547. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  548. return Resp::err(ErrCode::pay_order_drawed);
  549. }
  550. // 准备发货
  551. $product_id = $order->product_id;
  552. $product_count = $order->product_count;
  553. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  554. switch ($typid) {
  555. case '802': # 神秘商城物品
  556. $item = GameConfig::secretshop_typeId_getItem($product_id);
  557. break;
  558. case '801': # 商城物品
  559. $item = GameConfig::shop_getItem($product_id);
  560. break;
  561. default :
  562. return Resp::err(ErrCode::pay_systembusy_err);
  563. }
  564. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  565. if ($item->pricetype != 0) {
  566. CLog::pay(" 道具付费类型异常:" . $product_id);
  567. return Resp::err(ErrCode::pay_m_type_err);
  568. }
  569. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  570. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  571. }
  572. $n = daoInst()->update(self::orderTab)
  573. ->data(array('drawed_ts' => now()))
  574. ->where('cpOrderId')->eq($cpOrderId)
  575. ->exec();
  576. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  577. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  578. UserProc::updateUserInfo(); # 更新玩家数据信息
  579. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  580. CLog::pay("订单发货成功: $cpOrderId");
  581. return Resp::ok(# 返回
  582. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  583. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  584. 'store' => ctx()->store, # # 背包
  585. 'goods' => $item->goods, # # 发货内容
  586. 'count' => $product_count, # # 发货数量
  587. )
  588. );
  589. }
  590. /**
  591. * 检查删档内测订单
  592. */
  593. static function checkDeltest() {
  594. $uid = req()->uid;
  595. if (ctx()->privateState->deltest == 1) {
  596. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  597. ->where('uid')->eq($uid)
  598. ->andwhere('status')->eq(1)
  599. ->fetchall();
  600. if (count($orders) > 0) { # 有充值记录
  601. foreach ($orders as $order) {
  602. // 翻倍发放砖石
  603. isEditor() and $order = new pay\dbOrder();
  604. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  605. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  606. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  607. }
  608. }
  609. ctx()->privateData(true)->deltest = 0;
  610. }
  611. // CLog::pay('删档内测补偿检查');
  612. }
  613. /**
  614. * 检查异常订单, 补发道具
  615. */
  616. public static function selfhelpCheckOrders() {
  617. $uid = req()->uid;
  618. $orders = daoInst()->select()
  619. ->from('tpl_order_tab')
  620. ->where('uid')->eq($uid)
  621. ->andWhere('status')->eq(1)
  622. ->andWhere('drawed_ts')->le(0)
  623. ->fetchAll();
  624. if (count($orders) > 0) {
  625. foreach ($orders as $order) {
  626. // 准备补发
  627. $product_id = $order->product_id;
  628. $product_count = $order->product_count;
  629. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  630. $goods = '';
  631. switch ($typid) {
  632. case '802': # 神秘商城物品
  633. $item = GameConfig::secretshop_typeId_getItem($product_id);
  634. break;
  635. case '801': # 商城物品
  636. $item = GameConfig::shop_getItem($product_id);
  637. break;
  638. default :
  639. return Resp::err(ErrCode::pay_systembusy_err);
  640. }
  641. if (!$item) {
  642. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  643. }
  644. if ($item->pricetype != 0) { # 并非人民币定价
  645. CLog::pay(" 道具付费类型异常:" . $product_id);
  646. return Resp::err(ErrCode::pay_m_type_err);
  647. }
  648. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  649. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  650. }
  651. $goods .= $item->goods;
  652. $n = daoInst()->update(self::orderTab) # 更新订单状态
  653. ->data(array('drawed_ts' => now()))
  654. ->where('cpOrderId')->eq($order->cpOrderId)
  655. ->exec();
  656. if (!$n) { # 影响条数应为1
  657. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  658. return Resp::err(ErrCode::err_db); # 数据库操作失败
  659. }
  660. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  661. UserProc::updateUserInfo(); # 回写玩家数据
  662. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  663. }
  664. return Resp::ok(# 返回
  665. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  666. 'store' => ctx()->store, # # 背包
  667. 'goods' => $goods, # # 发货内容
  668. 'count' => count($orders), # # 发货数量
  669. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  670. ));
  671. }
  672. return Resp::ok('ok'); # everything is ok!
  673. }
  674. // </editor-fold>
  675. //
  676. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  677. /**
  678. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  679. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  680. */
  681. public static function m_pay_getDynamic() {
  682. $user = ctx();
  683. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  684. // 参数提取
  685. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  686. switch ($refreshType) {
  687. case 1: # 免费刷
  688. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  689. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  690. }
  691. break;
  692. case 2: # 钻石刷
  693. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  694. return Resp::err(ErrCode::pay_refresh_times);
  695. } # 可以继续刷新,
  696. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  697. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  698. if (!$user->base(true)->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  699. return Resp::err(ErrCode::notenough_cash_msg);
  700. }
  701. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  702. break;
  703. case 0: # 不刷
  704. default : # 默认不刷
  705. // do nothing.
  706. break;
  707. }
  708. if ($refreshType != 0) { # 是否刷新
  709. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  710. if ($err) {
  711. return Resp::err($err);
  712. }
  713. $user->userSecretshop = $userSecretshop;
  714. ctx($user);
  715. UserProc::updateUserInfo();
  716. }
  717. // 返回最新物品表
  718. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  719. 'gold' => $user->baseInfo->gold,
  720. 'tili' => $user->baseInfo->tili,
  721. 'cash' => $user->baseInfo->cash,
  722. 'uss' => $userSecretshop, # # 当前神秘商城数据
  723. ));
  724. }
  725. /**
  726. * 更新神秘商城物品
  727. * @param Info_UserSecretshop $userSecretshop Description
  728. */
  729. private static function refreshDynamicShopItems(&$userSecretshop) {
  730. $userSecretshop->lastRefreshTs = now();
  731. // todo: 这里补完更新物品的函数, // 第一版: 随机
  732. $userSecretshop->currentItems = ObjectInit();
  733. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  734. $arr = GameConfig::secretshop_goodsType_getItem($i);
  735. if (count($arr) > 0) {
  736. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  737. if ($err) {
  738. return $err;
  739. }
  740. }
  741. }
  742. return ErrCode::ok;
  743. }
  744. /**
  745. * 投骰子
  746. * @param assoc_array $arr 奖池物品
  747. * @param int $number 提取数量
  748. * @return string itemid,num;itemid,num;...
  749. */
  750. private static function Dice($arr, $number, &$userSecretshop) {
  751. $max = 0; # 计算物品权重总和
  752. array_walk($arr, function ($value) use (&$max) {
  753. $max += $value->probability;
  754. });
  755. if (!$max) { # 配置数据有问题
  756. return ErrCode::err_const_no;
  757. }
  758. for ($i = 0; $i < $number; $i++) {
  759. $rnd = CommUtil::random(1, $max); # 投骰子
  760. $start = 0;
  761. $rew = null;
  762. foreach ($arr as $item) { # 循环判断落入那个物品上
  763. if (CommUtil::isPropertyExists($item, 'probability') // #
  764. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  765. $rew = $item; # 记录物品
  766. break;
  767. }
  768. $start += $item->probability; # 继续判断是否落入下一物品的区间
  769. } # foreach end
  770. if (!$rew) {
  771. return ErrCode::lottery_noselecteditem;
  772. }
  773. $id = $rew->typeId;
  774. $userSecretshop->currentItems->$id = 0;
  775. } # for end
  776. return ErrCode::ok;
  777. }
  778. /**
  779. * 清理每日各种上限
  780. */
  781. private static function clearDailyLimits() {
  782. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  783. $userSecretshop->refreshedTimes = 0;
  784. ctx()->userSecretshop = $userSecretshop;
  785. }
  786. /**
  787. * [8809]【游戏内货币】购买神秘商城物品
  788. * 规则: 商城物品会刷新
  789. */
  790. public static function m_pay_buyDynamic() {
  791. $user = new Data_UserGame(ctx());
  792. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  793. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  794. $num = 1; # 暂时固定为一次购买一个
  795. #
  796. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  797. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  798. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  799. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  800. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  801. switch ($shopItem->pricetype) {
  802. case 1:
  803. my_Assert($user->base(true)->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  804. break;
  805. case 2:
  806. my_Assert($user->base(true)->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  807. break;
  808. default :
  809. return Resp::err(ErrCode::pay_m_type_err);
  810. }
  811. // 道具解包/发货
  812. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  813. if ($err != ErrCode::ok) { # 发货失败
  814. return Resp::err($err);
  815. }
  816. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  817. $user->userSecretshop = $userSecretshop;
  818. ctx($user);
  819. UserProc::updateUserInfo(); # 回写数据
  820. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  821. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  822. 'gold' => $user->baseInfo->gold,
  823. 'tili' => $user->baseInfo->tili,
  824. 'cash' => $user->baseInfo->cash,
  825. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  826. 'heros' => $user->baseInfo->heros # # 角色
  827. ));
  828. //
  829. }
  830. /**
  831. * [8807]【游戏内货币】购买普通商城物品
  832. */
  833. public static function m_pay() {
  834. $user = ctx(); # user引用
  835. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  836. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  837. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  838. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  839. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  840. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  841. $amt = $shopItem->price; # 道具价格(钻石)
  842. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  843. $bDeal = false; # 成交标志位
  844. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  845. case 1: # 钻石
  846. $bDeal = ctx()->base(true)->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  847. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  848. break;
  849. case 2: # 金币
  850. $bDeal = $user->base(true)->Consume_Gold($amt * $num); # 更新玩家金币余额
  851. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  852. break;
  853. default : # 未知的支付类型
  854. return Resp::err(ErrCode::pay_m_type_err);
  855. }
  856. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  857. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  858. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  859. UserProc::updateUserInfo(); # 回写数据
  860. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  861. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  862. 'gold' => $user->baseInfo->gold,
  863. 'tili' => $user->baseInfo->tili,
  864. 'cash' => $user->baseInfo->cash,
  865. 'store' => $user->store
  866. ));
  867. }
  868. /**
  869. * 解包商城物品并发货
  870. * @param sm_Shop $shopItem
  871. * @param int $num 数量
  872. */
  873. private static function expendShopItem($shopItem, $num) {
  874. for ($i = 0; $i < $num; $i++) {
  875. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  876. my_Assert(ErrCode::ok == $err, $err);
  877. }
  878. return ErrCode::ok;
  879. }
  880. /**
  881. * 道具解包并发货(神秘商城)
  882. * @param sm_secretshop $shopItem
  883. * @param type $num
  884. */
  885. private static function expendSecretShopItem($shopItem, $num) {
  886. for ($i = 0; $i < $num; $i++) {
  887. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  888. if ($err) {
  889. return $err;
  890. }
  891. }
  892. return ErrCode::ok;
  893. }
  894. // </editor-fold>
  895. //
  896. //
  897. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  898. /**
  899. * [8802] 领取首付礼包
  900. */
  901. public static function m_GetFirstPayGift() {
  902. //list($day) = req()->paras;
  903. // $itemId = glc()->FirstPay_ItemId;
  904. // $privateState = ctx()->privateState;
  905. //
  906. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  907. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  908. // return Resp::err(ErrCode::pay_firstpaygetted);
  909. // }
  910. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  911. //
  912. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  913. // if ($itemModel == null) { # 检测首付礼包是否存在
  914. // return Resp::err(ErrCode::err_const_no);
  915. // }
  916. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  917. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  918. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  919. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  920. // $sTs = $ts + $day -1;
  921. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  922. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  923. if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
  924. ctx()->privateData(true)->firstRechargeRewardRecord[] = $i;
  925. $mo = GameConfig::firstrecharge_reward_getItem($i);
  926. my_Assert($mo != null, ErrCode::err_const_no);
  927. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  928. }
  929. }
  930. ctx()->privateData(true)->firstRechargeUI_OpenTip = 0;
  931. UserProc::updateUserInfo(); # 更新玩家数据
  932. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  933. 'cash' => ctx()->baseInfo->cash,
  934. 'tili' => ctx()->baseInfo->tili,
  935. 'tili_ts' => ctx()->baseInfo->tili_ts,
  936. 'accumulateYuanBao' => ctx()->baseInfo->accumulateYuanBao,
  937. 'store' => ctx()->store,
  938. 'privateState' => ctx()->privateState,
  939. 'reward' => StoreProc::$reward,
  940. 'reward_Gem' => StoreProc::$reward_Gem,
  941. ));
  942. }
  943. public static function setFirstRechargeLoginTag() {
  944. if (ctx()->baseInfo->charge_amt == 0) {
  945. return;
  946. }
  947. if (ctx()->privateState->firstRecharge_receiveTag == 3) {
  948. return;
  949. }
  950. if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  951. return;
  952. }
  953. ctx()->privateData(true)->firstRecharge_receiveTag += 1;
  954. }
  955. // </editor-fold>
  956. //
  957. //
  958. //
  959. }