Info_UserBase.php 7.6 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 玩家基本信息
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Info_UserBase extends Object_ext {
  8. /**
  9. * 第一次登录时间
  10. * @var int
  11. */
  12. public $firstLogin;
  13. /**
  14. * 上次登录时间
  15. * @var int
  16. */
  17. public $lastLogin;
  18. /**
  19. * 上次活动时间
  20. * @var int
  21. */
  22. public $lastSaveTs;
  23. /**
  24. * @var int 当前等级
  25. */
  26. public $level;
  27. /**
  28. * @var string 昵称
  29. */
  30. public $name;
  31. /**
  32. * @var string 头像
  33. */
  34. public $headImg;
  35. /**
  36. * @var int 头像框Id
  37. */
  38. public $imgBorderId = 0;
  39. /**
  40. * @var string 形象(龙骨)
  41. */
  42. public $img;
  43. /**
  44. * @var int 金币
  45. */
  46. public $gold;
  47. /**
  48. * 钻石
  49. * @var int
  50. */
  51. public $cash;
  52. /**
  53. * 分解后得倒的晶石
  54. * @var int
  55. */
  56. public $spar;
  57. /**
  58. * 体力值
  59. * @var int
  60. */
  61. public $tili = 120;
  62. /**
  63. * 当前经验
  64. */
  65. public $xp = 0;
  66. /**
  67. * 升级经验
  68. * @var type
  69. */
  70. public $maxXp = 0;
  71. /**
  72. * @var int 好友赠送友情点数
  73. */
  74. public $friendPoint = 0;
  75. /**
  76. * @var int 历史充值总金额(单位:分)
  77. */
  78. public $charge_amt = 0;
  79. /**
  80. * @var int 游戏内赠送游戏币总额
  81. */
  82. public $gift_cash = 0;
  83. /**
  84. * 言灵等级消耗的资源点
  85. * @var type
  86. */
  87. public $resPoint = 0;
  88. /**
  89. * 充值功能充值记录--2022-10-18废弃字段 --晨叶
  90. * -- 2022.10.18 重新启用, 商城累充功能 --gwang 2022.10.19 再次废弃
  91. * @var type
  92. */
  93. public $rechargeFun_amt = 0;
  94. /**
  95. * 购买金币次数
  96. * @var type
  97. */
  98. public $buyGoldNum = 0;
  99. /**
  100. * 新解锁的头像框
  101. * @var type
  102. */
  103. #[ArrayType]
  104. public $headImgFrameList = array();
  105. public function initialize() {
  106. my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
  107. $this->gold = GameConfig::primordial_data()->User_Gold;
  108. $this->cash = GameConfig::primordial_data()->User_Cash;
  109. $this->xp = GameConfig::primordial_data()->User_XP;
  110. $this->tili = GameConfig::globalsettings()->TiliMaxVal; # 最大体力
  111. $this->maxXp = 0;
  112. $this->level = 1;
  113. $this->name = '步惊云';
  114. $this->spar = 0;
  115. $this->headImg = GameConfig::primordial_data()->User_head;
  116. $this->img = GameConfig::primordial_data()->User_img;
  117. }
  118. // <editor-fold defaultstate="collapsed" desc=" 方法 ">
  119. //
  120. /**
  121. * 增加资源点
  122. * @param int $amt
  123. */
  124. function Add_resPoint($amt) {
  125. my_Assert($amt >= 0, "参数为负");
  126. $this->resPoint += $amt;
  127. }
  128. /**
  129. * 扣除资源点
  130. * @param type $amt
  131. * @return boolean true:成功, false:资源点不足
  132. */
  133. function Consume_ResPoint($amt) {
  134. if ($amt > 0) {
  135. if ($this->resPoint - $amt >= 0) {
  136. $this->resPoint -= $amt;
  137. return true;
  138. }
  139. }
  140. return false;
  141. }
  142. /**
  143. * 给玩家增加体力
  144. * @param int $amt
  145. */
  146. function Add_tili($amt) {
  147. my_Assert($amt >= 0, "体力amt小于0");
  148. ActiveProc::ChangeTili($amt);
  149. }
  150. /**
  151. * 用户获得金币
  152. * @param int $amt
  153. */
  154. function Add_Gold($amt, $mask = 0) {
  155. my_Assert($amt >= 0, "参数为负");
  156. if ($mask == 1) {
  157. UserProc::CollectUserBaseParam(req()->cmd, 2, $this->gold, $amt, $this->gold + $amt, "关卡战斗掉落金币");
  158. } else {
  159. UserProc::CollectUserBaseParam(req()->cmd, 2, $this->gold, $amt, $this->gold + $amt, "获得金币");
  160. }
  161. $this->gold += $amt;
  162. }
  163. /**
  164. * 扣除玩家金币
  165. * @param int $amt
  166. * @return boolean true:成功, false:金币不足
  167. */
  168. function Consume_Gold($amt, $mask = 0) {
  169. if ($amt > 0) {
  170. if ($this->gold - $amt >= 0) {
  171. UserProc::CollectUserBaseParam(req()->cmd, 2, $this->gold, $amt, $this->gold - $amt, "消耗金币");
  172. $this->gold -= $amt;
  173. return true;
  174. }
  175. }
  176. return false;
  177. }
  178. /**
  179. * 增加用户钻石
  180. * @param type $amt
  181. */
  182. function Add_Cash($amt, $mask = 0) {
  183. my_Assert($amt >= 0, "amt值为负");
  184. if ($mask == 1) {
  185. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash + $amt, "关卡战斗掉落钻石");
  186. } else {
  187. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash + $amt, "获得钻石");
  188. }
  189. $this->cash += $amt;
  190. }
  191. /**
  192. * 扣除玩家钻石
  193. * @param int $amt
  194. * @return bool 成功与否
  195. */
  196. function Consume_Cash($amt, $mask = 0) {
  197. if ($amt >= 0) {
  198. if ($this->cash - $amt >= 0) {
  199. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash - $amt, "消耗钻石");
  200. $this->cash -= $amt;
  201. return true;
  202. }
  203. }
  204. return false;
  205. }
  206. /**
  207. * 增加用户友情点
  208. * @param type $amt
  209. */
  210. function Add_FriendPoint($amt) {
  211. my_Assert($amt >= 0, "amt值为负");
  212. $this->friendPoint += $amt; # 业务逻辑
  213. }
  214. /**
  215. * 扣除玩家友情点
  216. * @param int $amt
  217. */
  218. function Consume_FriendShipPoint($amt) {
  219. if ($amt > 0) {
  220. if ($this->friendPoint - $amt >= 0) {
  221. $this->friendPoint -= $amt;
  222. return true;
  223. }
  224. }
  225. return false;
  226. }
  227. /**
  228. * 用户获得经验值
  229. * @param int $amt
  230. */
  231. function Add_Exp($amt) {
  232. my_Assert($amt >= 0, "amt值为负");
  233. $cfgLVs = GameConfig::playerlevel();
  234. UserProc::CollectUserBaseParam(req()->cmd, 1, $this->xp, $amt, $this->xp + $amt, "获得经验");
  235. $this->xp += $amt;
  236. $initLevel = $curLevel = $this->level;
  237. $nextLevel = $curLevel + 1;
  238. while ($this->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
  239. if ($this->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
  240. $this->level++;
  241. $this->xp -= $cfgLVs->$nextLevel->xp_need;
  242. $curLevel = $this->level;
  243. $nextLevel = $curLevel + 1;
  244. my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
  245. $this->maxXp = $cfgLVs->$nextLevel->xp_need;
  246. // StatProc::UserLevel($nowlv); # 等级统计
  247. } else { # 如果已到达最大等级则仅补齐缺失的经验即可
  248. $this->xp = $this->maxXp; # 经验不能超过最大值
  249. break;
  250. }
  251. }
  252. if ($this->level != $initLevel) { # 插入玩家升级的系统消息
  253. SystemProc::UserLevelUp(req()->zoneid, $this, $this->level);
  254. TaskProc::OnUserLevelUp($this->level); # 通知任务模块,这里应该有事件模块
  255. EventProc::OnUserLevelup($initLevel, $this->level); # 事件模块
  256. RankProc::recordPlayerLevelInfo(req()->uid, $this->level, req()->zoneid);
  257. }
  258. }
  259. //
  260. // </editor-fold>
  261. }