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- <?php
- namespace loyalsoft;
- require_once __DIR__ . '/../service_call/pay/official/pay_op.php';
- /**
- * Description of UserProc
- * 玩家数据处理流程
- *
- */
- class UserProc {
- const role_Table = 'tab_rolename';
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_user_getzonelist: # 6000 分区列表
- return UserProc::GetZoneList();
- case CmdCode::cmd_user_loginuserinfo: # 6001 登录
- return UserProc::loginUserInfo();
- case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
- return UserProc::downloadConstInfo();
- case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
- return UserProc::acceptContiDaysGift();
- case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
- return UserProc::RegisterNewRole();
- case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
- return UserProc::completeNewbieGuide();
- // case CmdCode::cmd_user_setNewbieGuideCards: # 6008 发放新手引导所需卡牌
- // return self::SetNewbieGuideCards($req);
- // case CmdCode::cmd_user_setNewbieGuideOver: # 6009 跳过新手引导
- // return UserProc::setNewbieGuideOver();
- case CmdCode::cmd_user_setNickname: # 6010 设置/修改玩家昵称
- return self::SetUserNickname();
- case CmdCode::cmd_user_SetUserHeadImageBorder: # 6011 修改玩家头像框
- return self::SetUserImageBorder();
- case CmdCode::cmd_user_setUserImage: # 6012 更换玩家形象
- return self::SetUserImage();
- case CmdCode::cmd_user_changeUserHeadImg: # 6013 更换玩家头像
- return self::SetUserHeadImage();
- case CmdCode::cmd_user_ctxBack: # 6015 收集玩家反馈
- return self::UserCtxBack();
- case CmdCode::cmd_user_other_info: # 6016 拉取其他玩家信息cmd_user_deleteUserUId
- return self::UserOtherPlayerInfo();
- case CmdCode::cmd_user_deleteUserUId: # 6016 删除角色
- return self::deleteUserUId();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /*
- * 6016 删除角色
- */
- public static function deleteUserUId() {
- $mem = gMem();
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $list = array();
- $zoneKey = MemKey_User::Union_PlayedZoneInfo_normal($uid);
- $list[] = $zoneKey;
- $publicKey = MemKey_User::Union_PublicState_hash($uid);
- $list[] = $publicKey;
- $gameInfoKey = MemKey_User::Info_hash($zoneid, $uid);
- $list[] = $gameInfoKey;
- $interactKey = MemKey_User::Interact($zoneid, $uid);
- $list[] = $interactKey;
- $OffensiveLogKey = MemKey_User::OffensiveLog_zset($zoneid, $uid);
- $list[] = $OffensiveLogKey;
- $DefensiveLogKey = MemKey_User::DefensiveLog_zset($zoneid, $uid);
- $list[] = $DefensiveLogKey;
- $PVP_OffensiveLogKey = MemKey_User::PVP_OffensiveLog_zset($zoneid, $uid);
- $list[] = $PVP_OffensiveLogKey;
- $PVP_DefensiveLogKey = MemKey_User::PVP_DefensiveLog_zset($zoneid, $uid);
- $list[] = $PVP_DefensiveLogKey;
- $SigKey = MemKey_User::Sig($zoneid, $uid);
- $list[] = $SigKey;
- $CurIdKey = MemKey_User::Mail_CurId_int($zoneid, $uid);
- $list[] = $CurIdKey;
- $SysRecordKey = MemKey_User::Mail_SysRecord_set($zoneid, $uid);
- $list[] = $SysRecordKey;
- $QueueKey = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $list[] = $QueueKey;
- foreach ($list as $key) {
- if ($mem->exists($key)) {
- $mem->delete($key);
- }
- }
- return Resp::ok();
- }
- /**
- * 检测遗漏订单
- */
- static function checkMissOrder() {
- $tableName = "tpl_order_tab";
- if (daoInst()->tableExist($tableName)) {
- $arr = daoInst()->select("*")->from($tableName)
- ->where('uid')->eq(req()->uid)
- ->andWhere('zoneid')->eq(req()->zoneid)
- ->andWhere('status')->eq(1)
- ->andWhere('drawed_ts')->eq(0)
- ->fetchAll();
- if (count($arr) != null) {
- foreach ($arr as $item) {
- $result = pay_op::CheckAndDrawOrder(req()->uid, $item->cpOrderId, array(new PayProc, 'distributePayGoods'));
- }
- }
- }
- }
- /**
- * 6016 拉取其他玩家的信息.
- */
- public static function UserOtherPlayerInfo() {
- $zoneId = req()->zoneid;
- list($other_uid) = req()->paras;
- $g = UserProc::getUserGame($zoneId, $other_uid);
- my_Assert(null != $g, ErrCode::user_no_err); # 找不到指定的玩家数据
- return Resp::ok($g);
- }
- /**
- * 6015 收集玩家反馈
- */
- public static function UserCtxBack() {
- $userID = req()->uid;
- $zoneid = req()->zoneid;
- $name = ctx()->baseInfo->name;
- list($ctx, $type, $phoneId) = req()->paras;
- $ret = self::insertUserCtxBack($userID, $name, $zoneid, $ctx, $phoneId, $type);
- return Resp::ok();
- }
- /**
- * 收集玩家反馈
- * @param type $userID
- * @param type $zoneid
- * @param type $ctx
- * @param type $phoneId
- * @return type
- */
- static function insertUserCtxBack($userID, $name, $zoneid, $ctx, $phoneId, $type) {
- $paydb = daoInst();
- $sql = "INSERT INTO `tab_userctxback` (tid,uid,name,zoneid,ctx,phoneId,type) VALUES (null,'%s','%s',%d,'%s','%s','%s')";
- $query = sprintf($sql, $userID, $name, $zoneid, $ctx, $phoneId, $type);
- $result = $paydb->exec($query);
- return $result;
- }
- //
- // <editor-fold defaultstate="collapsed" desc="玩家信息 修改">
- /**
- * [6013]修改玩家头像
- */
- static function SetUserHeadImage() {
- list($headImage) = req()->paras; # 参数, 新头像
- ctx()->baseInfo->headImg = $headImage;
- UserProc::updateUserInfo();
- return Resp::ok(array('ret' => 'ok'));
- }
- /**
- * [6012]修改玩家形象
- */
- static function SetUserImage() {
- list($image) = req()->paras; # 参数, 新形象
- ctx()->baseInfo->img = $image;
- UserProc::updateUserInfo();
- return Resp::ok(array('ret' => 'ok'));
- }
- /**
- * [6011]修改玩家头像框
- */
- static function SetUserImageBorder() {
- list($imgborderId) = req()->paras; # 参数, 新头像框ID
- ctx()->baseInfo->imgBorderId = $imgborderId;
- UserProc::updateUserInfo();
- return Resp::ok(array('ret' => 'ok'));
- }
- /**
- * [6010] 设置/修改玩家昵称
- */
- static function SetUserNickname() {
- list($newname) = req()->paras; # 参数: 新昵称, 头像
- my_Assert(strlen($newname) >= 3, "名字太短了, 换个长点的吧!"); # 防御字符串长度太短.
- my_Assert(isset(glc()->User_SetNickname_Cost), "全局变量中未找到改名消耗钻石数量的配置字段");
- $amt = glc()->User_SetNickname_Cost; # 改名需要消耗钻石
- $ok = ctx()->base()->Consume_Cash($amt); # 扣除钻石
- my_Assert($ok, ErrCode::notenough_cash_msg);
- my_Assert(self::checkRoleNameNotExist($newname), ErrCode::user_nicknameexist); # 昵称已存在
- ctx()->baseInfo->name = $newname;
- daoInst()->update(self::role_Table)
- ->data(array('roleName' => $newname))
- ->where('userID')->eq(req()->uid)
- ->andWhere('zoneid')->eq(req()->zoneid)
- ->exec();
- UserProc::updateUserInfo();
- return Resp::ok(array('ret' => 'ok'));
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="新手引导">
- // /**
- // * [6009] 新手引导 发送n张碎片到玩家身上
- // */
- // static function SetNewbieGuideCards() {
- // Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
- // $private = ctx()->privateState;
- // if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
- // $private->newbieguideCards = true;
- // ctx()->privateState = $private; # 回写私有数据
- // $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
- // foreach ($sp as $cardinfo) {
- // $arr = explode(',', $cardinfo);
- // $itemid = $arr[0];
- // $num = $arr[1];
- // StoreProc::addSegmentIntoStore(ctx()->store, $itemid, $num);
- // }
- // $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
- // foreach ($exp as $expinfo) {
- // $arr = explode(',', $expinfo);
- // $itemid = $arr[0];
- // $num = $arr[1];
- // StoreProc::PutOverlyingItemInStore($itemid, $num);
- // }
- // UserProc::updateUserInfo(); # 回存玩家数据
- // return Resp::ok(array('store' => ctx()->store));
- // }
- // return Resp::err(ErrCode::active_hasgetted);
- // }
- /**
- * [6009] 增加 设置引导结束的标志位
- */
- public static function setNewbieGuideOver() {
- Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
- // $user = new Data_UserGame(ctx()); # user
- // if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
- // $user->NewbieGuideOver = 1;
- // }
- // $user->NewbieGuideOver = 1;
- // ctx($user);
- // UserProc::updateUserInfo(); # 回写数据
- // return Resp::ok(array(# # 返回值
- // 'result' => "succeed"
- // ));
- }
- /**
- * [6007] 更新初始的强制的新手引导阶段步骤
- * 第一阶段的引导
- */
- public static function completeNewbieGuide() {
- $guideIndex = req()->paras[0]; # 参数: 新手引导步骤
- $user = new Data_UserGame(ctx()); # user
- my_default_Obj($user->NewbieGuide); # 防御: 变量未初始化
- $NewbieGuide = $user->NewbieGuide;
- if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
- $NewbieGuide->guideStep = 0;
- }
- // my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
- $NewbieGuide->guideStep = $guideIndex;
- $user->NewbieGuide = $NewbieGuide;
- ctx($user);
- UserProc::updateUserInfo(); # 回写数据
- return Resp::ok(array(
- "store" => $user->store, # # 目前来看只涉及到items变化
- "heros" => $user->heros, # # 英雄数据
- ));
- }
- // </editor-fold>
- //
- /**
- * 6006 注册新角色
- */
- public static function RegisterNewRole() {
- $userID = req()->uid;
- list($rolename, $gender, $profile_img) = req()->paras; # 参数: 昵称,性别,头像
- $id = gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)); # 增加玩家数量计数
- $rolename = "No." . sprintf("%03d", req()->zoneid) . sprintf("%07d", $id); # 生成编号
- if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
- $game = self::createUser($rolename, $gender, $profile_img);
- self::newFieldSupplement($game);
- if (1 == self::regRole(req()->zoneid, $userID, $rolename, $gender, $profile_img, req()->getPlatStr())) {
- $resp = Resp::ok($game);
- self::updtateUserZoneInfo();
- } else {
- $resp = Resp::err(ErrCode::err_db);
- }
- // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
- } else { # 昵称已存在
- $resp = Resp::ok(array('ret' => '用户已存在.'));
- }
- return $resp;
- }
- /**
- * 6000 【移动端】 获取分区列表
- */
- public static function GetZoneList() {
- $defaultZone = new Ins_ZoneInfo(1, 0, ""); # 新用户默认分区
- $bGetRecommended = false;
- if (count(req()->paras) > 0) { # 是否只拉取推荐分区
- $bGetRecommended = req()->paras[0];
- }
- $zoneList = array();
- $ts = now();
- foreach (GameConfig::zonelist() as $zoneid => $zone) {
- isEditor() and $zone = new \sm_zonelist();
- if ($zone->publicTs > $ts) {
- continue;
- }
- $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
- if ($bGetRecommended) {
- if ($zone->isRecommended > 0 && $zone->status == 1) {
- $zoneList[] = $zone;
- } else {
- }
- } else {
- $zoneList[] = $zone;
- }
- unset($zone->isRecommended);
- }
- UserProc::_AddTesterZonelist($zoneList); # 添加测试分区
- #
- // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
- $userZoneInfo = self::getUserZoneInfo(); # 玩家分区记录
- $isNewUser = false;
- if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
- $userZoneInfo = new Data_UserZoneInfo();
- $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
- $isNewUser = true;
- // $err = self::RegisterNewUser($req); # 新用户添加到总表中
- // if ($err != ErrCode::succeed) {
- // return ResponseVo::myErrResponse($req, $err);
- // }
- # 统计模块添加记录
- // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
- } else { # 转换一下格式,去掉key,只保留value的集合
- // $userZoneInfo->playedZones = ArrayInit();
- // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
- }
- // </editor-fold>
- $ret = array(
- 'isNewUser' => $isNewUser,
- 'zonelist' => json_decode(json_encode($zoneList)),
- 'userZoneInfo' => $userZoneInfo
- );
- return Resp::ok($ret); # 返回值
- }
- private static function _AddTesterZonelist(&$zoneList) {
- if (config::Inst()->isTester(req()->uid)) { # 添加测试分区
- $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
- }
- }
- /**
- * 6002 客户端下载常量配置信息
- * @return type
- */
- public static function downloadConstInfo() {
- list($clientDataVer) = req()->paras; # 客户端数据版本号,程序版本号
- $serverVer = GameConfig::ver(); # 最新数据版本号
- my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
- $url = config::CDN_host() . "/cfg/" . req()->CV . "/Client.bytes?" . $serverVer;
- $ret = array(
- 'version' => $serverVer,
- 'url' => $clientDataVer == $serverVer ? "" : $url, # # 如果版本一致,url传空,只传回版本号
- 'data' => null);
- return Resp::ok($ret);
- // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
- // $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
- // my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
- }
- /**
- * 6001 客户端登录并返还玩家信息
- * @return Resp
- */
- public static function loginUserInfo() {
- $game = UserProc::getUserGame(req()->zoneid, req()->uid);
- if ($game == null) { # 新用户, -> 6006创建账号
- $ret = array(
- 'isNewUser' => true
- );
- return Resp::ok($ret);
- } else { # 2.如果玩家已存在,则处理普通登录流程
- self::newFieldSupplement($game);
- MapProc::checkGatePassPositionInfo($game);
- req()->game = $game; # 给Req挂载玩家数据
- UserProc::checkContidays(); # 连续登录,状态检查
- PayProc::m_refreshChargeOrders(); # 刷新订单, 多平台版本
- PayProc::checkDeltest(); # 检查内侧充值记录(函数内部会只检查一次)
- //PayProc::SuitGiftTsRecord();
- ctx()->privateState->bornPlace = 0;
- ShopProc::resetDaliySpecialPackages(); #每日特惠领奖每日重置
- PayProc::suitGiftCheck();
- self::checkMissOrder(); #校验是否有漏单
- ActiveProc::ChangeTili(0);
- //TaskProc::checkHandOverDailyTask();
- ctx()->RegenNewToken();
- UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
- $resp = Resp::ok($game); # 设置返回值
- // self::backupUserInfo(); # 数据回写
- AuctionProc::TriggerSettlement(); #结算流拍信息
- self::updtateUserZoneInfo(); # 1. 更新玩家分区记录
- }
- return $resp;
- }
- /*
- * 上线账号里的任务数据的修改
- */
- public static function userDataUpdate() {
- $dic = GameConfig::taskJianRong();
- $arr = (array) $dic;
- ksort($arr);
- //ctx()->privateState->taskJianRong_index;
- if (!StlUtil::dictHasProperty(ctx()->privateState, 'taskJianRong_index')) {
- ctx()->privateState->taskJianRong_index = 0;
- }
- $startIndex = ctx()->privateState->taskJianRong_index;
- $taskcards = ctx()->store->taskcards;
- foreach ($arr as $index => $val) {
- if ($index <= $startIndex) {
- continue;
- }
- $cmd = $val->cmd1;
- $tempUId = 999999;
- $tag = true;
- switch ($cmd) {
- case 100://该任务存在即重置,不存在就算了 参数:任务id
- $typeId = $val->paras1;
- $tag = false;
- //$tempUId = 0;
- foreach ($taskcards as $taskUid => $task) {
- if ($task->typeId == $typeId) {
- $tag = true;
- //$tempUid = $taskUid;
- break;
- }
- }
- // if($tag){
- // $task = new Ins_TaskCard($val->taskId_Modified);
- // $task->uid = $tempUid;
- // $task->state = 2;
- // $taskcards->$tempUid = $task;
- // }
- break;
- case 200://多个武器拥有其中一个即不需要重置,都没有要重置 参数:多个武器id,号分开
- $list = explode(',', $val->paras1);
- $tag = true;
- $equip = ctx()->store->equipment;
- foreach ($equip as $eUid => $eDic) {
- if (in_array($eDic->typeId, $list)) {
- $tag = false;
- break;
- }
- }
- break;
- case 201://多个武器任一一个等级到10级即不重置,都没有则重置
- $list = explode(',', $val->paras1);
- $lv = $val->parasCtx1;
- $equip = ctx()->store->equipment;
- $tag = true;
- foreach ($list as $eTypeId) {
- foreach ($equip as $eUid => $eDic) {
- if ($eTypeId == $eDic->typeId && $eDic->level >= $lv) {
- $tag = false;
- break 2;
- }
- }
- }
- break;
- case 202://多个武器任一一个突破到1星即不重置,都没有则重置
- $list = explode(',', $val->paras1);
- $starLv = $val->parasCtx1;
- $equip = ctx()->store->equipment;
- $tag = true;
- foreach ($list as $eTypeId) {
- foreach ($equip as $eUid => $eDic) {
- if ($eTypeId == $eDic->typeId && $eDic->starLevel >= $starLv) {
- $tag = false;
- break 2;
- }
- }
- }
- // if($tag){//一个都没有
- // foreach ($taskcards as $uid => $dic) {
- // if($dic->typeId == $val->taskId){
- // $tempUId = $uid;
- // break;
- // }
- // }
- //
- // $task = new Ins_TaskCard($val->taskId_Modified);
- // $task->uid = $tempUId;
- // $task->state = 2;
- // $taskcards->$tempUId = $task;
- // }
- break;
- case 300://唤灵师等级升到X级,不满足则重置***
- $lv = $val->paras1;
- $heros = ctx()->heros->collectHeros;
- $tag = true;
- foreach ($heros as $heroUid => $val) {
- if ($val->level >= $lv) {
- $tag = false;
- break;
- }
- }
- break;
- case 301://唤灵师有过突破,不满足则重置
- $sLv = $val->paras1;
- $heros = ctx()->heros->collectHeros;
- $tag = true;
- foreach ($heros as $heroUid => $val) {
- if ($val->curStar >= $sLv) {
- $tag = false;
- break;
- }
- }
- break;
- case 302://是否拥有某言灵,有其中一个则不重置,全没有则重置
- $list = explode(',', $val->paras1);
- $tag = true;
- $yanling = ctx()->store->yanling;
- foreach ($yanling as $eUid => $eDic) {
- if (in_array($eDic->typeId, $list)) {
- $tag = false;
- break;
- }
- }
- break;
- case 303://items 背包里是否有某道具(是否获得召唤卡)
- $items = ctx()->store->items;
- $itemId = $val->paras1;
- $tag = true;
- if (StlUtil::dictHasProperty($items, $itemId)) {
- $tag = false;
- }
- break;
- case 304://任一言灵等级到20级,都没有则重置
- $lv = $val->paras1;
- $yanling = ctx()->store->yanling;
- $tag = true;
- foreach ($yanling as $eUid => $eDic) {
- if ($eDic->level >= $lv) {
- $tag = false;
- break;
- }
- }
- break;
- case 305://任一言灵突破到1星,都没有则重置
- $slv = $val->paras1;
- $yanling = ctx()->store->yanling;
- $tag = true;
- foreach ($yanling as $eUid => $eDic) {
- if ($eDic->starLv >= $slv) {
- $tag = false;
- break;
- }
- }
- break;
- default:
- break;
- }
- if ($tag) {//一个都没有
- foreach ($taskcards as $eUid => $eDic) {
- if ($eDic->typeId == $val->taskId) {
- $tempUId = $eUid;
- break;
- }
- }
- if ($tempUId != 999999) {
- $task = new Ins_TaskCard($val->taskId_Modified);
- $task->uid = $tempUId;
- $task->state = 2;
- $taskcards->$tempUId = $task;
- }
- }
- ctx()->privateState->taskJianRong_index = $index;
- }
- ctx()->store->taskcards = $taskcards;
- }
- public static function newFieldSupplement(&$game) {
- // if (!StlUtil::dictHasProperty($game->store, 'weaponRecord')) {
- // $game->store->weaponRecord = array();
- // }
- //
- // if (!StlUtil::dictHasProperty($game->store, 'yanlingRecord')) {
- // $game->store->yanlingRecord = array();
- // }
- if (!StlUtil::dictHasProperty($game->shopdata, 'rechargeRecordList')) {
- $game->shopdata->rechargeRecordList = array();
- }
- if (!StlUtil::dictHasProperty($game->shopdata, 'fRechargeTime')) {
- $game->shopdata->fRechargeTime = new \stdClass();
- }
- if (!StlUtil::dictHasProperty($game->shopdata, 'fRechargeRecord')) {
- $game->shopdata->fRechargeRecord = new \stdClass();
- }
- if ($game->shopdata->fRechargeTime == null) {
- $game->shopdata->fRechargeTime = new \stdClass();
- }
- if ($game->shopdata->fRechargeRecord == null) {
- $game->shopdata->fRechargeRecord = new \stdClass();
- }
- if (!StlUtil::dictHasProperty($game->privateState, 'battleReviveNum')) {
- $game->privateState->battleReviveNum = 0;
- }
- $shopdata = $game->shopdata;
- if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
- $shopdata->suitGiftStartTs = 0;
- }
- // if($shopdata->suitGiftStartTs == 0){
- // $shopdata->suitGiftStartTs = now();
- // }
- $game->shopdata = $shopdata;
- //$game->privateState->onlineGiftClearTs = now();
- // if (!StlUtil::dictHasProperty($game->store, 'storage')) {
- // $key = 1;
- // $key2 = 2;
- //
- // $game->store->storage = ObjectInit();
- // $game->store->storage->$key = new Ins_storage();
- // $game->store->storage->$key2 = new Ins_storage();
- // }
- //
- // if ($game->store->storage == null) {
- // $key = 1;
- // $key2 = 2;
- //
- // $game->store->storage = ObjectInit();
- // $game->store->storage->$key = new Ins_storage();
- // $game->store->storage->$key2 = new Ins_storage();
- // }
- //
- // if (!StlUtil::dictHasProperty($game->store, 'battleItem')) {
- // $game->store->battleItem = ObjectInit();
- // }
- //
- // if ($game->store->battleItem == null) {
- // $game->store->battleItem = ObjectInit();
- // }
- //
- // if (!StlUtil::dictHasProperty($game->newMap, 'huichengquanRecord')) {
- // $game->newMap->huichengquanRecord = ObjectInit();
- // }
- //
- // if (is_array($game->newMap->huichengquanRecord)) {
- // $game->newMap->huichengquanRecord = ObjectInit();
- // }
- //
- // $dixiachengId = 503001;
- // if (!StlUtil::dictHasProperty($game->newMap->unlockedFootholds, $dixiachengId)) {
- // $mo = GameConfig::gate_getItem($dixiachengId);
- // $footHold = new Ins_FootHold();
- // $footHold->mapId = $mo->gateId;
- // $footHold->curMapType = $mo->mapType;
- // $game->newMap->unlockedFootholds->$dixiachengId = $footHold;
- // }
- //
- // foreach ($game->newMap->unlockedFootholds as $mapid => $val) {
- // if ($val->mapId != $mapid) {
- // $game->newMap->unlockedFootholds->$mapid->mapId = $mapid;
- // break;
- // }
- // }
- //
- // if (!StlUtil::dictHasProperty($game->newMap, 'curFootholdId')) {
- // $game->newMap->curFootholdId = $game->newMap->curMapId;
- // }
- //
- // if ($game->newMap->lastMapId == 0) {
- // $game->newMap->lastMapId = 503099;
- // }
- //
- // if (!CommUtil::isPropertyExists($game->privateState, "buyTiliNum")) {
- // $game->privateState->buyTiliNum = 0;
- // }
- //
- // if (!StlUtil::dictHasProperty($game->store, 'dailyTask_HandOver')) {
- // $game->store->dailyTask_HandOver = 0;
- // }
- }
- /**
- * 6003 领取连续登录奖励
- */
- public static function acceptContiDaysGift() {
- $resp = Resp::err(ErrCode::err_method_notimplement);
- return $resp;
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
- /**
- * 检查昵称是否已经存在
- * @param string $roleName
- * @return boolean
- */
- static function checkRoleNameNotExist($roleName) {
- return true; # 不再检查昵称重复
- static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
- $sql = sprintf($sqlFormat, $roleName);
- $n = daoInst()->query($sql)->fetch();
- return $n->rows <= 0;
- }
- /**
- * 插入玩家新角色
- *
- * @param string $zoneid
- * @param string $userID
- * @param string $nickname
- * @param string $gender
- * @param string $profile_img
- * @param string $plat
- */
- static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
- return daoInst()->insert('tab_rolename')
- ->data(array(
- 'zoneid' => $zoneid,
- 'userID' => $userID,
- 'roleName' => $nickname,
- 'gender' => $gender,
- 'profile' => $profile_img,
- 'plat' => $plat
- ))->exec();
- }
- /**
- * 检测连续登录状态,重置必要字段[时间戳自动记录]
- */
- static function checkContidays($isnew = 0) {
- $ret = TimeUtil::totalDays() - TimeUtil::totalDays(ctx()->baseInfo->lastLogin); // 对比登录日期
- if ($ret > 0 || $isnew) { # 当天第一次登录
- self::OnNewDay($isnew);
- } else { # 更新下登录次数记录(任务计数器)
- }
- if ($ret == 1) { # 连续登录
- } else if ($ret >= 2) { # 隔天登录
- }
- ctx()->baseInfo->lastLogin = now(); # 更新下访问时间
- TapDBUtil::SOnUserLogin(); # 向tapdb上报玩家登录 2023.5.10
- TaskProc::OnUserLogin();
- return $ret;
- }
- /**
- * 处理当天第一次登录
- * @param bool $isnew Description
- */
- static function OnNewDay($isnew) {
- self::updatePlatUserRecord($isnew); # 添加到到当天活跃玩家记录集合
- ActiveProc::DailyReset(); # 抽奖、每日任务状态,计数器...
- FightProc::ClearByDay(); # 战斗相关状态每日清理
- ShopProc::DailyCheck();
- TaskProc::ResetDailyTaskCards(); # 重置每日任务卡
- StoreProc::DailyRefreshWeapon(); # 每日登录刷新武器商店
- //RankProc::paihangReward_fPower(); # 战力榜的排名定时发送奖励邮件
- //RankProc::paihangReward_level(); # 等级榜的排名定时发送奖励邮件
- }
- // <editor-fold defaultstate="collapsed" desc="创建新用户">
- /**
- * 创建用户
- * @return Data_UserGame
- */
- static function createUser($rolename, $gender, $profile_img) {
- $game = new Data_UserGame();
- req()->game = $game; # 更新Req挂载的玩家数据,
- $game->initialize(); # 初始化玩家数据
- $game->baseInfo->name = $rolename;
- $game->baseInfo->gender = $gender;
- $game->baseInfo->headImg = $profile_img;
- $game->baseInfo->firstLogin = now();
- #Ps 6006是没有获得到Userinfo到Req中的
- UserProc::checkContidays(1); # 每日状态检查
- UserProc::dataUpdate();
- // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
- UserProc::updateUserInfo(); # 回存用户数据
- return $game;
- }
- /**
- * 整理平台玩家记录集
- * @param int $isnew
- */
- private static function updatePlatUserRecord($isnew = 0) {
- $zoneid = req()->zoneid;
- $uid = req()->uid;
- $user = ctx()->baseInfo;
- $day = totalDays();
- $level = $user->level;
- $platUser = ObjectInit();
- $platUser->uid = $uid; #
- $platUser->name = $user->name; #
- $platUser->level = $level;
- $platUser->img = $user->headImg; # 头像字段
- $platUser->cash = $user->cash;
- $platUser->gold = $user->gold;
- $platUser->tili = $user->tili;
- $platUser->ts = now();
- $platUser->isnew = $isnew;
- gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
- gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
- gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
- gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
- }
- private static function dataUpdate() {
- ctx()->privateState->bornPlace = 1;
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
- /**
- * 取玩家数据
- * @param type $zoneid
- * @param type $uid
- * @return Data_UserGame
- */
- public static function getUserGame($zoneid, $uid) {
- $key = MemKey_User::Info_hash($zoneid, $uid);
- // $pf = req()->getPlatStr();
- // if ($pf == "tap") { # taptap平台
- // $oldkey = MemKey_User::Info_hash($zoneid, req()->getPlatOid());
- // if (gMem()->exists($oldkey)) {
- // gMem()->rename($oldkey, $key); # 做下数据迁移
- // }
- // }
- $a = new Data_UserGame();
- if (null == $a->readDataFromMem($key)) { # ps.下面这一段代码和经常删号会有冲突,因此关闭了 --gwang 2022.2.28
- $collection = "userInfoBack";
- $cursor = gMongo()->find($collection, ['key' => $key], ['sort' => array('ts' => -1), 'limit' => 1]); # 提取备份数据
- $cursor->rewind();
- if ($cursor->valid()) {
- $v = $cursor->current();
- $a->LoadFrom($v->value); # 加载
- $a->updateDataFull($key); # 反向写回redis
- } else {
- return null;
- }
- }
- return new Data_UserGame($a);
- }
- /**
- * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
- */
- public static function updateUserInfo() {
- my_Assert(req(), "req()为空");
- my_Assert(req()->game, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
- req()->userInfoChanged = TRUE; # 设置回写标志位
- }
- /**
- * 回写玩家数据
- * @param Data_UserGame $game
- */
- public static function setUserInfo($game) {
- $OK = false;
- if ($game) {
- $zoneid = req()->zoneid;
- $uid = req()->uid;
- $game->baseInfo->lastSaveTs = now();
- $key = MemKey_User::Info_hash($zoneid, $uid);
- $OK = $game->updateDataFull($key); # 向Redis回写玩家数据
- if ($OK) {
- // CLog::info($msg);
- self::backupUserInfoMongo(); # 向MongoDB备份数据
- gMem()->expire($key, 3600); # 设置过期时间1小时
- } else {
- // redo Logic
- CLog::err("写入数据时版本已过期!!!");
- }
- }
- return $OK;
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
- /**
- * 读取玩家的分区记录
- * @return Data_UserZoneInfo Description
- */
- public static function getUserZoneInfo() {
- $ret = gMem()->get(MemKey_User::Union_PlayedZoneInfo_normal(req()->uid));
- return $ret;
- }
- /**
- * 更新玩家分区记录
- */
- public static function updtateUserZoneInfo() {
- $req = req();
- $userZoneInfo = self::getUserZoneInfo(); # 取玩家分区记录
- if (!$userZoneInfo) {
- $userZoneInfo = new Data_UserZoneInfo;
- }
- $level = 0;
- $zoneid = $req->zoneid;
- $playerName = "";
- $headImg = "";
- if (null != ctx()) { # 防御确保玩家数据不为空
- $level = ctx()->baseInfo->level;
- $playerName = ctx()->baseInfo->name;
- $headImg = ctx()->baseInfo->headImg;
- } else {
- Err('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
- }
- if (is_null($level)) {
- $level = 0;
- }
- $userZoneInfo->lastZone = new Ins_ZoneInfo($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
- $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
- gMem()->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
- /**
- * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
- * @history
- * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
- * 除非用脚本在redis中实现备份,否则直接写入mysql.
- * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
- * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
- * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
- * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
- */
- public static function backupUserInfo() {
- $tsday = TimeUtil::totalDays(); # 精确到天,保留10个最近记录.
- $value = base64_encode(gzdeflate(JsonUtil::encode(ctx()))); # blob数据,序列化下
- $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
- req()->uid, req()->zoneid, $tsday, $value); # zoneid, uid, tsday
- daoInst()->exec($sql); # 也可以用exec($sql)
- }
- /**
- * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
- * @history
- * version 4.0.0 切换到MongoDB存储
- * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
- * 除非用脚本在redis中实现备份,否则直接写入mysql.
- * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
- * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
- * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
- * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
- */
- public static function backupUserInfoMongo() {
- $collectionName = "userInfoBack"; # 表名
- $key = MemKey_User::Info_hash(req()->zoneid, req()->uid);
- $doc = array('key' => $key, # # 最新文档
- 'ts' => TimeUtil::dtCurrent(), # # 更新时间
- 'stVer' => ctx()->stVer, # # 增加版本号
- 'value' => ctx()); # 玩家数据
- $bok = gMongo()->insert($collectionName, $doc); # 插入备份
- // CLog::err($collectionName . "备份玩家数据" . req()->uid . ($bok ? "成功" : "失败"));
- if (ctx()->stVer % 100 == 1) { # 每100条记录清理一次(delete耗时比较长-gwang.2023年3月10日)
- $delFilter = array('key' => $key, 'stVer' => ['$lt' => ctx()->stVer - 100]); # 保留最后一百次变更记录
- gMongo()->delete($collectionName, $delFilter);
- }
- // $filter = array('key' => $key); # 指定条件
- // gMongo()->update($collectionName, $filter, $doc, true); # 更新
- }
- // </editor-fold>
- //</editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 统计信息 ">
- /**
- * 经验 金币 钻石 统计
- * @param type $cmd
- * @param type $cmdName
- * @param type $type
- * @param type $cur
- * @param type $change
- * @param type $end
- * @param type $desc
- */
- static function CollectUserBaseParam($cmd, $type, $curVal, $changeVal, $endVal, $desc) {
- $item = new \stdClass();
- $item->uid = req()->uid;
- $item->cmd = $cmd;
- $item->type = $type;
- $item->curVal = $curVal;
- $item->changeVal = $changeVal;
- $item->endVal = $endVal;
- $item->desc = $desc;
- $item->ts = time();
- $arr = array();
- $arr[] = $item;
- //$num = gMem()->rpush("userbaseParams-" . req()->uid . "-" . req()->zoneid, $arr);
- $num = gMem()->rpush("userbaseParams-" . req()->zoneid, $arr);
- }
- static function CollectUserLevelParam() {
- $uid = req()->uid;
- $level = ctx()->baseInfo->level;
- if ($level < 20) {
- return;
- }
- $rediskey = "userlevelLimitRecord";
- if (!gMem()->exists($rediskey)) {
- gMem()->lpush($rediskey, $uid);
- }
- $length = gMem()->llen($rediskey);
- if ($length > 20) {
- return;
- }
- $arr = gMem()->lrange($rediskey, 0, $length - 1);
- if (in_array($uid, $arr)) {
- return;
- }
- gMem()->lpush($rediskey, $uid);
- }
- static function CollectHeroLevelParam() {
- $dic = ctx()->heros->collectHeros;
- $tag = false;
- foreach ($dic as $uid => $val) {
- if ($val->level >= 20) {
- $tag = true;
- break;
- }
- }
- if (!$tag) {
- return;
- }
- $rediskey = "herolevelLimitRecord";
- $userUid = req()->uid;
- if (!gMem()->exists($rediskey)) {
- gMem()->lpush($rediskey, $userUid);
- }
- $length = gMem()->llen($rediskey);
- if ($length > 20) {
- return;
- }
- $arr = gMem()->lrange($rediskey, 0, $length - 1);
- if (in_array($userUid, $arr)) {
- return;
- }
- gMem()->lpush($rediskey, $userUid);
- }
- //</editor-fold>
- }
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