ActiveProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  40. return ActiveProc::Day7_Drawreward_NewPlayer();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. static function ResetActive() {
  46. }
  47. /**
  48. * 6106 抽奖里面的兑换
  49. * @return type
  50. */
  51. public static function LotteryExchangeItem() {
  52. list($id) = req()->paras;
  53. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  54. $num = $arr[$id];
  55. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  58. $itemNum = 0;
  59. $cost = explode(',', $mo->cost);
  60. $costId = $cost[0];
  61. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  62. $itemNum = ctx()->store->items->$costId;
  63. }
  64. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  65. ctx()->store->removeItem($costId, $cost[1]);
  66. StoreProc::AddMultiItemInStore($mo->reward);
  67. ctx()->privateState->lotteryExchange[] = $id;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "store" => ctx()->store,
  71. 'cash' => ctx()->baseInfo->cash,
  72. 'gold' => ctx()->baseInfo->gold,
  73. 'reward' => StoreProc::$reward,
  74. 'reward_Gem' => StoreProc::$reward_Gem,
  75. 'reward_equip' => StoreProc::$reward_equip,
  76. ));
  77. }
  78. /**
  79. * 6105 抽奖宝箱奖励领取
  80. * @return type
  81. */
  82. public static function lotteryNumBox_RewardReceived() {
  83. list($id) = req()->paras;
  84. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  85. my_Assert($mo != null, ErrCode::err_const_no);
  86. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  87. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  88. StoreProc::AddMultiItemInStore($mo->reward);
  89. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  90. UserProc::updateUserInfo();
  91. return Resp::ok(array(
  92. "store" => ctx()->store,
  93. 'cash' => ctx()->baseInfo->cash,
  94. 'reward' => StoreProc::$reward,
  95. 'reward_Gem' => StoreProc::$reward_Gem,
  96. 'reward_equip' => StoreProc::$reward_equip,
  97. ));
  98. }
  99. /**
  100. * 6103 转盘抽奖
  101. */
  102. public static function lottery_Tree() {
  103. list($num) = req()->paras; //抽奖次数 1 10
  104. $arr = array(1, 10);
  105. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  106. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  107. $costTag = true;
  108. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  109. $costTag = false;
  110. }
  111. if ($num == 1) {
  112. ctx()->privateState->lotteryNum_free += 1;
  113. }
  114. if ($costTag) {
  115. $cost = "";
  116. if ($num == 1) {
  117. $cost = glc()->activity_lottery_tree_one_cost;
  118. } else {
  119. $cost = glc()->activity_lottery_tree_ten_cost;
  120. }
  121. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  122. $costArr = explode(',', $cost);
  123. $item = ctx()->store->items;
  124. $costId = $costArr[0];
  125. $costNum = $costArr[1];
  126. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  127. ctx()->store->removeItem($costId, $costNum);
  128. }
  129. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  130. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  131. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  132. TaskProc::OnLookGuanggao();
  133. }
  134. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  135. ctx()->privateState->lotteryNum += $num;
  136. }
  137. $rewardList = array();
  138. $dic = GameConfig::activity_lottery_tree();
  139. for ($i = 0; $i < $num; $i++) {
  140. $randNum = random_int(1, 10000);
  141. $start = 0;
  142. $end = 0;
  143. foreach ($dic as $id => $mo) {
  144. $end += $mo->per * 10000;
  145. if ($randNum > $start && $randNum <= $end) {
  146. $rewardList[] = $id;
  147. StoreProc::AddMultiItemInStore($mo->reward);
  148. $prize = explode(',', $mo->reward);
  149. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  150. ctx()->privateState->lottery_qualGem_4 = 1;
  151. }
  152. break;
  153. }
  154. $start = $end;
  155. }
  156. }
  157. UserProc::updateUserInfo();
  158. return Resp::ok(array(
  159. "store" => ctx()->store,
  160. 'reward' => StoreProc::$reward,
  161. 'reward_Gem' => StoreProc::$reward_Gem,
  162. 'reward_equip' => StoreProc::$reward_equip,
  163. 'gold' => ctx()->baseInfo->gold,
  164. 'cash' => ctx()->baseInfo->cash,
  165. 'privateState' => ctx()->privateState,
  166. 'indexReward' => $rewardList,
  167. 'heros' => ctx()->heros,
  168. ));
  169. }
  170. /**
  171. * 元宝兑换寻宝券
  172. * @return type
  173. */
  174. public static function lottery_Tree_cashExchange() {
  175. list($num) = req()->paras; //抽奖次数 1 10
  176. $cost = "";
  177. if ($num == 1) {
  178. $cost = glc()->activity_lottery_tree_one_cost;
  179. } else {
  180. $cost = glc()->activity_lottery_tree_ten_cost;
  181. }
  182. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  183. $costArr = explode(',', $cost);
  184. $item = ctx()->store->items;
  185. $costId = $costArr[0];
  186. $costNum = $costArr[1];
  187. $selfNum = 0;
  188. if (StlUtil::dictHasProperty($item, $costId)) {
  189. $selfNum = $item->$costId;
  190. }
  191. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  192. $costNum -= $selfNum;
  193. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  194. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  195. ctx()->baseInfo->Consume_Cash($cash);
  196. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  197. UserProc::updateUserInfo();
  198. return Resp::ok(array(
  199. "store" => ctx()->store,
  200. 'cash' => ctx()->baseInfo->cash,
  201. ));
  202. }
  203. /**
  204. * 6102 兑换码礼包
  205. */
  206. static function drawPackageByCode() {
  207. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  208. $codePlatStr = "";
  209. $packageID = 0;
  210. if (self::PublicTokenCodeCheck($codestring)) {
  211. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  212. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  213. ErrCode::active_activecode_outtime);
  214. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  215. $packageID = $packageInfo->id;
  216. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  217. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  218. my_Assert(ErrCode::ok == $err, $err);
  219. } else {
  220. $active = GameConfig::activity_getItem($activeId); # 活动数据
  221. my_Assert(null != $active, ErrCode::active_const_no_err);
  222. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  223. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  224. $activeCode = CipheredBase32::Decode($codestring); # 解码
  225. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  226. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  227. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  228. ErrCode::active_activecode_plat); # # 平台错误
  229. my_Assert(is_int($activeCode->number) # # 编号为int值
  230. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  231. ErrCode::active_activecode_format);
  232. $packageID = $activeCode->package; # 礼包id
  233. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  234. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  235. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  236. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  237. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  238. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  239. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  240. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  241. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  242. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  243. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  244. }
  245. ctx()->privateState->usedTokens[] = $packageID;
  246. UserProc::updateUserInfo(); # 回存玩家数据
  247. $ret = array(# # 返回值
  248. "plat" => $codePlatStr,
  249. "packageId" => $packageID,
  250. "reward" => $packageInfo->reward,
  251. 'gold' => ctx()->base()->gold,
  252. 'cash' => ctx()->base()->cash,
  253. //'tili' => ctx()->base()->tili,
  254. 'store' => ctx()->store,
  255. //'hero' => ctx()->heros,
  256. );
  257. return Resp::ok($ret); # 返回成功信息
  258. }
  259. public static function PublicTokenCodeCheck($codestring) {
  260. $dic = GameConfig::token_PublicGift();
  261. if (StlUtil::dictHasProperty($dic, $codestring)) {
  262. return true;
  263. }
  264. return false;
  265. }
  266. /**
  267. * 检查兑换码是否已经使用过了
  268. * @param ActiveCode $activeCode
  269. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  270. */
  271. static function checkActiveCodeIsUsed($activeCode) {
  272. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  273. $activeCode->plat, $activeCode->package, $activeCode->number);
  274. $rows = daoInst()
  275. ->select()
  276. ->from(self::tab_toke_gift) # 表名
  277. ->where($sql)
  278. ->count();
  279. return $rows > 0;
  280. }
  281. /**
  282. * 将兑换码添加到使用记录中
  283. * @param ActiveCode $actvieCode
  284. * @param string $uid
  285. * @return boolean true: 操作成功, false: 操作失败
  286. */
  287. static function setActiveCodeUserRecord($actvieCode, $uid) {
  288. $actvieCode->uid = $uid; # 添加uid
  289. $ret = daoInst()
  290. ->insert(self::tab_toke_gift) # 表名
  291. ->data($actvieCode)
  292. ->exec();
  293. return $ret > 0;
  294. }
  295. /**
  296. * 7日签到 数据更新
  297. */
  298. public static function DailyResetDay7Task($unlock = false) {
  299. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  300. return;
  301. }
  302. if (count(ctx()->privateState->LoginDays) >= 7) {
  303. ctx()->privateState->LoginDays = array();
  304. ctx()->privateState->day7_drawed = array();
  305. }
  306. $index = count(ctx()->privateState->LoginDays) + 1;
  307. ctx()->privateState->LoginDays[] = $index;
  308. ctx()->privateState->day7_accumulate += 1;
  309. }
  310. /**
  311. * 6101 签到
  312. * @return type
  313. */
  314. public static function Day7_DrawReward() {
  315. list($day) = req()->paras; # 参数: 领取第x天的奖励
  316. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  317. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  318. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  319. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  320. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  321. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  322. UserProc::updateUserInfo(); # 回存
  323. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  324. 'cash' => ctx()->baseInfo->cash,
  325. 'store' => ctx()->store,
  326. 'heros' => ctx()->heros,
  327. 'reward' => StoreProc::$reward,
  328. 'reward_Gem' => StoreProc::$reward_Gem,
  329. 'reward_equip' => StoreProc::$reward_equip,
  330. ));
  331. }
  332. /**
  333. * 6107 7日签到 累计天数宝箱奖励领取
  334. * @return type
  335. */
  336. public static function Day7_AccumulateDrawreward() {
  337. list($day) = req()->paras; # 参数: 领取第x天的奖励
  338. $yushu = $day % 10;
  339. if ($yushu == 0) {
  340. $num = $day / 10;
  341. if ($num > 6) {
  342. $n = $num % 6;
  343. $typeId = $n * 10;
  344. } else {
  345. $typeId = $day;
  346. }
  347. } else {
  348. $typeId = $yushu;
  349. }
  350. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  351. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  352. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  353. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  354. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  355. ctx()->privateState->day7_accumulateDrawed[] = $day;
  356. $baseArr = array(2, 4, 6, 8, 10);
  357. $tag = true;
  358. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  359. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  360. $id += ($loopNum - 1) * 10;
  361. // if(ctx()->privateState->day7_accumulate < $id){
  362. // $tag = false;
  363. // break;
  364. // }
  365. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  366. $tag = false;
  367. }
  368. }
  369. if ($tag) {//$typeId % 10 == 0
  370. ctx()->privateState->day7_accumulate_loopNum += 1;
  371. }
  372. UserProc::updateUserInfo(); # 回存
  373. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  374. 'cash' => ctx()->baseInfo->cash,
  375. 'store' => ctx()->store,
  376. 'privateState' => ctx()->privateState,
  377. 'reward' => StoreProc::$reward,
  378. 'reward_Gem' => StoreProc::$reward_Gem,
  379. 'reward_equip' => StoreProc::$reward_equip,
  380. ));
  381. }
  382. /**
  383. * 限时贩卖 2天一刷
  384. */
  385. public static function ResetLimitTsBuy() {
  386. ctx()->privateState->limitTsBuy_RewardRecord = array();
  387. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  388. $day = $mo->ts;
  389. $startDay = TimeUtil::totalDays($mo->startTs);
  390. $nextDay = TimeUtil::totalDays();
  391. $num = $nextDay - $startDay;
  392. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  393. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  394. // if ($refershType == 1) {
  395. // ctx()->privateState->nextDayLogin = now() - 86400;
  396. // }
  397. $val = intval($num / $day);
  398. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  399. $type = $yushu + 1;
  400. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  401. $count = count($arr);
  402. $ret = array();
  403. if ($count == 6) {
  404. $ret = $arr;
  405. } else {
  406. for ($i = 0; $i < 6; $i++) {
  407. $count = count($arr);
  408. $rand = rand(0, $count - 1);
  409. $ret[] = $arr[$rand];
  410. StlUtil::arrayRemoveAt($arr, $rand);
  411. if (count($arr) == 0) {
  412. break;
  413. }
  414. }
  415. }
  416. ctx()->privateState->limitTsBuy_RandIds = array();
  417. foreach ($ret as $mo) {
  418. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  419. }
  420. }
  421. /**
  422. * 6108 限时贩售
  423. */
  424. public static function LimitTsBuy_Drawreward() {
  425. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  426. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  427. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  428. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  429. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  430. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  431. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  432. $count = array_count_values($rewardArr)[$typeId];
  433. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  434. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  435. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  436. UserProc::updateUserInfo(); # 回存
  437. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  438. 'cash' => ctx()->baseInfo->cash,
  439. 'store' => ctx()->store,
  440. 'heros' => ctx()->heros,
  441. 'privateState' => ctx()->privateState,
  442. 'reward' => StoreProc::$reward,
  443. 'reward_Gem' => StoreProc::$reward_Gem,
  444. 'reward_equip' => StoreProc::$reward_equip,
  445. ));
  446. }
  447. /**
  448. * 6109 战令奖励领取
  449. */
  450. public static function BattlePassDrawReward() {
  451. list($id) = req()->paras;
  452. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  453. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  454. $subFunType = $mo->type;
  455. $typeId = $mo->typeId;
  456. $str_1 = $subFunType . '-1-' . $typeId;
  457. $str_2 = $subFunType . '-2-' . $typeId;
  458. $isHasBuy_high = false;
  459. switch ($subFunType) {
  460. case Enum_SubFunType::ActivePoint_BattlePass:
  461. $point = ctx()->privateState->battlePass_taskPoint;
  462. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  463. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  464. $isHasBuy_high = true;
  465. }
  466. break;
  467. case Enum_SubFunType::Tili_BattleBass:
  468. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  469. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  470. $isHasBuy_high = true;
  471. }
  472. break;
  473. case Enum_SubFunType::Gate_BattleBass:
  474. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  475. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  476. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  477. $isHasBuy_high = true;
  478. }
  479. break;
  480. default:
  481. break;
  482. }
  483. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  484. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  485. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  486. }
  487. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  488. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  489. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  490. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  491. }
  492. UserProc::updateUserInfo(); # 回存
  493. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  494. 'cash' => ctx()->baseInfo->cash,
  495. 'store' => ctx()->store,
  496. 'heros' => ctx()->heros,
  497. 'privateState' => ctx()->privateState,
  498. 'reward' => StoreProc::$reward,
  499. 'reward_Gem' => StoreProc::$reward_Gem,
  500. 'reward_equip' => StoreProc::$reward_equip,
  501. "tili" => ctx()->baseInfo->tili,
  502. "tili_ts" => ctx()->baseInfo->tili_ts,
  503. ));
  504. }
  505. /**
  506. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  507. * @param type $type
  508. */
  509. public static function ResetBattlePassReward($type) {
  510. $list = ctx()->privateState->battlePassRewardReceived;
  511. $rmArr = array();
  512. foreach ($list as $str) {
  513. $arr = explode('-', $str);
  514. if ($arr[0] == $type) {
  515. $rmArr[] = $str;
  516. }
  517. }
  518. foreach ($rmArr as $k) {
  519. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  520. }
  521. }
  522. /**
  523. * 7日签到 数据更新
  524. */
  525. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  526. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  527. return;
  528. }
  529. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  530. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  531. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  532. }
  533. }
  534. /**
  535. * 6110 新手7日签到
  536. * @return type
  537. */
  538. public static function Day7_Drawreward_NewPlayer() {
  539. list($day) = req()->paras; # 参数: 领取第x天的奖励
  540. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  541. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  542. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  543. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  544. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  545. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  546. UserProc::updateUserInfo(); # 回存
  547. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  548. 'cash' => ctx()->baseInfo->cash,
  549. 'store' => ctx()->store,
  550. 'heros' => ctx()->heros,
  551. 'reward' => StoreProc::$reward,
  552. 'reward_Gem' => StoreProc::$reward_Gem,
  553. 'reward_equip' => StoreProc::$reward_equip,
  554. ));
  555. }
  556. }