EmailProc.php 33 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. /**
  19. * 商城邮件
  20. */
  21. const ShopMail = 9;
  22. }
  23. /**
  24. * 邮件模块
  25. * @author gwang
  26. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  27. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  28. * 代码中无解决方案.
  29. * 1.0.0 created 邮件系统.
  30. */
  31. class EmailProc {
  32. /**
  33. * 邮件最大容量100封
  34. */
  35. const MaxMailContent = 100;
  36. /**
  37. * 邮件最大过期时间7天
  38. */
  39. const MaxMailExpireTs = 604800;
  40. /**
  41. * 邮件日志表
  42. */
  43. const MailLog_TableName = 'tab_mailrecord';
  44. public static function procMain() {
  45. switch (req()->cmd) {
  46. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  47. return EmailProc::RefreshEmailList();
  48. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  49. return EmailProc::ReadEmail();
  50. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  51. return EmailProc::DrawEmailAppendix();
  52. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  53. return EmailProc::DrawAllEmailAppendixes();
  54. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  55. return EmailProc::DelReadedEmail();
  56. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  57. return EmailProc::queryNotReadEmails();
  58. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  59. return self::SendTestItems();
  60. default:
  61. return Resp::err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" API ">
  65. public static function IsExistRedTip() {
  66. $mail = self::getMailQueue(req()->zoneid, req()->uid);
  67. $tag = 0;
  68. foreach ($mail as $index => $item) {
  69. if ($item->readts == 0) {
  70. $tag = 1;
  71. break;
  72. }
  73. if ($item->appendix != null && $item->drawedts == 0) {
  74. $tag = 1;
  75. break;
  76. }
  77. }
  78. ctx()->privateData(true)->redTip_Mail = $tag;
  79. return $tag;
  80. }
  81. /**
  82. * 6707 发放测试用道具
  83. */
  84. static function SendTestItems() {
  85. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  86. list($itemId, $num) = req()->paras;
  87. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  88. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  89. return Resp::ok(array('mailQueue' => $mails));
  90. }
  91. /**
  92. * 【6706】查询未处理邮件数量
  93. */
  94. static function queryNotReadEmails() {
  95. $uid = req()->uid;
  96. $zoneid = req()->zoneid;
  97. $n = 0; # 计数器
  98. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  99. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  100. $mails = self::getMailQueue($zoneid, $uid);
  101. foreach ($mails as $m) {
  102. // isEditor() and $m = new EmailModel();
  103. if (!$m->readts <= 0) {
  104. $n += 1;
  105. }
  106. }
  107. return Resp::ok(array('num' => $n));
  108. }
  109. /**
  110. * 【6701】拉取最新邮件列表
  111. */
  112. public static function RefreshEmailList() {
  113. $uid = req()->uid;
  114. $zoneid = req()->zoneid;
  115. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  116. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  117. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  118. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  119. }
  120. /**
  121. * 【6702】读取一封邮件, 更新readts
  122. */
  123. public static function ReadEmail() {
  124. $uid = req()->uid;
  125. $zoneid = req()->zoneid;
  126. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  127. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  128. $mail = self::getMail($zoneid, $uid, $mailId);
  129. $mail->readts = now();
  130. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  131. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  132. $tag = self::IsExistRedTip();
  133. return Resp::ok(array("redTip" => $tag));
  134. }
  135. /**
  136. * 【6703】 领取一封邮件的附件,更新drawedts
  137. * @return type
  138. */
  139. public static function DrawEmailAppendix() {
  140. $uid = req()->uid;
  141. $zoneid = req()->zoneid;
  142. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  143. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  144. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  145. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  146. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  147. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  148. $prize = explode(',', $mail->appendix);
  149. $itemMo = GameConfig::item_getItem($prize[0]);
  150. if ($itemMo->itemType == 201) {
  151. FightProc::funUnlock_Gem();
  152. }
  153. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  154. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  155. $mail->drawedts = now(); # 更新领取时间戳
  156. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  157. if ($mail->sender_name == '系统') {
  158. //TaskProc::OnDrawSysMail($mail->sender_uid);
  159. }
  160. $reward = implode(';', StoreProc::$reward);
  161. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  162. $reward_equip = implode(',', StoreProc::$reward_equip);
  163. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  164. $tag = self::IsExistRedTip();
  165. UserProc::updateUserInfo();
  166. return Resp::ok(array(# # 同步数据
  167. 'store' => ctx()->store,
  168. 'hero' => ctx()->heros,
  169. 'baseInfo' => ctx()->base(),
  170. 'num' => 1,
  171. //'reward' => $mail->appendix
  172. 'reward' => $reward,
  173. 'reward_Gem' => $reward_Gem,
  174. 'reward_equip' => $reward_equip,
  175. 'redTip' => $tag,
  176. 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
  177. 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
  178. ));
  179. }
  180. /**
  181. * 【6704】 领取所有邮件附件奖励
  182. * @return type
  183. */
  184. public static function DrawAllEmailAppendixes() {
  185. $uid = req()->uid;
  186. $zoneid = req()->zoneid;
  187. $arr = ArrayInit(); # 记录奖励字符串
  188. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  189. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  190. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  191. foreach ($mails as $m) { # 遍历所有邮件
  192. isEditor() and $m = new Ins_Email;
  193. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  194. if ($m->drawedts > 0) { # 已领取邮件跳过
  195. continue;
  196. }
  197. $prize = explode(',', $m->appendix);
  198. $itemMo = GameConfig::item_getItem($prize[0]);
  199. if ($itemMo->itemType == 201) {
  200. FightProc::funUnlock_Gem();
  201. }
  202. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  203. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  204. $m->drawedts = now(); # 更新下领取时间戳
  205. if ($m->readts <= 0) { # 更新下读取时间戳
  206. $m->readts = now();
  207. }
  208. $arr[] = $m->appendix;
  209. $rewardEmailIds[] = $m->mailId;
  210. if ($m->sender_name == '系统') {
  211. //TaskProc::OnDrawSysMail($m->sender_uid);
  212. }
  213. } // else # 无附件的邮件不管
  214. }
  215. $asocMails = array();
  216. foreach ($mails as $mm) { # 转为关联数组
  217. // isEditor() and $mm = new EmailModel;
  218. $asocMails[$mm->mailId] = $mm;
  219. }
  220. $n = count($rewardEmailIds); # 计数,领取邮件数量
  221. if ($n > 0) {
  222. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  223. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  224. }
  225. //$reward = implode(';', $arr); # 拼接下奖励字符串
  226. $reward = implode(';', StoreProc::$reward);
  227. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  228. $reward_equip = implode(',', StoreProc::$reward_equip);
  229. $tag = self::IsExistRedTip();
  230. UserProc::updateUserInfo();
  231. return Resp::ok(array(# # 同步数据
  232. 'baseInfo' => ctx()->base(),
  233. 'store' => ctx()->store,
  234. 'hero' => ctx()->heros,
  235. 'num' => $n,
  236. 'reward' => $reward,
  237. 'reward_Gem' => $reward_Gem,
  238. 'reward_equip' => $reward_equip,
  239. 'redTip' => $tag,
  240. 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
  241. 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
  242. ));
  243. }
  244. /**
  245. * 【6705】 删除所有已读邮件
  246. * @return type
  247. */
  248. public static function DelReadedEmail() {
  249. $uid = req()->uid;
  250. $zoneid = req()->zoneid;
  251. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  252. $n = 0; # 记个数,看一共删除几封邮件
  253. foreach ($mails as $m) {
  254. isEditor() and $m = new Ins_Email;
  255. if ($m->readts <= 0) { # 未读邮件跳过
  256. continue;
  257. }
  258. if ($m->isExistReward()) { # 包含附件,
  259. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  260. continue;
  261. }
  262. }
  263. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  264. $n++;
  265. }
  266. return Resp::ok(array('num' => $n,)); # 返回删除数量
  267. }
  268. // </editor-fold>
  269. //
  270. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  271. /**
  272. * 系统邮件 - 发送世界boss结算奖励
  273. * @param type $zoneid
  274. * @param type $uid
  275. * @param type $index 排名
  276. * @param type $rewardName 奖励阶段名称
  277. * @param type $reward 奖励内容
  278. */
  279. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  280. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  281. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  282. self::InsertMail($zoneid, $uid, $mail);
  283. }
  284. /**
  285. * 系统邮件 - 发送月卡奖励
  286. * @param type $zoneid
  287. * @param type $uid
  288. * @param type $rank
  289. */
  290. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  291. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  292. $cardName . "每日奖励", $reward);
  293. self::InsertMail($zoneid, $uid, $mail);
  294. }
  295. /**
  296. * 系统邮件 - 发送竞技场赛季排行榜奖励
  297. * @param type $zoneid
  298. * @param type $uid
  299. * @param type $rank
  300. */
  301. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  302. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  303. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  304. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  305. $arr = explode(',', $rkrwd->reward_season);
  306. $itemid = $arr[0];
  307. $num = $arr[1];
  308. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  309. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  310. "$itemid,$num");
  311. self::InsertMail($zoneid, $uid, $mail);
  312. break;
  313. }
  314. }
  315. }
  316. /**
  317. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  318. * @param type $zoneid
  319. * @param type $uid
  320. * @param type $rank
  321. */
  322. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  323. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  324. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  325. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  326. $arr = explode(',', $rkrwd->reward_day);
  327. $itemid = $arr[0];
  328. $num = $arr[1];
  329. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  330. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  331. "$itemid,$num");
  332. self::InsertMail($zoneid, $uid, $mail);
  333. break;
  334. }
  335. }
  336. }
  337. /**
  338. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  339. * @param type $zoneid
  340. * @param type $uid
  341. * @param type $rmbNum
  342. */
  343. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  344. $itemid = META_CASH_ITEMID; # 钻石
  345. $num = $rmbNum * 2 * 10; # 2倍返还
  346. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  347. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  348. , "$itemid, $num");
  349. self::InsertMail($zoneid, $uid, $mail);
  350. }
  351. /**
  352. * 测试道具邮件
  353. * @param type $zoneid
  354. * @param type $uid
  355. * @param type $itemid
  356. * @param type $num
  357. */
  358. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  359. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  360. "请领取", "$itemid, $num");
  361. self::InsertMail($zoneid, $uid, $mail);
  362. }
  363. //----------------拍卖邮件
  364. /**
  365. * 竞拍得到道具邮件
  366. * @param type $zoneid
  367. * @param type $uid
  368. * @param type $itemid
  369. * @param type $num
  370. */
  371. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  372. $name = GameConfig::item_base_getItem($itemid)->name;
  373. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  374. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  375. self::InsertMail($zoneid, $uid, $mail);
  376. }
  377. /**
  378. * 流拍邮件
  379. * @param type $zoneid
  380. * @param type $uid
  381. * @param type $itemid
  382. * @param type $num
  383. */
  384. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  385. $name = GameConfig::item_base_getItem($itemid)->name;
  386. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  387. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  388. self::InsertMail($zoneid, $uid, $mail);
  389. }
  390. /**
  391. * 取消出售邮件
  392. * @param type $zoneid
  393. * @param type $uid
  394. * @param type $itemid
  395. * @param type $num
  396. */
  397. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  398. $name = GameConfig::item_base_getItem($itemid)->name;
  399. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  400. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  401. self::InsertMail($zoneid, $uid, $mail);
  402. }
  403. /**
  404. * 竞拍成功,钻石邮件
  405. * @param type $zoneid
  406. * @param type $uid
  407. * @param type $itemid
  408. * @param type $num
  409. */
  410. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  411. $name = GameConfig::item_base_getItem($itemid)->name;
  412. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  413. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  414. self::InsertMail($zoneid, $uid, $mail);
  415. }
  416. /**
  417. * 竞价被超出
  418. * @param type $zoneid
  419. * @param type $uid
  420. * @param type $itemid
  421. * @param type $cash
  422. * @param type $num
  423. */
  424. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  425. $name = GameConfig::item_base_getItem($itemid)->name;
  426. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  427. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  428. self::InsertMail($zoneid, $uid, $mail);
  429. }
  430. /**
  431. * 拍品取消出售,竞拍者钻石回退邮件
  432. * @param type $zoneid
  433. * @param type $uid
  434. * @param type $itemid
  435. * @param type $cash
  436. * @param type $num
  437. */
  438. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  439. $name = GameConfig::item_base_getItem($itemid)->name;
  440. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  441. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  442. self::InsertMail($zoneid, $uid, $mail);
  443. }
  444. /**
  445. * 一口价拍走拍品,竞拍者钻石回退
  446. * @param type $zoneid
  447. * @param type $uid
  448. * @param type $itemid
  449. * @param type $cash
  450. * @param type $num
  451. */
  452. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  453. $name = GameConfig::item_base_getItem($itemid)->name;
  454. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  455. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  456. self::InsertMail($zoneid, $uid, $mail);
  457. }
  458. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  459. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  460. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  461. self::InsertMail($zoneid, $uid, $mail);
  462. }
  463. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  464. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  465. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  466. self::InsertMail($zoneid, $uid, $mail);
  467. }
  468. // </editor-fold>
  469. //
  470. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  471. /**
  472. * 系统邮件 - 公会申请被拒,通知玩家
  473. * @param type $zoneid
  474. * @param type $uid
  475. * @param type $rank
  476. */
  477. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  478. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  479. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  480. self::InsertMail($zoneid, $uid, $mail);
  481. }
  482. /**
  483. * 系统邮件 - 公会捐献碎片结算
  484. * @param type $zoneid
  485. * @param type $uid
  486. * @param type $rank
  487. */
  488. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  489. $itemId = $chipArr[0];
  490. $itemNum = $chipArr[1];
  491. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  492. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  493. $content, "$itemId, $itemNum", "公会");
  494. self::InsertMail($zoneid, $uid, $mail);
  495. }
  496. /**
  497. * 系统邮件 - 公会钻石礼包奖励结算
  498. * @param type $zoneid
  499. * @param type $uid
  500. * @param type $rank
  501. */
  502. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  503. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  504. "系统回赠礼品", "$itemId, $num", "公会");
  505. self::InsertMail($zoneid, $uid, $mail);
  506. }
  507. /**
  508. * 公会公告邮件
  509. * @param type $zoneid
  510. * @param type $uid
  511. * @param type $content
  512. */
  513. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  514. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  515. $content, "", "公会");
  516. self::InsertMail($zoneid, $uid, $mail);
  517. }
  518. // </editor-fold>
  519. //
  520. // <editor-fold defaultstate="collapsed" desc=" 商城邮件
  521. // ">
  522. /**
  523. * 商城月卡奖励邮件发送
  524. * @param type $zoneid
  525. * @param type $uid
  526. * @param type $title
  527. * @param type $content
  528. */
  529. public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
  530. $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
  531. "资源月卡每日奖励!", $reward);
  532. self::InsertMail($zoneid, $uid, $mail);
  533. }
  534. /**
  535. * 激活码邮件
  536. * @param type $zoneid
  537. * @param type $uid
  538. * @param type $title
  539. * @param type $content
  540. */
  541. public static function SendPackageByCodeMail($zoneid, $uid, $reward) {
  542. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "激活码兑换礼包奖励", #
  543. "激活码兑换礼包奖励!", $reward);
  544. self::InsertMail($zoneid, $uid, $mail);
  545. }
  546. // </editor-fold>
  547. //
  548. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  549. /**
  550. * 插入邮件
  551. * @param int $zoneid
  552. * @param string $uid
  553. * @param Ins_Email $mail
  554. */
  555. public static function InsertMail($zoneid, $uid, $mail) {
  556. $mem = gMem();
  557. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  558. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  559. $mail->insertts = now();
  560. $mail->mailId = $mem->increment($key_id);
  561. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  562. $mail->mailId = $mem->increment($key_id);
  563. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  564. // todo: 重试都没能成功的话, 记录下日志, log err;
  565. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  566. }
  567. }
  568. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  569. EmailProc::IsExistRedTip();
  570. // CornerSignEventProc::OnNewMails(); # 角标更新
  571. return $mail->mailId;
  572. }
  573. /**
  574. * 回写mail数据
  575. * @param type $zoneid
  576. * @param type $uid
  577. * @param Ins_Email $mail
  578. */
  579. private static function updateMail($zoneid, $uid, $mail) {
  580. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  581. }
  582. /**
  583. * 批量回写mail数据
  584. * @param type $zoneid
  585. * @param type $uid
  586. * @param dic<mailId, EmailModel> $mails
  587. */
  588. private static function updateMails($zoneid, $uid, $mails) {
  589. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  590. }
  591. /**
  592. *
  593. * @param type $zoneid
  594. * @param type $uid
  595. * @param Ins_Email $mail
  596. */
  597. private static function logMail($zoneid, $uid, $mail) {
  598. $data = array(
  599. 'mailId' => $mail->mailId,
  600. 'zoneid' => $zoneid,
  601. 'appendix' => $mail->appendix,
  602. 'type' => $mail->type,
  603. 'sender_name' => $mail->sender_name,
  604. 'sender_uid' => $mail->sender_uid,
  605. 'to_uid' => $uid, # # this mail is send to me 啊.
  606. 'title' => $mail->title,
  607. 'content' => $mail->content,
  608. 'tag' => $mail->tag
  609. );
  610. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  611. }
  612. /**
  613. * 更新邮件的领取记录
  614. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  615. * 0 created at 言灵世界1.0
  616. * @param type $ids
  617. */
  618. static function logMailDrawed($ids, $uid, $zoneid) {
  619. daoInst()->update(self::MailLog_TableName)->data(array(
  620. 'drawedts' => now()
  621. ))->where('mailId')->in($ids)->
  622. andWhere('zoneid')->eq($zoneid)->
  623. andWhere('to_uid')->eq($uid)->
  624. exec();
  625. }
  626. /**
  627. * 更新邮件的读取/打开记录
  628. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  629. * 0 created at 言灵世界1.0
  630. * @param type $ids
  631. */
  632. static function logMailReaded($ids, $uid, $zoneid) {
  633. daoInst()->update(self::MailLog_TableName)->data(array(
  634. 'readts' => now()
  635. ))->where('mailId')->in($ids)->
  636. andWhere('zoneid')->eq($zoneid)->
  637. andWhere('to_uid')->eq($uid)->
  638. exec();
  639. }
  640. /**
  641. * 刷新系统派发邮件到玩家邮件列表
  642. * @param int $zoneid
  643. * @param string $uid
  644. * @return void
  645. */
  646. public static function refreshSysMail($zoneid, $uid) {
  647. $mem = gMem();
  648. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  649. if (!$sysMailQueue) {
  650. return; # 系统消息为空
  651. }
  652. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  653. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  654. foreach ($sysMailQueue as $sysId => $sysMail) {
  655. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  656. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  657. $ts = now();
  658. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  659. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  660. continue; # 继续处理下一封
  661. }
  662. if ($ts < $sysMail->startts) {
  663. continue; # 系统邮件尚未生效, 跳过
  664. } # else => 有效期内,继续处理
  665. $mail = new Ins_Email($sysMail); # 创建邮件
  666. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  667. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  668. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  669. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  670. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  671. }
  672. }
  673. }
  674. /**
  675. * 清理过期邮件
  676. * @param string $zoneid
  677. * @param string $uid
  678. * @return void
  679. */
  680. private static function clearExpireMails($zoneid, $uid) {
  681. $ts = now();
  682. $mem = gMem();
  683. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  684. $arr = $mem->hgetall($key); # 所有邮件
  685. $del = array_filter((array) $arr, function ($v) use ($ts) {
  686. $email = new Ins_Email($v);
  687. // if($email->appendix != null && $email->drawedts == 0){
  688. // return false;
  689. // }
  690. return $email->ExpireTs() < $ts; # 选出过期邮件
  691. });
  692. if (count($del)) { # >0
  693. $mem->hdel($key, array_keys($del)); # 批量清除
  694. }
  695. }
  696. /**
  697. * 获取邮件序列
  698. * @param int $zoneid
  699. * @param string $uid
  700. * @return array
  701. */
  702. private static function getMailQueue($zoneid, $uid) {
  703. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  704. $keys = gMem()->hkeys($key); # 拉取所有id
  705. // var_dump($keys);
  706. sort($keys); # 排序
  707. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  708. // var_dump($mkeys);
  709. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  710. $ret = array_map(function ($v) {
  711. return new Ins_Email($v); # 装箱
  712. }, $mails);
  713. return array_values($ret);
  714. }
  715. /**
  716. * 获取邮件
  717. * @param int $zoneid
  718. * @param string $uid
  719. * @param int $mailId
  720. * @return Ins_Email
  721. */
  722. private static function getMail($zoneid, $uid, $mailId) {
  723. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  724. my_Assert($m != null, ErrCode::email_not_found);
  725. return new Ins_Email($m);
  726. }
  727. /**
  728. * 删除邮件
  729. * @param int $zoneid
  730. * @param string $uid
  731. * @param int $mailId
  732. * @return int 删除的邮件数量, (0,1)
  733. */
  734. private static function delMail($zoneid, $uid, $mailId) {
  735. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  736. }
  737. /**
  738. * 清空邮件列表
  739. * @param int $zoneid
  740. * @param string $uid
  741. * @return int 删除邮件的条数, (0,n)
  742. */
  743. private static function clearMailQueue($zoneid, $uid) {
  744. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  745. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  746. gMem()->delete($key); # 删除邮件列表
  747. return $n;
  748. }
  749. // </editor-fold>
  750. }