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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of FightProc
- *
- * @author c'y'zhao
- */
- class FightProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_fight_settle: # 6801 战斗结算
- return FightProc::Settle();
- case CmdCode::cmd_fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
- return FightProc::PassGateTsPrizeReceive();
- case CmdCode::cmd_fight_selectGate: # 6803 关卡选择
- return FightProc::SelectGate();
- case CmdCode::cmd_fight_gateChallengePriceReviced: # 6804
- return FightProc::GateChallengePriceReviced();
- case CmdCode::cmd_fight_evolveUnlock: # 6805进化解锁
- return FightProc::EvolveUnlock();
- case CmdCode::cmd_fight_plotSav: # 6806 剧情回存
- return FightProc::PlotSav();
- default:
- Err(ErrCode::cmd_err);
- }
- }
-
- /**
- * 剧情回存
- * @return type
- */
- public static function PlotSav() {
- list($gateId) = req()->paras;
-
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList,$gateId), ErrCode::err_const_no);
- ctx()->gates->GateList->$gateId->plotStart = 1;
-
- UserProc::updateUserInfo();
- $ret = array(
- 'ok' => 1,
- );
- return Resp::ok($ret);
- }
-
- /**
- * EvolveUnlock
- * @return type
- */
- public static function EvolveUnlock() {
- list($type,$id) = req()->paras;
-
- if($type == 1){
- $mo = GameConfig::evolve_getItem($id);
- my_Assert($mo!=null, ErrCode::err_const_no);
-
- my_Assert(ctx()->baseInfo->gold>=$mo->needGold_unlock, ErrCode::notenough_gold_msg);
- ctx()->baseInfo->Consume_Gold($mo->needGold_unlock);
- } else {
- $mo =GameConfig::evolveSpecific_getItem($id);
- my_Assert($mo!=null, ErrCode::err_const_no);
- if($mo->specificEvolveCost != null){
- $cost = explode(',', $mo->specificEvolveCost);
- $costId = $cost[0];
- $costNum = $cost[1];
- my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $costId) && ctx()->store->items->$costId >= $costNum , ErrCode::notenough_item);
- }
- // my_Assert(ctx()->baseInfo->gold>=$mo->needGold_unlock, ErrCode::notenough_gold_msg);
- }
-
- ctx()->gates->evolveUnlockRecord[] = $id;
-
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => ctx()->store,
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
-
- /**
- * 挑战奖励领取
- * @return type
- */
- public static function GateChallengePriceReviced() {
- list($zhangjieId, $gateId) = req()->paras;
-
- $mo = GameConfig::gate_challenge_getItem($zhangjieId);
- my_Assert($mo!=null, ErrCode::err_const_no);
-
- // $list = explode(',', $mo->gates);
- // my_Assert(in_array($gateId,$list), ErrCode::err_const_no);
-
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo!=null, ErrCode::err_const_no);
-
- if(!StlUtil::dictHasProperty(ctx()->gates->GatesChallengeRecord, $zhangjieId)){
- ctx()->gates->GatesChallengeRecord->$zhangjieId = array();
- }
-
- my_Assert(!in_array($gateId,ctx()->gates->GatesChallengeRecord->$zhangjieId), ErrCode::user_Gate_GatePriceHasReceive);
- ctx()->gates->GatesChallengeRecord->$zhangjieId[] = $gateId;
-
- StoreProc::AddMultiItemInStore($gateMo->reward_win);
-
- ctx()->gates->CurrentGateId = $gateId;
-
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => ctx()->store,
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
-
-
- /**
- * 关卡选择
- * @return type
- */
- public static function SelectGate() {
- list($gateId) = req()->paras;
-
- ctx()->gates->CurrentGateId = $gateId;
-
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
-
- /**
- * 关卡战斗结算
- * @return type
- */
- public static function Settle() {
- list($resultType, $gateId,$gold,$curTs) = req()->paras;
-
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo!=null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $ts = $gateInfo->MaxSeconds;
- if($curTs >= $ts){
- $gateInfo->MaxSeconds = $curTs;
- }
-
- if($resultType){
- if(ctx()->gates->GateList->$gateId->pass == 0){
- ctx()->gates->GateList->$gateId->pass = 1;
- }
- StoreProc::AddMultiItemInStore($gateMo->reward_win);
- $newGateId = $gateId+1;
- if(!StlUtil::dictHasProperty(ctx()->gates->GateList, $newGateId)){
- ctx()->gates->CurrentGateId = $newGateId;
- ctx()->gates->UnlockedGatesMaxId = $newGateId;
- $gate = new Ins_GateInfo();
- $gate->GateId = $newGateId;
- ctx()->gates->GateList->$newGateId = $gate;
- }
-
- } else {
- StoreProc::AddMultiItemInStore($gateMo->reward_fail);
- }
-
- ctx()->baseInfo->Add_Gold($gold);
- //ctx()->baseInfo->Add_Exp($exp);
-
-
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- );
- return Resp::ok($ret);
-
- }
-
- /**
- * 章节宝箱的领取
- * @return type
- */
- public static function PassGateTsPrizeReceive() {
- list($gateId,$index) = req()->paras;
-
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo!=null, ErrCode::err_const_no);
-
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
-
- $tag = false;
- $prize = "";
- $mask =0;
- switch ($index) {
- case 1:
- $ts = $gateMo->first_ts1 *60;
- if($ts >= $gateInfo->MaxSeconds){
- $tag = true;
- }
- $mask=1;
- $prize = $gateMo->first_reward1;
- break;
- case 2:
- $ts = $gateMo->first_ts2*60;
- if($ts >= $gateInfo->MaxSeconds){
- $tag = true;
- }
- $mask = 2;
- $prize = $gateMo->first_reward2;
- break;
- case 3:
- if($gateInfo->pass > 0){
- $tag = true;
- }
- $mask =3;
- $prize = $gateMo->first_reward3;
- break;
- default:
- break;
- }
-
- if($tag){
- StoreProc::AddMultiItemInStore($prize);
- $gateInfo->FirstReward = $mask;
- }
- ctx()->gates->GateList->$gateId=$gateInfo;
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- );
- return Resp::ok($ret);
- }
-
- }
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