TaskProc.php 30 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward(){
  39. list($type,$typeId) = req()->paras;
  40. $point= 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type,$typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type."-".$typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::finish;
  77. switch ($ins_activeTaskInfo->mo()->type) {
  78. case Enum_ActiveTaskType::Day7:
  79. ctx()->task->day7Point += $ins_activeTaskInfo->mo()->activePoint;
  80. break;
  81. case Enum_ActiveTaskType::DailyTask:
  82. ctx()->task->dailyTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  83. break;
  84. case Enum_ActiveTaskType::WeekTask:
  85. ctx()->task->weekTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  86. break;
  87. default:
  88. break;
  89. }
  90. UserProc::updateUserInfo();
  91. return Resp::ok(array("task" => ctx()->task,
  92. "store" => ctx()->store,
  93. ));
  94. }
  95. /**
  96. * 6203 领取成就奖励
  97. * @return type
  98. */
  99. public static function getAchieveReward() {
  100. list($typeId) = req()->paras;
  101. $mo = GameConfig::achieve_getItem($typeId);
  102. my_Assert($mo != null, ErrCode::err_const_no);
  103. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  104. $achieveDic = ctx()->task->achieveDic->$typeId;
  105. $list = explode(',', $mo->condition);
  106. $length = count($list);
  107. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  108. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  109. $index = 0;
  110. foreach ($list as $k => $num) {
  111. if ($num == $achieveDic->max) {
  112. $index = $k;
  113. break;
  114. }
  115. }
  116. //领取奖励
  117. $pList = explode(';', $mo->reward);
  118. StoreProc::AddMultiItemInStore($pList[$index]);
  119. //下一个max
  120. if ($index + 1 < $length) {
  121. $achieveDic->max = $list[$index + 1];
  122. }
  123. ctx()->task->achieveDic->$typeId = $achieveDic;
  124. UserProc::updateUserInfo();
  125. return Resp::ok(array(
  126. "achieve" => ctx()->task->achieveDic,
  127. "cash" => ctx()->baseInfo->cash,
  128. ));
  129. }
  130. /**
  131. * 初始化成就信息
  132. */
  133. public static function initAchieveData() {
  134. // $dic = GameConfig::achieve_new();
  135. // if($dic == null){
  136. // return;
  137. // }
  138. //
  139. // $achieveDic = ctx()->task->achieveDic;
  140. // if(count((array)$achieveDic) > 0){
  141. // return;
  142. // }
  143. //
  144. // foreach ($dic as $key => $value) {
  145. // $item = new Ins_Achieve();
  146. // $typeId = $value->typeId;
  147. // $item->typeId = $typeId;
  148. // $item->cmd = $value->cmd;
  149. // //$item->max = explode(',', $value->condition)[0];
  150. // $item->max = $value->num;
  151. // $achieveDic->$typeId = $item;
  152. // }
  153. // ctx()->task->achieveDic = $achieveDic;
  154. }
  155. //检测成就条件
  156. public static function CheckAchieveConditions($arg) {
  157. $achieveDic = ctx()->task->achieveDic;
  158. foreach ($achieveDic as $key => $value) {
  159. $achieve = new Ins_Achieve($value);
  160. $tag = false;
  161. if ($achieve->cmd == $arg->taskType) {
  162. $mo = $achieve->getAchieveMo();
  163. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  164. $tag = true;
  165. }
  166. }
  167. if ($tag) {//找到正确数据
  168. switch ($arg->ope) {
  169. case Enum_PropelType::set:
  170. $achieve->val = $arg->val;
  171. break;
  172. case Enum_PropelType::add:
  173. $achieve->val += $arg->val;
  174. break;
  175. default:
  176. break;
  177. }
  178. }
  179. }
  180. ctx()->task->achieveDic = $achieveDic;
  181. UserProc::updateUserInfo();
  182. }
  183. //-------------------成就条件检测
  184. //单件装备等级达到X级
  185. static function accumulateEquiplevel_one($lv) {
  186. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  187. //self::CheckAchieveConditions($taskEventArg);
  188. }
  189. //累计消耗X钻石
  190. static function accumulateCostCash($num) {
  191. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  192. //self::CheckAchieveConditions($taskEventArg);
  193. }
  194. //------------------------------------------------------
  195. public static function getTaskInfo() {
  196. list($type) = req()->paras; //武器uid
  197. return Resp::ok(array("task" => ctx()->task,
  198. ));
  199. }
  200. /**
  201. * 领取任务奖励
  202. * @return type
  203. */
  204. public static function ReceiveTaskReward() {
  205. list($type, $uid) = req()->paras; //uid
  206. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  207. $task = ctx()->task->taskcards->$uid;
  208. $mo = GameConfig::taskcard_getItem($task->taskId);
  209. my_Assert($mo != null, ErrCode::err_const_no);
  210. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  211. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  212. $taskStep = $task->curSteps;
  213. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  214. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  215. switch ($type) {
  216. case Enum_TaskType::DailyTask:
  217. ctx()->task->dailyTaskAccumulate += $mo->score;
  218. break;
  219. case Enum_TaskType::WeekTask:
  220. ctx()->task->weekTaskAccumulate += $mo->score;
  221. break;
  222. default:
  223. break;
  224. }
  225. $task->state = Enum_TaskCardStateType::drawed;
  226. ctx()->task->taskcards->$uid = $task;
  227. StoreProc::AddMultiItemInStore($mo->reward);
  228. return Resp::ok(array("task" => ctx()->task,
  229. "store" => ctx()->store,
  230. ));
  231. }
  232. static function ResetTask() {
  233. //self::ResetTask_Daily();
  234. self::DailyTaskReset();
  235. self::Day7TaskReset();
  236. $week = date("w");
  237. if ($week == 1) {//每周一 第一次登录的时候刷新
  238. //self::ResetTask_Week();
  239. self::WeekTaskReset();
  240. }
  241. }
  242. /**
  243. * 7日狂欢数据重置
  244. */
  245. static function Day7TaskReset() {
  246. $mo = GameConfig::activity_getItem(10);
  247. my_Assert($mo != null, ErrCode::err_const_no);
  248. $startDay = TimeUtil::totalDays($mo->startts);
  249. $endDay = TimeUtil::totalDays($mo->endts);
  250. $curDay = TimeUtil::totalDays();
  251. if ($curDay > $endDay) {
  252. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  253. } else {
  254. if ($curDay >= $startDay) {
  255. $tag = true;
  256. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  257. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  258. if ($taskMo->type == 1) {
  259. $tag = false;
  260. break;
  261. }
  262. }
  263. if ($tag) {//7日的数据初始化
  264. self::initActiveTask(Enum_ActiveTaskType::Day7);
  265. ctx()->task->day7Point = 0;
  266. }
  267. }
  268. }
  269. }
  270. static function ClearActiveTask($type) {
  271. $arr = array();
  272. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  273. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  274. if ($taskMo->type == $type) {
  275. $arr[] = $uid;
  276. }
  277. }
  278. if (count($arr) > 0) {
  279. foreach ($arr as $uid) {
  280. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  281. }
  282. }
  283. }
  284. static function initActiveTask($type) {
  285. $day7List = GameConfig::activeTask_type_getItemArray($type);
  286. $length = ctx()->task->activeTaskLength;
  287. foreach ($day7List as $key => $task) {
  288. $length += 1;
  289. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  290. $ins_TaskStep_Active->uid = $length;
  291. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  292. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  293. }
  294. ctx()->task->activeTaskLength = $length;
  295. }
  296. /**
  297. * 日常
  298. */
  299. static function DailyTaskReset() {
  300. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  301. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  302. ctx()->task->dailyTaskPoint = 0;
  303. }
  304. /**
  305. * 周常
  306. */
  307. static function WeekTaskReset() {
  308. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  309. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  310. ctx()->task->weekTaskPoint = 0;
  311. }
  312. /**
  313. * 每日任务重置
  314. */
  315. static function ResetTask_Daily() {
  316. $dic = GameConfig::taskcard();
  317. $retDic = new \stdClass();
  318. $taskcards = ctx()->task->taskcards;
  319. $dailyCards = array();
  320. foreach ($dic as $id => $mo) {
  321. if ($mo->type == 1) {
  322. foreach ($taskcards as $uid => $card) {
  323. if ($card->typeId == $mo->typeId) {
  324. $dailyCards[] = $uid;
  325. }
  326. }
  327. $retDic->$id = $mo;
  328. }
  329. }
  330. foreach ($dailyCards as $uid) {
  331. unset($taskcards->$uid);
  332. }
  333. $retDic = (array) $retDic;
  334. if (count($retDic) <= 0) {
  335. return;
  336. }
  337. ksort($retDic);
  338. $index = ctx()->task->taskIndex;
  339. foreach ($retDic as $id => $mo) {
  340. $index += 1;
  341. $task = new Ins_TaskCard($id);
  342. $taskcards->$index = $task;
  343. }
  344. ctx()->task->taskIndex = $index;
  345. ctx()->task->taskcards = $taskcards;
  346. UserProc::updateUserInfo();
  347. }
  348. /**
  349. * 每周任务重置
  350. */
  351. static function ResetTask_Week() {
  352. $dic = GameConfig::taskcard();
  353. $retDic = new \stdClass();
  354. $taskcards = ctx()->task->taskcards;
  355. $dailyCards = array();
  356. foreach ($dic as $id => $mo) {
  357. if ($mo->type == 2) {
  358. foreach ($taskcards as $uid => $card) {
  359. if ($card->typeId == $mo->typeId) {
  360. $dailyCards[] = $uid;
  361. }
  362. }
  363. $retDic->$id = $mo;
  364. }
  365. }
  366. foreach ($dailyCards as $uid) {
  367. unset($taskcards->$uid);
  368. }
  369. $retDic = (array) $retDic;
  370. if (count($retDic) <= 0) {
  371. return;
  372. }
  373. ksort($retDic);
  374. $index = ctx()->task->taskIndex;
  375. foreach ($retDic as $id => $mo) {
  376. $index += 1;
  377. $task = new Ins_TaskCard($id);
  378. $taskcards->$index = $task;
  379. }
  380. ctx()->task->taskIndex = $index;
  381. ctx()->task->taskcards = $taskcards;
  382. UserProc::updateUserInfo();
  383. }
  384. //---------------------
  385. /**
  386. * 每日登陆
  387. */
  388. static function OnUserLogin() {
  389. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  390. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  391. }
  392. /**
  393. * 参与主线关卡X次
  394. */
  395. static function OnChallengeZhuXianGate() {
  396. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  397. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  398. }
  399. /**
  400. * 参与日常关卡1次
  401. */
  402. static function OnChallengeDailyGate() {
  403. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  404. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  405. }
  406. /**
  407. * 每日商店购买物品1次
  408. */
  409. static function OnDailyShopBuyNum() {
  410. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  411. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  412. }
  413. static function CheckTaskCardConditions($taskParam) {
  414. $bUpdate = false;
  415. $tasks = ctx()->task->taskcards;
  416. foreach ($tasks as $tid => &$task) {
  417. $task = new Ins_TaskCard($task);
  418. if ($task->state != Enum_TaskCardStateType::ing) {
  419. continue;
  420. }
  421. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  422. $tsp = new Ins_TaskStep($tsp);
  423. if ($tsp->check_new($taskParam)) {
  424. $bUpdate = true;
  425. $tsp->propel($taskParam);
  426. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  427. if ($tsp->isFinish()) {
  428. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  429. // $tsp->doFinishAct();
  430. }
  431. }
  432. }
  433. if ($task->IsFinish()) { # 检查后添加后续任务
  434. $arr = array();
  435. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  436. $tsp = new Ins_TaskStep($tsp);
  437. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  438. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  439. }
  440. }
  441. foreach ($arr as $stpid) { # 轮询添加后续任务
  442. if ($stpid > 0) {
  443. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  444. }
  445. }
  446. if (count($arr) != 0) {
  447. self::autoRecoverStateMissions($taskParam);
  448. }
  449. }
  450. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  451. $task->state = Enum_TaskCardStateType::finish;
  452. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  453. }
  454. }
  455. if ($bUpdate) { # 带回数据到客户端
  456. ctx()->task->taskcards = $tasks;
  457. UserProc::updateUserInfo(); # 更新玩家数据
  458. }
  459. return $bUpdate;
  460. }
  461. /**
  462. * 自动修复状态型任务
  463. */
  464. static function autoRecoverStateMissions() {
  465. $tasks = ctx()->task->taskcards;
  466. foreach ($tasks as $tid => &$task) {
  467. $task = new Ins_TaskCard($task);
  468. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  469. || $task->state == Enum_TaskCardStateType::finish) {
  470. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  471. $tsp = new Ins_TaskStep($tsp);
  472. $tsp->autoCalcStatusCur();
  473. }
  474. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  475. if (!$task->IsFinish()) {
  476. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  477. }
  478. }
  479. }
  480. }
  481. // Clog::info("更新状态统计类的任务卡!");
  482. ctx()->task->taskcards = $tasks;
  483. }
  484. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  485. /**
  486. * 登录
  487. */
  488. static function OnLogin_Daily() {
  489. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  490. self::CheckActiveTaskConditions($taskEventArg);
  491. }
  492. /**
  493. * 登录第X天
  494. */
  495. static function OnLogin_day7($day) {
  496. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyShopBuyNum, Enum_PropelType::set, $day, array());
  497. self::CheckActiveTaskConditions($taskEventArg);
  498. }
  499. /**
  500. * 通关第X关
  501. */
  502. static function OnPassGate_X($gateId) {
  503. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  504. self::CheckActiveTaskConditions($taskEventArg);
  505. }
  506. /**
  507. * 参与主线关卡1次
  508. */
  509. static function OnFightNumMainGate() {
  510. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  511. self::CheckActiveTaskConditions($taskEventArg);
  512. }
  513. /**
  514. * 参与挑战副本1次
  515. */
  516. static function OnFightNumChallengeGate() {
  517. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  518. self::CheckActiveTaskConditions($taskEventArg);
  519. }
  520. /**
  521. * 参与竞速副本1次
  522. */
  523. static function OnFightNumRaceGate() {
  524. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  525. self::CheckActiveTaskConditions($taskEventArg);
  526. }
  527. /**
  528. * 通关竞速副本5次
  529. */
  530. static function OnPassNumRaceGate() {
  531. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  532. self::CheckActiveTaskConditions($taskEventArg);
  533. }
  534. /**
  535. * 完成5次启灵
  536. */
  537. static function OnCompleteNumQiLing() {
  538. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  539. self::CheckActiveTaskConditions($taskEventArg);
  540. }
  541. /**
  542. * 完成1次关键启灵
  543. */
  544. static function OnCompleteNumSpecialQiLing() {
  545. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  546. self::CheckActiveTaskConditions($taskEventArg);
  547. }
  548. /**
  549. * 镶嵌3个普通品质以上宝石
  550. */
  551. static function OnSetSpecialQualGem() {
  552. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  553. self::CheckActiveTaskConditions($taskEventArg);
  554. }
  555. /**
  556. * 合成宝石2次
  557. */
  558. static function OnComposeNumGem() {
  559. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  560. self::CheckActiveTaskConditions($taskEventArg);
  561. }
  562. /**
  563. * 任意1个法术等级达到2
  564. */
  565. static function OnAnySkillUpLevel_X() {
  566. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  567. self::CheckActiveTaskConditions($taskEventArg);
  568. }
  569. /**
  570. * 任意1件装备等级达到2
  571. */
  572. static function OnAnyEquipUpLevel_X() {
  573. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  574. self::CheckActiveTaskConditions($taskEventArg);
  575. }
  576. /**
  577. * 全身装备等级达到3级以上
  578. */
  579. static function OnAllEquipUpLevel_X() {
  580. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  581. self::CheckActiveTaskConditions($taskEventArg);
  582. }
  583. /**
  584. * 任意装备等级升级1次
  585. */
  586. static function OnEquipLevelUpNum() {
  587. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  588. self::CheckActiveTaskConditions($taskEventArg);
  589. }
  590. /**
  591. * 击败怪物总数达到1000
  592. */
  593. static function OnKillCommonNumMonster($num) {
  594. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  595. self::CheckActiveTaskConditions($taskEventArg);
  596. }
  597. /**
  598. * 击败领袖怪物总数达到1000
  599. */
  600. static function OnKillleaderNumMonster($num) {
  601. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  602. self::CheckActiveTaskConditions($taskEventArg);
  603. }
  604. /**
  605. * 累计获取10000金币
  606. */
  607. static function OnAccumulateGoldNum($num) {
  608. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  609. self::CheckActiveTaskConditions($taskEventArg);
  610. }
  611. /**
  612. * 累计获取10000体力
  613. */
  614. static function OnAccumulateTiliNum($num) {
  615. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  616. self::CheckActiveTaskConditions($taskEventArg);
  617. }
  618. /**
  619. * 累计获取10000钻石
  620. */
  621. static function OnAccumulateCashNum($num) {
  622. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateCashNum, Enum_PropelType::add, $num, array());
  623. self::CheckActiveTaskConditions($taskEventArg);
  624. }
  625. /**
  626. * 开启1次璀璨宝石箱
  627. */
  628. static function OnOpenNumBrightBox($boxId, $num) {
  629. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  630. self::CheckActiveTaskConditions($taskEventArg);
  631. }
  632. /**
  633. * 每日商店购买物品1次
  634. */
  635. static function OnBuyNumDailyShop() {
  636. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  637. self::CheckActiveTaskConditions($taskEventArg);
  638. }
  639. /**
  640. * 开任意宝箱X次
  641. */
  642. static function OnOpenNumAnyBox($num) {
  643. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  644. self::CheckActiveTaskConditions($taskEventArg);
  645. }
  646. /**
  647. * 购买或观看广告获得体力X次
  648. */
  649. static function OnBuyTiliOrLookGuanggao() {
  650. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  651. self::CheckActiveTaskConditions($taskEventArg);
  652. }
  653. /**
  654. * 任意充值X次
  655. */
  656. static function OnRecharge() {
  657. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  658. self::CheckActiveTaskConditions($taskEventArg);
  659. }
  660. // </editor-fold>
  661. //
  662. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  663. /**
  664. * 检测任务是否完成
  665. * @param Ins_TaskEventArgs $taskParam
  666. */
  667. static function CheckActiveTaskConditions($taskParam) {
  668. $activeTaskDic = ctx()->task->activeTaskInfo;
  669. foreach ($activeTaskDic as $uid => &$task) {
  670. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  671. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  672. continue;
  673. }
  674. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  675. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  676. $cur = $ins_TaskStep_Active->calcStatusCur();
  677. if ($cur != $ins_TaskStep_Active->cur) {
  678. $ins_TaskStep_Active->cur = $cur;
  679. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  680. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  681. }
  682. }
  683. } else {
  684. $tag = true;
  685. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  686. $parasArr = $taskParam->paras;
  687. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  688. $needLv = $lvArr[0];
  689. $num = 0;
  690. foreach ($parasArr as $lv) {
  691. if ($lv > $needLv) {
  692. $num += 1;
  693. }
  694. }
  695. $ins_TaskStep_Active->cur = $num;
  696. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  697. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  698. }
  699. $tag = false;
  700. } else {
  701. if ($ins_TaskStep_Active->mo()->paras != null) {
  702. $parasArr = $taskParam->paras;
  703. if (count($parasArr) > 0) {
  704. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  705. $index = 0;
  706. foreach ($arr as $s) {
  707. if ($s != $parasArr[$index]) {
  708. $tag = false;
  709. break;
  710. }
  711. $index += 1;
  712. }
  713. } else {
  714. $tag = false;
  715. }
  716. }
  717. if ($tag) {
  718. $ins_TaskStep_Active->propel($taskParam);
  719. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  720. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  721. }
  722. }
  723. }
  724. }
  725. if ($ins_TaskStep_Active->isFinish()) {
  726. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  727. }
  728. }
  729. }
  730. ctx()->task->activeTaskInfo = $activeTaskDic;
  731. UserProc::updateUserInfo(); # 更新玩家数据
  732. }
  733. // </editor-fold>
  734. //
  735. }