ActiveProc.php 33 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
  43. return self::GetTodayOnlineInfos();
  44. case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
  45. return self::DrawOnlineGift();
  46. case CmdCode::cmd_active_YanBaoBuyItemActive_drawReward:
  47. return self::YanBaoBuyItemActive_drawReward();
  48. default:
  49. Err(ErrCode::cmd_err);
  50. }
  51. }
  52. /**
  53. * [6112] 领取连续在线礼包
  54. */
  55. static function YanBaoBuyItemActive_drawReward() {
  56. list($typeId) = req()->paras; # 提取参数: 礼包的编号
  57. $Mo = GameConfig::activity_cashmall_getItem($typeId); # 常量数据
  58. my_Assert(null != $Mo, ErrCode::err_const_no); # 防御找不到配置数据
  59. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  60. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  61. $rewardArr = ctx()->privateState->YuanbaoBuy_RewardRecord;
  62. $count = array_count_values($rewardArr)[$typeId];
  63. my_Assert($count < $Mo->limitNum, ErrCode::user_shop_LimitNum);
  64. // my_Assert(!in_array($typeId, ctx()->privateData()->YuanbaoBuy_RewardRecord), # # 判断礼包ID是否已经领取
  65. // ErrCode::active_hasgetted);
  66. $err = StoreProc::AddMultiItemInStore($Mo->reward); # 发放奖励
  67. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  68. ctx()->privateData(true)->YuanbaoBuy_RewardRecord[] = $typeId; # 记录已领礼包ID
  69. UserProc::updateUserInfo(); # 回写用户数据
  70. return Resp::ok(array(
  71. "reward" => StoreProc::$reward,
  72. "reward_Gem" => StoreProc::$reward_Gem,
  73. "reward_equip" => StoreProc::$reward_equip,
  74. 'gold' => ctx()->base()->gold,
  75. 'cash' => ctx()->base()->cash,
  76. 'store' => ctx()->store(),
  77. 'heros' => ctx()->heros()
  78. )); # 设置返回值
  79. }
  80. public static function GetTodayOnlineInfos() {
  81. return Resp::ok(array(
  82. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  83. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  84. ));
  85. }
  86. /**
  87. * 清理/重置 在线礼包时间戳
  88. */
  89. public static function ClearOnlineGiftTs() {
  90. ctx()->privateState->onlineGiftts = 1;
  91. ctx()->privateState->onlineGiftIDs = array();
  92. }
  93. /**
  94. * 清理/重置 元宝商城购买记录
  95. */
  96. public static function ClearYanBaoBuyItemActive_drawReward() {
  97. ctx()->privateState->YuanbaoBuy_RewardRecord = array();
  98. }
  99. /**
  100. * [6112] 领取连续在线礼包
  101. */
  102. static function DrawOnlineGift() {
  103. list($giftid) = req()->paras; # 提取参数: 礼包的编号
  104. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  105. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  106. // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
  107. // ErrCode::onlinegift_timenotenough);
  108. my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec , #
  109. ErrCode::active_day7_expired);
  110. my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
  111. my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
  112. ErrCode::active_hasgetted);
  113. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  114. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  115. ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  116. //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
  117. UserProc::updateUserInfo(); # 回写用户数据
  118. return Resp::ok(array(
  119. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  120. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  121. "reward" => StoreProc::$reward,
  122. "reward_Gem" => StoreProc::$reward_Gem,
  123. "reward_equip" => StoreProc::$reward_equip,
  124. 'gold' => ctx()->base()->gold,
  125. 'cash' => ctx()->base()->cash,
  126. 'tili' => ctx()->base()->tili,
  127. 'tili_ts' => ctx()->base()->tili_ts,
  128. 'store' => ctx()->store(),
  129. 'heros' => ctx()->heros()
  130. )); # 设置返回值
  131. }
  132. /**
  133. * 6106 抽奖里面的兑换
  134. * @return type
  135. */
  136. public static function LotteryExchangeItem() {
  137. list($id) = req()->paras;
  138. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  139. $num = $arr[$id];
  140. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  141. my_Assert($mo != null, ErrCode::err_const_no);
  142. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  143. $itemNum = 0;
  144. $cost = explode(',', $mo->cost);
  145. $costId = $cost[0];
  146. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  147. $itemNum = ctx()->store->items->$costId;
  148. }
  149. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  150. ctx()->store->removeItem($costId, $cost[1]);
  151. StoreProc::AddMultiItemInStore($mo->reward);
  152. ctx()->privateState->lotteryExchange[] = $id;
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array(
  155. "store" => ctx()->store,
  156. 'cash' => ctx()->baseInfo->cash,
  157. 'gold' => ctx()->baseInfo->gold,
  158. 'reward' => StoreProc::$reward,
  159. 'reward_Gem' => StoreProc::$reward_Gem,
  160. 'reward_equip' => StoreProc::$reward_equip,
  161. ));
  162. }
  163. /**
  164. * 6105 抽奖宝箱奖励领取
  165. * @return type
  166. */
  167. public static function lotteryNumBox_RewardReceived() {
  168. list($id) = req()->paras;
  169. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  170. my_Assert($mo != null, ErrCode::err_const_no);
  171. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  172. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  173. StoreProc::AddMultiItemInStore($mo->reward);
  174. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  175. UserProc::updateUserInfo();
  176. return Resp::ok(array(
  177. "store" => ctx()->store,
  178. 'cash' => ctx()->baseInfo->cash,
  179. 'reward' => StoreProc::$reward,
  180. 'reward_Gem' => StoreProc::$reward_Gem,
  181. 'reward_equip' => StoreProc::$reward_equip,
  182. ));
  183. }
  184. /**
  185. * 6103 转盘抽奖
  186. */
  187. public static function lottery_Tree() {
  188. list($num) = req()->paras; //抽奖次数 1 10
  189. $arr = array(1, 10);
  190. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  191. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  192. $costTag = true;
  193. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  194. $costTag = false;
  195. }
  196. if ($num == 1) {
  197. ctx()->privateState->lotteryNum_free += 1;
  198. }
  199. if ($costTag) {
  200. $cost = "";
  201. if ($num == 1) {
  202. $cost = glc()->activity_lottery_tree_one_cost;
  203. } else {
  204. $cost = glc()->activity_lottery_tree_ten_cost;
  205. }
  206. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  207. $costArr = explode(',', $cost);
  208. $item = ctx()->store->items;
  209. $costId = $costArr[0];
  210. $costNum = $costArr[1];
  211. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  212. ctx()->store->removeItem($costId, $costNum);
  213. }
  214. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  215. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  216. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  217. TaskProc::OnLookGuanggao();
  218. }
  219. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  220. ctx()->privateState->lotteryNum += $num;
  221. }
  222. $rewardList = array();
  223. $dic = GameConfig::activity_lottery_tree();
  224. for ($i = 0; $i < $num; $i++) {
  225. $randNum = random_int(1, 10000);
  226. $start = 0;
  227. $end = 0;
  228. foreach ($dic as $id => $mo) {
  229. $end += $mo->per * 10000;
  230. if ($randNum > $start && $randNum <= $end) {
  231. $rewardList[] = $id;
  232. StoreProc::AddMultiItemInStore($mo->reward);
  233. $prize = explode(',', $mo->reward);
  234. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  235. ctx()->privateState->lottery_qualGem_4 = 1;
  236. }
  237. break;
  238. }
  239. $start = $end;
  240. }
  241. }
  242. UserProc::updateUserInfo();
  243. return Resp::ok(array(
  244. "store" => ctx()->store,
  245. 'reward' => StoreProc::$reward,
  246. 'reward_Gem' => StoreProc::$reward_Gem,
  247. 'reward_equip' => StoreProc::$reward_equip,
  248. 'gold' => ctx()->baseInfo->gold,
  249. 'cash' => ctx()->baseInfo->cash,
  250. 'privateState' => ctx()->privateState,
  251. 'indexReward' => $rewardList,
  252. 'heros' => ctx()->heros,
  253. ));
  254. }
  255. /**
  256. * 元宝兑换寻宝券
  257. * @return type
  258. */
  259. public static function lottery_Tree_cashExchange() {
  260. list($num) = req()->paras; //抽奖次数 1 10
  261. $cost = "";
  262. if ($num == 1) {
  263. $cost = glc()->activity_lottery_tree_one_cost;
  264. } else {
  265. $cost = glc()->activity_lottery_tree_ten_cost;
  266. }
  267. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  268. $costArr = explode(',', $cost);
  269. $item = ctx()->store->items;
  270. $costId = $costArr[0];
  271. $costNum = $costArr[1];
  272. $selfNum = 0;
  273. if (StlUtil::dictHasProperty($item, $costId)) {
  274. $selfNum = $item->$costId;
  275. }
  276. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  277. $costNum -= $selfNum;
  278. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  279. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  280. ctx()->baseInfo->Consume_Cash($cash);
  281. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  282. UserProc::updateUserInfo();
  283. return Resp::ok(array(
  284. "store" => ctx()->store,
  285. 'cash' => ctx()->baseInfo->cash,
  286. ));
  287. }
  288. /**
  289. * 6102 兑换码礼包
  290. */
  291. static function drawPackageByCode() {
  292. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  293. $codePlatStr = "";
  294. $packageID = 0;
  295. if (self::PublicTokenCodeCheck($codestring)) {
  296. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  297. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  298. ErrCode::active_activecode_outtime);
  299. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  300. $packageID = $packageInfo->id;
  301. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  302. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  303. my_Assert(ErrCode::ok == $err, $err);
  304. } else {
  305. $active = GameConfig::activity_getItem($activeId); # 活动数据
  306. my_Assert(null != $active, ErrCode::active_const_no_err);
  307. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  308. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  309. $activeCode = CipheredBase32::Decode($codestring); # 解码
  310. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  311. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  312. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  313. ErrCode::active_activecode_plat); # # 平台错误
  314. my_Assert(is_int($activeCode->number) # # 编号为int值
  315. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  316. ErrCode::active_activecode_format);
  317. $packageID = $activeCode->package; # 礼包id
  318. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  319. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  320. CLog::err(json_encode($packageInfo));
  321. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  322. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  323. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  324. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  325. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  326. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  327. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  328. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  329. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  330. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  331. }
  332. ctx()->privateState->usedTokens[] = $packageID;
  333. UserProc::updateUserInfo(); # 回存玩家数据
  334. $ret = array(# # 返回值
  335. "plat" => $codePlatStr,
  336. "packageId" => $packageID,
  337. "reward" => $packageInfo->reward,
  338. 'gold' => ctx()->base()->gold,
  339. 'cash' => ctx()->base()->cash,
  340. //'tili' => ctx()->base()->tili,
  341. 'store' => ctx()->store,
  342. //'hero' => ctx()->heros,
  343. );
  344. return Resp::ok($ret); # 返回成功信息
  345. }
  346. public static function PublicTokenCodeCheck($codestring) {
  347. $dic = GameConfig::token_PublicGift();
  348. if (StlUtil::dictHasProperty($dic, $codestring)) {
  349. return true;
  350. }
  351. return false;
  352. }
  353. /**
  354. * 检查兑换码是否已经使用过了
  355. * @param ActiveCode $activeCode
  356. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  357. */
  358. static function checkActiveCodeIsUsed($activeCode) {
  359. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  360. $activeCode->plat, $activeCode->package, $activeCode->number);
  361. $rows = daoInst()
  362. ->select()
  363. ->from(self::tab_token_gift) # 表名
  364. ->where($sql)
  365. ->count();
  366. return $rows > 0;
  367. }
  368. /**
  369. * 将兑换码添加到使用记录中
  370. * @param ActiveCode $actvieCode
  371. * @param string $uid
  372. * @return boolean true: 操作成功, false: 操作失败
  373. */
  374. static function setActiveCodeUserRecord($actvieCode, $uid) {
  375. $actvieCode->uid = $uid; # 添加uid
  376. $ret = daoInst()
  377. ->insert(self::tab_token_gift) # 表名
  378. ->data($actvieCode)
  379. ->exec();
  380. return $ret > 0;
  381. }
  382. /**
  383. * 7日签到 数据更新
  384. */
  385. public static function DailyResetDay7Task($unlock = false) {
  386. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  387. return;
  388. }
  389. if (count(ctx()->privateState->LoginDays) >= 7) {
  390. ctx()->privateState->LoginDays = array();
  391. ctx()->privateState->day7_drawed = array();
  392. }
  393. $index = count(ctx()->privateState->LoginDays) + 1;
  394. ctx()->privateState->LoginDays[] = $index;
  395. ctx()->privateState->day7_accumulate += 1;
  396. }
  397. /**
  398. * 6101 签到
  399. * @return type
  400. */
  401. public static function Day7_DrawReward() {
  402. list($day) = req()->paras; # 参数: 领取第x天的奖励
  403. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  404. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  405. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  406. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  407. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  408. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  409. UserProc::updateUserInfo(); # 回存
  410. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  411. 'cash' => ctx()->baseInfo->cash,
  412. 'store' => ctx()->store,
  413. 'heros' => ctx()->heros,
  414. 'reward' => StoreProc::$reward,
  415. 'reward_Gem' => StoreProc::$reward_Gem,
  416. 'reward_equip' => StoreProc::$reward_equip,
  417. ));
  418. }
  419. /**
  420. * 6107 7日签到 累计天数宝箱奖励领取
  421. * @return type
  422. */
  423. public static function Day7_AccumulateDrawreward() {
  424. list($day) = req()->paras; # 参数: 领取第x天的奖励
  425. $yushu = $day % 10;
  426. if ($yushu == 0) {
  427. $num = $day / 10;
  428. if ($num > 6) {
  429. $n = $num % 6;
  430. $typeId = $n * 10;
  431. } else {
  432. $typeId = $day;
  433. }
  434. } else {
  435. $typeId = $yushu;
  436. }
  437. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  438. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  439. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  440. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  441. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  442. ctx()->privateState->day7_accumulateDrawed[] = $day;
  443. $baseArr = array(2, 4, 6, 8, 10);
  444. $tag = true;
  445. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  446. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  447. $id += ($loopNum - 1) * 10;
  448. // if(ctx()->privateState->day7_accumulate < $id){
  449. // $tag = false;
  450. // break;
  451. // }
  452. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  453. $tag = false;
  454. }
  455. }
  456. if ($tag) {//$typeId % 10 == 0
  457. ctx()->privateState->day7_accumulate_loopNum += 1;
  458. }
  459. UserProc::updateUserInfo(); # 回存
  460. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  461. 'cash' => ctx()->baseInfo->cash,
  462. 'store' => ctx()->store,
  463. 'privateState' => ctx()->privateState,
  464. 'reward' => StoreProc::$reward,
  465. 'reward_Gem' => StoreProc::$reward_Gem,
  466. 'reward_equip' => StoreProc::$reward_equip,
  467. ));
  468. }
  469. /**
  470. * 限时贩卖 2天一刷
  471. */
  472. public static function ResetLimitTsBuy() {
  473. ctx()->privateState->limitTsBuy_RewardRecord = array();
  474. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  475. $day = $mo->ts;
  476. $startDay = TimeUtil::totalDays($mo->startTs);
  477. $nextDay = TimeUtil::totalDays();
  478. $num = $nextDay - $startDay;
  479. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  480. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  481. // if ($refershType == 1) {
  482. // ctx()->privateState->nextDayLogin = now() - 86400;
  483. // }
  484. $val = intval($num / $day);
  485. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  486. $type = $yushu + 1;
  487. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  488. $count = count($arr);
  489. $ret = array();
  490. if ($count == 6) {
  491. $ret = $arr;
  492. } else {
  493. for ($i = 0; $i < 6; $i++) {
  494. $count = count($arr);
  495. $rand = rand(0, $count - 1);
  496. $ret[] = $arr[$rand];
  497. StlUtil::arrayRemoveAt($arr, $rand);
  498. if (count($arr) == 0) {
  499. break;
  500. }
  501. }
  502. }
  503. ctx()->privateState->limitTsBuy_RandIds = array();
  504. foreach ($ret as $mo) {
  505. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  506. }
  507. }
  508. /**
  509. * 6108 限时贩售
  510. */
  511. public static function LimitTsBuy_Drawreward() {
  512. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  513. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  514. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  515. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  516. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  517. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  518. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  519. $count = array_count_values($rewardArr)[$typeId];
  520. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  521. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  522. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  523. UserProc::updateUserInfo(); # 回存
  524. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  525. 'cash' => ctx()->baseInfo->cash,
  526. 'store' => ctx()->store,
  527. 'heros' => ctx()->heros,
  528. 'privateState' => ctx()->privateState,
  529. 'reward' => StoreProc::$reward,
  530. 'reward_Gem' => StoreProc::$reward_Gem,
  531. 'reward_equip' => StoreProc::$reward_equip,
  532. ));
  533. }
  534. /**
  535. * 6109 战令奖励领取
  536. */
  537. public static function BattlePassDrawReward() {
  538. list($id) = req()->paras;
  539. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  540. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  541. $subFunType = $mo->type;
  542. $typeId = $mo->typeId;
  543. $str_1 = $subFunType . '-1-' . $typeId;
  544. $str_2 = $subFunType . '-2-' . $typeId;
  545. $isHasBuy_high = false;
  546. switch ($subFunType) {
  547. case Enum_SubFunType::ActivePoint_BattlePass:
  548. $point = ctx()->privateState->battlePass_taskPoint;
  549. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  550. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  551. $isHasBuy_high = true;
  552. }
  553. break;
  554. case Enum_SubFunType::Tili_BattleBass:
  555. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  556. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  557. $isHasBuy_high = true;
  558. }
  559. break;
  560. case Enum_SubFunType::Gate_BattleBass:
  561. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  562. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  563. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  564. $isHasBuy_high = true;
  565. }
  566. break;
  567. default:
  568. break;
  569. }
  570. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  571. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  572. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  573. }
  574. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  575. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  576. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  577. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  578. }
  579. UserProc::updateUserInfo(); # 回存
  580. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  581. 'cash' => ctx()->baseInfo->cash,
  582. 'store' => ctx()->store,
  583. 'heros' => ctx()->heros,
  584. 'privateState' => ctx()->privateState,
  585. 'reward' => StoreProc::$reward,
  586. 'reward_Gem' => StoreProc::$reward_Gem,
  587. 'reward_equip' => StoreProc::$reward_equip,
  588. "tili" => ctx()->baseInfo->tili,
  589. "tili_ts" => ctx()->baseInfo->tili_ts,
  590. ));
  591. }
  592. /**
  593. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  594. * @param type $type
  595. */
  596. public static function ResetBattlePassReward($type) {
  597. $list = ctx()->privateState->battlePassRewardReceived;
  598. $rmArr = array();
  599. foreach ($list as $str) {
  600. $arr = explode('-', $str);
  601. if ($arr[0] == $type) {
  602. $rmArr[] = $str;
  603. }
  604. }
  605. foreach ($rmArr as $k) {
  606. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  607. }
  608. }
  609. /**
  610. * 7日签到 数据更新
  611. */
  612. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  613. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  614. return;
  615. }
  616. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  617. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  618. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  619. }
  620. }
  621. /**
  622. * 6110 新手7日签到
  623. * @return type
  624. */
  625. public static function Day7_Drawreward_NewPlayer() {
  626. list($day) = req()->paras; # 参数: 领取第x天的奖励
  627. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  628. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  629. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  630. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  631. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  632. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  633. UserProc::updateUserInfo(); # 回存
  634. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  635. 'cash' => ctx()->baseInfo->cash,
  636. 'store' => ctx()->store,
  637. 'heros' => ctx()->heros,
  638. 'reward' => StoreProc::$reward,
  639. 'reward_Gem' => StoreProc::$reward_Gem,
  640. 'reward_equip' => StoreProc::$reward_equip,
  641. ));
  642. }
  643. }