TaskProc.php 24 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_CanotPriceReviced);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. 'reward_Gem' => StoreProc::$reward_Gem,
  66. ));
  67. }
  68. /**
  69. * 6204 领取活动任务奖励
  70. * @return type
  71. */
  72. public static function receiveActiveTaskReward() {
  73. list($uid) = req()->paras;
  74. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  75. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  76. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  77. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  78. if($ins_activeTaskInfo->mo()->prizes != null){
  79. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  80. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  81. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  82. }
  83. }
  84. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  85. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  86. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  87. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  88. switch ($ins_activeTaskInfo->mo()->type) {
  89. case Enum_ActiveTaskType::Day7:
  90. ctx()->task->day7Point += $activePointArr[1];
  91. break;
  92. case Enum_ActiveTaskType::DailyTask:
  93. ctx()->task->dailyTaskPoint += $activePointArr[1];
  94. break;
  95. case Enum_ActiveTaskType::WeekTask:
  96. ctx()->task->weekTaskPoint += $activePointArr[1];
  97. break;
  98. default:
  99. break;
  100. }
  101. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  102. UserProc::updateUserInfo();
  103. return Resp::ok(array("task" => ctx()->task,
  104. "store" => ctx()->store,
  105. 'reward' => StoreProc::$reward,
  106. 'reward_Gem' => StoreProc::$reward_Gem,
  107. 'cash'=>ctx()->baseInfo->cash,
  108. ));
  109. }
  110. /**
  111. * 6203 领取成就奖励
  112. * @return type
  113. */
  114. public static function getAchieveReward() {
  115. list($typeId) = req()->paras;
  116. $mo = GameConfig::achieve_getItem($typeId);
  117. my_Assert($mo != null, ErrCode::err_const_no);
  118. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  119. $achieveDic = ctx()->task->achieveDic->$typeId;
  120. $list = explode(',', $mo->condition);
  121. $length = count($list);
  122. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  123. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  124. $index = 0;
  125. foreach ($list as $k => $num) {
  126. if ($num == $achieveDic->max) {
  127. $index = $k;
  128. break;
  129. }
  130. }
  131. //领取奖励
  132. $pList = explode(';', $mo->reward);
  133. StoreProc::AddMultiItemInStore($pList[$index]);
  134. //下一个max
  135. if ($index + 1 < $length) {
  136. $achieveDic->max = $list[$index + 1];
  137. }
  138. ctx()->task->achieveDic->$typeId = $achieveDic;
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(
  141. "achieve" => ctx()->task->achieveDic,
  142. "cash" => ctx()->baseInfo->cash,
  143. ));
  144. }
  145. /**
  146. * 初始化成就信息
  147. */
  148. public static function initAchieveData() {
  149. // $dic = GameConfig::achieve_new();
  150. // if($dic == null){
  151. // return;
  152. // }
  153. //
  154. // $achieveDic = ctx()->task->achieveDic;
  155. // if(count((array)$achieveDic) > 0){
  156. // return;
  157. // }
  158. //
  159. // foreach ($dic as $key => $value) {
  160. // $item = new Ins_Achieve();
  161. // $typeId = $value->typeId;
  162. // $item->typeId = $typeId;
  163. // $item->cmd = $value->cmd;
  164. // //$item->max = explode(',', $value->condition)[0];
  165. // $item->max = $value->num;
  166. // $achieveDic->$typeId = $item;
  167. // }
  168. // ctx()->task->achieveDic = $achieveDic;
  169. }
  170. //检测成就条件
  171. public static function CheckAchieveConditions($arg) {
  172. $achieveDic = ctx()->task->achieveDic;
  173. foreach ($achieveDic as $key => $value) {
  174. $achieve = new Ins_Achieve($value);
  175. $tag = false;
  176. if ($achieve->cmd == $arg->taskType) {
  177. $mo = $achieve->getAchieveMo();
  178. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  179. $tag = true;
  180. }
  181. }
  182. if ($tag) {//找到正确数据
  183. switch ($arg->ope) {
  184. case Enum_PropelType::set:
  185. $achieve->val = $arg->val;
  186. break;
  187. case Enum_PropelType::add:
  188. $achieve->val += $arg->val;
  189. break;
  190. default:
  191. break;
  192. }
  193. }
  194. }
  195. ctx()->task->achieveDic = $achieveDic;
  196. UserProc::updateUserInfo();
  197. }
  198. //-------------------成就条件检测
  199. //单件装备等级达到X级
  200. static function accumulateEquiplevel_one($lv) {
  201. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  202. //self::CheckAchieveConditions($taskEventArg);
  203. }
  204. //累计消耗X钻石
  205. static function accumulateCostCash($num) {
  206. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  207. //self::CheckAchieveConditions($taskEventArg);
  208. }
  209. //------------------------------------------------------
  210. public static function getTaskInfo() {
  211. list($type) = req()->paras; //武器uid
  212. return Resp::ok(array("task" => ctx()->task,
  213. ));
  214. }
  215. static function ResetTask() {
  216. //self::ResetTask_Daily();
  217. self::DailyTaskReset();
  218. self::ClearDay7Task();
  219. $week = date("w");
  220. if ($week == 1) {//每周一 第一次登录的时候刷新
  221. //self::ResetTask_Week();
  222. self::WeekTaskReset();
  223. }
  224. }
  225. static function ClearDay7Task() {
  226. if (ctx()->task->day7_startTs > 0) {
  227. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  228. $endDay = $startDay + 6;
  229. if (TimeUtil::totalDays() > $endDay) {
  230. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  231. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  232. }
  233. }
  234. }
  235. /**
  236. * 7日狂欢数据重置
  237. */
  238. public static function Day7TaskReset($gateId) {
  239. if ($gateId != glc()->GateUnlock_7DayActive) {
  240. return;
  241. }
  242. if (ctx()->task->day7_startTs == 0) {
  243. $tag = true;
  244. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  245. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  246. if ($taskMo->type == 1) {
  247. $tag = false;
  248. break;
  249. }
  250. }
  251. if ($tag) {//7日的数据初始化
  252. self::initActiveTask(Enum_ActiveTaskType::Day7);
  253. self::autoRecoverState_activeTask();
  254. ctx()->task->day7Point = 0;
  255. ctx()->task->day7_startTs = now();
  256. }
  257. }
  258. }
  259. static function ClearActiveTask($type) {
  260. $arr = array();
  261. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  262. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  263. if ($taskMo->type == $type) {
  264. $arr[] = $uid;
  265. }
  266. }
  267. if (count($arr) > 0) {
  268. foreach ($arr as $uid) {
  269. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  270. }
  271. }
  272. }
  273. /**
  274. * 清理活跃点宝箱领取记录
  275. * @param type $type
  276. */
  277. static function clearActivePointRewardReceived($type = 1) {
  278. $reward = ctx()->task->activePointReceived;
  279. for ($i = 0; $i < count($reward); $i++) {
  280. $arr = explode('-', $reward[$i]);
  281. if($arr[0] == $type){
  282. StlUtil::arrayRemoveAt(ctx()->task->activePointReceived,$i);
  283. }
  284. }
  285. }
  286. static function initActiveTask($type) {
  287. $day7List = GameConfig::activeTask_type_getItemArray($type);
  288. $length = ctx()->task->activeTaskLength;
  289. foreach ($day7List as $key => $task) {
  290. $length += 1;
  291. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  292. $ins_TaskStep_Active->uid = $length;
  293. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  294. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  295. }
  296. ctx()->task->activeTaskLength = $length;
  297. }
  298. /**
  299. * 日常
  300. */
  301. static function DailyTaskReset() {
  302. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  303. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  304. self::autoRecoverState_activeTask();
  305. ctx()->task->dailyTaskPoint = 0;
  306. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  307. }
  308. /**
  309. * 周常
  310. */
  311. static function WeekTaskReset() {
  312. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  313. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  314. self::autoRecoverState_activeTask();
  315. ctx()->task->weekTaskPoint = 0;
  316. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  317. }
  318. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  319. /**
  320. * 登录
  321. */
  322. static function OnLogin_Daily() {
  323. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  324. self::CheckActiveTaskConditions($taskEventArg);
  325. }
  326. /**
  327. * 登录第X天
  328. */
  329. static function OnLogin_day7() {
  330. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  331. self::CheckActiveTaskConditions($taskEventArg);
  332. }
  333. /**
  334. * 通关第X关
  335. */
  336. static function OnPassGate_X($gateId) {
  337. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  338. self::CheckActiveTaskConditions($taskEventArg);
  339. }
  340. /**
  341. * 参与主线关卡1次
  342. */
  343. static function OnFightNumMainGate() {
  344. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  345. self::CheckActiveTaskConditions($taskEventArg);
  346. }
  347. /**
  348. * 参与挑战副本1次
  349. */
  350. static function OnFightNumChallengeGate() {
  351. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  352. self::CheckActiveTaskConditions($taskEventArg);
  353. }
  354. /**
  355. * 参与竞速副本1次
  356. */
  357. static function OnFightNumRaceGate() {
  358. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  359. self::CheckActiveTaskConditions($taskEventArg);
  360. }
  361. /**
  362. * 通关竞速副本5次
  363. */
  364. static function OnPassNumRaceGate() {
  365. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  366. self::CheckActiveTaskConditions($taskEventArg);
  367. }
  368. /**
  369. * 完成5次启灵
  370. */
  371. static function OnCompleteNumQiLing() {
  372. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  373. self::CheckActiveTaskConditions($taskEventArg);
  374. }
  375. /**
  376. * 完成1次关键启灵
  377. */
  378. static function OnCompleteNumSpecialQiLing() {
  379. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  380. self::CheckActiveTaskConditions($taskEventArg);
  381. }
  382. /**
  383. * 镶嵌3个普通品质以上宝石
  384. */
  385. static function OnSetSpecialQualGem() {
  386. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  387. self::CheckActiveTaskConditions($taskEventArg);
  388. }
  389. /**
  390. * 合成宝石2次
  391. */
  392. static function OnComposeNumGem() {
  393. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  394. self::CheckActiveTaskConditions($taskEventArg);
  395. }
  396. /**
  397. * 任意1个法术等级达到2
  398. */
  399. static function OnAnySkillUpLevel_X() {
  400. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  401. self::CheckActiveTaskConditions($taskEventArg);
  402. }
  403. /**
  404. * 任意1件装备等级达到2
  405. */
  406. static function OnAnyEquipUpLevel_X() {
  407. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  408. self::CheckActiveTaskConditions($taskEventArg);
  409. }
  410. /**
  411. * 全身装备等级达到3级以上
  412. */
  413. static function OnAllEquipUpLevel_X() {
  414. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  415. self::CheckActiveTaskConditions($taskEventArg);
  416. }
  417. /**
  418. * 任意装备等级升级1次
  419. */
  420. static function OnEquipLevelUpNum() {
  421. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  422. self::CheckActiveTaskConditions($taskEventArg);
  423. }
  424. /**
  425. * 击败怪物总数达到1000
  426. */
  427. static function OnKillCommonNumMonster($num) {
  428. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  429. self::CheckActiveTaskConditions($taskEventArg);
  430. }
  431. /**
  432. * 击败领袖怪物总数达到1000
  433. */
  434. static function OnKillleaderNumMonster($num) {
  435. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  436. self::CheckActiveTaskConditions($taskEventArg);
  437. }
  438. /**
  439. * 累计获取10000金币
  440. */
  441. static function OnAccumulateGoldNum($num) {
  442. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  443. self::CheckActiveTaskConditions($taskEventArg);
  444. }
  445. /**
  446. * 累计获取10000体力
  447. */
  448. static function OnAccumulateTiliNum($num) {
  449. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  450. self::CheckActiveTaskConditions($taskEventArg);
  451. }
  452. /**
  453. * 累计消耗10000钻石
  454. */
  455. static function OnConsumeCashNum($num) {
  456. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  457. self::CheckActiveTaskConditions($taskEventArg);
  458. }
  459. /**
  460. * 开启1次璀璨宝石箱
  461. */
  462. static function OnOpenNumBrightBox($boxId, $num) {
  463. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  464. self::CheckActiveTaskConditions($taskEventArg);
  465. }
  466. /**
  467. * 每日商店购买物品1次
  468. */
  469. static function OnBuyNumDailyShop() {
  470. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  471. self::CheckActiveTaskConditions($taskEventArg);
  472. }
  473. /**
  474. * 开任意宝箱X次
  475. */
  476. static function OnOpenNumAnyBox($num) {
  477. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  478. self::CheckActiveTaskConditions($taskEventArg);
  479. }
  480. /**
  481. * 购买或观看广告获得体力X次
  482. */
  483. static function OnBuyTiliOrLookGuanggao() {
  484. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  485. self::CheckActiveTaskConditions($taskEventArg);
  486. }
  487. /**
  488. * 任意充值X次
  489. */
  490. static function OnRecharge() {
  491. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  492. self::CheckActiveTaskConditions($taskEventArg);
  493. }
  494. // </editor-fold>
  495. //
  496. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  497. /**
  498. * 检测任务是否完成
  499. * @param Ins_TaskEventArgs $taskParam
  500. */
  501. static function CheckActiveTaskConditions($taskParam) {
  502. $activeTaskDic = ctx()->task->activeTaskInfo;
  503. foreach ($activeTaskDic as $uid => &$task) {
  504. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  505. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  506. continue;
  507. }
  508. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  509. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  510. $cur = $ins_TaskStep_Active->calcStatusCur();
  511. if ($cur != $ins_TaskStep_Active->cur) {
  512. $ins_TaskStep_Active->cur = $cur;
  513. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  514. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  515. }
  516. }
  517. } else {
  518. $tag = true;
  519. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  520. $parasArr = $taskParam->paras;
  521. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  522. $needLv = $lvArr[0];
  523. $num = 0;
  524. foreach ($parasArr as $lv) {
  525. if ($lv > $needLv) {
  526. $num += 1;
  527. }
  528. }
  529. $ins_TaskStep_Active->cur = $num;
  530. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  531. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  532. }
  533. $tag = false;
  534. } else {
  535. if ($ins_TaskStep_Active->mo()->paras != null) {
  536. $parasArr = $taskParam->paras;
  537. if (count($parasArr) > 0) {
  538. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  539. $index = 0;
  540. foreach ($arr as $s) {
  541. if ($s != $parasArr[$index]) {
  542. $tag = false;
  543. break;
  544. }
  545. $index += 1;
  546. }
  547. } else {
  548. $tag = false;
  549. }
  550. }
  551. if ($tag) {
  552. $ins_TaskStep_Active->propel($taskParam);
  553. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  554. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  555. }
  556. }
  557. }
  558. }
  559. if ($ins_TaskStep_Active->isFinish()) {
  560. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  561. }
  562. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  563. }
  564. }
  565. //ctx()->task->activeTaskInfo = $activeTaskDic;
  566. UserProc::updateUserInfo(); # 更新玩家数据
  567. }
  568. /**
  569. * 自动修复状态型任务
  570. */
  571. static function autoRecoverState_activeTask() {
  572. $activeTaskDic = ctx()->task->activeTaskInfo;
  573. foreach ($activeTaskDic as $uid => &$task) {
  574. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  575. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  576. continue;
  577. }
  578. if ($ins_TaskStep_Active->isStatusType()) {
  579. $cur = $ins_TaskStep_Active->calcStatusCur();
  580. if ($cur != $ins_TaskStep_Active->cur) {
  581. $ins_TaskStep_Active->cur = $cur;
  582. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  583. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  584. }
  585. }
  586. }
  587. if ($ins_TaskStep_Active->isFinish()) {
  588. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  589. }
  590. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  591. }
  592. UserProc::updateUserInfo(); # 更新玩家数据
  593. }
  594. // </editor-fold>
  595. //
  596. }