ActiveProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  40. return ActiveProc::Day7_Drawreward_NewPlayer();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. static function ResetActive() {
  46. }
  47. /**
  48. * 6106 抽奖里面的兑换
  49. * @return type
  50. */
  51. public static function LotteryExchangeItem() {
  52. list($id) = req()->paras;
  53. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  54. $num = $arr[$id];
  55. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  58. $itemNum = 0;
  59. $cost = explode(',', $mo->cost);
  60. $costId = $cost[0];
  61. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  62. $itemNum = ctx()->store->items->$costId;
  63. }
  64. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  65. ctx()->store->removeItem($costId, $cost[1]);
  66. StoreProc::AddMultiItemInStore($mo->reward);
  67. ctx()->privateState->lotteryExchange[] = $id;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "store" => ctx()->store,
  71. 'cash' => ctx()->baseInfo->cash,
  72. 'gold' => ctx()->baseInfo->gold,
  73. 'reward' => StoreProc::$reward,
  74. ));
  75. }
  76. /**
  77. * 6105 抽奖宝箱奖励领取
  78. * @return type
  79. */
  80. public static function lotteryNumBox_RewardReceived() {
  81. list($id) = req()->paras;
  82. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  83. my_Assert($mo != null, ErrCode::err_const_no);
  84. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  85. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  86. StoreProc::AddMultiItemInStore($mo->reward);
  87. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(
  90. "store" => ctx()->store,
  91. 'cash' => ctx()->baseInfo->cash,
  92. 'reward' => StoreProc::$reward,
  93. ));
  94. }
  95. /**
  96. * 6103 转盘抽奖
  97. */
  98. public static function lottery_Tree() {
  99. list($num) = req()->paras; //抽奖次数 1 10
  100. $arr = array(1, 10);
  101. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  102. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  103. $cost = "";
  104. if ($num == 1) {
  105. $cost = glc()->activity_lottery_tree_one_cost;
  106. } else {
  107. $cost = glc()->activity_lottery_tree_ten_cost;
  108. }
  109. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  110. $costArr = explode(',', $cost);
  111. $item = ctx()->store->items;
  112. $costId = $costArr[0];
  113. $costNum = $costArr[1];
  114. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  115. ctx()->store->removeItem($costId, $costNum);
  116. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  117. ctx()->privateState->lotteryNum += $num;
  118. }
  119. $rewardList = array();
  120. $dic = GameConfig::activity_lottery_tree();
  121. for ($i = 0; $i < $num; $i++) {
  122. $randNum = random_int(1, 10000);
  123. $start = 0;
  124. $end = 0;
  125. foreach ($dic as $id => $mo) {
  126. $end += $mo->per * 10000;
  127. if ($randNum > $start && $randNum <= $end) {
  128. $rewardList[] = $id;
  129. StoreProc::AddMultiItemInStore($mo->reward);
  130. $prize = explode(',', $mo->reward);
  131. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  132. ctx()->privateState->lottery_qualGem_4 = 1;
  133. }
  134. break;
  135. }
  136. $start = $end;
  137. }
  138. }
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(
  141. "store" => ctx()->store,
  142. 'reward' => StoreProc::$reward,
  143. 'reward_Gem' => StoreProc::$reward_Gem,
  144. 'reward_equip' => StoreProc::$reward_equip,
  145. 'gold' => ctx()->baseInfo->gold,
  146. 'cash' => ctx()->baseInfo->cash,
  147. 'lotteryNum' => ctx()->privateState->lotteryNum,
  148. 'indexReward' => $rewardList,
  149. ));
  150. }
  151. /**
  152. * 元宝兑换寻宝券
  153. * @return type
  154. */
  155. public static function lottery_Tree_cashExchange() {
  156. list($num) = req()->paras; //抽奖次数 1 10
  157. $cost = "";
  158. if ($num == 1) {
  159. $cost = glc()->activity_lottery_tree_one_cost;
  160. } else {
  161. $cost = glc()->activity_lottery_tree_ten_cost;
  162. }
  163. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  164. $costArr = explode(',', $cost);
  165. $item = ctx()->store->items;
  166. $costId = $costArr[0];
  167. $costNum = $costArr[1];
  168. $selfNum = 0;
  169. if (StlUtil::dictHasProperty($item, $costId)) {
  170. $selfNum = $item->$costId;
  171. }
  172. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  173. $costNum -= $selfNum;
  174. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  175. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  176. ctx()->baseInfo->Consume_Cash($cash);
  177. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  178. UserProc::updateUserInfo();
  179. return Resp::ok(array(
  180. "store" => ctx()->store,
  181. 'cash' => ctx()->baseInfo->cash,
  182. ));
  183. }
  184. /**
  185. * 6102 兑换码礼包
  186. */
  187. static function drawPackageByCode() {
  188. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  189. $codePlatStr = "";
  190. $packageID = 0;
  191. if (self::PublicTokenCodeCheck($codestring)) {
  192. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  193. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  194. ErrCode::active_activecode_outtime);
  195. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  196. $packageID = $packageInfo->id;
  197. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  198. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  199. my_Assert(ErrCode::ok == $err, $err);
  200. } else {
  201. $active = GameConfig::activity_getItem($activeId); # 活动数据
  202. my_Assert(null != $active, ErrCode::active_const_no_err);
  203. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  204. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  205. $activeCode = CipheredBase32::Decode($codestring); # 解码
  206. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  207. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  208. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  209. ErrCode::active_activecode_plat); # # 平台错误
  210. my_Assert(is_int($activeCode->number) # # 编号为int值
  211. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  212. ErrCode::active_activecode_format);
  213. $packageID = $activeCode->package; # 礼包id
  214. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  215. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  216. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  217. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  218. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  219. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  220. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  221. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  222. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  223. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  224. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  225. }
  226. ctx()->privateState->usedTokens[] = $packageID;
  227. UserProc::updateUserInfo(); # 回存玩家数据
  228. $ret = array(# # 返回值
  229. "plat" => $codePlatStr,
  230. "packageId" => $packageID,
  231. "reward" => $packageInfo->reward,
  232. 'gold' => ctx()->base()->gold,
  233. 'cash' => ctx()->base()->cash,
  234. //'tili' => ctx()->base()->tili,
  235. 'store' => ctx()->store,
  236. //'hero' => ctx()->heros,
  237. );
  238. return Resp::ok($ret); # 返回成功信息
  239. }
  240. public static function PublicTokenCodeCheck($codestring) {
  241. $dic = GameConfig::token_PublicGift();
  242. if (StlUtil::dictHasProperty($dic, $codestring)) {
  243. return true;
  244. }
  245. return false;
  246. }
  247. /**
  248. * 检查兑换码是否已经使用过了
  249. * @param ActiveCode $activeCode
  250. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  251. */
  252. static function checkActiveCodeIsUsed($activeCode) {
  253. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  254. $activeCode->plat, $activeCode->package, $activeCode->number);
  255. $rows = daoInst()
  256. ->select()
  257. ->from(self::tab_toke_gift) # 表名
  258. ->where($sql)
  259. ->count();
  260. return $rows > 0;
  261. }
  262. /**
  263. * 将兑换码添加到使用记录中
  264. * @param ActiveCode $actvieCode
  265. * @param string $uid
  266. * @return boolean true: 操作成功, false: 操作失败
  267. */
  268. static function setActiveCodeUserRecord($actvieCode, $uid) {
  269. $actvieCode->uid = $uid; # 添加uid
  270. $ret = daoInst()
  271. ->insert(self::tab_toke_gift) # 表名
  272. ->data($actvieCode)
  273. ->exec();
  274. return $ret > 0;
  275. }
  276. /**
  277. * 7日签到 数据更新
  278. */
  279. public static function DailyResetDay7Task($unlock = false) {
  280. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  281. return;
  282. }
  283. if (count(ctx()->privateState->LoginDays) >= 7) {
  284. ctx()->privateState->LoginDays = array();
  285. ctx()->privateState->day7_drawed = array();
  286. }
  287. $index = count(ctx()->privateState->LoginDays) + 1;
  288. ctx()->privateState->LoginDays[] = $index;
  289. ctx()->privateState->day7_accumulate += 1;
  290. }
  291. /**
  292. * 6101 签到
  293. * @return type
  294. */
  295. public static function Day7_DrawReward() {
  296. list($day) = req()->paras; # 参数: 领取第x天的奖励
  297. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  298. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  299. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  300. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  301. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  302. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  303. UserProc::updateUserInfo(); # 回存
  304. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  305. 'cash' => ctx()->baseInfo->cash,
  306. 'store' => ctx()->store,
  307. 'heros' => ctx()->heros,
  308. 'reward' => StoreProc::$reward,
  309. 'reward_Gem' => StoreProc::$reward_Gem,
  310. 'reward_equip' => StoreProc::$reward_equip,
  311. ));
  312. }
  313. /**
  314. * 6107 7日签到 累计天数宝箱奖励领取
  315. * @return type
  316. */
  317. public static function Day7_AccumulateDrawreward() {
  318. list($day) = req()->paras; # 参数: 领取第x天的奖励
  319. $yushu = $day % 10;
  320. if ($yushu == 0) {
  321. $num = $day / 10;
  322. if ($num > 6) {
  323. $n = $num % 6;
  324. $typeId = $n * 10;
  325. } else {
  326. $typeId = $day;
  327. }
  328. } else {
  329. $typeId = $yushu;
  330. }
  331. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  332. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  333. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  334. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  335. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  336. ctx()->privateState->day7_accumulateDrawed[] = $day;
  337. $baseArr = array(2, 4, 6, 8, 10);
  338. $tag = true;
  339. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  340. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  341. $id += ($loopNum - 1) * 10;
  342. // if(ctx()->privateState->day7_accumulate < $id){
  343. // $tag = false;
  344. // break;
  345. // }
  346. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  347. $tag = false;
  348. }
  349. }
  350. if ($tag) {//$typeId % 10 == 0
  351. ctx()->privateState->day7_accumulate_loopNum += 1;
  352. }
  353. UserProc::updateUserInfo(); # 回存
  354. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  355. 'cash' => ctx()->baseInfo->cash,
  356. 'store' => ctx()->store,
  357. 'privateState' => ctx()->privateState,
  358. 'reward' => StoreProc::$reward,
  359. 'reward_Gem' => StoreProc::$reward_Gem,
  360. 'reward_equip' => StoreProc::$reward_equip,
  361. ));
  362. }
  363. /**
  364. * 限时贩卖 2天一刷
  365. */
  366. public static function ResetLimitTsBuy() {
  367. ctx()->privateState->limitTsBuy_RewardRecord = array();
  368. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  369. $day = $mo->ts;
  370. $startDay = TimeUtil::totalDays($mo->startTs);
  371. $nextDay = TimeUtil::totalDays();
  372. $num = $nextDay - $startDay;
  373. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  374. ctx()->privateState->nextDayLogin = now() - 86400*$refershType;
  375. // if ($refershType == 1) {
  376. // ctx()->privateState->nextDayLogin = now() - 86400;
  377. // }
  378. $val = intval($num / $day);
  379. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  380. $type = $yushu + 1;
  381. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  382. $count = count($arr);
  383. $ret = array();
  384. if ($count == 6) {
  385. $ret = $arr;
  386. } else {
  387. for ($i = 0; $i < 6; $i++) {
  388. $count = count($arr);
  389. $rand = rand(0, $count - 1);
  390. $ret[] = $arr[$rand];
  391. StlUtil::arrayRemoveAt($arr, $rand);
  392. if (count($arr) == 0) {
  393. break;
  394. }
  395. }
  396. }
  397. ctx()->privateState->limitTsBuy_RandIds = array();
  398. foreach ($ret as $mo) {
  399. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  400. }
  401. }
  402. /**
  403. * 6108 限时贩售
  404. */
  405. public static function LimitTsBuy_Drawreward() {
  406. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  407. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  408. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  409. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  410. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  411. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  412. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  413. $count = array_count_values($rewardArr)[$typeId];
  414. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  415. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  416. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  417. UserProc::updateUserInfo(); # 回存
  418. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  419. 'cash' => ctx()->baseInfo->cash,
  420. 'store' => ctx()->store,
  421. 'heros' => ctx()->heros,
  422. 'privateState' => ctx()->privateState,
  423. 'reward' => StoreProc::$reward,
  424. 'reward_Gem' => StoreProc::$reward_Gem,
  425. 'reward_equip' => StoreProc::$reward_equip,
  426. ));
  427. }
  428. /**
  429. * 6109 战令奖励领取
  430. */
  431. public static function BattlePassDrawReward() {
  432. list($id) = req()->paras;
  433. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  434. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  435. $subFunType = $mo->type;
  436. $typeId = $mo->typeId;
  437. $str_1 = $subFunType.'-1-'.$typeId;
  438. $str_2 = $subFunType.'-2-'.$typeId;
  439. $isHasBuy_high = false;
  440. switch ($subFunType) {
  441. case Enum_SubFunType::ActivePoint_BattlePass:
  442. $point =ctx()->privateState->battlePass_taskPoint;
  443. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  444. if(ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30*24*60*60){
  445. $isHasBuy_high = true;
  446. }
  447. break;
  448. case Enum_SubFunType::Tili_BattleBass:
  449. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  450. if(ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30*24*60*60){
  451. $isHasBuy_high = true;
  452. }
  453. break;
  454. case Enum_SubFunType::Gate_BattleBass:
  455. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList,$typeId), ErrCode::gate_GateNoUnlock);
  456. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  457. if(ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30*24*60*60){
  458. $isHasBuy_high = true;
  459. }
  460. break;
  461. default:
  462. break;
  463. }
  464. if(!in_array($str_1, ctx()->privateState->battlePassRewardReceived)){
  465. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  466. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  467. }
  468. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  469. if($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)){
  470. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  471. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  472. }
  473. UserProc::updateUserInfo(); # 回存
  474. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  475. 'cash' => ctx()->baseInfo->cash,
  476. 'store' => ctx()->store,
  477. 'heros' => ctx()->heros,
  478. 'privateState' => ctx()->privateState,
  479. 'reward' => StoreProc::$reward,
  480. 'reward_Gem' => StoreProc::$reward_Gem,
  481. 'reward_equip' => StoreProc::$reward_equip,
  482. "tili" => ctx()->baseInfo->tili,
  483. "tili_ts" => ctx()->baseInfo->tili_ts,
  484. ));
  485. }
  486. /**
  487. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  488. * @param type $type
  489. */
  490. public static function ResetBattlePassReward($type) {
  491. $list = ctx()->privateState->battlePassRewardReceived;
  492. $rmArr = array();
  493. foreach ($list as $str) {
  494. $arr = explode('-', $str);
  495. if($arr[0] == $type){
  496. $rmArr[] = $str;
  497. }
  498. }
  499. foreach ($rmArr as $k) {
  500. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  501. }
  502. }
  503. /**
  504. * 7日签到 数据更新
  505. */
  506. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  507. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  508. return;
  509. }
  510. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  511. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  512. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  513. }
  514. }
  515. /**
  516. * 6110 新手7日签到
  517. * @return type
  518. */
  519. public static function Day7_Drawreward_NewPlayer() {
  520. list($day) = req()->paras; # 参数: 领取第x天的奖励
  521. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  522. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  523. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  524. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  525. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  526. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  527. UserProc::updateUserInfo(); # 回存
  528. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  529. 'cash' => ctx()->baseInfo->cash,
  530. 'store' => ctx()->store,
  531. 'heros' => ctx()->heros,
  532. 'reward' => StoreProc::$reward,
  533. 'reward_Gem' => StoreProc::$reward_Gem,
  534. 'reward_equip' => StoreProc::$reward_equip,
  535. ));
  536. }
  537. }