123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- class GuideProc {
- /**
- * 2.启灵硬引导 隐藏关战斗结算后【启灵功能解锁然后 触发引导】
- * @param type $arg1
- * @param type $arg2
- */
- public static function Qingling_EquipWear_Guide_Trigger($funId) {
- // $mo = GameConfig::guide_getItem(E_GuideTypeState::HeroChange_Guide, 0);
- // $paras0Str = explode(',',$mo->paras0);
- if ($funId == 16 && !in_array(E_GuideTypeState::Qingling_Guide, ctx()->privateData(true)->funUnlockRecord_3)) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::Qingling_Guide;
- }
- if ($funId == 14 && !in_array(E_GuideTypeState::EquipWear_Guide, ctx()->privateData(true)->funUnlockRecord_3)) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::EquipWear_Guide;
- }
- }
- /**
- * 3.坊市硬引导 触发条件为 启灵第一个解锁
- * @param type $arg1
- * @param type $arg2
- */
- public static function Shop_Guide_Trigger($evolveMaxId_left) {
- if ($evolveMaxId_left == 1 && !in_array(E_GuideTypeState::Shop_Guide, ctx()->privateData(true)->funUnlockRecord_3)) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::Shop_Guide;
- }
- }
- /**
- * 5.强制进入第一关硬引导 触发条件为“玩家穿戴了首件装备” 实际触发的位置是 穿戴的硬引导一完成就出发 这里写死了
- * @param type $arg1
- * @param type $arg2
- */
- public static function GateFight_Guide_Trigger() {
- $arr = StlUtil::dictToArray(ctx()->store->equipLocation);
- if(ctx()->baseInfo->guide_type == E_GuideTypeState::Shop_Guide && count($arr) == 1 && !in_array(E_GuideTypeState::GateFight_Guide, ctx()->privateData(true)->funUnlockRecord_3)){
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateFight_Guide;
-
- }
-
- // if ($guideType == E_GuideTypeState::EquipWear_Guide && $guide_type_forceSave == true && !in_array(E_GuideTypeState::GateFight_Guide, ctx()->privateData(true)->funUnlockRecord_3)) {
- // ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateFight_Guide;
- // }
- }
- /**
- * 6. 领取新手任务奖励硬引导 触发条件为“玩家进入1次第一关”
- * @param type $arg1
- * @param type $arg2
- */
- public static function MainTaskRewardReceived_Guide_Trigger($gateId, $fightNum) {
- $mo = GameConfig::guide_getItem(E_GuideTypeState::MainTaskRewardReceived_Guide, 0);
- $paras0 = $mo->paras0;
- if ($paras0 == $gateId && $fightNum == 1) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::MainTaskRewardReceived_Guide;
- }
- }
- /**
- * 7.装备升级硬引导 [触发条件 首次获得图纸] 实际的触发校验是 直接判定的那个新手任务的id
- * @param type $arg1
- * @param type $arg2
- */
- public static function EquipLvUp_Guide_Trigger($taskId) {
- $mo = GameConfig::guide_getItem(E_GuideTypeState::EquipLvUp_Guide, 0);
- $paras0 = $mo->paras0;
- if ($paras0 == $taskId) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::EquipLvUp_Guide;
- }
- }
- /**
- * 8 领取第二关第3个章节宝箱硬引导[触发条件为“玩家初次通关第二关”]
- * @param type $arg1
- * @param type $arg2
- */
- public static function GateBoxReceived_Guide_Trigger($gateId, $pass) {
- $mo = GameConfig::guide_getItem(E_GuideTypeState::GateBoxReceived_Guide, 0);
- $paras0 = $mo->paras0;
- if ($paras0 == $gateId && ctx()->gates->GateList->$gateId->pass == 0 && $pass == 1) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateBoxReceived_Guide;
- }
- }
- /**
- * 9 角色更换与升星硬引导 触发条件为“玩家领取了第二关第3个章节宝箱”
- * @param type $arg1
- * @param type $arg2
- */
- public static function HeroChange_Guide_Trigger($gateId, $boxIndex) {
- $mo = GameConfig::guide_getItem(E_GuideTypeState::HeroChange_Guide, 0);
- $paras0Str = explode(',', $mo->paras0);
- if ($paras0Str[0] == $gateId && $paras0Str[1] == $boxIndex) {
- ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::HeroChange_Guide;
- }
- }
- }
|