ActiveProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  40. return ActiveProc::Day7_Drawreward_NewPlayer();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. static function ResetActive() {
  46. }
  47. /**
  48. * 6106 抽奖里面的兑换
  49. * @return type
  50. */
  51. public static function LotteryExchangeItem() {
  52. list($id) = req()->paras;
  53. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  54. $num = $arr[$id];
  55. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  58. $itemNum = 0;
  59. $cost = explode(',', $mo->cost);
  60. $costId = $cost[0];
  61. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  62. $itemNum = ctx()->store->items->$costId;
  63. }
  64. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  65. ctx()->store->removeItem($costId, $cost[1]);
  66. StoreProc::AddMultiItemInStore($mo->reward);
  67. ctx()->privateState->lotteryExchange[] = $id;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "store" => ctx()->store,
  71. 'cash' => ctx()->baseInfo->cash,
  72. 'gold' => ctx()->baseInfo->gold,
  73. 'reward' => StoreProc::$reward,
  74. ));
  75. }
  76. /**
  77. * 6105 抽奖宝箱奖励领取
  78. * @return type
  79. */
  80. public static function lotteryNumBox_RewardReceived() {
  81. list($id) = req()->paras;
  82. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  83. my_Assert($mo != null, ErrCode::err_const_no);
  84. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  85. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  86. StoreProc::AddMultiItemInStore($mo->reward);
  87. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(
  90. "store" => ctx()->store,
  91. 'cash' => ctx()->baseInfo->cash,
  92. 'reward' => StoreProc::$reward,
  93. ));
  94. }
  95. /**
  96. * 6103 转盘抽奖
  97. */
  98. public static function lottery_Tree() {
  99. list($num) = req()->paras; //抽奖次数 1 10
  100. $arr = array(1, 10);
  101. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  102. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  103. $costTag = true;
  104. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  105. $costTag = false;
  106. }
  107. if($num == 1){
  108. ctx()->privateState->lotteryNum_free += 1;
  109. }
  110. if ($costTag) {
  111. $cost = "";
  112. if ($num == 1) {
  113. $cost = glc()->activity_lottery_tree_one_cost;
  114. } else {
  115. $cost = glc()->activity_lottery_tree_ten_cost;
  116. }
  117. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  118. $costArr = explode(',', $cost);
  119. $item = ctx()->store->items;
  120. $costId = $costArr[0];
  121. $costNum = $costArr[1];
  122. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  123. ctx()->store->removeItem($costId, $costNum);
  124. }
  125. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  126. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  127. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  128. }
  129. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  130. ctx()->privateState->lotteryNum += $num;
  131. }
  132. $rewardList = array();
  133. $dic = GameConfig::activity_lottery_tree();
  134. for ($i = 0; $i < $num; $i++) {
  135. $randNum = random_int(1, 10000);
  136. $start = 0;
  137. $end = 0;
  138. foreach ($dic as $id => $mo) {
  139. $end += $mo->per * 10000;
  140. if ($randNum > $start && $randNum <= $end) {
  141. $rewardList[] = $id;
  142. StoreProc::AddMultiItemInStore($mo->reward);
  143. $prize = explode(',', $mo->reward);
  144. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  145. ctx()->privateState->lottery_qualGem_4 = 1;
  146. }
  147. break;
  148. }
  149. $start = $end;
  150. }
  151. }
  152. UserProc::updateUserInfo();
  153. return Resp::ok(array(
  154. "store" => ctx()->store,
  155. 'reward' => StoreProc::$reward,
  156. 'reward_Gem' => StoreProc::$reward_Gem,
  157. 'reward_equip' => StoreProc::$reward_equip,
  158. 'gold' => ctx()->baseInfo->gold,
  159. 'cash' => ctx()->baseInfo->cash,
  160. 'lotteryNum' => ctx()->privateState->lotteryNum,
  161. 'indexReward' => $rewardList,
  162. ));
  163. }
  164. /**
  165. * 元宝兑换寻宝券
  166. * @return type
  167. */
  168. public static function lottery_Tree_cashExchange() {
  169. list($num) = req()->paras; //抽奖次数 1 10
  170. $cost = "";
  171. if ($num == 1) {
  172. $cost = glc()->activity_lottery_tree_one_cost;
  173. } else {
  174. $cost = glc()->activity_lottery_tree_ten_cost;
  175. }
  176. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  177. $costArr = explode(',', $cost);
  178. $item = ctx()->store->items;
  179. $costId = $costArr[0];
  180. $costNum = $costArr[1];
  181. $selfNum = 0;
  182. if (StlUtil::dictHasProperty($item, $costId)) {
  183. $selfNum = $item->$costId;
  184. }
  185. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  186. $costNum -= $selfNum;
  187. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  188. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  189. ctx()->baseInfo->Consume_Cash($cash);
  190. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  191. UserProc::updateUserInfo();
  192. return Resp::ok(array(
  193. "store" => ctx()->store,
  194. 'cash' => ctx()->baseInfo->cash,
  195. ));
  196. }
  197. /**
  198. * 6102 兑换码礼包
  199. */
  200. static function drawPackageByCode() {
  201. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  202. $codePlatStr = "";
  203. $packageID = 0;
  204. if (self::PublicTokenCodeCheck($codestring)) {
  205. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  206. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  207. ErrCode::active_activecode_outtime);
  208. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  209. $packageID = $packageInfo->id;
  210. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  211. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  212. my_Assert(ErrCode::ok == $err, $err);
  213. } else {
  214. $active = GameConfig::activity_getItem($activeId); # 活动数据
  215. my_Assert(null != $active, ErrCode::active_const_no_err);
  216. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  217. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  218. $activeCode = CipheredBase32::Decode($codestring); # 解码
  219. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  220. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  221. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  222. ErrCode::active_activecode_plat); # # 平台错误
  223. my_Assert(is_int($activeCode->number) # # 编号为int值
  224. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  225. ErrCode::active_activecode_format);
  226. $packageID = $activeCode->package; # 礼包id
  227. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  228. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  229. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  230. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  231. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  232. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  233. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  234. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  235. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  236. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  237. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  238. }
  239. ctx()->privateState->usedTokens[] = $packageID;
  240. UserProc::updateUserInfo(); # 回存玩家数据
  241. $ret = array(# # 返回值
  242. "plat" => $codePlatStr,
  243. "packageId" => $packageID,
  244. "reward" => $packageInfo->reward,
  245. 'gold' => ctx()->base()->gold,
  246. 'cash' => ctx()->base()->cash,
  247. //'tili' => ctx()->base()->tili,
  248. 'store' => ctx()->store,
  249. //'hero' => ctx()->heros,
  250. );
  251. return Resp::ok($ret); # 返回成功信息
  252. }
  253. public static function PublicTokenCodeCheck($codestring) {
  254. $dic = GameConfig::token_PublicGift();
  255. if (StlUtil::dictHasProperty($dic, $codestring)) {
  256. return true;
  257. }
  258. return false;
  259. }
  260. /**
  261. * 检查兑换码是否已经使用过了
  262. * @param ActiveCode $activeCode
  263. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  264. */
  265. static function checkActiveCodeIsUsed($activeCode) {
  266. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  267. $activeCode->plat, $activeCode->package, $activeCode->number);
  268. $rows = daoInst()
  269. ->select()
  270. ->from(self::tab_toke_gift) # 表名
  271. ->where($sql)
  272. ->count();
  273. return $rows > 0;
  274. }
  275. /**
  276. * 将兑换码添加到使用记录中
  277. * @param ActiveCode $actvieCode
  278. * @param string $uid
  279. * @return boolean true: 操作成功, false: 操作失败
  280. */
  281. static function setActiveCodeUserRecord($actvieCode, $uid) {
  282. $actvieCode->uid = $uid; # 添加uid
  283. $ret = daoInst()
  284. ->insert(self::tab_toke_gift) # 表名
  285. ->data($actvieCode)
  286. ->exec();
  287. return $ret > 0;
  288. }
  289. /**
  290. * 7日签到 数据更新
  291. */
  292. public static function DailyResetDay7Task($unlock = false) {
  293. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  294. return;
  295. }
  296. if (count(ctx()->privateState->LoginDays) >= 7) {
  297. ctx()->privateState->LoginDays = array();
  298. ctx()->privateState->day7_drawed = array();
  299. }
  300. $index = count(ctx()->privateState->LoginDays) + 1;
  301. ctx()->privateState->LoginDays[] = $index;
  302. ctx()->privateState->day7_accumulate += 1;
  303. }
  304. /**
  305. * 6101 签到
  306. * @return type
  307. */
  308. public static function Day7_DrawReward() {
  309. list($day) = req()->paras; # 参数: 领取第x天的奖励
  310. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  311. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  312. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  313. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  314. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  315. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  316. UserProc::updateUserInfo(); # 回存
  317. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  318. 'cash' => ctx()->baseInfo->cash,
  319. 'store' => ctx()->store,
  320. 'heros' => ctx()->heros,
  321. 'reward' => StoreProc::$reward,
  322. 'reward_Gem' => StoreProc::$reward_Gem,
  323. 'reward_equip' => StoreProc::$reward_equip,
  324. ));
  325. }
  326. /**
  327. * 6107 7日签到 累计天数宝箱奖励领取
  328. * @return type
  329. */
  330. public static function Day7_AccumulateDrawreward() {
  331. list($day) = req()->paras; # 参数: 领取第x天的奖励
  332. $yushu = $day % 10;
  333. if ($yushu == 0) {
  334. $num = $day / 10;
  335. if ($num > 6) {
  336. $n = $num % 6;
  337. $typeId = $n * 10;
  338. } else {
  339. $typeId = $day;
  340. }
  341. } else {
  342. $typeId = $yushu;
  343. }
  344. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  345. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  346. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  347. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  348. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  349. ctx()->privateState->day7_accumulateDrawed[] = $day;
  350. $baseArr = array(2, 4, 6, 8, 10);
  351. $tag = true;
  352. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  353. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  354. $id += ($loopNum - 1) * 10;
  355. // if(ctx()->privateState->day7_accumulate < $id){
  356. // $tag = false;
  357. // break;
  358. // }
  359. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  360. $tag = false;
  361. }
  362. }
  363. if ($tag) {//$typeId % 10 == 0
  364. ctx()->privateState->day7_accumulate_loopNum += 1;
  365. }
  366. UserProc::updateUserInfo(); # 回存
  367. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  368. 'cash' => ctx()->baseInfo->cash,
  369. 'store' => ctx()->store,
  370. 'privateState' => ctx()->privateState,
  371. 'reward' => StoreProc::$reward,
  372. 'reward_Gem' => StoreProc::$reward_Gem,
  373. 'reward_equip' => StoreProc::$reward_equip,
  374. ));
  375. }
  376. /**
  377. * 限时贩卖 2天一刷
  378. */
  379. public static function ResetLimitTsBuy() {
  380. ctx()->privateState->limitTsBuy_RewardRecord = array();
  381. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  382. $day = $mo->ts;
  383. $startDay = TimeUtil::totalDays($mo->startTs);
  384. $nextDay = TimeUtil::totalDays();
  385. $num = $nextDay - $startDay;
  386. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  387. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  388. // if ($refershType == 1) {
  389. // ctx()->privateState->nextDayLogin = now() - 86400;
  390. // }
  391. $val = intval($num / $day);
  392. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  393. $type = $yushu + 1;
  394. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  395. $count = count($arr);
  396. $ret = array();
  397. if ($count == 6) {
  398. $ret = $arr;
  399. } else {
  400. for ($i = 0; $i < 6; $i++) {
  401. $count = count($arr);
  402. $rand = rand(0, $count - 1);
  403. $ret[] = $arr[$rand];
  404. StlUtil::arrayRemoveAt($arr, $rand);
  405. if (count($arr) == 0) {
  406. break;
  407. }
  408. }
  409. }
  410. ctx()->privateState->limitTsBuy_RandIds = array();
  411. foreach ($ret as $mo) {
  412. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  413. }
  414. }
  415. /**
  416. * 6108 限时贩售
  417. */
  418. public static function LimitTsBuy_Drawreward() {
  419. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  420. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  421. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  422. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  423. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  424. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  425. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  426. $count = array_count_values($rewardArr)[$typeId];
  427. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  428. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  429. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  430. UserProc::updateUserInfo(); # 回存
  431. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  432. 'cash' => ctx()->baseInfo->cash,
  433. 'store' => ctx()->store,
  434. 'heros' => ctx()->heros,
  435. 'privateState' => ctx()->privateState,
  436. 'reward' => StoreProc::$reward,
  437. 'reward_Gem' => StoreProc::$reward_Gem,
  438. 'reward_equip' => StoreProc::$reward_equip,
  439. ));
  440. }
  441. /**
  442. * 6109 战令奖励领取
  443. */
  444. public static function BattlePassDrawReward() {
  445. list($id) = req()->paras;
  446. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  447. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  448. $subFunType = $mo->type;
  449. $typeId = $mo->typeId;
  450. $str_1 = $subFunType . '-1-' . $typeId;
  451. $str_2 = $subFunType . '-2-' . $typeId;
  452. $isHasBuy_high = false;
  453. switch ($subFunType) {
  454. case Enum_SubFunType::ActivePoint_BattlePass:
  455. $point = ctx()->privateState->battlePass_taskPoint;
  456. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  457. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  458. $isHasBuy_high = true;
  459. }
  460. break;
  461. case Enum_SubFunType::Tili_BattleBass:
  462. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  463. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  464. $isHasBuy_high = true;
  465. }
  466. break;
  467. case Enum_SubFunType::Gate_BattleBass:
  468. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  469. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  470. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  471. $isHasBuy_high = true;
  472. }
  473. break;
  474. default:
  475. break;
  476. }
  477. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  478. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  479. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  480. }
  481. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  482. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  483. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  484. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  485. }
  486. UserProc::updateUserInfo(); # 回存
  487. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  488. 'cash' => ctx()->baseInfo->cash,
  489. 'store' => ctx()->store,
  490. 'heros' => ctx()->heros,
  491. 'privateState' => ctx()->privateState,
  492. 'reward' => StoreProc::$reward,
  493. 'reward_Gem' => StoreProc::$reward_Gem,
  494. 'reward_equip' => StoreProc::$reward_equip,
  495. "tili" => ctx()->baseInfo->tili,
  496. "tili_ts" => ctx()->baseInfo->tili_ts,
  497. ));
  498. }
  499. /**
  500. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  501. * @param type $type
  502. */
  503. public static function ResetBattlePassReward($type) {
  504. $list = ctx()->privateState->battlePassRewardReceived;
  505. $rmArr = array();
  506. foreach ($list as $str) {
  507. $arr = explode('-', $str);
  508. if ($arr[0] == $type) {
  509. $rmArr[] = $str;
  510. }
  511. }
  512. foreach ($rmArr as $k) {
  513. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  514. }
  515. }
  516. /**
  517. * 7日签到 数据更新
  518. */
  519. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  520. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  521. return;
  522. }
  523. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  524. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  525. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  526. }
  527. }
  528. /**
  529. * 6110 新手7日签到
  530. * @return type
  531. */
  532. public static function Day7_Drawreward_NewPlayer() {
  533. list($day) = req()->paras; # 参数: 领取第x天的奖励
  534. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  535. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  536. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  537. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  538. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  539. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  540. UserProc::updateUserInfo(); # 回存
  541. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  542. 'cash' => ctx()->baseInfo->cash,
  543. 'store' => ctx()->store,
  544. 'heros' => ctx()->heros,
  545. 'reward' => StoreProc::$reward,
  546. 'reward_Gem' => StoreProc::$reward_Gem,
  547. 'reward_equip' => StoreProc::$reward_equip,
  548. ));
  549. }
  550. }