StoreProc.php 37 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_XilianStoneNoEnough);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. $xilianStoneId = 0;
  63. foreach ($arr as $val) {
  64. $str = explode(':', $val);
  65. if ($str[0] == $gem->mo()->qual) {
  66. $s = explode(',', $str[1]);
  67. $needStone = $s[1];
  68. $xilianStoneId = $s[0];
  69. break;
  70. }
  71. }
  72. my_Assert(StlUtil::dictHasProperty(ctx()->store->items,$xilianStoneId) && ctx()->store->items->$xilianStoneId >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  73. $dic = GameConfig::predicate();
  74. $pList = array();
  75. foreach ($dic as $id => $pMo) {
  76. if ($pMo->positions != null && $pMo->qual != null) {
  77. $list = explode(',', $pMo->positions);
  78. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list) && $pMo->attachTarget == "gem") {
  79. $pList[] = $pMo->id;
  80. }
  81. }
  82. }
  83. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  84. $rand = random_int(0, count($pList) - 1);
  85. $pId = $pList[$rand];
  86. ctx()->store->gemStore->$uid->predicateId = $pId;
  87. ctx()->store->removeItem($xilianStoneId, $needStone);
  88. $xilianStoneNum = 0;
  89. if(StlUtil::dictHasProperty(ctx()->store->items, $xilianStoneId)){
  90. $xilianStoneNum = ctx()->store->items->$xilianStoneId;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array(
  94. 'xilianStoneId' => $xilianStoneId,
  95. 'xilianStone' => $xilianStoneNum,
  96. 'predicateId' => $pId,
  97. ));
  98. }
  99. /**
  100. * 宝石开锁解锁
  101. * @return Resp
  102. */
  103. public static function gemLockState() {
  104. list($uid) = req()->paras;
  105. $user = ctx();
  106. //把 qual pos u一样的宝石开锁关锁
  107. $gemStore = $user->store->gemStore;
  108. $gem = $gemStore->$uid;
  109. $tag = 0;
  110. if ($gem->isUnlock == 0) {
  111. $gem->isUnlock = 1;
  112. $tag = 1;
  113. } else {
  114. $gem->isUnlock = 0;
  115. $tag = 0;
  116. }
  117. $gemStore->$uid = $gem;
  118. foreach ($gemStore as $k => $ins_gem) {
  119. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  120. $gemStore->$k->isUnlock = $tag;
  121. }
  122. }
  123. $user->store->gemStore = $gemStore;
  124. ctx($user);
  125. UserProc::updateUserInfo();
  126. return Resp::ok(array(
  127. 'gold' => 0,
  128. 'store' => $user->store,
  129. ));
  130. }
  131. /**
  132. * 切换装备分页
  133. * @return Resp
  134. */
  135. public static function switchEquipPag() {
  136. list($index) = req()->paras;
  137. $user = ctx();
  138. $user->store->equipPag = $index;
  139. ctx($user);
  140. UserProc::updateUserInfo();
  141. return Resp::ok(array());
  142. }
  143. /**
  144. * 所有装备的一键升级
  145. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  146. *
  147. * @return Resp
  148. */
  149. public static function allEquipUpgrade() {
  150. //list() = req()->paras;
  151. $user = ctx();
  152. $equipDic = $user->store->equip;
  153. $equip_levelDic = GameConfig::equip_levelupgrade();
  154. $maxLv = count(StlUtil::dictToArray($equip_levelDic));
  155. $arr = array();
  156. if ($equipDic != null) {
  157. foreach ($equipDic as $k => &$equip) {
  158. $equip = new Ins_Equip($equip);
  159. if($equip->level >= $maxLv){
  160. continue;
  161. }
  162. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  163. $needGold = $lvMo->needGold;
  164. $needItemNum = $lvMo->needItemNum;
  165. $neeItemId = $equip->mo()->costTuzhiId;
  166. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  167. $arr[] = $equip;
  168. }
  169. }
  170. }
  171. $upLevelArr = array();
  172. if (count($arr) > 0) {
  173. //进行排序
  174. $len = count($arr);
  175. for ($i = 0; $i < $len - 1; $i++) {
  176. for ($j = 0; $j < $len - $i - 1; $j++) {
  177. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  178. $temp = $arr[$j];
  179. $arr[$j] = $arr[$j + 1];
  180. $arr[$j + 1] = $temp;
  181. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  182. $j_equip = new Ins_Equip($arr[$j]);
  183. $jj_equip = new Ins_Equip($arr[$j + 1]);
  184. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  185. $temp = $arr[$j];
  186. $arr[$j] = $arr[$j + 1];
  187. $arr[$j + 1] = $temp;
  188. }
  189. }
  190. }
  191. }
  192. //升级,扣除金币和图纸
  193. while (true) {
  194. $tag = 9999;
  195. foreach ($arr as $index => &$equip) {
  196. $ins_equip = new Ins_Equip($equip);
  197. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  198. $needGold = $lvMo->needGold;
  199. $needItemNum = $lvMo->needItemNum;
  200. $neeItemId = $ins_equip->mo()->costTuzhiId;
  201. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  202. $id = $ins_equip->typeId;
  203. if (!in_array($id, $upLevelArr)) {
  204. $upLevelArr[] = $id;
  205. }
  206. $ins_equip->level += 1;
  207. $equipDic->$id->level += 1;
  208. $user->baseInfo->Consume_Gold($needGold);
  209. $user->store->removeItem($neeItemId, $needItemNum);
  210. if ($ins_equip->level >= 99) {
  211. $tag = $index;
  212. break;
  213. }
  214. } else {
  215. $tag = $index;
  216. break;
  217. }
  218. }
  219. if ($tag != 9999) {
  220. if (array_key_exists($tag, $arr)) {
  221. StlUtil::arrayRemoveAt($arr, $tag);
  222. }
  223. }
  224. if (count($arr) <= 0) {
  225. break;
  226. }
  227. }
  228. }
  229. TaskProc::OnAnyEquipUpLevel_X();
  230. TaskProc::OnAllEquipUpLevel_X();
  231. TaskProc::OnEquipLevelUpNum();
  232. ctx($user);
  233. FightProc::Ranking_FightPower();
  234. UserProc::updateUserInfo();
  235. return Resp::ok(array(
  236. 'upLevelArr' => $upLevelArr,
  237. 'gold' => $user->baseInfo->gold,
  238. 'store' => $user->store,
  239. 'task' => $user->task,
  240. ));
  241. }
  242. /**
  243. * 移除是新宝石绿点提示
  244. * @return Resp
  245. */
  246. public static function removeNewGemTip() {
  247. list($uid) = req()->paras; //宝石uid
  248. $user = ctx();
  249. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  250. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  251. $user->store->gemStore->$uid->isNew = 0;
  252. // $equipPag = $user->store->equipPag;
  253. $typeId = $user->store->gemStore->$uid->typeId;
  254. $mo = GameConfig::gem_getItem($typeId);
  255. my_Assert($mo != null, ErrCode::err_const_no);
  256. $position = $mo->position;
  257. $gemEquip = $user->store->gemEquip;
  258. //$tag = 0;
  259. foreach ($gemEquip as $pag => $val) {
  260. foreach ($val as $posId => $dic) {
  261. if ($posId != $position) {
  262. continue;
  263. }
  264. foreach ($dic as $index => $gem) {
  265. if ($gem->uid == $uid) {
  266. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  267. break;
  268. }
  269. }
  270. }
  271. }
  272. ctx($user);
  273. UserProc::updateUserInfo();
  274. return Resp::ok(array(
  275. 'gold' => 0,
  276. 'store' => $user->store,));
  277. }
  278. /**
  279. * 移除装备可以升级绿点提示
  280. * @return Resp
  281. */
  282. public static function removeEquipUpgradeTip() {
  283. list($posId) = req()->paras; //装备部位
  284. $user = ctx();
  285. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  286. $user->store->equip->$posId->tip = 0;
  287. ctx($user);
  288. UserProc::updateUserInfo();
  289. return Resp::ok(array(
  290. 'gold' => 0,
  291. 'store' => $user->store,));
  292. }
  293. /**
  294. * 6406 合成
  295. * @return type
  296. */
  297. public static function gemCompose() {
  298. list($gemIds) = req()->paras;
  299. $user = ctx();
  300. //做校验
  301. $composeArr = array();
  302. //$gemIds = substr($gemIds, 0, -1);
  303. $list = explode(';', $gemIds);
  304. krsort($list);
  305. foreach ($list as $str) {
  306. $str = substr($str, 0, -1);
  307. $gemUidList = explode(',', $str);
  308. $firstGemUId = $gemUidList[0];
  309. $qual = 0;
  310. $posId = 0;
  311. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  312. $ins_gem = $user->store->gemStore->$firstGemUId;
  313. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  314. $qual = $mo->qual;
  315. $posId = $mo->position;
  316. }
  317. $isCompose = true;
  318. //在做一次校验
  319. foreach ($gemUidList as $uid) {
  320. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  321. $ins_gem = $user->store->gemStore->$uid;
  322. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  323. if ($mo->qual != $qual || $mo->position != $posId) {
  324. $isCompose = false;
  325. break;
  326. }
  327. }
  328. }
  329. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  330. //查找要合成的宝石配置信息
  331. $gemConf = self::GemComposeSynthesis($qual, $posId);
  332. my_Assert($gemConf != null, ErrCode::err_const_no);
  333. $synthesisList = explode('_', $gemConf->synthesis);
  334. $composePosition = $synthesisList[0];
  335. $composeQual = $synthesisList[1];
  336. $composeNum = $synthesisList[2];
  337. foreach ($composeArr as $val) {
  338. $mo = GameConfig::gem_getItem($val->typeId);
  339. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  340. $gemUidList[] = $val->uid;
  341. }
  342. }
  343. if (count($gemUidList) >= $composeNum) {
  344. if ($gemConf != null) {
  345. $maxGemNum = intval(count($gemUidList) / $composeNum);
  346. $index = 0;
  347. $res = 0;
  348. foreach ($gemUidList as $uid) {
  349. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  350. $index += 1;
  351. self::RemoveGemInStore($uid);
  352. //$composeArr 有的话删除
  353. for ($i = 0; $i < count($composeArr); $i++) {
  354. if ($composeArr[$i]->uid == $uid) {
  355. StlUtil::arrayRemoveAt($composeArr, $i);
  356. break;
  357. }
  358. }
  359. if ($index % $composeNum == 0) {
  360. $res += 1;
  361. $composeGem = self::initGem($gemConf->typeId);
  362. self::PutGemInStore($composeGem);
  363. $composeArr[] = $composeGem; //临时放这
  364. }
  365. if ($res >= $maxGemNum) {
  366. break;
  367. }
  368. }
  369. }
  370. }
  371. }
  372. $resultArr = array();
  373. foreach ($composeArr as $value) {
  374. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  375. ctx()->store->gemComposeNum += 1;
  376. $resultArr[] = $value->uid;
  377. }
  378. TaskProc::OnComposeNumGem();
  379. TaskProc::OnComposeNumGem_state();
  380. ctx($user);
  381. UserProc::updateUserInfo();
  382. return Resp::ok(array(
  383. 'composeGemIds' => $resultArr,
  384. 'store' => $user->store,
  385. 'task' => $user->task,
  386. ));
  387. }
  388. /**
  389. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  390. * @param type $uid
  391. * @return bool
  392. */
  393. private static function GemIsCanCompose($uid) {
  394. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  395. $equipGemDic = ctx()->store->gemEquip;
  396. $equipPag = ctx()->store->equipPag;
  397. $isExist = false;
  398. foreach ($equipGemDic as $pag => $dic) {
  399. if ($equipPag == $pag) {
  400. continue;
  401. }
  402. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  403. $posId = $Ins_gemItem->mo()->position;
  404. $tDic = $dic->$posId;
  405. foreach ($tDic as $index => $ins_gem) {
  406. if ($ins_gem->uid == $Ins_gemItem->uid) {
  407. $isExist = true;
  408. break;
  409. }
  410. }
  411. }
  412. if ($isExist) {
  413. break;
  414. }
  415. }
  416. return $isExist;
  417. }
  418. private static function GemComposeSynthesis($qual, $posId) {
  419. $gem = GameConfig::gem();
  420. foreach ($gem as $key => $value) {
  421. if ($value->synthesis != null) {
  422. $synthesisList = explode('_', $value->synthesis);
  423. $composePosition = $synthesisList[0];
  424. $composeQual = $synthesisList[1];
  425. $composeNum = $synthesisList[2];
  426. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition && $value->isfixed_predicateId == 0) {
  427. return $value;
  428. }
  429. }
  430. }
  431. return null;
  432. }
  433. /**
  434. * 装备宝石
  435. * @return type
  436. */
  437. public static function gemSet() {
  438. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  439. $user = ctx();
  440. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  441. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  442. $pag = $user->store->equipPag;
  443. $posId = $ins_gem->mo()->position;
  444. $dic = $user->store->gemEquip->$pag->$posId;
  445. $tag_index = 0;
  446. $tag_gem = null;
  447. foreach ($dic as $index => &$gem) {
  448. $gem = new Ins_Gem($gem);
  449. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  450. $tag_index = $index;
  451. $tag_gem = $gem;
  452. break;
  453. }
  454. }
  455. switch ($type) {
  456. case 1://镶嵌
  457. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  458. for ($i = 1; $i <= 5; $i++) {
  459. if (!StlUtil::dictHasProperty($dic, $i)) {
  460. $dic->$i = $ins_gem;
  461. //StlUtil::dictRemove($user->store->gemStore, $uid);
  462. break;
  463. }
  464. }
  465. //$user->store->gemEquip->$pag->$posId = $dic;
  466. break;
  467. case 2://替换
  468. //满不满都高替低品阶
  469. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  470. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  471. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  472. $dic->$replaceUId = $ins_gem;
  473. // $id = $replace_ins_Gem->uid;
  474. // $user->store->gemStore->$id = $replace_ins_Gem;
  475. // $dic->$replaceUId = $ins_gem;
  476. // StlUtil::dictRemove($user->store->gemStore, $uid);
  477. //$user->store->gemEquip->$pag->$posId = $dic;
  478. break;
  479. case 3://手动
  480. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  481. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  482. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  483. //$id = $replace_ins_Gem->uid;
  484. if ($tag_gem != null) {//如果有u那
  485. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  486. //有U一样的,则点击正好是这个直接替换
  487. //$user->store->gemStore->$id = $replace_ins_Gem;
  488. $dic->$tag_index = $ins_gem;
  489. } else {
  490. $go_index = 0;
  491. foreach ($dic as $index => $g) {
  492. if ($g->uid == $replaceUId) {
  493. $go_index = $index;
  494. break;
  495. }
  496. }
  497. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  498. $dic->$go_index = $ins_gem;
  499. }
  500. break;
  501. case 4://不能
  502. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  503. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  504. break;
  505. default:
  506. break;
  507. }
  508. $user->store->gemEquip->$pag->$posId = $dic;
  509. TaskProc::OnSetSpecialQualGem();
  510. FightProc::Ranking_FightPower();
  511. ctx($user);
  512. UserProc::updateUserInfo();
  513. return Resp::ok(array(
  514. 'gold' => 0,
  515. 'store' => $user->store,
  516. 'task' => $user->task,
  517. ));
  518. }
  519. /**
  520. * 卸下装备
  521. * @return type
  522. */
  523. public static function gemRemove() {
  524. list($uid) = req()->paras; //装备宝石id
  525. $user = ctx();
  526. $pag = $user->store->equipPag;
  527. $posDic = $user->store->gemEquip->$pag;
  528. $tag_pos = 0;
  529. $tag_index = 0;
  530. $tag_gem = null;
  531. foreach ($posDic as $posId => $dic) {
  532. foreach ($dic as $index => $gem) {
  533. if ($gem->uid == $uid) {
  534. $tag_pos = $posId;
  535. $tag_index = $index;
  536. $tag_gem = $gem;
  537. break 2;
  538. }
  539. }
  540. }
  541. if ($tag_index > 0 && $tag_gem != null) {
  542. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  543. $user->store->gemEquip->$pag = $posDic;
  544. //$user->store->gemStore->$uid = $tag_gem;
  545. }
  546. ctx($user);
  547. FightProc::Ranking_FightPower();
  548. UserProc::updateUserInfo();
  549. return Resp::ok(array(
  550. 'gold' => 0,
  551. 'store' => $user->store,));
  552. }
  553. /**
  554. * 升级装备
  555. * @return type
  556. */
  557. public static function equipUpgrade() {
  558. list($posId) = req()->paras; //装备的部位id
  559. $user = ctx();
  560. $equip_levelDic = GameConfig::equip_levelupgrade();
  561. $maxLv = count(StlUtil::dictToArray($equip_levelDic));
  562. $lv = $user->store->equip->$posId->level;
  563. my_Assert($lv < $maxLv, ErrCode::user_store_equipLevelLimit);
  564. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  565. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  566. $costTuzhiId = GameConfig::equip_position_getItem($posId)->costTuzhiId;
  567. $tuzhiNum = 0;
  568. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  569. $tuzhiNum = $user->store->items->$costTuzhiId;
  570. }
  571. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  572. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  573. ctx()->baseInfo->Consume_Gold($mo->needGold);
  574. $user->store->equip->$posId->level += 1;
  575. TaskProc::OnAnyEquipUpLevel_X();
  576. TaskProc::OnAllEquipUpLevel_X();
  577. TaskProc::OnEquipLevelUpNum();
  578. FightProc::Ranking_FightPower();
  579. ctx($user);
  580. UserProc::updateUserInfo();
  581. return Resp::ok(array(
  582. 'gold' => $user->baseInfo->gold,
  583. 'store' => $user->store,
  584. 'task' => $user->task,
  585. ));
  586. }
  587. /**
  588. * 单个装备部位一键升级
  589. * @return type
  590. */
  591. public static function equipUpgrade_MaxLv() {
  592. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  593. $user = ctx();
  594. $equip = $user->store->equip->$posId;
  595. $lv = $equip->level;
  596. $levelupgrade = GameConfig::equip_levelupgrade();
  597. $maxLv = count((array) $levelupgrade);
  598. $need_gold = 0;
  599. $need_item = 0;
  600. $tuzhiId = GameConfig::equip_position_getItem($posId)->costTuzhiId;
  601. $itemNum_store = 0;
  602. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  603. $itemNum_store = $user->store->items->$tuzhiId;
  604. }
  605. $up_Gold = 0;
  606. $up_needItem = 0;
  607. $up_lv = 0;
  608. $noUp_gold = false;
  609. $noUp_item = false;
  610. for ($i = $lv; $i <= $maxLv; $i++) {
  611. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  612. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  613. if ($user->baseInfo->gold >= $up_Gold) {
  614. $noUp_gold = true;
  615. }
  616. if ($itemNum_store >= $up_needItem) {
  617. $noUp_item = true;
  618. }
  619. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  620. $need_gold = $up_Gold;
  621. $need_item = $up_needItem;
  622. $up_lv = $i;
  623. continue;
  624. }
  625. break;
  626. }
  627. if($up_lv == 0){
  628. my_Assert($noUp_gold, ErrCode::notenough_cash_msg);
  629. my_Assert($noUp_item, ErrCode::notenough_item);
  630. }
  631. $user->baseInfo->gold -= $need_gold;
  632. $user->store->removeItem($tuzhiId, $need_item);
  633. if($up_lv >0){
  634. $user->store->equip->$posId->level = $up_lv;
  635. }
  636. TaskProc::OnAnyEquipUpLevel_X();
  637. TaskProc::OnAllEquipUpLevel_X();
  638. TaskProc::OnEquipLevelUpNum();
  639. FightProc::Ranking_FightPower();
  640. ctx($user);
  641. UserProc::updateUserInfo();
  642. return Resp::ok(array(
  643. 'gold' => $user->baseInfo->gold,
  644. 'store' => $user->store,
  645. 'task' => $user->task,
  646. ));
  647. }
  648. public static function AddItemInStore() {
  649. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  650. $user = ctx();
  651. $err = self::AddMultiItemInStore($rwdStr);
  652. my_Assert(ErrCode::ok == $err, $err);
  653. UserProc::updateUserInfo();
  654. return Resp::ok(array(
  655. //'gold' => $user->baseInfo->gold,
  656. //'tili' => $user->baseInfo->tili,
  657. //'cash' => $user->baseInfo->cash,
  658. 'store' => $user->store));
  659. }
  660. static $reward = array();
  661. static $reward_Gem = array();
  662. //static $reward_hero = array();
  663. /**
  664. * 具体奖励存入背包
  665. * @param type $goodsStr
  666. * @param type $src
  667. */
  668. public static function AddMultiItemInStore($goodsStr, $src = 0) {
  669. if ($goodsStr == null) {
  670. return;
  671. }
  672. $ary = explode(";", $goodsStr);
  673. foreach ($ary as $value) {
  674. $val = explode(",", $value);
  675. my_Assert(count($val) > 1, "解析奖励字符串出错");
  676. list($itemId, $num) = $val; # ID, 数量
  677. $itemMo = GameConfig::item_getItem($itemId);
  678. if($itemMo->itemType != 701 && $itemMo->itemType != 201 && $itemMo->itemType != 502 && $src != 1){
  679. self::$reward[] = $value;
  680. }
  681. switch ($itemMo->itemType) {
  682. case 1:
  683. ctx()->baseInfo->Add_Gold($num);
  684. self::checkEquipUpgradeTip();
  685. break;
  686. case 2:
  687. ctx()->baseInfo->Add_Cash($num);
  688. break;
  689. case 3:
  690. ctx()->baseInfo->Add_tili($num);
  691. break;
  692. case 4:
  693. ctx()->baseInfo->Add_Exp($num);
  694. break;
  695. case 100://图纸
  696. case 103://钥匙
  697. case 401://启灵石
  698. case 301://洗练石
  699. case 501://人物碎片
  700. case 601://人身果
  701. case 801://寻宝券
  702. self::PutItemsInStore($itemId, $num);
  703. if ($itemMo->itemType == 100) {//图纸
  704. self::checkEquipUpgradeTip();
  705. }
  706. break;
  707. case 502://角色卡
  708. HeroProc::RoleCardUnlockHero($itemId, $num);
  709. break;
  710. case 201://宝石
  711. for ($i = 0; $i < $num; $i++) {
  712. $gem = self::initGem($itemId);
  713. if($src != 1){
  714. self::$reward_Gem[] = $gem->uid;
  715. }
  716. self::PutGemInStore($gem);
  717. if ($src == Enum_StoreSourceType::ShopBox) {
  718. SystemProc::GetGem_GreaterOrangeQual_ShopBox(req()->zoneid, ctx()->baseInfo->name, $gem->typeId);
  719. }
  720. }
  721. break;
  722. case 701://道具宝箱
  723. for ($i = 0; $i < $num; $i++) {
  724. self::DistributeItemsBox($itemId);
  725. }
  726. break;
  727. default:
  728. break;
  729. }
  730. }
  731. }
  732. public static function PutItemsInStore($itemId, $num) {
  733. $items = ctx()->store->items;
  734. if (StlUtil::dictHasProperty($items, $itemId)) {
  735. $items->$itemId += $num;
  736. } else {
  737. $items->$itemId = $num;
  738. }
  739. ctx()->store->items = $items;
  740. }
  741. /**
  742. * 拆分宝箱盒子
  743. * @param type $reward
  744. */
  745. public static function DistributeItemsBox($itemId) {
  746. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  747. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  748. if ($itemBoxMo->type == 1) {
  749. $strList = explode(';', $itemBoxMo->contents);
  750. $numList = explode('-', $strList[0]);
  751. $randNum = rand($numList[0], $numList[1]);
  752. $ctxList = explode(',', $strList[1]);
  753. $per = 0;
  754. foreach ($ctxList as $value) {
  755. $ctx = explode(':', $value);
  756. $per += $ctx[1];
  757. }
  758. $reward = "";
  759. for ($i = 0; $i < $randNum; $i++) {
  760. $ctxPer = rand(1, $per);
  761. $start = 0;
  762. $end = 0;
  763. $id = 0;
  764. foreach ($ctxList as $value) {
  765. $ctx = explode(':', $value);
  766. $end += $ctx[1];
  767. if ($ctxPer > $start && $ctxPer <= $end) {
  768. $id = $ctx[0];
  769. break;
  770. }
  771. $start = $end;
  772. }
  773. if ($id != 0) {
  774. $str = $id . ',1';
  775. if ($reward == "") {
  776. $reward = $str;
  777. } else {
  778. $reward = $reward . ';' . $str;
  779. }
  780. }
  781. }
  782. self::AddMultiItemInStore($reward);
  783. } else {
  784. self::AddMultiItemInStore($itemBoxMo->contents);
  785. }
  786. }
  787. // public static function PutEquipInStore($equipId, $num) {
  788. // if ($equipId == 0) {
  789. // return;
  790. // }
  791. // $n = count((array) ctx()->store->equip) + 1;
  792. //
  793. // for ($index = 0; $index < $num; $index++) {
  794. // $Equip = new Ins_Equip();
  795. // $Equip->uid = $n;
  796. // $Equip->typeId = $equipId;
  797. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  798. // ctx()->store->equip->$n = $Equip;
  799. // $n += 1;
  800. // }
  801. // }
  802. /**
  803. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  804. */
  805. public static function checkEquipUpgradeTip() {
  806. $equipDic = ctx()->store->equip;
  807. if ($equipDic != null) {
  808. foreach ($equipDic as $k => &$equip) {
  809. $equip = new Ins_Equip($equip);
  810. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  811. $needGold = $lvMo->needGold;
  812. $needItemNum = $lvMo->needItemNum;
  813. $neeItemId = $equip->mo()->costTuzhiId;
  814. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  815. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  816. }
  817. }
  818. }
  819. ctx()->store->equip = $equipDic;
  820. }
  821. /**
  822. * 新宝石入库
  823. */
  824. public static function PutGemIdInStore($id, $num = 1) {
  825. for ($i = 0; $i < $num; $i++) {
  826. $gem = self::initGem($id);
  827. $length = $gem->uid;
  828. ctx()->store->gemStore->$length = $gem;
  829. }
  830. }
  831. public static function PutGemInStore($gem, $num = 1) {
  832. for ($i = 0; $i < $num; $i++) {
  833. $length = $gem->uid;
  834. ctx()->store->gemStore->$length = $gem;
  835. }
  836. }
  837. public static function initGem($id) {
  838. $length = ctx()->store->gemLength;
  839. $length += 1;
  840. $gem = new Ins_Gem();
  841. $gem->uid = $length;
  842. $gem->typeId = $id;
  843. $gem->predicateId = self::RandomGemPredicateId($id);
  844. $tag = self::CheckNewGemTip($gem);
  845. $gem->isNew = $tag;
  846. ctx()->store->gemLength = $length;
  847. return $gem;
  848. }
  849. /**
  850. * 从仓库移除宝石
  851. */
  852. public static function RemoveGemInStore($uid) {
  853. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  854. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  855. }
  856. return 0;
  857. }
  858. /**
  859. * 新宝石随机词条 临时等刚哥
  860. */
  861. public static function RandomGemPredicateId($id) {
  862. $mo = GameConfig::gem_getItem($id);
  863. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  864. if ($mo->isfixed_predicateId == 1) {
  865. return $mo->predicateId;
  866. }
  867. $posId = $mo->position;
  868. $qual = $mo->qual;
  869. $arr = array();
  870. $predicateMo = GameConfig::predicate();
  871. foreach ($predicateMo as $key => $value) {
  872. if ($value->positions != null) {
  873. $list = explode(',', $value->positions);
  874. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  875. $arr[] = $value->id;
  876. }
  877. }
  878. }
  879. if (count($arr) <= 0) {
  880. return 40;
  881. }
  882. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  883. $n = mt_rand(0, count($arr) - 1);
  884. return $arr[$n];
  885. //return 40;
  886. }
  887. /**
  888. * 新宝石提示
  889. */
  890. public static function CheckNewGemTip($gem) {
  891. $gemStore = ctx()->store->gemStore;
  892. $tag = false;
  893. foreach ($gemStore as $k => $ins_gem) {
  894. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  895. $tag = true;
  896. break;
  897. }
  898. }
  899. return $tag == true ? 0 : 1;
  900. }
  901. //临时代码
  902. // public static function InitGemInfo() {
  903. // if(count((array)ctx()->store->gemStore) > 0){
  904. // return;
  905. // }
  906. //
  907. // $index = 0;
  908. // $gem = GameConfig::gem();
  909. //
  910. // for ($i = 1; $i <=21; $i++) {
  911. // foreach ($gem as $key => $value) {
  912. // if($value->id == $i){
  913. // self::PutGemInStore($value->typeId);
  914. // }
  915. //
  916. // }
  917. // }
  918. //
  919. //
  920. //
  921. //
  922. // }
  923. }