StoreProc.php 9.2 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_equip: # 6402 装备
  24. return StoreProc::equip();
  25. case CmdCode::cmd_store_RemoveEquip: # 6403 卸下装备
  26. return StoreProc::RemoveEquip();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::cmd_store_equipCompose: # 6406 装备合成(升阶/进化)
  32. return StoreProc::equipCompose();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 6406 合成
  39. * @return type
  40. */
  41. public static function equipCompose() {
  42. list($uid) = req()->paras;
  43. $user = ctx();
  44. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  45. UserProc::updateUserInfo();
  46. return Resp::ok(array(
  47. 'heros' => $user->heros,
  48. 'store' => $user->store,));
  49. }
  50. /**
  51. * 装备
  52. * @return type
  53. */
  54. public static function equip() {
  55. list($uid) = req()->paras;
  56. $user = ctx();
  57. my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  58. $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  59. my_Assert($mo != null, ErrCode::err_const_no);
  60. $posId = $mo->position;
  61. $heroId = $user->heros->CurrentHeroId;
  62. $user->store->equip->$uid->posId = $posId;
  63. if ($user->store->equipPosition->$posId > 0) {
  64. $oldUid = $user->store->equipPosition->$posId;
  65. $user->store->equip->$oldUid->posId = 0;
  66. }
  67. $user->store->equipPosition->$posId = $uid;
  68. ctx($user);
  69. UserProc::updateUserInfo();
  70. return Resp::ok(array(
  71. 'heros' => $user->heros,
  72. 'store' => $user->store,));
  73. }
  74. /**
  75. * 卸下装备
  76. * @return type
  77. */
  78. public static function RemoveEquip() {
  79. list($posId) = req()->paras;
  80. $user = ctx();
  81. $heroId = $user->heros->CurrentHeroId;
  82. if ($user->store->equipPosition->$posId > 0) {
  83. $oldUid = $user->store->equipPosition->$posId;
  84. $user->store->equip->$oldUid->posId = 0;
  85. $user->store->equipPosition->$posId = 0;
  86. }
  87. UserProc::updateUserInfo();
  88. return Resp::ok(array(
  89. 'heros' => $user->heros,
  90. 'store' => $user->store,));
  91. }
  92. /**
  93. * 升级装备
  94. * @return type
  95. */
  96. public static function equipUpgrade() {
  97. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  98. $user = ctx();
  99. $lv = $user->store->equip->$uid->level;
  100. $Mo = GameConfig::equip_levelupgrade_getItem($lv + 1);
  101. my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  102. $position = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->position; //图纸
  103. $typeId = 0;
  104. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  105. foreach ($strArr as $str) {
  106. $list = explode(',', $str);
  107. if ($list[0] == $position) {
  108. $typeId = $list[1];
  109. break;
  110. }
  111. }
  112. $num = $Mo->needItemNum;
  113. my_Assert(StlUtil::dictHasProperty($user->store->items, $typeId) && $user->store->items->$typeId >= $num, ErrCode::notenough_item);
  114. $user->store->removeItem($typeId, $num);
  115. $user->store->equip->$uid->level += 1;
  116. ctx()->baseInfo->Consume_Gold($Mo->needGold);
  117. ctx($user);
  118. UserProc::updateUserInfo();
  119. return Resp::ok(array(
  120. 'gold' => $user->baseInfo->gold,
  121. 'store' => $user->store));
  122. }
  123. /**
  124. * 装备一键升级
  125. * @return type
  126. */
  127. public static function equipUpgrade_MaxLv() {
  128. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  129. $user = ctx();
  130. $equip = $user->store->equip->$uid;
  131. $lv = $equip->level;
  132. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  133. $need_gold = 0;
  134. $need_item = 0;
  135. $itemNum = 0;
  136. $position = GameConfig::equip_getItem($equip->typeId)->position;
  137. $tuzhiId = 0;
  138. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  139. foreach ($strArr as $str) {
  140. $list = explode(',', $str);
  141. if ($list[0] == $position) {
  142. $tuzhiId = $list[1];
  143. break;
  144. }
  145. }
  146. $needItem2 = 0;
  147. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  148. $itemNum = $user->store->items->$tuzhiId;
  149. }
  150. $nGold = 0;
  151. $ll = 0;
  152. for ($i = $lv + 1; $i <= $maxLv; $i++) {
  153. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  154. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  155. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
  156. $need_gold = $nGold;
  157. $need_item = $needItem2;
  158. $ll = $i;
  159. continue;
  160. }
  161. break;
  162. }
  163. $user->baseInfo->gold -= $need_gold;
  164. $user->store->removeItem($tuzhiId, $need_item);
  165. $user->store->equip->$uid->level += $ll;
  166. ctx($user);
  167. UserProc::updateUserInfo();
  168. return Resp::ok(array(
  169. 'gold' => $user->baseInfo->gold,
  170. //'tili' => $user->baseInfo->tili,
  171. 'store' => $user->store,
  172. ));
  173. }
  174. public static function AddItemInStore() {
  175. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  176. $user = ctx();
  177. $err = self::AddMultiItemInStore($rwdStr);
  178. my_Assert(ErrCode::ok == $err, $err);
  179. UserProc::updateUserInfo();
  180. return Resp::ok(array(
  181. //'gold' => $user->baseInfo->gold,
  182. //'tili' => $user->baseInfo->tili,
  183. //'cash' => $user->baseInfo->cash,
  184. 'store' => $user->store));
  185. }
  186. /**
  187. * 具体奖励存入背包
  188. * @param type $goodsStr
  189. * @param type $src
  190. */
  191. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  192. if($goodsStr == null){
  193. return;
  194. }
  195. $ary = explode(";", $goodsStr);
  196. foreach ($ary as $value) {
  197. $val = explode(",", $value);
  198. my_Assert(count($val) > 1, "解析奖励字符串出错");
  199. list($itemId, $num) = $val; # ID, 数量
  200. if (GameConfig::equip_getItem($itemId) != null) {
  201. self::PutEquipInStore($itemId, $num);
  202. } else {
  203. $itemMo = GameConfig::item_getItem($itemId);
  204. switch ($itemMo->itemType) {
  205. case 1:
  206. ctx()->baseInfo->Add_Gold($num);
  207. break;
  208. case 2:
  209. ctx()->baseInfo->Add_Cash($num);
  210. break;
  211. case 3:
  212. ctx()->baseInfo->Add_tili($num);
  213. break;
  214. case 4:
  215. ctx()->baseInfo->Add_Exp($num);
  216. break;
  217. case 100:
  218. case 103:
  219. self::PutItemsInStore($itemId, $num);
  220. break;
  221. default:
  222. break;
  223. }
  224. }
  225. }
  226. }
  227. public static function PutItemsInStore($itemId, $num) {
  228. $items = ctx()->store->items;
  229. if (StlUtil::dictHasProperty($items, $itemId)) {
  230. $items->$itemId += $num;
  231. } else {
  232. $items->$itemId = $num;
  233. }
  234. ctx()->store->items = $items;
  235. }
  236. public static function PutEquipInStore($equipId, $num) {
  237. if ($equipId == 0) {
  238. return;
  239. }
  240. $n = count((array) ctx()->store->equip) + 1;
  241. for ($index = 0; $index < $num; $index++) {
  242. $Equip = new Ins_Equip();
  243. $Equip->uid = $n;
  244. $Equip->typeId = $equipId;
  245. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  246. ctx()->store->equip->$n = $Equip;
  247. $n += 1;
  248. }
  249. }
  250. }