ActiveProc.php 11 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. default:
  30. Err(ErrCode::cmd_err);
  31. }
  32. }
  33. /**
  34. * 6103 转盘抽奖
  35. */
  36. public static function lottery_Tree() {
  37. list($num) = req()->paras;//抽奖次数 1 10
  38. $arr = array(1,10);
  39. my_Assert(in_array($num, $arr),ErrCode::active_lotteryNumErr);
  40. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum,ErrCode::active_lotteryNumLimit);
  41. $cost ="";
  42. if($num == 1){
  43. $cost = glc()->activity_lottery_tree_one_cost;
  44. } else {
  45. $cost = glc()->activity_lottery_tree_ten_cost;
  46. }
  47. my_Assert($cost != "",ErrCode::active_lotteryCostErr);
  48. $costArr = explode(',', $cost);
  49. $item = ctx()->store->items;
  50. $costId = $costArr[0];
  51. $costNum = $costArr[1];
  52. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum,ErrCode::notenough_item);
  53. ctx()->store->removeItem($costId, $costNum);
  54. ctx()->privateState->lotteryNum += $num;
  55. $rewardList = array();
  56. $dic = GameConfig::activity_lottery_tree();
  57. for ($i = 0; $i < $num; $i++) {
  58. $randNum = random_int(1, 10000);
  59. $start = 0;
  60. $end = 0;
  61. foreach ($dic as $id => $mo) {
  62. $end += $mo->per * 10000;
  63. if($randNum > $start && $randNum <= $end){
  64. $rewardList[] = $id;
  65. StoreProc::AddMultiItemInStore($mo->reward);
  66. $prize = explode(',', $mo->reward);
  67. if(GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0){
  68. ctx()->privateState->lottery_qualGem_4 = 1;
  69. }
  70. break;
  71. }
  72. $start = $end;
  73. }
  74. }
  75. UserProc::updateUserInfo();
  76. return Resp::ok(array(
  77. "store" => ctx()->store,
  78. 'reward' => StoreProc::$reward,
  79. 'reward_Gem' => StoreProc::$reward_Gem,
  80. 'gold' => ctx()->baseInfo->gold,
  81. 'cash' => ctx()->baseInfo->cash,
  82. 'lotteryNum'=> ctx()->privateState->lotteryNum,
  83. 'indexReward'=> $rewardList,
  84. ));
  85. }
  86. public static function lottery_Tree_cashExchange() {
  87. list($num) = req()->paras;//抽奖次数 1 10
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(
  90. "store" => ctx()->store,
  91. 'reward' => StoreProc::$reward,
  92. 'reward_Gem' => StoreProc::$reward_Gem,
  93. 'gold' => ctx()->baseInfo->gold,
  94. 'cash' => ctx()->baseInfo->cash,
  95. 'lotteryNum'=> ctx()->privateState->lotteryNum,
  96. 'indexReward'=> $rewardList,
  97. ));
  98. }
  99. /**
  100. * 6102 兑换码礼包
  101. */
  102. static function drawPackageByCode() {
  103. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  104. $codePlatStr = "";
  105. $packageID = 0;
  106. if (self::PublicTokenCodeCheck($codestring)) {
  107. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  108. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  109. ErrCode::active_activecode_outtime);
  110. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  111. $packageID = $packageInfo->id;
  112. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  113. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  114. my_Assert(ErrCode::ok == $err, $err);
  115. } else {
  116. $active = GameConfig::activity_getItem($activeId); # 活动数据
  117. my_Assert(null != $active, ErrCode::active_const_no_err);
  118. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  119. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  120. $activeCode = CipheredBase32::Decode($codestring); # 解码
  121. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  122. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  123. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  124. ErrCode::active_activecode_plat); # # 平台错误
  125. my_Assert(is_int($activeCode->number) # # 编号为int值
  126. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  127. ErrCode::active_activecode_format);
  128. $packageID = $activeCode->package; # 礼包id
  129. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  130. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  131. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  132. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  133. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  134. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  135. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  136. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  137. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  138. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  139. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  140. }
  141. ctx()->privateState->usedTokens[] = $packageID;
  142. UserProc::updateUserInfo(); # 回存玩家数据
  143. $ret = array(# # 返回值
  144. "plat" => $codePlatStr,
  145. "packageId" => $packageID,
  146. "reward" => $packageInfo->reward,
  147. 'gold' => ctx()->base()->gold,
  148. 'cash' => ctx()->base()->cash,
  149. //'tili' => ctx()->base()->tili,
  150. 'store' => ctx()->store,
  151. //'hero' => ctx()->heros,
  152. );
  153. return Resp::ok($ret); # 返回成功信息
  154. }
  155. public static function PublicTokenCodeCheck($codestring) {
  156. $dic = GameConfig::token_PublicGift();
  157. if (StlUtil::dictHasProperty($dic, $codestring)) {
  158. return true;
  159. }
  160. return false;
  161. }
  162. /**
  163. * 检查兑换码是否已经使用过了
  164. * @param ActiveCode $activeCode
  165. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  166. */
  167. static function checkActiveCodeIsUsed($activeCode) {
  168. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  169. $activeCode->plat, $activeCode->package, $activeCode->number);
  170. $rows = daoInst()
  171. ->select()
  172. ->from(self::tab_toke_gift) # 表名
  173. ->where($sql)
  174. ->count();
  175. return $rows > 0;
  176. }
  177. /**
  178. * 将兑换码添加到使用记录中
  179. * @param ActiveCode $actvieCode
  180. * @param string $uid
  181. * @return boolean true: 操作成功, false: 操作失败
  182. */
  183. static function setActiveCodeUserRecord($actvieCode, $uid) {
  184. $actvieCode->uid = $uid; # 添加uid
  185. $ret = daoInst()
  186. ->insert(self::tab_toke_gift) # 表名
  187. ->data($actvieCode)
  188. ->exec();
  189. return $ret > 0;
  190. }
  191. /**
  192. * 7日签到 数据更新
  193. */
  194. public static function DailyResetDay7Task() {
  195. if (count(ctx()->privateState->LoginDays) >= 7) {
  196. ctx()->privateState->LoginDays = array();
  197. ctx()->privateState->day7_drawed = array();
  198. }
  199. $index = count(ctx()->privateState->LoginDays) + 1;
  200. ctx()->privateState->LoginDays[] = $index;
  201. ctx()->privateState->day7_accumulate += 1;
  202. }
  203. /**
  204. * 7日签到
  205. * @return type
  206. */
  207. public static function Day7_DrawReward() {
  208. list($day) = req()->paras; # 参数: 领取第x天的奖励
  209. $user = ctx();
  210. my_Assert(in_array($day, $user->privateState->LoginDays), ErrCode::active_day7_expired);
  211. my_Assert(!in_array($day, $user->privateState->day7_drawed), ErrCode::active_hasgetted);
  212. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  213. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  214. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  215. $user->privateState->day7_drawed[] = $day; # 添加领取记录
  216. ctx($user);
  217. UserProc::updateUserInfo(); # 回存
  218. return Resp::ok(array(
  219. 'gold' => $user->baseInfo->gold,
  220. 'cash' => $user->baseInfo->cash,
  221. 'tili' => $user->baseInfo->tili,
  222. 'store' => $user->store,
  223. ));
  224. }
  225. }