ActiveProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  40. return ActiveProc::Day7_Drawreward_NewPlayer();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. static function ResetActive() {
  46. }
  47. /**
  48. * 6106 抽奖里面的兑换
  49. * @return type
  50. */
  51. public static function LotteryExchangeItem() {
  52. list($id) = req()->paras;
  53. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  54. $num = $arr[$id];
  55. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  58. $itemNum = 0;
  59. $cost = explode(',', $mo->cost);
  60. $costId = $cost[0];
  61. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  62. $itemNum = ctx()->store->items->$costId;
  63. }
  64. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  65. ctx()->store->removeItem($costId, $cost[1]);
  66. StoreProc::AddMultiItemInStore($mo->reward);
  67. ctx()->privateState->lotteryExchange[] = $id;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "store" => ctx()->store,
  71. 'cash' => ctx()->baseInfo->cash,
  72. 'gold' => ctx()->baseInfo->gold,
  73. 'reward' => StoreProc::$reward,
  74. 'reward_Gem' => StoreProc::$reward_Gem,
  75. 'reward_equip' => StoreProc::$reward_equip,
  76. ));
  77. }
  78. /**
  79. * 6105 抽奖宝箱奖励领取
  80. * @return type
  81. */
  82. public static function lotteryNumBox_RewardReceived() {
  83. list($id) = req()->paras;
  84. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  85. my_Assert($mo != null, ErrCode::err_const_no);
  86. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  87. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  88. StoreProc::AddMultiItemInStore($mo->reward);
  89. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  90. UserProc::updateUserInfo();
  91. return Resp::ok(array(
  92. "store" => ctx()->store,
  93. 'cash' => ctx()->baseInfo->cash,
  94. 'reward' => StoreProc::$reward,
  95. ));
  96. }
  97. /**
  98. * 6103 转盘抽奖
  99. */
  100. public static function lottery_Tree() {
  101. list($num) = req()->paras; //抽奖次数 1 10
  102. $arr = array(1, 10);
  103. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  104. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  105. $costTag = true;
  106. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  107. $costTag = false;
  108. }
  109. if ($num == 1) {
  110. ctx()->privateState->lotteryNum_free += 1;
  111. }
  112. if ($costTag) {
  113. $cost = "";
  114. if ($num == 1) {
  115. $cost = glc()->activity_lottery_tree_one_cost;
  116. } else {
  117. $cost = glc()->activity_lottery_tree_ten_cost;
  118. }
  119. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  120. $costArr = explode(',', $cost);
  121. $item = ctx()->store->items;
  122. $costId = $costArr[0];
  123. $costNum = $costArr[1];
  124. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  125. ctx()->store->removeItem($costId, $costNum);
  126. }
  127. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  128. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  129. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  130. TaskProc::OnLookGuanggao();
  131. }
  132. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  133. ctx()->privateState->lotteryNum += $num;
  134. }
  135. $rewardList = array();
  136. $dic = GameConfig::activity_lottery_tree();
  137. for ($i = 0; $i < $num; $i++) {
  138. $randNum = random_int(1, 10000);
  139. $start = 0;
  140. $end = 0;
  141. foreach ($dic as $id => $mo) {
  142. $end += $mo->per * 10000;
  143. if ($randNum > $start && $randNum <= $end) {
  144. $rewardList[] = $id;
  145. StoreProc::AddMultiItemInStore($mo->reward);
  146. $prize = explode(',', $mo->reward);
  147. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  148. ctx()->privateState->lottery_qualGem_4 = 1;
  149. }
  150. break;
  151. }
  152. $start = $end;
  153. }
  154. }
  155. UserProc::updateUserInfo();
  156. return Resp::ok(array(
  157. "store" => ctx()->store,
  158. 'reward' => StoreProc::$reward,
  159. 'reward_Gem' => StoreProc::$reward_Gem,
  160. 'reward_equip' => StoreProc::$reward_equip,
  161. 'gold' => ctx()->baseInfo->gold,
  162. 'cash' => ctx()->baseInfo->cash,
  163. 'privateState' => ctx()->privateState,
  164. 'indexReward' => $rewardList,
  165. ));
  166. }
  167. /**
  168. * 元宝兑换寻宝券
  169. * @return type
  170. */
  171. public static function lottery_Tree_cashExchange() {
  172. list($num) = req()->paras; //抽奖次数 1 10
  173. $cost = "";
  174. if ($num == 1) {
  175. $cost = glc()->activity_lottery_tree_one_cost;
  176. } else {
  177. $cost = glc()->activity_lottery_tree_ten_cost;
  178. }
  179. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  180. $costArr = explode(',', $cost);
  181. $item = ctx()->store->items;
  182. $costId = $costArr[0];
  183. $costNum = $costArr[1];
  184. $selfNum = 0;
  185. if (StlUtil::dictHasProperty($item, $costId)) {
  186. $selfNum = $item->$costId;
  187. }
  188. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  189. $costNum -= $selfNum;
  190. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  191. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  192. ctx()->baseInfo->Consume_Cash($cash);
  193. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  194. UserProc::updateUserInfo();
  195. return Resp::ok(array(
  196. "store" => ctx()->store,
  197. 'cash' => ctx()->baseInfo->cash,
  198. ));
  199. }
  200. /**
  201. * 6102 兑换码礼包
  202. */
  203. static function drawPackageByCode() {
  204. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  205. $codePlatStr = "";
  206. $packageID = 0;
  207. if (self::PublicTokenCodeCheck($codestring)) {
  208. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  209. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  210. ErrCode::active_activecode_outtime);
  211. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  212. $packageID = $packageInfo->id;
  213. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  214. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  215. my_Assert(ErrCode::ok == $err, $err);
  216. } else {
  217. $active = GameConfig::activity_getItem($activeId); # 活动数据
  218. my_Assert(null != $active, ErrCode::active_const_no_err);
  219. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  220. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  221. $activeCode = CipheredBase32::Decode($codestring); # 解码
  222. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  223. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  224. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  225. ErrCode::active_activecode_plat); # # 平台错误
  226. my_Assert(is_int($activeCode->number) # # 编号为int值
  227. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  228. ErrCode::active_activecode_format);
  229. $packageID = $activeCode->package; # 礼包id
  230. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  231. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  232. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  233. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  234. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  235. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  236. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  237. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  238. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  239. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  240. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  241. }
  242. ctx()->privateState->usedTokens[] = $packageID;
  243. UserProc::updateUserInfo(); # 回存玩家数据
  244. $ret = array(# # 返回值
  245. "plat" => $codePlatStr,
  246. "packageId" => $packageID,
  247. "reward" => $packageInfo->reward,
  248. 'gold' => ctx()->base()->gold,
  249. 'cash' => ctx()->base()->cash,
  250. //'tili' => ctx()->base()->tili,
  251. 'store' => ctx()->store,
  252. //'hero' => ctx()->heros,
  253. );
  254. return Resp::ok($ret); # 返回成功信息
  255. }
  256. public static function PublicTokenCodeCheck($codestring) {
  257. $dic = GameConfig::token_PublicGift();
  258. if (StlUtil::dictHasProperty($dic, $codestring)) {
  259. return true;
  260. }
  261. return false;
  262. }
  263. /**
  264. * 检查兑换码是否已经使用过了
  265. * @param ActiveCode $activeCode
  266. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  267. */
  268. static function checkActiveCodeIsUsed($activeCode) {
  269. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  270. $activeCode->plat, $activeCode->package, $activeCode->number);
  271. $rows = daoInst()
  272. ->select()
  273. ->from(self::tab_toke_gift) # 表名
  274. ->where($sql)
  275. ->count();
  276. return $rows > 0;
  277. }
  278. /**
  279. * 将兑换码添加到使用记录中
  280. * @param ActiveCode $actvieCode
  281. * @param string $uid
  282. * @return boolean true: 操作成功, false: 操作失败
  283. */
  284. static function setActiveCodeUserRecord($actvieCode, $uid) {
  285. $actvieCode->uid = $uid; # 添加uid
  286. $ret = daoInst()
  287. ->insert(self::tab_toke_gift) # 表名
  288. ->data($actvieCode)
  289. ->exec();
  290. return $ret > 0;
  291. }
  292. /**
  293. * 7日签到 数据更新
  294. */
  295. public static function DailyResetDay7Task($unlock = false) {
  296. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  297. return;
  298. }
  299. if (count(ctx()->privateState->LoginDays) >= 7) {
  300. ctx()->privateState->LoginDays = array();
  301. ctx()->privateState->day7_drawed = array();
  302. }
  303. $index = count(ctx()->privateState->LoginDays) + 1;
  304. ctx()->privateState->LoginDays[] = $index;
  305. ctx()->privateState->day7_accumulate += 1;
  306. }
  307. /**
  308. * 6101 签到
  309. * @return type
  310. */
  311. public static function Day7_DrawReward() {
  312. list($day) = req()->paras; # 参数: 领取第x天的奖励
  313. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  314. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  315. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  316. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  317. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  318. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  319. UserProc::updateUserInfo(); # 回存
  320. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  321. 'cash' => ctx()->baseInfo->cash,
  322. 'store' => ctx()->store,
  323. 'heros' => ctx()->heros,
  324. 'reward' => StoreProc::$reward,
  325. 'reward_Gem' => StoreProc::$reward_Gem,
  326. 'reward_equip' => StoreProc::$reward_equip,
  327. ));
  328. }
  329. /**
  330. * 6107 7日签到 累计天数宝箱奖励领取
  331. * @return type
  332. */
  333. public static function Day7_AccumulateDrawreward() {
  334. list($day) = req()->paras; # 参数: 领取第x天的奖励
  335. $yushu = $day % 10;
  336. if ($yushu == 0) {
  337. $num = $day / 10;
  338. if ($num > 6) {
  339. $n = $num % 6;
  340. $typeId = $n * 10;
  341. } else {
  342. $typeId = $day;
  343. }
  344. } else {
  345. $typeId = $yushu;
  346. }
  347. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  348. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  349. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  350. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  351. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  352. ctx()->privateState->day7_accumulateDrawed[] = $day;
  353. $baseArr = array(2, 4, 6, 8, 10);
  354. $tag = true;
  355. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  356. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  357. $id += ($loopNum - 1) * 10;
  358. // if(ctx()->privateState->day7_accumulate < $id){
  359. // $tag = false;
  360. // break;
  361. // }
  362. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  363. $tag = false;
  364. }
  365. }
  366. if ($tag) {//$typeId % 10 == 0
  367. ctx()->privateState->day7_accumulate_loopNum += 1;
  368. }
  369. UserProc::updateUserInfo(); # 回存
  370. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  371. 'cash' => ctx()->baseInfo->cash,
  372. 'store' => ctx()->store,
  373. 'privateState' => ctx()->privateState,
  374. 'reward' => StoreProc::$reward,
  375. 'reward_Gem' => StoreProc::$reward_Gem,
  376. 'reward_equip' => StoreProc::$reward_equip,
  377. ));
  378. }
  379. /**
  380. * 限时贩卖 2天一刷
  381. */
  382. public static function ResetLimitTsBuy() {
  383. ctx()->privateState->limitTsBuy_RewardRecord = array();
  384. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  385. $day = $mo->ts;
  386. $startDay = TimeUtil::totalDays($mo->startTs);
  387. $nextDay = TimeUtil::totalDays();
  388. $num = $nextDay - $startDay;
  389. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  390. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  391. // if ($refershType == 1) {
  392. // ctx()->privateState->nextDayLogin = now() - 86400;
  393. // }
  394. $val = intval($num / $day);
  395. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  396. $type = $yushu + 1;
  397. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  398. $count = count($arr);
  399. $ret = array();
  400. if ($count == 6) {
  401. $ret = $arr;
  402. } else {
  403. for ($i = 0; $i < 6; $i++) {
  404. $count = count($arr);
  405. $rand = rand(0, $count - 1);
  406. $ret[] = $arr[$rand];
  407. StlUtil::arrayRemoveAt($arr, $rand);
  408. if (count($arr) == 0) {
  409. break;
  410. }
  411. }
  412. }
  413. ctx()->privateState->limitTsBuy_RandIds = array();
  414. foreach ($ret as $mo) {
  415. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  416. }
  417. }
  418. /**
  419. * 6108 限时贩售
  420. */
  421. public static function LimitTsBuy_Drawreward() {
  422. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  423. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  424. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  425. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  426. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  427. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  428. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  429. $count = array_count_values($rewardArr)[$typeId];
  430. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  431. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  432. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  433. UserProc::updateUserInfo(); # 回存
  434. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  435. 'cash' => ctx()->baseInfo->cash,
  436. 'store' => ctx()->store,
  437. 'heros' => ctx()->heros,
  438. 'privateState' => ctx()->privateState,
  439. 'reward' => StoreProc::$reward,
  440. 'reward_Gem' => StoreProc::$reward_Gem,
  441. 'reward_equip' => StoreProc::$reward_equip,
  442. ));
  443. }
  444. /**
  445. * 6109 战令奖励领取
  446. */
  447. public static function BattlePassDrawReward() {
  448. list($id) = req()->paras;
  449. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  450. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  451. $subFunType = $mo->type;
  452. $typeId = $mo->typeId;
  453. $str_1 = $subFunType . '-1-' . $typeId;
  454. $str_2 = $subFunType . '-2-' . $typeId;
  455. $isHasBuy_high = false;
  456. switch ($subFunType) {
  457. case Enum_SubFunType::ActivePoint_BattlePass:
  458. $point = ctx()->privateState->battlePass_taskPoint;
  459. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  460. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  461. $isHasBuy_high = true;
  462. }
  463. break;
  464. case Enum_SubFunType::Tili_BattleBass:
  465. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  466. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  467. $isHasBuy_high = true;
  468. }
  469. break;
  470. case Enum_SubFunType::Gate_BattleBass:
  471. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  472. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  473. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  474. $isHasBuy_high = true;
  475. }
  476. break;
  477. default:
  478. break;
  479. }
  480. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  481. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  482. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  483. }
  484. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  485. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  486. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  487. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  488. }
  489. UserProc::updateUserInfo(); # 回存
  490. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  491. 'cash' => ctx()->baseInfo->cash,
  492. 'store' => ctx()->store,
  493. 'heros' => ctx()->heros,
  494. 'privateState' => ctx()->privateState,
  495. 'reward' => StoreProc::$reward,
  496. 'reward_Gem' => StoreProc::$reward_Gem,
  497. 'reward_equip' => StoreProc::$reward_equip,
  498. "tili" => ctx()->baseInfo->tili,
  499. "tili_ts" => ctx()->baseInfo->tili_ts,
  500. ));
  501. }
  502. /**
  503. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  504. * @param type $type
  505. */
  506. public static function ResetBattlePassReward($type) {
  507. $list = ctx()->privateState->battlePassRewardReceived;
  508. $rmArr = array();
  509. foreach ($list as $str) {
  510. $arr = explode('-', $str);
  511. if ($arr[0] == $type) {
  512. $rmArr[] = $str;
  513. }
  514. }
  515. foreach ($rmArr as $k) {
  516. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  517. }
  518. }
  519. /**
  520. * 7日签到 数据更新
  521. */
  522. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  523. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  524. return;
  525. }
  526. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  527. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  528. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  529. }
  530. }
  531. /**
  532. * 6110 新手7日签到
  533. * @return type
  534. */
  535. public static function Day7_Drawreward_NewPlayer() {
  536. list($day) = req()->paras; # 参数: 领取第x天的奖励
  537. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  538. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  539. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  540. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  541. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  542. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  543. UserProc::updateUserInfo(); # 回存
  544. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  545. 'cash' => ctx()->baseInfo->cash,
  546. 'store' => ctx()->store,
  547. 'heros' => ctx()->heros,
  548. 'reward' => StoreProc::$reward,
  549. 'reward_Gem' => StoreProc::$reward_Gem,
  550. 'reward_equip' => StoreProc::$reward_equip,
  551. ));
  552. }
  553. }