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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of StoreProc
- *
- * @author c'y'zhao
- */
- class StoreProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_store_put: # 6401 放入仓库
- return StoreProc::AddItemInStore();
- case CmdCode::cmd_store_equip: # 6402 装备
- return StoreProc::equip();
- case CmdCode::cmd_store_RemoveEquip: # 6403 卸下装备
- return StoreProc::RemoveEquip();
- case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
- return StoreProc::equipUpgrade();
- case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
- return StoreProc::equipUpgrade_MaxLv();
- case CmdCode::cmd_store_equipCompose: # 6406 装备合成(升阶/进化)
- return StoreProc::equipCompose();
- case CmdCode::store_equip_fallLevel: #6408 装备降级
- return StoreProc::equipFallLevel();
- case CmdCode::store_equip_fallQual: #6409 装备降品
- return StoreProc::equipFallQual();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /**
- * 6409 装备降品
- * @return type
- */
- public static function equipFallLevel() {
- list($uid) = req()->paras;//武器uid
-
- $price = self::GetEquipFallLevelInfo($uid);
- StoreProc::AddMultiItemInStore($price);
- ctx()->store->equip->$uid->level = 1;
-
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => ctx()->baseInfo->gold,
- 'store' => ctx()->store,));
- }
-
- public static function GetEquipFallLevelInfo($uid) {
- my_Assert(StlUtil::dictHasProperty(ctx()->store->equip, $uid), ErrCode::user_store_NoEquip);
- $curLv = ctx()->store->equip->$uid->level;
- my_Assert($curLv > 1, ErrCode::user_store_equipNoFallLevel);
-
- $equipMo = GameConfig::equip_getItem(ctx()->store->equip->$uid->typeId);
- my_Assert($equipMo != null, ErrCode::err_const_no);
-
- $id = $equipMo->position;
- $strList = explode(';', glc()->equipLeveUpTuzhi);
- $tuzhiId = 0;
- foreach ($strList as $str) {
- $s = explode(',', $str);
- if ($s[0] == $id)
- {
- $tuzhiId = $s[1];
- break;
- }
- }
-
- $dic = GameConfig::equip_levelupgrade();
- $gold = 0;
- $tuzhiNum = 0;
- for ($i = 1; $i < $curLv; $i++)
- {
- $gold += $dic->$i->needGold;
- $tuzhiNum += $dic->$i->needItemNum;
- }
-
- $price = "1,".$gold.";".$tuzhiId.",".$tuzhiNum;
- return $price;
- }
- /**
- * 6408 装备降级
- * @return type
- */
- public static function equipFallQual() {
- list($uid) = req()->paras;
-
- my_Assert(StlUtil::dictHasProperty(ctx()->store->equip, $uid), ErrCode::user_store_NoEquip);
- $qual = ctx()->store->equip->$uid->qual;
- my_Assert($qual > 4, ErrCode::user_store_equipNoFallQual);
-
- $sList = explode(';',glc()->equipQualUnlockSkillId);
- $tag = true;
- $fallQual = $qual;
- foreach ($sList as $s) {
- $str = explode(',', $s);
- if ($qual == $str[0])
- {
- $tag = false;
- break;
- }
- $num = 0;
- $fallQual = $str[0];
- foreach ($str as $str2)
- {
- $num += 1;
- if ($str2 == $qual)
- {
- break;
- }
- }
- }
-
- my_Assert($tag, ErrCode::user_store_equipNoFallQual);
- $posId = 1;
- $commonId = 0;
- $commonList = explode(';', glc()->EquipFallQualCommonItem);
- foreach ($commonList as $str)
- {
- $s = explode(',', $str);
- if ($s[0] == $posId)
- {
- $commonId = $s[1];
- }
- }
-
- $price = self::GetEquipFallLevelInfo($uid);
- StoreProc::AddMultiItemInStore($price);
- if($num -1 > 0){
- $num-=1;
- StoreProc::AddMultiItemInStore($commonId.','.$num);
- }
- ctx()->store->equip->$uid->qual = $fallQual;
-
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => ctx()->baseInfo->gold,
- 'store' => ctx()->store,));
- }
- /**
- * 6406 合成
- * @return type
- */
- public static function equipCompose() {
- list($uid) = req()->paras;
- $user = ctx();
- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
- /**
- * 装备
- * @return type
- */
- public static function equip() {
- list($uid) = req()->paras;
- $user = ctx();
- my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
- $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $posId = $mo->position;
- $heroId = $user->heros->CurrentHeroId;
- $user->store->equip->$uid->posId = $posId;
- if ($user->store->equipPosition->$posId > 0) {
- $oldUid = $user->store->equipPosition->$posId;
- $user->store->equip->$oldUid->posId = 0;
- }
- $user->store->equipPosition->$posId = $uid;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
- /**
- * 卸下装备
- * @return type
- */
- public static function RemoveEquip() {
- list($posId) = req()->paras;
- $user = ctx();
- $heroId = $user->heros->CurrentHeroId;
- if ($user->store->equipPosition->$posId > 0) {
- $oldUid = $user->store->equipPosition->$posId;
- $user->store->equip->$oldUid->posId = 0;
- $user->store->equipPosition->$posId = 0;
- }
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'heros' => $user->heros,
- 'store' => $user->store,));
- }
- /**
- * 升级装备
- * @return type
- */
- public static function equipUpgrade() {
- list($uid) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $lv = $user->store->equip->$uid->level;
- $Mo = GameConfig::equip_levelupgrade_getItem($lv + 1);
- my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
- $position = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->position; //图纸
- $typeId = 0;
- $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
- foreach ($strArr as $str) {
- $list = explode(',', $str);
- if ($list[0] == $position) {
- $typeId = $list[1];
- break;
- }
- }
-
- $num = $Mo->needItemNum;
- my_Assert(StlUtil::dictHasProperty($user->store->items, $typeId) && $user->store->items->$typeId >= $num, ErrCode::notenough_item);
- $user->store->removeItem($typeId, $num);
- $user->store->equip->$uid->level += 1;
- ctx()->baseInfo->Consume_Gold($Mo->needGold);
-
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- 'store' => $user->store));
- }
- /**
- * 装备一键升级
- * @return type
- */
- public static function equipUpgrade_MaxLv() {
- list($uid) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $equip = $user->store->equip->$uid;
- $lv = $equip->level;
- $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
- $need_gold = 0;
- $need_item = 0;
- $itemNum = 0;
- $position = GameConfig::equip_getItem($equip->typeId)->position;
- $tuzhiId = 0;
- $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
- foreach ($strArr as $str) {
- $list = explode(',', $str);
- if ($list[0] == $position) {
- $tuzhiId = $list[1];
- break;
- }
- }
- $needItem2 = 0;
- if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
- $itemNum = $user->store->items->$tuzhiId;
- }
- $nGold = 0;
- $ll = 0;
- for ($i = $lv + 1; $i <= $maxLv; $i++) {
- $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
- $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
- if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
- $need_gold = $nGold;
- $need_item = $needItem2;
- $ll = $i;
- continue;
- }
- break;
- }
- $user->baseInfo->gold -= $need_gold;
- $user->store->removeItem($tuzhiId, $need_item);
- $user->store->equip->$uid->level += $ll;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- //'tili' => $user->baseInfo->tili,
- 'store' => $user->store,
- ));
- }
- public static function AddItemInStore() {
- list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $err = self::AddMultiItemInStore($rwdStr);
- my_Assert(ErrCode::ok == $err, $err);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- //'gold' => $user->baseInfo->gold,
- //'tili' => $user->baseInfo->tili,
- //'cash' => $user->baseInfo->cash,
- 'store' => $user->store));
- }
- /**
- * 具体奖励存入背包
- * @param type $goodsStr
- * @param type $src
- */
- public static function AddMultiItemInStore($goodsStr, $src = 1) {
- if($goodsStr == null){
- return;
- }
- $ary = explode(";", $goodsStr);
- foreach ($ary as $value) {
- $val = explode(",", $value);
- my_Assert(count($val) > 1, "解析奖励字符串出错");
- list($itemId, $num) = $val; # ID, 数量
- if (GameConfig::equip_getItem($itemId) != null) {
- self::PutEquipInStore($itemId, $num);
- } else {
- $itemMo = GameConfig::item_getItem($itemId);
- switch ($itemMo->itemType) {
- case 1:
- ctx()->baseInfo->Add_Gold($num);
- break;
- case 2:
- ctx()->baseInfo->Add_Cash($num);
- break;
- case 3:
- ctx()->baseInfo->Add_tili($num);
- break;
- case 4:
- ctx()->baseInfo->Add_Exp($num);
- break;
- case 100:
- case 103:
- self::PutItemsInStore($itemId, $num);
- break;
- default:
- break;
- }
- }
- }
- }
- public static function PutItemsInStore($itemId, $num) {
- $items = ctx()->store->items;
- if (StlUtil::dictHasProperty($items, $itemId)) {
- $items->$itemId += $num;
- } else {
- $items->$itemId = $num;
- }
- ctx()->store->items = $items;
- }
- public static function PutEquipInStore($equipId, $num) {
- if ($equipId == 0) {
- return;
- }
- $n = count((array) ctx()->store->equip) + 1;
- for ($index = 0; $index < $num; $index++) {
- $Equip = new Ins_Equip();
- $Equip->uid = $n;
- $Equip->typeId = $equipId;
- $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
- ctx()->store->equip->$n = $Equip;
- $n += 1;
- }
- }
- }
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