StoreProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if($str[0] == $gem->mo()->qual){
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_GemNotXilian);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if($pMo->positions != null && $pMo->qual != null){
  74. $list = explode(',',$pMo->positions);
  75. if($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)){
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. my_Assert(count($pList) > 0, ErrCode::user_store_GemNotXilian);
  81. $rand = random_int(0, count($pList)-1);
  82. $pId = $pList[$rand];
  83. ctx()->store->gemStore->$uid->predicateId = $pId;
  84. ctx()->baseInfo->xilianStone -= $needStone;
  85. UserProc::updateUserInfo();
  86. return Resp::ok(array(
  87. 'xilianStone' => ctx()->baseInfo->xilianStone,
  88. 'predicateId' => $pId,
  89. ));
  90. }
  91. /**
  92. * 宝石开锁解锁
  93. * @return Resp
  94. */
  95. public static function gemLockState() {
  96. list($uid) = req()->paras;
  97. $user = ctx();
  98. //把 qual pos u一样的宝石开锁关锁
  99. $gemStore = $user->store->gemStore;
  100. $gem = $gemStore->$uid;
  101. $tag = 0;
  102. if ($gem->isUnlock == 0) {
  103. $gem->isUnlock = 1;
  104. $tag = 1;
  105. } else {
  106. $gem->isUnlock = 0;
  107. $tag = 0;
  108. }
  109. $gemStore->$uid = $gem;
  110. foreach ($gemStore as $k => $ins_gem) {
  111. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  112. $gemStore->$k->isUnlock = $tag;
  113. }
  114. }
  115. $user->store->gemStore = $gemStore;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => 0,
  120. 'store' => $user->store,
  121. ));
  122. }
  123. /**
  124. * 切换装备分页
  125. * @return Resp
  126. */
  127. public static function switchEquipPag() {
  128. list($index) = req()->paras;
  129. $user = ctx();
  130. $user->store->equipPag = $index;
  131. ctx($user);
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array());
  134. }
  135. /**
  136. * 所有装备的一键升级
  137. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  138. *
  139. * @return Resp
  140. */
  141. public static function allEquipUpgrade() {
  142. //list() = req()->paras;
  143. $user = ctx();
  144. $equipDic = $user->store->equip;
  145. $arr = array();
  146. if ($equipDic != null) {
  147. foreach ($equipDic as $k => &$equip) {
  148. $equip = new Ins_Equip($equip);
  149. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  150. $needGold = $lvMo->needGold;
  151. $needItemNum = $lvMo->needItemNum;
  152. $neeItemId = $equip->mo()->costTuzhiId;
  153. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  154. $arr[] = $equip;
  155. }
  156. }
  157. }
  158. if (count($arr) > 0) {
  159. //进行排序
  160. $len = count($arr);
  161. for ($i = 0; $i < $len - 1; $i++) {
  162. for ($j = 0; $j < $len - $i - 1; $j++) {
  163. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  164. $temp = $arr[$j];
  165. $arr[$j] = $arr[$j + 1];
  166. $arr[$j + 1] = $temp;
  167. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  168. $j_equip = new Ins_Equip($arr[$j]);
  169. $jj_equip = new Ins_Equip($arr[$j + 1]);
  170. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  171. $temp = $arr[$j];
  172. $arr[$j] = $arr[$j + 1];
  173. $arr[$j + 1] = $temp;
  174. }
  175. }
  176. }
  177. }
  178. $upLevelArr = array();
  179. //升级,扣除金币和图纸
  180. while (true) {
  181. $tag = 9999;
  182. foreach ($arr as $index => &$equip) {
  183. $ins_equip = new Ins_Equip($equip);
  184. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  185. $needGold = $lvMo->needGold;
  186. $needItemNum = $lvMo->needItemNum;
  187. $neeItemId = $ins_equip->mo()->costTuzhiId;
  188. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  189. $id = $ins_equip->typeId;
  190. if(!in_array($id, $upLevelArr)){
  191. $upLevelArr[] = $id;
  192. }
  193. $ins_equip->level += 1;
  194. $equipDic->$id->level += 1;
  195. $user->baseInfo->Consume_Gold($needGold);
  196. $user->store->removeItem($neeItemId, $needItemNum);
  197. if ($ins_equip->level >= 50) {
  198. $tag = $index;
  199. break;
  200. }
  201. } else {
  202. $tag = $index;
  203. break;
  204. }
  205. }
  206. if ($tag != 9999) {
  207. if (array_key_exists($tag, $arr)) {
  208. StlUtil::arrayRemoveAt($arr, $tag);
  209. }
  210. }
  211. if (count($arr) <= 0) {
  212. break;
  213. }
  214. }
  215. }
  216. ctx($user);
  217. UserProc::updateUserInfo();
  218. return Resp::ok(array(
  219. 'upLevelArr'=>$upLevelArr,
  220. 'gold' => $user->baseInfo->gold,
  221. 'store' => $user->store,));
  222. }
  223. /**
  224. * 移除是新宝石绿点提示
  225. * @return Resp
  226. */
  227. public static function removeNewGemTip() {
  228. list($uid) = req()->paras; //宝石uid
  229. $user = ctx();
  230. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  231. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  232. $user->store->gemStore->$uid->isNew = 0;
  233. // $equipPag = $user->store->equipPag;
  234. $typeId = $user->store->gemStore->$uid->typeId;
  235. $mo = GameConfig::gem_getItem($typeId);
  236. my_Assert($mo != null, ErrCode::err_const_no);
  237. $position = $mo->position;
  238. $gemEquip = $user->store->gemEquip;
  239. //$tag = 0;
  240. foreach ($gemEquip as $pag => $val) {
  241. foreach ($val as $posId => $dic) {
  242. if ($posId != $position) {
  243. continue;
  244. }
  245. foreach ($dic as $index => $gem) {
  246. if ($gem->uid == $uid) {
  247. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  248. break;
  249. }
  250. }
  251. }
  252. }
  253. ctx($user);
  254. UserProc::updateUserInfo();
  255. return Resp::ok(array(
  256. 'gold' => 0,
  257. 'store' => $user->store,));
  258. }
  259. /**
  260. * 移除装备可以升级绿点提示
  261. * @return Resp
  262. */
  263. public static function removeEquipUpgradeTip() {
  264. list($posId) = req()->paras; //装备部位
  265. $user = ctx();
  266. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  267. $user->store->equip->$posId->tip = 0;
  268. ctx($user);
  269. UserProc::updateUserInfo();
  270. return Resp::ok(array(
  271. 'gold' => 0,
  272. 'store' => $user->store,));
  273. }
  274. /**
  275. * 6406 合成
  276. * @return type
  277. */
  278. public static function gemCompose() {
  279. list($gemIds) = req()->paras;
  280. $user = ctx();
  281. //做校验
  282. $composeArr = array();
  283. //$gemIds = substr($gemIds, 0, -1);
  284. $list = explode(';', $gemIds);
  285. krsort($list);
  286. foreach ($list as $str) {
  287. $str = substr($str, 0, -1);
  288. $gemUidList = explode(',', $str);
  289. $firstGemUId = $gemUidList[0];
  290. $qual = 0;
  291. $posId = 0;
  292. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  293. $ins_gem = $user->store->gemStore->$firstGemUId;
  294. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  295. $qual = $mo->qual;
  296. $posId = $mo->position;
  297. }
  298. $isCompose = true;
  299. //在做一次校验
  300. foreach ($gemUidList as $uid) {
  301. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  302. $ins_gem = $user->store->gemStore->$uid;
  303. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  304. if ($mo->qual != $qual || $mo->position != $posId) {
  305. $isCompose = false;
  306. break;
  307. }
  308. }
  309. }
  310. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  311. //查找要合成的宝石配置信息
  312. $gemConf = self::GemComposeSynthesis($qual, $posId);
  313. my_Assert($gemConf != null, ErrCode::err_const_no);
  314. $synthesisList = explode('_', $gemConf->synthesis);
  315. $composePosition = $synthesisList[0];
  316. $composeQual = $synthesisList[1];
  317. $composeNum = $synthesisList[2];
  318. foreach ($composeArr as $val) {
  319. $mo = GameConfig::gem_getItem($val->typeId);
  320. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  321. $gemUidList[] = $val->uid;
  322. }
  323. }
  324. if (count($gemUidList) >= $composeNum) {
  325. if ($gemConf != null) {
  326. $maxGemNum = intval(count($gemUidList) / $composeNum);
  327. $index = 0;
  328. $res = 0;
  329. foreach ($gemUidList as $uid) {
  330. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  331. $index += 1;
  332. self::RemoveGemInStore($uid);
  333. //$composeArr 有的话删除
  334. for ($i = 0; $i < count($composeArr); $i++) {
  335. if ($composeArr[$i]->uid == $uid) {
  336. StlUtil::arrayRemoveAt($composeArr, $i);
  337. break;
  338. }
  339. }
  340. if ($index % $composeNum == 0) {
  341. $res += 1;
  342. $composeGem = self::initGem($gemConf->typeId);
  343. self::PutGemInStore2($composeGem);
  344. $composeArr[] = $composeGem; //临时放这
  345. }
  346. if ($res >= $maxGemNum) {
  347. break;
  348. }
  349. }
  350. }
  351. }
  352. }
  353. $resultArr = array();
  354. foreach ($composeArr as $value) {
  355. $resultArr[] = $value->uid;
  356. }
  357. ctx($user);
  358. UserProc::updateUserInfo();
  359. return Resp::ok(array(
  360. 'composeGemIds' => $resultArr,
  361. 'store' => $user->store,));
  362. }
  363. /**
  364. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  365. * @param type $uid
  366. * @return bool
  367. */
  368. private static function GemIsCanCompose($uid) {
  369. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  370. $equipGemDic = ctx()->store->gemEquip;
  371. $equipPag = ctx()->store->equipPag;
  372. $isExist = false;
  373. foreach ($equipGemDic as $pag => $dic) {
  374. if ($equipPag == $pag) {
  375. continue;
  376. }
  377. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  378. $posId = $Ins_gemItem->mo()->position;
  379. $tDic = $dic->$posId;
  380. foreach ($tDic as $index => $ins_gem) {
  381. if ($ins_gem->uid == $Ins_gemItem->uid) {
  382. $isExist = true;
  383. break;
  384. }
  385. }
  386. }
  387. if ($isExist) {
  388. break;
  389. }
  390. }
  391. return $isExist;
  392. }
  393. private static function GemComposeSynthesis($qual, $posId) {
  394. $gem = GameConfig::gem();
  395. foreach ($gem as $key => $value) {
  396. if ($value->synthesis != null) {
  397. $synthesisList = explode('_', $value->synthesis);
  398. $composePosition = $synthesisList[0];
  399. $composeQual = $synthesisList[1];
  400. $composeNum = $synthesisList[2];
  401. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  402. return $value;
  403. }
  404. }
  405. }
  406. return null;
  407. }
  408. /**
  409. * 装备宝石
  410. * @return type
  411. */
  412. public static function gemSet() {
  413. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  414. $user = ctx();
  415. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  416. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  417. $pag = $user->store->equipPag;
  418. $posId = $ins_gem->mo()->position;
  419. $dic = $user->store->gemEquip->$pag->$posId;
  420. $tag_index = 0;
  421. $tag_gem = null;
  422. foreach ($dic as $index => &$gem) {
  423. $gem = new Ins_Gem($gem);
  424. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  425. $tag_index = $index;
  426. $tag_gem = $gem;
  427. break;
  428. }
  429. }
  430. switch ($type) {
  431. case 1://镶嵌
  432. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  433. for ($i = 1; $i <= 5; $i++) {
  434. if (!StlUtil::dictHasProperty($dic, $i)) {
  435. $dic->$i = $ins_gem;
  436. //StlUtil::dictRemove($user->store->gemStore, $uid);
  437. break;
  438. }
  439. }
  440. //$user->store->gemEquip->$pag->$posId = $dic;
  441. break;
  442. case 2://替换
  443. //满不满都高替低品阶
  444. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  445. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  446. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  447. $dic->$replaceUId = $ins_gem;
  448. // $id = $replace_ins_Gem->uid;
  449. // $user->store->gemStore->$id = $replace_ins_Gem;
  450. // $dic->$replaceUId = $ins_gem;
  451. // StlUtil::dictRemove($user->store->gemStore, $uid);
  452. //$user->store->gemEquip->$pag->$posId = $dic;
  453. break;
  454. case 3://手动
  455. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  456. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  457. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  458. //$id = $replace_ins_Gem->uid;
  459. if ($tag_gem != null) {//如果有u那
  460. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  461. //有U一样的,则点击正好是这个直接替换
  462. //$user->store->gemStore->$id = $replace_ins_Gem;
  463. $dic->$tag_index = $ins_gem;
  464. } else {
  465. $go_index = 0;
  466. foreach ($dic as $index => $g) {
  467. if ($g->uid == $replaceUId) {
  468. $go_index = $index;
  469. break;
  470. }
  471. }
  472. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  473. $dic->$go_index = $ins_gem;
  474. }
  475. break;
  476. case 4://不能
  477. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  478. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  479. break;
  480. default:
  481. break;
  482. }
  483. $user->store->gemEquip->$pag->$posId = $dic;
  484. ctx($user);
  485. UserProc::updateUserInfo();
  486. return Resp::ok(array(
  487. 'gold' => 0,
  488. 'store' => $user->store,));
  489. }
  490. /**
  491. * 卸下装备
  492. * @return type
  493. */
  494. public static function gemRemove() {
  495. list($uid) = req()->paras; //装备宝石id
  496. $user = ctx();
  497. $pag = $user->store->equipPag;
  498. $posDic = $user->store->gemEquip->$pag;
  499. $tag_pos = 0;
  500. $tag_index = 0;
  501. $tag_gem = null;
  502. foreach ($posDic as $posId => $dic) {
  503. foreach ($dic as $index => $gem) {
  504. if ($gem->uid == $uid) {
  505. $tag_pos = $posId;
  506. $tag_index = $index;
  507. $tag_gem = $gem;
  508. break 2;
  509. }
  510. }
  511. }
  512. if ($tag_index > 0 && $tag_gem != null) {
  513. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  514. $user->store->gemEquip->$pag = $posDic;
  515. //$user->store->gemStore->$uid = $tag_gem;
  516. }
  517. ctx($user);
  518. UserProc::updateUserInfo();
  519. return Resp::ok(array(
  520. 'gold' => 0,
  521. 'store' => $user->store,));
  522. }
  523. /**
  524. * 升级装备
  525. * @return type
  526. */
  527. public static function equipUpgrade() {
  528. list($posId) = req()->paras; //装备的部位id
  529. $user = ctx();
  530. $lv = $user->store->equip->$posId->level;
  531. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  532. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  533. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  534. $tuzhiNum = 0;
  535. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  536. $tuzhiNum = $user->store->items->$costTuzhiId;
  537. }
  538. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  539. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  540. ctx()->baseInfo->Consume_Gold($mo->needGold);
  541. $user->store->equip->$posId->level += 1;
  542. ctx($user);
  543. UserProc::updateUserInfo();
  544. return Resp::ok(array(
  545. 'gold' => $user->baseInfo->gold,
  546. 'store' => $user->store));
  547. }
  548. /**
  549. * 单个装备部位一键升级
  550. * @return type
  551. */
  552. public static function equipUpgrade_MaxLv() {
  553. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  554. $user = ctx();
  555. $equip = $user->store->equip->$posId;
  556. $lv = $equip->level;
  557. $levelupgrade = GameConfig::equip_levelupgrade();
  558. $maxLv = count((array) $levelupgrade);
  559. $need_gold = 0;
  560. $need_item = 0;
  561. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  562. $itemNum_store = 0;
  563. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  564. $itemNum_store = $user->store->items->$tuzhiId;
  565. }
  566. $up_Gold = 0;
  567. $up_needItem = 0;
  568. $up_lv = 0;
  569. for ($i = $lv; $i <= $maxLv; $i++) {
  570. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  571. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  572. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  573. $need_gold = $up_Gold;
  574. $need_item = $up_needItem;
  575. $up_lv = $i;
  576. continue;
  577. }
  578. break;
  579. }
  580. $user->baseInfo->gold -= $need_gold;
  581. $user->store->removeItem($tuzhiId, $need_item);
  582. $user->store->equip->$posId->level = $up_lv;
  583. ctx($user);
  584. UserProc::updateUserInfo();
  585. return Resp::ok(array(
  586. 'gold' => $user->baseInfo->gold,
  587. 'store' => $user->store,
  588. ));
  589. }
  590. public static function AddItemInStore() {
  591. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  592. $user = ctx();
  593. $err = self::AddMultiItemInStore($rwdStr);
  594. my_Assert(ErrCode::ok == $err, $err);
  595. UserProc::updateUserInfo();
  596. return Resp::ok(array(
  597. //'gold' => $user->baseInfo->gold,
  598. //'tili' => $user->baseInfo->tili,
  599. //'cash' => $user->baseInfo->cash,
  600. 'store' => $user->store));
  601. }
  602. /**
  603. * 具体奖励存入背包
  604. * @param type $goodsStr
  605. * @param type $src
  606. */
  607. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  608. if ($goodsStr == null) {
  609. return;
  610. }
  611. $ary = explode(";", $goodsStr);
  612. foreach ($ary as $value) {
  613. $val = explode(",", $value);
  614. my_Assert(count($val) > 1, "解析奖励字符串出错");
  615. list($itemId, $num) = $val; # ID, 数量
  616. if (GameConfig::gem_getItem($itemId) != null) {
  617. self::PutGemInStore($itemId, $num);
  618. } else {
  619. $itemMo = GameConfig::item_getItem($itemId);
  620. switch ($itemMo->itemType) {
  621. case 1:
  622. ctx()->baseInfo->Add_Gold($num);
  623. self::checkEquipUpgradeTip();
  624. break;
  625. case 2:
  626. ctx()->baseInfo->Add_Cash($num);
  627. break;
  628. case 3:
  629. ctx()->baseInfo->Add_tili($num);
  630. break;
  631. case 4:
  632. ctx()->baseInfo->Add_Exp($num);
  633. break;
  634. case 100:
  635. case 103:
  636. self::PutItemsInStore($itemId, $num);
  637. if ($itemMo->itemType == 100) {//图纸
  638. self::checkEquipUpgradeTip();
  639. }
  640. break;
  641. default:
  642. break;
  643. }
  644. }
  645. }
  646. }
  647. public static function PutItemsInStore($itemId, $num) {
  648. $items = ctx()->store->items;
  649. if (StlUtil::dictHasProperty($items, $itemId)) {
  650. $items->$itemId += $num;
  651. } else {
  652. $items->$itemId = $num;
  653. }
  654. ctx()->store->items = $items;
  655. }
  656. // public static function PutEquipInStore($equipId, $num) {
  657. // if ($equipId == 0) {
  658. // return;
  659. // }
  660. // $n = count((array) ctx()->store->equip) + 1;
  661. //
  662. // for ($index = 0; $index < $num; $index++) {
  663. // $Equip = new Ins_Equip();
  664. // $Equip->uid = $n;
  665. // $Equip->typeId = $equipId;
  666. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  667. // ctx()->store->equip->$n = $Equip;
  668. // $n += 1;
  669. // }
  670. // }
  671. /**
  672. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  673. */
  674. public static function checkEquipUpgradeTip() {
  675. $equipDic = ctx()->store->equip;
  676. if ($equipDic != null) {
  677. foreach ($equipDic as $k => &$equip) {
  678. $equip = new Ins_Equip($equip);
  679. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  680. $needGold = $lvMo->needGold;
  681. $needItemNum = $lvMo->needItemNum;
  682. $neeItemId = $equip->mo()->costTuzhiId;
  683. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  684. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  685. }
  686. }
  687. }
  688. ctx()->store->equip = $equipDic;
  689. }
  690. /**
  691. * 新宝石入库
  692. */
  693. public static function PutGemInStore($id, $num = 1) {
  694. for ($i = 0; $i < $num; $i++) {
  695. $gem = self::initGem($id);
  696. $length = $gem->uid;
  697. ctx()->store->gemStore->$length = $gem;
  698. }
  699. }
  700. public static function PutGemInStore2($gem, $num = 1) {
  701. for ($i = 0; $i < $num; $i++) {
  702. $length = $gem->uid;
  703. ctx()->store->gemStore->$length = $gem;
  704. }
  705. }
  706. public static function initGem($id) {
  707. $length = ctx()->store->gemLength;
  708. $length += 1;
  709. $gem = new Ins_Gem();
  710. $gem->uid = $length;
  711. $gem->typeId = $id;
  712. $gem->predicateId = self::RandomGemPredicateId($id);
  713. $tag = self::CheckNewGemTip($gem);
  714. $gem->isNew = $tag;
  715. ctx()->store->gemLength = $length;
  716. return $gem;
  717. }
  718. /**
  719. * 从仓库移除宝石
  720. */
  721. public static function RemoveGemInStore($uid) {
  722. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  723. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  724. }
  725. return 0;
  726. }
  727. /**
  728. * 新宝石随机词条 临时等刚哥
  729. */
  730. public static function RandomGemPredicateId($id) {
  731. $mo = GameConfig::gem_getItem($id);
  732. if ($mo->isfixed_predicateId == 1) {
  733. return $mo->predicateId;
  734. }
  735. $posId = $mo->position;
  736. $qual = $mo->qual;
  737. $arr = array();
  738. $predicateMo = GameConfig::predicate();
  739. foreach ($predicateMo as $key => $value) {
  740. if ($value->positions != null) {
  741. $list = explode(',', $value->positions);
  742. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  743. $arr[] = $value->id;
  744. }
  745. }
  746. }
  747. if(count($arr) <= 0){
  748. return 40;
  749. }
  750. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  751. $n = mt_rand(0, count($arr)-1);
  752. return $arr[$n];
  753. //return 40;
  754. }
  755. /**
  756. * 新宝石提示
  757. */
  758. public static function CheckNewGemTip($gem) {
  759. $gemStore = ctx()->store->gemStore;
  760. $tag = false;
  761. foreach ($gemStore as $k => $ins_gem) {
  762. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  763. $tag = true;
  764. break;
  765. }
  766. }
  767. return $tag == true ? 0 : 1;
  768. }
  769. //临时代码
  770. // public static function InitGemInfo() {
  771. // if(count((array)ctx()->store->gemStore) > 0){
  772. // return;
  773. // }
  774. //
  775. // $index = 0;
  776. // $gem = GameConfig::gem();
  777. //
  778. // for ($i = 1; $i <=21; $i++) {
  779. // foreach ($gem as $key => $value) {
  780. // if($value->id == $i){
  781. // self::PutGemInStore($value->typeId);
  782. // }
  783. //
  784. // }
  785. // }
  786. //
  787. //
  788. //
  789. //
  790. // }
  791. }