TaskProc.php 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696
  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. 'reward_Gem' => StoreProc::$reward_Gem,
  66. ));
  67. }
  68. /**
  69. * 6204 领取活动任务奖励
  70. * @return type
  71. */
  72. public static function receiveActiveTaskReward() {
  73. list($uid) = req()->paras;
  74. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  75. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  76. if($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7){
  77. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  78. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  79. $endDay = $startDay + 6;
  80. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  81. $num = TimeUtil::totalDays() - $startDay;
  82. my_Assert($ins_activeTaskInfo->mo()->day <= $num+1, ErrCode::task_DownTsLimit);
  83. }
  84. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  85. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  86. if($ins_activeTaskInfo->mo()->prizes != null){
  87. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  88. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  89. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  90. }
  91. }
  92. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  93. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  94. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  95. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  96. switch ($ins_activeTaskInfo->mo()->type) {
  97. case Enum_ActiveTaskType::Day7:
  98. ctx()->task->day7Point += $activePointArr[1];
  99. break;
  100. case Enum_ActiveTaskType::DailyTask:
  101. ctx()->task->dailyTaskPoint += $activePointArr[1];
  102. break;
  103. case Enum_ActiveTaskType::WeekTask:
  104. ctx()->task->weekTaskPoint += $activePointArr[1];
  105. break;
  106. default:
  107. break;
  108. }
  109. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  110. UserProc::updateUserInfo();
  111. return Resp::ok(array("task" => ctx()->task,
  112. "store" => ctx()->store,
  113. 'reward' => StoreProc::$reward,
  114. 'reward_Gem' => StoreProc::$reward_Gem,
  115. ));
  116. }
  117. /**
  118. * 6203 领取成就奖励
  119. * @return type
  120. */
  121. public static function getAchieveReward() {
  122. list($typeId) = req()->paras;
  123. $mo = GameConfig::achieve_getItem($typeId);
  124. my_Assert($mo != null, ErrCode::err_const_no);
  125. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  126. $achieveDic = ctx()->task->achieveDic->$typeId;
  127. $list = explode(',', $mo->condition);
  128. $length = count($list);
  129. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  130. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  131. $index = 0;
  132. foreach ($list as $k => $num) {
  133. if ($num == $achieveDic->max) {
  134. $index = $k;
  135. break;
  136. }
  137. }
  138. //领取奖励
  139. $pList = explode(';', $mo->reward);
  140. StoreProc::AddMultiItemInStore($pList[$index]);
  141. //下一个max
  142. if ($index + 1 < $length) {
  143. $achieveDic->max = $list[$index + 1];
  144. }
  145. ctx()->task->achieveDic->$typeId = $achieveDic;
  146. UserProc::updateUserInfo();
  147. return Resp::ok(array(
  148. "achieve" => ctx()->task->achieveDic,
  149. "cash" => ctx()->baseInfo->cash,
  150. ));
  151. }
  152. /**
  153. * 初始化成就信息
  154. */
  155. public static function initAchieveData() {
  156. // $dic = GameConfig::achieve_new();
  157. // if($dic == null){
  158. // return;
  159. // }
  160. //
  161. // $achieveDic = ctx()->task->achieveDic;
  162. // if(count((array)$achieveDic) > 0){
  163. // return;
  164. // }
  165. //
  166. // foreach ($dic as $key => $value) {
  167. // $item = new Ins_Achieve();
  168. // $typeId = $value->typeId;
  169. // $item->typeId = $typeId;
  170. // $item->cmd = $value->cmd;
  171. // //$item->max = explode(',', $value->condition)[0];
  172. // $item->max = $value->num;
  173. // $achieveDic->$typeId = $item;
  174. // }
  175. // ctx()->task->achieveDic = $achieveDic;
  176. }
  177. //检测成就条件
  178. public static function CheckAchieveConditions($arg) {
  179. $achieveDic = ctx()->task->achieveDic;
  180. foreach ($achieveDic as $key => $value) {
  181. $achieve = new Ins_Achieve($value);
  182. $tag = false;
  183. if ($achieve->cmd == $arg->taskType) {
  184. $mo = $achieve->getAchieveMo();
  185. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  186. $tag = true;
  187. }
  188. }
  189. if ($tag) {//找到正确数据
  190. switch ($arg->ope) {
  191. case Enum_PropelType::set:
  192. $achieve->val = $arg->val;
  193. break;
  194. case Enum_PropelType::add:
  195. $achieve->val += $arg->val;
  196. break;
  197. default:
  198. break;
  199. }
  200. }
  201. }
  202. ctx()->task->achieveDic = $achieveDic;
  203. UserProc::updateUserInfo();
  204. }
  205. //-------------------成就条件检测
  206. //单件装备等级达到X级
  207. static function accumulateEquiplevel_one($lv) {
  208. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  209. //self::CheckAchieveConditions($taskEventArg);
  210. }
  211. //累计消耗X钻石
  212. static function accumulateCostCash($num) {
  213. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  214. //self::CheckAchieveConditions($taskEventArg);
  215. }
  216. //------------------------------------------------------
  217. public static function getTaskInfo() {
  218. list($type) = req()->paras; //武器uid
  219. return Resp::ok(array("task" => ctx()->task,
  220. ));
  221. }
  222. static function ResetTask() {
  223. self::DailyTaskReset();
  224. self::ClearDay7Task();
  225. $week = date("w");
  226. if ($week == 1) {//每周一 第一次登录的时候刷新
  227. //self::ResetTask_Week();
  228. self::WeekTaskReset();
  229. }
  230. }
  231. static function ClearDay7Task() {
  232. if (ctx()->task->day7_startTs > 0) {
  233. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  234. $endDay = $startDay + 6;
  235. if (TimeUtil::totalDays() > $endDay) {
  236. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  237. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  238. ctx()->task->day7_startTs = 0;
  239. }
  240. }
  241. }
  242. /**
  243. * 7日狂欢数据重置
  244. */
  245. public static function Day7TaskReset($gateId) {
  246. if ($gateId != glc()->GateUnlock_7DayActive) {
  247. return;
  248. }
  249. if (ctx()->task->day7_startTs == 0) {
  250. $tag = true;
  251. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  252. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  253. if ($taskMo->type == 1) {
  254. $tag = false;
  255. break;
  256. }
  257. }
  258. if ($tag) {//7日的数据初始化
  259. ctx()->task->day7Point = 0;
  260. ctx()->task->day7_startTs = now();
  261. self::initActiveTask(Enum_ActiveTaskType::Day7);
  262. self::autoRecoverState_activeTask();
  263. }
  264. }
  265. }
  266. static function ClearActiveTask($type) {
  267. $arr = array();
  268. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  269. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  270. if ($taskMo->type == $type) {
  271. $arr[] = $uid;
  272. }
  273. }
  274. if (count($arr) > 0) {
  275. foreach ($arr as $uid) {
  276. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  277. }
  278. }
  279. }
  280. /**
  281. * 清理活跃点宝箱领取记录
  282. * @param type $type
  283. */
  284. static function clearActivePointRewardReceived($type = 1) {
  285. $reward = ctx()->task->activePointReceived;
  286. $arr = array();
  287. foreach ($reward as $val) {
  288. $str = explode('-', $val);
  289. if($str[0] == $type){
  290. $arr[] = $val;
  291. }
  292. }
  293. if(count($arr) > 0){
  294. foreach ($arr as $sId) {
  295. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  296. }
  297. }
  298. }
  299. static function initActiveTask($type) {
  300. $day7List = GameConfig::activeTask_type_getItemArray($type);
  301. $length = ctx()->task->activeTaskLength;
  302. foreach ($day7List as $key => $task) {
  303. $length += 1;
  304. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  305. $ins_TaskStep_Active->uid = $length;
  306. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  307. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  308. }
  309. ctx()->task->activeTaskLength = $length;
  310. }
  311. /**
  312. * 日常
  313. */
  314. static function DailyTaskReset() {
  315. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  316. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  317. self::autoRecoverState_activeTask();
  318. ctx()->task->dailyTaskPoint = 0;
  319. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  320. }
  321. /**
  322. * 周常
  323. */
  324. static function WeekTaskReset() {
  325. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  326. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  327. self::autoRecoverState_activeTask();
  328. ctx()->task->weekTaskPoint = 0;
  329. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  330. }
  331. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  332. /**
  333. * 登录
  334. */
  335. static function OnLogin_Daily() {
  336. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  337. self::CheckActiveTaskConditions($taskEventArg);
  338. }
  339. /**
  340. * 登录第X天
  341. */
  342. static function OnLogin_day7() {
  343. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  344. self::CheckActiveTaskConditions($taskEventArg);
  345. }
  346. /**
  347. * 通关第X关
  348. */
  349. static function OnPassGate_X($gateId) {
  350. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  351. self::CheckActiveTaskConditions($taskEventArg);
  352. }
  353. /**
  354. * 参与主线关卡1次
  355. */
  356. static function OnFightNumMainGate() {
  357. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  358. self::CheckActiveTaskConditions($taskEventArg);
  359. }
  360. /**
  361. * 参与挑战副本1次
  362. */
  363. static function OnFightNumChallengeGate() {
  364. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  365. self::CheckActiveTaskConditions($taskEventArg);
  366. }
  367. /**
  368. * 通关挑战关卡第X关
  369. */
  370. static function OnPassLayer_ChallengeGate($num) {
  371. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  372. self::CheckActiveTaskConditions($taskEventArg);
  373. }
  374. /**
  375. * 通关竞速副本5次
  376. */
  377. // static function OnPassNumRaceGate() {
  378. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  379. // self::CheckActiveTaskConditions($taskEventArg);
  380. // }
  381. /**
  382. * 完成5次启灵
  383. */
  384. static function OnCompleteNumQiLing() {
  385. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  386. self::CheckActiveTaskConditions($taskEventArg);
  387. }
  388. /**
  389. * 完成1次关键启灵
  390. */
  391. static function OnCompleteNumSpecialQiLing() {
  392. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  393. self::CheckActiveTaskConditions($taskEventArg);
  394. }
  395. /**
  396. * 镶嵌3个普通品质以上宝石
  397. */
  398. static function OnSetSpecialQualGem() {
  399. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  400. self::CheckActiveTaskConditions($taskEventArg);
  401. }
  402. /**
  403. * 合成宝石2次
  404. */
  405. static function OnComposeNumGem() {
  406. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  407. self::CheckActiveTaskConditions($taskEventArg);
  408. }
  409. /**
  410. * 任意1个法术等级达到2
  411. */
  412. static function OnAnySkillUpLevel_X() {
  413. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  414. self::CheckActiveTaskConditions($taskEventArg);
  415. }
  416. /**
  417. * 任意1件装备等级达到2
  418. */
  419. static function OnAnyEquipUpLevel_X() {
  420. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  421. self::CheckActiveTaskConditions($taskEventArg);
  422. }
  423. /**
  424. * 全身装备等级达到3级以上
  425. */
  426. static function OnAllEquipUpLevel_X() {
  427. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  428. self::CheckActiveTaskConditions($taskEventArg);
  429. }
  430. /**
  431. * 任意装备等级升级1次
  432. */
  433. static function OnEquipLevelUpNum() {
  434. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  435. self::CheckActiveTaskConditions($taskEventArg);
  436. }
  437. /**
  438. * 击败怪物总数达到1000
  439. */
  440. static function OnKillCommonNumMonster($num) {
  441. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  442. self::CheckActiveTaskConditions($taskEventArg);
  443. }
  444. /**
  445. * 击败领袖怪物总数达到1000
  446. */
  447. static function OnKillleaderNumMonster($num) {
  448. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  449. self::CheckActiveTaskConditions($taskEventArg);
  450. }
  451. /**
  452. * 累计获取10000金币
  453. */
  454. static function OnAccumulateGoldNum($num) {
  455. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  456. self::CheckActiveTaskConditions($taskEventArg);
  457. }
  458. /**
  459. * 累计消耗10000体力
  460. */
  461. static function OnAccumulateTiliNum($num) {
  462. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  463. self::CheckActiveTaskConditions($taskEventArg);
  464. }
  465. /**
  466. * 累计消耗10000钻石
  467. */
  468. static function OnConsumeCashNum($num) {
  469. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  470. self::CheckActiveTaskConditions($taskEventArg);
  471. }
  472. /**
  473. * 开启1次璀璨宝石箱
  474. */
  475. static function OnOpenNumBrightBox($boxId, $num) {
  476. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  477. self::CheckActiveTaskConditions($taskEventArg);
  478. }
  479. /**
  480. * 每日商店购买物品1次
  481. */
  482. static function OnBuyNumDailyShop() {
  483. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  484. self::CheckActiveTaskConditions($taskEventArg);
  485. }
  486. /**
  487. * 开任意宝箱X次
  488. */
  489. static function OnOpenNumAnyBox($num) {
  490. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  491. self::CheckActiveTaskConditions($taskEventArg);
  492. }
  493. /**
  494. * 购买或观看广告获得体力X次
  495. */
  496. static function OnBuyTiliOrLookGuanggao() {
  497. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  498. self::CheckActiveTaskConditions($taskEventArg);
  499. }
  500. /**
  501. * 任意充值X次
  502. */
  503. static function OnRecharge() {
  504. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  505. self::CheckActiveTaskConditions($taskEventArg);
  506. }
  507. // </editor-fold>
  508. //
  509. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  510. /**
  511. * 检测任务是否完成
  512. * @param Ins_TaskEventArgs $taskParam
  513. */
  514. static function CheckActiveTaskConditions($taskParam) {
  515. $activeTaskDic = ctx()->task->activeTaskInfo;
  516. foreach ($activeTaskDic as $uid => &$task) {
  517. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  518. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  519. continue;
  520. }
  521. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  522. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  523. $cur = $ins_TaskStep_Active->calcStatusCur();
  524. if ($cur != $ins_TaskStep_Active->cur) {
  525. $ins_TaskStep_Active->cur = $cur;
  526. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  527. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  528. }
  529. }
  530. } else {
  531. $tag = true;
  532. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  533. $parasArr = $taskParam->paras;
  534. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  535. $needLv = $lvArr[0];
  536. $num = 0;
  537. foreach ($parasArr as $lv) {
  538. if ($lv > $needLv) {
  539. $num += 1;
  540. }
  541. }
  542. $ins_TaskStep_Active->cur = $num;
  543. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  544. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  545. }
  546. $tag = false;
  547. } else {
  548. if ($ins_TaskStep_Active->mo()->paras != null) {
  549. $parasArr = $taskParam->paras;
  550. if (count($parasArr) > 0) {
  551. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  552. $index = 0;
  553. foreach ($arr as $s) {
  554. if ($s != $parasArr[$index]) {
  555. $tag = false;
  556. break;
  557. }
  558. $index += 1;
  559. }
  560. } else {
  561. $tag = false;
  562. }
  563. }
  564. if ($tag) {
  565. $ins_TaskStep_Active->propel($taskParam);
  566. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  567. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  568. }
  569. }
  570. }
  571. }
  572. if ($ins_TaskStep_Active->isFinish()) {
  573. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  574. }
  575. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  576. }
  577. }
  578. //ctx()->task->activeTaskInfo = $activeTaskDic;
  579. UserProc::updateUserInfo(); # 更新玩家数据
  580. }
  581. /**
  582. * 自动修复状态型任务
  583. */
  584. static function autoRecoverState_activeTask() {
  585. $activeTaskDic = ctx()->task->activeTaskInfo;
  586. foreach ($activeTaskDic as $uid => &$task) {
  587. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  588. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  589. continue;
  590. }
  591. if ($ins_TaskStep_Active->isStatusType()) {
  592. $cur = $ins_TaskStep_Active->calcStatusCur();
  593. if ($cur != $ins_TaskStep_Active->cur) {
  594. $ins_TaskStep_Active->cur = $cur;
  595. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  596. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  597. }
  598. }
  599. }
  600. if ($ins_TaskStep_Active->isFinish()) {
  601. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  602. }
  603. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  604. }
  605. UserProc::updateUserInfo(); # 更新玩家数据
  606. }
  607. // </editor-fold>
  608. //
  609. }