TaskProc.php 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650
  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId < $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. "reward"=> StoreProc::$reward,
  64. ));
  65. }
  66. /**
  67. * 6204 领取活动任务奖励
  68. * @return type
  69. */
  70. public static function receiveActiveTaskReward() {
  71. list($uid) = req()->paras;
  72. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  73. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  74. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  75. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  76. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  77. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  78. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  79. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  80. switch ($ins_activeTaskInfo->mo()->type) {
  81. case Enum_ActiveTaskType::Day7:
  82. ctx()->task->day7Point += $activePointArr[1];
  83. break;
  84. case Enum_ActiveTaskType::DailyTask:
  85. ctx()->task->dailyTaskPoint += $activePointArr[1];
  86. break;
  87. case Enum_ActiveTaskType::WeekTask:
  88. ctx()->task->weekTaskPoint += $activePointArr[1];
  89. break;
  90. default:
  91. break;
  92. }
  93. UserProc::updateUserInfo();
  94. return Resp::ok(array("task" => ctx()->task,
  95. "store" => ctx()->store,
  96. 'reward'=> StoreProc::$reward,
  97. ));
  98. }
  99. /**
  100. * 6203 领取成就奖励
  101. * @return type
  102. */
  103. public static function getAchieveReward() {
  104. list($typeId) = req()->paras;
  105. $mo = GameConfig::achieve_getItem($typeId);
  106. my_Assert($mo != null, ErrCode::err_const_no);
  107. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  108. $achieveDic = ctx()->task->achieveDic->$typeId;
  109. $list = explode(',', $mo->condition);
  110. $length = count($list);
  111. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  112. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  113. $index = 0;
  114. foreach ($list as $k => $num) {
  115. if ($num == $achieveDic->max) {
  116. $index = $k;
  117. break;
  118. }
  119. }
  120. //领取奖励
  121. $pList = explode(';', $mo->reward);
  122. StoreProc::AddMultiItemInStore($pList[$index]);
  123. //下一个max
  124. if ($index + 1 < $length) {
  125. $achieveDic->max = $list[$index + 1];
  126. }
  127. ctx()->task->achieveDic->$typeId = $achieveDic;
  128. UserProc::updateUserInfo();
  129. return Resp::ok(array(
  130. "achieve" => ctx()->task->achieveDic,
  131. "cash" => ctx()->baseInfo->cash,
  132. ));
  133. }
  134. /**
  135. * 初始化成就信息
  136. */
  137. public static function initAchieveData() {
  138. // $dic = GameConfig::achieve_new();
  139. // if($dic == null){
  140. // return;
  141. // }
  142. //
  143. // $achieveDic = ctx()->task->achieveDic;
  144. // if(count((array)$achieveDic) > 0){
  145. // return;
  146. // }
  147. //
  148. // foreach ($dic as $key => $value) {
  149. // $item = new Ins_Achieve();
  150. // $typeId = $value->typeId;
  151. // $item->typeId = $typeId;
  152. // $item->cmd = $value->cmd;
  153. // //$item->max = explode(',', $value->condition)[0];
  154. // $item->max = $value->num;
  155. // $achieveDic->$typeId = $item;
  156. // }
  157. // ctx()->task->achieveDic = $achieveDic;
  158. }
  159. //检测成就条件
  160. public static function CheckAchieveConditions($arg) {
  161. $achieveDic = ctx()->task->achieveDic;
  162. foreach ($achieveDic as $key => $value) {
  163. $achieve = new Ins_Achieve($value);
  164. $tag = false;
  165. if ($achieve->cmd == $arg->taskType) {
  166. $mo = $achieve->getAchieveMo();
  167. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  168. $tag = true;
  169. }
  170. }
  171. if ($tag) {//找到正确数据
  172. switch ($arg->ope) {
  173. case Enum_PropelType::set:
  174. $achieve->val = $arg->val;
  175. break;
  176. case Enum_PropelType::add:
  177. $achieve->val += $arg->val;
  178. break;
  179. default:
  180. break;
  181. }
  182. }
  183. }
  184. ctx()->task->achieveDic = $achieveDic;
  185. UserProc::updateUserInfo();
  186. }
  187. //-------------------成就条件检测
  188. //单件装备等级达到X级
  189. static function accumulateEquiplevel_one($lv) {
  190. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  191. //self::CheckAchieveConditions($taskEventArg);
  192. }
  193. //累计消耗X钻石
  194. static function accumulateCostCash($num) {
  195. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  196. //self::CheckAchieveConditions($taskEventArg);
  197. }
  198. //------------------------------------------------------
  199. public static function getTaskInfo() {
  200. list($type) = req()->paras; //武器uid
  201. return Resp::ok(array("task" => ctx()->task,
  202. ));
  203. }
  204. static function ResetTask() {
  205. //self::ResetTask_Daily();
  206. self::DailyTaskReset();
  207. self::ClearDay7Task();
  208. $week = date("w");
  209. if ($week == 1) {//每周一 第一次登录的时候刷新
  210. //self::ResetTask_Week();
  211. self::WeekTaskReset();
  212. }
  213. }
  214. static function ClearDay7Task() {
  215. if (ctx()->task->day7_startTs > 0) {
  216. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  217. $endDay = $startDay + 6;
  218. if (TimeUtil::totalDays() > $endDay) {
  219. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  220. }
  221. }
  222. }
  223. /**
  224. * 7日狂欢数据重置
  225. */
  226. public static function Day7TaskReset($gateId) {
  227. if ($gateId != glc()->GateUnlock_7DayActive) {
  228. return;
  229. }
  230. if (ctx()->task->day7_startTs == 0) {
  231. $tag = true;
  232. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  233. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  234. if ($taskMo->type == 1) {
  235. $tag = false;
  236. break;
  237. }
  238. }
  239. if ($tag) {//7日的数据初始化
  240. self::initActiveTask(Enum_ActiveTaskType::Day7);
  241. self::autoRecoverState_activeTask();
  242. ctx()->task->day7Point = 0;
  243. ctx()->task->day7_startTs = now();
  244. }
  245. }
  246. }
  247. static function ClearActiveTask($type) {
  248. $arr = array();
  249. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  250. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  251. if ($taskMo->type == $type) {
  252. $arr[] = $uid;
  253. }
  254. }
  255. if (count($arr) > 0) {
  256. foreach ($arr as $uid) {
  257. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  258. }
  259. }
  260. }
  261. static function initActiveTask($type) {
  262. $day7List = GameConfig::activeTask_type_getItemArray($type);
  263. $length = ctx()->task->activeTaskLength;
  264. foreach ($day7List as $key => $task) {
  265. $length += 1;
  266. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  267. $ins_TaskStep_Active->uid = $length;
  268. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  269. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  270. }
  271. ctx()->task->activeTaskLength = $length;
  272. }
  273. /**
  274. * 日常
  275. */
  276. static function DailyTaskReset() {
  277. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  278. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  279. self::autoRecoverState_activeTask();
  280. ctx()->task->dailyTaskPoint = 0;
  281. }
  282. /**
  283. * 周常
  284. */
  285. static function WeekTaskReset() {
  286. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  287. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  288. self::autoRecoverState_activeTask();
  289. ctx()->task->weekTaskPoint = 0;
  290. }
  291. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  292. /**
  293. * 登录
  294. */
  295. static function OnLogin_Daily() {
  296. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  297. self::CheckActiveTaskConditions($taskEventArg);
  298. }
  299. /**
  300. * 登录第X天
  301. */
  302. static function OnLogin_day7() {
  303. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  304. self::CheckActiveTaskConditions($taskEventArg);
  305. }
  306. /**
  307. * 通关第X关
  308. */
  309. static function OnPassGate_X($gateId) {
  310. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  311. self::CheckActiveTaskConditions($taskEventArg);
  312. }
  313. /**
  314. * 参与主线关卡1次
  315. */
  316. static function OnFightNumMainGate() {
  317. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  318. self::CheckActiveTaskConditions($taskEventArg);
  319. }
  320. /**
  321. * 参与挑战副本1次
  322. */
  323. static function OnFightNumChallengeGate() {
  324. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  325. self::CheckActiveTaskConditions($taskEventArg);
  326. }
  327. /**
  328. * 参与竞速副本1次
  329. */
  330. static function OnFightNumRaceGate() {
  331. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  332. self::CheckActiveTaskConditions($taskEventArg);
  333. }
  334. /**
  335. * 通关竞速副本5次
  336. */
  337. static function OnPassNumRaceGate() {
  338. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  339. self::CheckActiveTaskConditions($taskEventArg);
  340. }
  341. /**
  342. * 完成5次启灵
  343. */
  344. static function OnCompleteNumQiLing() {
  345. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  346. self::CheckActiveTaskConditions($taskEventArg);
  347. }
  348. /**
  349. * 完成1次关键启灵
  350. */
  351. static function OnCompleteNumSpecialQiLing() {
  352. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  353. self::CheckActiveTaskConditions($taskEventArg);
  354. }
  355. /**
  356. * 镶嵌3个普通品质以上宝石
  357. */
  358. static function OnSetSpecialQualGem() {
  359. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  360. self::CheckActiveTaskConditions($taskEventArg);
  361. }
  362. /**
  363. * 合成宝石2次
  364. */
  365. static function OnComposeNumGem() {
  366. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  367. self::CheckActiveTaskConditions($taskEventArg);
  368. }
  369. /**
  370. * 任意1个法术等级达到2
  371. */
  372. static function OnAnySkillUpLevel_X() {
  373. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  374. self::CheckActiveTaskConditions($taskEventArg);
  375. }
  376. /**
  377. * 任意1件装备等级达到2
  378. */
  379. static function OnAnyEquipUpLevel_X() {
  380. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  381. self::CheckActiveTaskConditions($taskEventArg);
  382. }
  383. /**
  384. * 全身装备等级达到3级以上
  385. */
  386. static function OnAllEquipUpLevel_X() {
  387. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  388. self::CheckActiveTaskConditions($taskEventArg);
  389. }
  390. /**
  391. * 任意装备等级升级1次
  392. */
  393. static function OnEquipLevelUpNum() {
  394. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  395. self::CheckActiveTaskConditions($taskEventArg);
  396. }
  397. /**
  398. * 击败怪物总数达到1000
  399. */
  400. static function OnKillCommonNumMonster($num) {
  401. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  402. self::CheckActiveTaskConditions($taskEventArg);
  403. }
  404. /**
  405. * 击败领袖怪物总数达到1000
  406. */
  407. static function OnKillleaderNumMonster($num) {
  408. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  409. self::CheckActiveTaskConditions($taskEventArg);
  410. }
  411. /**
  412. * 累计获取10000金币
  413. */
  414. static function OnAccumulateGoldNum($num) {
  415. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  416. self::CheckActiveTaskConditions($taskEventArg);
  417. }
  418. /**
  419. * 累计获取10000体力
  420. */
  421. static function OnAccumulateTiliNum($num) {
  422. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  423. self::CheckActiveTaskConditions($taskEventArg);
  424. }
  425. /**
  426. * 累计消耗10000钻石
  427. */
  428. static function OnConsumeCashNum($num) {
  429. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  430. self::CheckActiveTaskConditions($taskEventArg);
  431. }
  432. /**
  433. * 开启1次璀璨宝石箱
  434. */
  435. static function OnOpenNumBrightBox($boxId, $num) {
  436. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  437. self::CheckActiveTaskConditions($taskEventArg);
  438. }
  439. /**
  440. * 每日商店购买物品1次
  441. */
  442. static function OnBuyNumDailyShop() {
  443. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  444. self::CheckActiveTaskConditions($taskEventArg);
  445. }
  446. /**
  447. * 开任意宝箱X次
  448. */
  449. static function OnOpenNumAnyBox($num) {
  450. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  451. self::CheckActiveTaskConditions($taskEventArg);
  452. }
  453. /**
  454. * 购买或观看广告获得体力X次
  455. */
  456. static function OnBuyTiliOrLookGuanggao() {
  457. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  458. self::CheckActiveTaskConditions($taskEventArg);
  459. }
  460. /**
  461. * 任意充值X次
  462. */
  463. static function OnRecharge() {
  464. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  465. self::CheckActiveTaskConditions($taskEventArg);
  466. }
  467. // </editor-fold>
  468. //
  469. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  470. /**
  471. * 检测任务是否完成
  472. * @param Ins_TaskEventArgs $taskParam
  473. */
  474. static function CheckActiveTaskConditions($taskParam) {
  475. $activeTaskDic = ctx()->task->activeTaskInfo;
  476. foreach ($activeTaskDic as $uid => &$task) {
  477. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  478. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  479. continue;
  480. }
  481. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  482. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  483. $cur = $ins_TaskStep_Active->calcStatusCur();
  484. if ($cur != $ins_TaskStep_Active->cur) {
  485. $ins_TaskStep_Active->cur = $cur;
  486. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  487. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  488. }
  489. }
  490. } else {
  491. $tag = true;
  492. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  493. $parasArr = $taskParam->paras;
  494. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  495. $needLv = $lvArr[0];
  496. $num = 0;
  497. foreach ($parasArr as $lv) {
  498. if ($lv > $needLv) {
  499. $num += 1;
  500. }
  501. }
  502. $ins_TaskStep_Active->cur = $num;
  503. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  504. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  505. }
  506. $tag = false;
  507. } else {
  508. if ($ins_TaskStep_Active->mo()->paras != null) {
  509. $parasArr = $taskParam->paras;
  510. if (count($parasArr) > 0) {
  511. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  512. $index = 0;
  513. foreach ($arr as $s) {
  514. if ($s != $parasArr[$index]) {
  515. $tag = false;
  516. break;
  517. }
  518. $index += 1;
  519. }
  520. } else {
  521. $tag = false;
  522. }
  523. }
  524. if ($tag) {
  525. $ins_TaskStep_Active->propel($taskParam);
  526. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  527. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  528. }
  529. }
  530. }
  531. }
  532. if ($ins_TaskStep_Active->isFinish()) {
  533. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  534. }
  535. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  536. }
  537. }
  538. //ctx()->task->activeTaskInfo = $activeTaskDic;
  539. UserProc::updateUserInfo(); # 更新玩家数据
  540. }
  541. /**
  542. * 自动修复状态型任务
  543. */
  544. static function autoRecoverState_activeTask() {
  545. $activeTaskDic = ctx()->task->activeTaskInfo;
  546. foreach ($activeTaskDic as $uid => &$task) {
  547. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  548. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  549. continue;
  550. }
  551. if ($ins_TaskStep_Active->isStatusType()) {
  552. $cur = $ins_TaskStep_Active->calcStatusCur();
  553. if ($cur != $ins_TaskStep_Active->cur) {
  554. $ins_TaskStep_Active->cur = $cur;
  555. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  556. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  557. }
  558. }
  559. }
  560. if ($ins_TaskStep_Active->isFinish()) {
  561. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  562. }
  563. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  564. }
  565. UserProc::updateUserInfo(); # 更新玩家数据
  566. }
  567. // </editor-fold>
  568. //
  569. }