StoreProc.php 35 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. $xilianStoneId = 0;
  63. foreach ($arr as $val) {
  64. $str = explode(':', $val);
  65. if ($str[0] == $gem->mo()->qual) {
  66. $s = explode(',', $str[1]);
  67. $needStone = $s[1];
  68. $xilianStoneId = $s[0];
  69. break;
  70. }
  71. }
  72. my_Assert(StlUtil::dictHasProperty(ctx()->store->items,$xilianStoneId) && ctx()->store->items->$xilianStoneId >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  73. $dic = GameConfig::predicate();
  74. $pList = array();
  75. foreach ($dic as $id => $pMo) {
  76. if ($pMo->positions != null && $pMo->qual != null) {
  77. $list = explode(',', $pMo->positions);
  78. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)) {
  79. $pList[] = $pMo->id;
  80. }
  81. }
  82. }
  83. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  84. $rand = random_int(0, count($pList) - 1);
  85. $pId = $pList[$rand];
  86. ctx()->store->gemStore->$uid->predicateId = $pId;
  87. ctx()->store->removeItem($xilianStoneId, $needStone);
  88. $xilianStoneNum = 0;
  89. if(StlUtil::dictHasProperty(ctx()->store->items, $xilianStoneId)){
  90. $xilianStoneNum = ctx()->store->items->$xilianStoneId;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array(
  94. 'xilianStoneId' => $xilianStoneId,
  95. 'xilianStone' => $xilianStoneNum,
  96. 'predicateId' => $pId,
  97. ));
  98. }
  99. /**
  100. * 宝石开锁解锁
  101. * @return Resp
  102. */
  103. public static function gemLockState() {
  104. list($uid) = req()->paras;
  105. $user = ctx();
  106. //把 qual pos u一样的宝石开锁关锁
  107. $gemStore = $user->store->gemStore;
  108. $gem = $gemStore->$uid;
  109. $tag = 0;
  110. if ($gem->isUnlock == 0) {
  111. $gem->isUnlock = 1;
  112. $tag = 1;
  113. } else {
  114. $gem->isUnlock = 0;
  115. $tag = 0;
  116. }
  117. $gemStore->$uid = $gem;
  118. foreach ($gemStore as $k => $ins_gem) {
  119. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  120. $gemStore->$k->isUnlock = $tag;
  121. }
  122. }
  123. $user->store->gemStore = $gemStore;
  124. ctx($user);
  125. UserProc::updateUserInfo();
  126. return Resp::ok(array(
  127. 'gold' => 0,
  128. 'store' => $user->store,
  129. ));
  130. }
  131. /**
  132. * 切换装备分页
  133. * @return Resp
  134. */
  135. public static function switchEquipPag() {
  136. list($index) = req()->paras;
  137. $user = ctx();
  138. $user->store->equipPag = $index;
  139. ctx($user);
  140. UserProc::updateUserInfo();
  141. return Resp::ok(array());
  142. }
  143. /**
  144. * 所有装备的一键升级
  145. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  146. *
  147. * @return Resp
  148. */
  149. public static function allEquipUpgrade() {
  150. //list() = req()->paras;
  151. $user = ctx();
  152. $equipDic = $user->store->equip;
  153. $arr = array();
  154. if ($equipDic != null) {
  155. foreach ($equipDic as $k => &$equip) {
  156. $equip = new Ins_Equip($equip);
  157. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  158. $needGold = $lvMo->needGold;
  159. $needItemNum = $lvMo->needItemNum;
  160. $neeItemId = $equip->mo()->costTuzhiId;
  161. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  162. $arr[] = $equip;
  163. }
  164. }
  165. }
  166. $upLevelArr = array();
  167. if (count($arr) > 0) {
  168. //进行排序
  169. $len = count($arr);
  170. for ($i = 0; $i < $len - 1; $i++) {
  171. for ($j = 0; $j < $len - $i - 1; $j++) {
  172. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  173. $temp = $arr[$j];
  174. $arr[$j] = $arr[$j + 1];
  175. $arr[$j + 1] = $temp;
  176. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  177. $j_equip = new Ins_Equip($arr[$j]);
  178. $jj_equip = new Ins_Equip($arr[$j + 1]);
  179. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  180. $temp = $arr[$j];
  181. $arr[$j] = $arr[$j + 1];
  182. $arr[$j + 1] = $temp;
  183. }
  184. }
  185. }
  186. }
  187. //升级,扣除金币和图纸
  188. while (true) {
  189. $tag = 9999;
  190. foreach ($arr as $index => &$equip) {
  191. $ins_equip = new Ins_Equip($equip);
  192. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  193. $needGold = $lvMo->needGold;
  194. $needItemNum = $lvMo->needItemNum;
  195. $neeItemId = $ins_equip->mo()->costTuzhiId;
  196. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  197. $id = $ins_equip->typeId;
  198. if (!in_array($id, $upLevelArr)) {
  199. $upLevelArr[] = $id;
  200. }
  201. $ins_equip->level += 1;
  202. $equipDic->$id->level += 1;
  203. $user->baseInfo->Consume_Gold($needGold);
  204. $user->store->removeItem($neeItemId, $needItemNum);
  205. if ($ins_equip->level >= 50) {
  206. $tag = $index;
  207. break;
  208. }
  209. } else {
  210. $tag = $index;
  211. break;
  212. }
  213. }
  214. if ($tag != 9999) {
  215. if (array_key_exists($tag, $arr)) {
  216. StlUtil::arrayRemoveAt($arr, $tag);
  217. }
  218. }
  219. if (count($arr) <= 0) {
  220. break;
  221. }
  222. }
  223. }
  224. TaskProc::OnAnyEquipUpLevel_X();
  225. TaskProc::OnAllEquipUpLevel_X();
  226. TaskProc::OnEquipLevelUpNum();
  227. ctx($user);
  228. FightProc::Ranking_FightPower();
  229. UserProc::updateUserInfo();
  230. return Resp::ok(array(
  231. 'upLevelArr' => $upLevelArr,
  232. 'gold' => $user->baseInfo->gold,
  233. 'store' => $user->store,
  234. 'task' => $user->task,
  235. ));
  236. }
  237. /**
  238. * 移除是新宝石绿点提示
  239. * @return Resp
  240. */
  241. public static function removeNewGemTip() {
  242. list($uid) = req()->paras; //宝石uid
  243. $user = ctx();
  244. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  245. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  246. $user->store->gemStore->$uid->isNew = 0;
  247. // $equipPag = $user->store->equipPag;
  248. $typeId = $user->store->gemStore->$uid->typeId;
  249. $mo = GameConfig::gem_getItem($typeId);
  250. my_Assert($mo != null, ErrCode::err_const_no);
  251. $position = $mo->position;
  252. $gemEquip = $user->store->gemEquip;
  253. //$tag = 0;
  254. foreach ($gemEquip as $pag => $val) {
  255. foreach ($val as $posId => $dic) {
  256. if ($posId != $position) {
  257. continue;
  258. }
  259. foreach ($dic as $index => $gem) {
  260. if ($gem->uid == $uid) {
  261. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  262. break;
  263. }
  264. }
  265. }
  266. }
  267. ctx($user);
  268. UserProc::updateUserInfo();
  269. return Resp::ok(array(
  270. 'gold' => 0,
  271. 'store' => $user->store,));
  272. }
  273. /**
  274. * 移除装备可以升级绿点提示
  275. * @return Resp
  276. */
  277. public static function removeEquipUpgradeTip() {
  278. list($posId) = req()->paras; //装备部位
  279. $user = ctx();
  280. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  281. $user->store->equip->$posId->tip = 0;
  282. ctx($user);
  283. UserProc::updateUserInfo();
  284. return Resp::ok(array(
  285. 'gold' => 0,
  286. 'store' => $user->store,));
  287. }
  288. /**
  289. * 6406 合成
  290. * @return type
  291. */
  292. public static function gemCompose() {
  293. list($gemIds) = req()->paras;
  294. $user = ctx();
  295. //做校验
  296. $composeArr = array();
  297. //$gemIds = substr($gemIds, 0, -1);
  298. $list = explode(';', $gemIds);
  299. krsort($list);
  300. foreach ($list as $str) {
  301. $str = substr($str, 0, -1);
  302. $gemUidList = explode(',', $str);
  303. $firstGemUId = $gemUidList[0];
  304. $qual = 0;
  305. $posId = 0;
  306. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  307. $ins_gem = $user->store->gemStore->$firstGemUId;
  308. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  309. $qual = $mo->qual;
  310. $posId = $mo->position;
  311. }
  312. $isCompose = true;
  313. //在做一次校验
  314. foreach ($gemUidList as $uid) {
  315. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  316. $ins_gem = $user->store->gemStore->$uid;
  317. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  318. if ($mo->qual != $qual || $mo->position != $posId) {
  319. $isCompose = false;
  320. break;
  321. }
  322. }
  323. }
  324. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  325. //查找要合成的宝石配置信息
  326. $gemConf = self::GemComposeSynthesis($qual, $posId);
  327. my_Assert($gemConf != null, ErrCode::err_const_no);
  328. $synthesisList = explode('_', $gemConf->synthesis);
  329. $composePosition = $synthesisList[0];
  330. $composeQual = $synthesisList[1];
  331. $composeNum = $synthesisList[2];
  332. foreach ($composeArr as $val) {
  333. $mo = GameConfig::gem_getItem($val->typeId);
  334. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  335. $gemUidList[] = $val->uid;
  336. }
  337. }
  338. if (count($gemUidList) >= $composeNum) {
  339. if ($gemConf != null) {
  340. $maxGemNum = intval(count($gemUidList) / $composeNum);
  341. $index = 0;
  342. $res = 0;
  343. foreach ($gemUidList as $uid) {
  344. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  345. $index += 1;
  346. self::RemoveGemInStore($uid);
  347. //$composeArr 有的话删除
  348. for ($i = 0; $i < count($composeArr); $i++) {
  349. if ($composeArr[$i]->uid == $uid) {
  350. StlUtil::arrayRemoveAt($composeArr, $i);
  351. break;
  352. }
  353. }
  354. if ($index % $composeNum == 0) {
  355. $res += 1;
  356. $composeGem = self::initGem($gemConf->typeId);
  357. self::PutGemInStore($composeGem);
  358. $composeArr[] = $composeGem; //临时放这
  359. }
  360. if ($res >= $maxGemNum) {
  361. break;
  362. }
  363. }
  364. }
  365. }
  366. }
  367. $resultArr = array();
  368. foreach ($composeArr as $value) {
  369. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  370. $resultArr[] = $value->uid;
  371. }
  372. TaskProc::OnComposeNumGem();
  373. ctx($user);
  374. UserProc::updateUserInfo();
  375. return Resp::ok(array(
  376. 'composeGemIds' => $resultArr,
  377. 'store' => $user->store,
  378. 'task' => $user->task,
  379. ));
  380. }
  381. /**
  382. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  383. * @param type $uid
  384. * @return bool
  385. */
  386. private static function GemIsCanCompose($uid) {
  387. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  388. $equipGemDic = ctx()->store->gemEquip;
  389. $equipPag = ctx()->store->equipPag;
  390. $isExist = false;
  391. foreach ($equipGemDic as $pag => $dic) {
  392. if ($equipPag == $pag) {
  393. continue;
  394. }
  395. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  396. $posId = $Ins_gemItem->mo()->position;
  397. $tDic = $dic->$posId;
  398. foreach ($tDic as $index => $ins_gem) {
  399. if ($ins_gem->uid == $Ins_gemItem->uid) {
  400. $isExist = true;
  401. break;
  402. }
  403. }
  404. }
  405. if ($isExist) {
  406. break;
  407. }
  408. }
  409. return $isExist;
  410. }
  411. private static function GemComposeSynthesis($qual, $posId) {
  412. $gem = GameConfig::gem();
  413. foreach ($gem as $key => $value) {
  414. if ($value->synthesis != null) {
  415. $synthesisList = explode('_', $value->synthesis);
  416. $composePosition = $synthesisList[0];
  417. $composeQual = $synthesisList[1];
  418. $composeNum = $synthesisList[2];
  419. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  420. return $value;
  421. }
  422. }
  423. }
  424. return null;
  425. }
  426. /**
  427. * 装备宝石
  428. * @return type
  429. */
  430. public static function gemSet() {
  431. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  432. $user = ctx();
  433. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  434. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  435. $pag = $user->store->equipPag;
  436. $posId = $ins_gem->mo()->position;
  437. $dic = $user->store->gemEquip->$pag->$posId;
  438. $tag_index = 0;
  439. $tag_gem = null;
  440. foreach ($dic as $index => &$gem) {
  441. $gem = new Ins_Gem($gem);
  442. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  443. $tag_index = $index;
  444. $tag_gem = $gem;
  445. break;
  446. }
  447. }
  448. switch ($type) {
  449. case 1://镶嵌
  450. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  451. for ($i = 1; $i <= 5; $i++) {
  452. if (!StlUtil::dictHasProperty($dic, $i)) {
  453. $dic->$i = $ins_gem;
  454. //StlUtil::dictRemove($user->store->gemStore, $uid);
  455. break;
  456. }
  457. }
  458. //$user->store->gemEquip->$pag->$posId = $dic;
  459. break;
  460. case 2://替换
  461. //满不满都高替低品阶
  462. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  463. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  464. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  465. $dic->$replaceUId = $ins_gem;
  466. // $id = $replace_ins_Gem->uid;
  467. // $user->store->gemStore->$id = $replace_ins_Gem;
  468. // $dic->$replaceUId = $ins_gem;
  469. // StlUtil::dictRemove($user->store->gemStore, $uid);
  470. //$user->store->gemEquip->$pag->$posId = $dic;
  471. break;
  472. case 3://手动
  473. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  474. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  475. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  476. //$id = $replace_ins_Gem->uid;
  477. if ($tag_gem != null) {//如果有u那
  478. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  479. //有U一样的,则点击正好是这个直接替换
  480. //$user->store->gemStore->$id = $replace_ins_Gem;
  481. $dic->$tag_index = $ins_gem;
  482. } else {
  483. $go_index = 0;
  484. foreach ($dic as $index => $g) {
  485. if ($g->uid == $replaceUId) {
  486. $go_index = $index;
  487. break;
  488. }
  489. }
  490. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  491. $dic->$go_index = $ins_gem;
  492. }
  493. break;
  494. case 4://不能
  495. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  496. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  497. break;
  498. default:
  499. break;
  500. }
  501. $user->store->gemEquip->$pag->$posId = $dic;
  502. TaskProc::OnSetSpecialQualGem();
  503. FightProc::Ranking_FightPower();
  504. ctx($user);
  505. UserProc::updateUserInfo();
  506. return Resp::ok(array(
  507. 'gold' => 0,
  508. 'store' => $user->store,
  509. 'task' => $user->task,
  510. ));
  511. }
  512. /**
  513. * 卸下装备
  514. * @return type
  515. */
  516. public static function gemRemove() {
  517. list($uid) = req()->paras; //装备宝石id
  518. $user = ctx();
  519. $pag = $user->store->equipPag;
  520. $posDic = $user->store->gemEquip->$pag;
  521. $tag_pos = 0;
  522. $tag_index = 0;
  523. $tag_gem = null;
  524. foreach ($posDic as $posId => $dic) {
  525. foreach ($dic as $index => $gem) {
  526. if ($gem->uid == $uid) {
  527. $tag_pos = $posId;
  528. $tag_index = $index;
  529. $tag_gem = $gem;
  530. break 2;
  531. }
  532. }
  533. }
  534. if ($tag_index > 0 && $tag_gem != null) {
  535. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  536. $user->store->gemEquip->$pag = $posDic;
  537. //$user->store->gemStore->$uid = $tag_gem;
  538. }
  539. ctx($user);
  540. FightProc::Ranking_FightPower();
  541. UserProc::updateUserInfo();
  542. return Resp::ok(array(
  543. 'gold' => 0,
  544. 'store' => $user->store,));
  545. }
  546. /**
  547. * 升级装备
  548. * @return type
  549. */
  550. public static function equipUpgrade() {
  551. list($posId) = req()->paras; //装备的部位id
  552. $user = ctx();
  553. $lv = $user->store->equip->$posId->level;
  554. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  555. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  556. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  557. $tuzhiNum = 0;
  558. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  559. $tuzhiNum = $user->store->items->$costTuzhiId;
  560. }
  561. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  562. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  563. ctx()->baseInfo->Consume_Gold($mo->needGold);
  564. $user->store->equip->$posId->level += 1;
  565. TaskProc::OnAnyEquipUpLevel_X();
  566. TaskProc::OnAllEquipUpLevel_X();
  567. TaskProc::OnEquipLevelUpNum();
  568. FightProc::Ranking_FightPower();
  569. ctx($user);
  570. UserProc::updateUserInfo();
  571. return Resp::ok(array(
  572. 'gold' => $user->baseInfo->gold,
  573. 'store' => $user->store,
  574. 'task' => $user->task,
  575. ));
  576. }
  577. /**
  578. * 单个装备部位一键升级
  579. * @return type
  580. */
  581. public static function equipUpgrade_MaxLv() {
  582. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  583. $user = ctx();
  584. $equip = $user->store->equip->$posId;
  585. $lv = $equip->level;
  586. $levelupgrade = GameConfig::equip_levelupgrade();
  587. $maxLv = count((array) $levelupgrade);
  588. $need_gold = 0;
  589. $need_item = 0;
  590. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  591. $itemNum_store = 0;
  592. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  593. $itemNum_store = $user->store->items->$tuzhiId;
  594. }
  595. $up_Gold = 0;
  596. $up_needItem = 0;
  597. $up_lv = 0;
  598. for ($i = $lv; $i <= $maxLv; $i++) {
  599. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  600. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  601. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  602. $need_gold = $up_Gold;
  603. $need_item = $up_needItem;
  604. $up_lv = $i;
  605. continue;
  606. }
  607. break;
  608. }
  609. $user->baseInfo->gold -= $need_gold;
  610. $user->store->removeItem($tuzhiId, $need_item);
  611. if($up_lv >0){
  612. $user->store->equip->$posId->level = $up_lv;
  613. }
  614. TaskProc::OnAnyEquipUpLevel_X();
  615. TaskProc::OnAllEquipUpLevel_X();
  616. TaskProc::OnEquipLevelUpNum();
  617. FightProc::Ranking_FightPower();
  618. ctx($user);
  619. UserProc::updateUserInfo();
  620. return Resp::ok(array(
  621. 'gold' => $user->baseInfo->gold,
  622. 'store' => $user->store,
  623. 'task' => $user->task,
  624. ));
  625. }
  626. public static function AddItemInStore() {
  627. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  628. $user = ctx();
  629. $err = self::AddMultiItemInStore($rwdStr);
  630. my_Assert(ErrCode::ok == $err, $err);
  631. UserProc::updateUserInfo();
  632. return Resp::ok(array(
  633. //'gold' => $user->baseInfo->gold,
  634. //'tili' => $user->baseInfo->tili,
  635. //'cash' => $user->baseInfo->cash,
  636. 'store' => $user->store));
  637. }
  638. static $reward = array();
  639. static $reward_Gem = array();
  640. /**
  641. * 具体奖励存入背包
  642. * @param type $goodsStr
  643. * @param type $src
  644. */
  645. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  646. if ($goodsStr == null) {
  647. return;
  648. }
  649. $ary = explode(";", $goodsStr);
  650. foreach ($ary as $value) {
  651. $val = explode(",", $value);
  652. my_Assert(count($val) > 1, "解析奖励字符串出错");
  653. list($itemId, $num) = $val; # ID, 数量
  654. $itemMo = GameConfig::item_getItem($itemId);
  655. if($itemMo->itemType != 701 && $itemMo->itemType != 201 && $src != 1){
  656. self::$reward[] = $value;
  657. }
  658. switch ($itemMo->itemType) {
  659. case 1:
  660. ctx()->baseInfo->Add_Gold($num);
  661. self::checkEquipUpgradeTip();
  662. break;
  663. case 2:
  664. ctx()->baseInfo->Add_Cash($num);
  665. break;
  666. case 3:
  667. ctx()->baseInfo->Add_tili($num);
  668. break;
  669. case 4:
  670. ctx()->baseInfo->Add_Exp($num);
  671. break;
  672. case 100://图纸
  673. case 401://启灵石
  674. case 301://洗练石
  675. case 501://人物碎片
  676. self::PutItemsInStore($itemId, $num);
  677. if ($itemMo->itemType == 100) {//图纸
  678. self::checkEquipUpgradeTip();
  679. }
  680. break;
  681. case 201://宝石
  682. for ($i = 0; $i < $num; $i++) {
  683. $gem = self::initGem($itemId);
  684. if($src != 1){
  685. self::$reward_Gem[] = $gem->uid;
  686. }
  687. self::PutGemInStore($gem);
  688. }
  689. break;
  690. case 701://道具宝箱
  691. for ($i = 0; $i < $num; $i++) {
  692. self::DistributeItemsBox($itemId);
  693. }
  694. break;
  695. default:
  696. break;
  697. }
  698. }
  699. }
  700. public static function PutItemsInStore($itemId, $num) {
  701. $items = ctx()->store->items;
  702. if (StlUtil::dictHasProperty($items, $itemId)) {
  703. $items->$itemId += $num;
  704. } else {
  705. $items->$itemId = $num;
  706. }
  707. ctx()->store->items = $items;
  708. }
  709. /**
  710. * 拆分宝箱盒子
  711. * @param type $reward
  712. */
  713. public static function DistributeItemsBox($itemId) {
  714. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  715. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  716. if ($itemBoxMo->type == 1) {
  717. $strList = explode(';', $itemBoxMo->contents);
  718. $numList = explode('-', $strList[0]);
  719. $randNum = rand($numList[0], $numList[1]);
  720. $ctxList = explode(',', $strList[1]);
  721. $per = 0;
  722. foreach ($ctxList as $value) {
  723. $ctx = explode(':', $value);
  724. $per += $ctx[1];
  725. }
  726. $reward = "";
  727. for ($i = 0; $i < $randNum; $i++) {
  728. $ctxPer = rand(1, $per);
  729. $start = 0;
  730. $end = 0;
  731. $id = 0;
  732. foreach ($ctxList as $value) {
  733. $ctx = explode(':', $value);
  734. $end += $ctx[1];
  735. if ($ctxPer > $start && $ctxPer <= $end) {
  736. $id = $ctx[0];
  737. break;
  738. }
  739. $start = $end;
  740. }
  741. if ($id != 0) {
  742. $str = $id . ',1';
  743. if ($reward == "") {
  744. $reward = $str;
  745. } else {
  746. $reward = $reward . ';' . $str;
  747. }
  748. }
  749. }
  750. self::AddMultiItemInStore($reward);
  751. } else {
  752. self::AddMultiItemInStore($itemBoxMo->contents);
  753. }
  754. }
  755. // public static function PutEquipInStore($equipId, $num) {
  756. // if ($equipId == 0) {
  757. // return;
  758. // }
  759. // $n = count((array) ctx()->store->equip) + 1;
  760. //
  761. // for ($index = 0; $index < $num; $index++) {
  762. // $Equip = new Ins_Equip();
  763. // $Equip->uid = $n;
  764. // $Equip->typeId = $equipId;
  765. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  766. // ctx()->store->equip->$n = $Equip;
  767. // $n += 1;
  768. // }
  769. // }
  770. /**
  771. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  772. */
  773. public static function checkEquipUpgradeTip() {
  774. $equipDic = ctx()->store->equip;
  775. if ($equipDic != null) {
  776. foreach ($equipDic as $k => &$equip) {
  777. $equip = new Ins_Equip($equip);
  778. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  779. $needGold = $lvMo->needGold;
  780. $needItemNum = $lvMo->needItemNum;
  781. $neeItemId = $equip->mo()->costTuzhiId;
  782. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  783. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  784. }
  785. }
  786. }
  787. ctx()->store->equip = $equipDic;
  788. }
  789. /**
  790. * 新宝石入库
  791. */
  792. public static function PutGemIdInStore($id, $num = 1) {
  793. for ($i = 0; $i < $num; $i++) {
  794. $gem = self::initGem($id);
  795. $length = $gem->uid;
  796. ctx()->store->gemStore->$length = $gem;
  797. }
  798. }
  799. public static function PutGemInStore($gem, $num = 1) {
  800. for ($i = 0; $i < $num; $i++) {
  801. $length = $gem->uid;
  802. ctx()->store->gemStore->$length = $gem;
  803. }
  804. }
  805. public static function initGem($id) {
  806. $length = ctx()->store->gemLength;
  807. $length += 1;
  808. $gem = new Ins_Gem();
  809. $gem->uid = $length;
  810. $gem->typeId = $id;
  811. $gem->predicateId = self::RandomGemPredicateId($id);
  812. $tag = self::CheckNewGemTip($gem);
  813. $gem->isNew = $tag;
  814. ctx()->store->gemLength = $length;
  815. return $gem;
  816. }
  817. /**
  818. * 从仓库移除宝石
  819. */
  820. public static function RemoveGemInStore($uid) {
  821. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  822. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  823. }
  824. return 0;
  825. }
  826. /**
  827. * 新宝石随机词条 临时等刚哥
  828. */
  829. public static function RandomGemPredicateId($id) {
  830. $mo = GameConfig::gem_getItem($id);
  831. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  832. if ($mo->isfixed_predicateId == 1) {
  833. return $mo->predicateId;
  834. }
  835. $posId = $mo->position;
  836. $qual = $mo->qual;
  837. $arr = array();
  838. $predicateMo = GameConfig::predicate();
  839. foreach ($predicateMo as $key => $value) {
  840. if ($value->positions != null) {
  841. $list = explode(',', $value->positions);
  842. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  843. $arr[] = $value->id;
  844. }
  845. }
  846. }
  847. if (count($arr) <= 0) {
  848. return 40;
  849. }
  850. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  851. $n = mt_rand(0, count($arr) - 1);
  852. return $arr[$n];
  853. //return 40;
  854. }
  855. /**
  856. * 新宝石提示
  857. */
  858. public static function CheckNewGemTip($gem) {
  859. $gemStore = ctx()->store->gemStore;
  860. $tag = false;
  861. foreach ($gemStore as $k => $ins_gem) {
  862. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  863. $tag = true;
  864. break;
  865. }
  866. }
  867. return $tag == true ? 0 : 1;
  868. }
  869. //临时代码
  870. // public static function InitGemInfo() {
  871. // if(count((array)ctx()->store->gemStore) > 0){
  872. // return;
  873. // }
  874. //
  875. // $index = 0;
  876. // $gem = GameConfig::gem();
  877. //
  878. // for ($i = 1; $i <=21; $i++) {
  879. // foreach ($gem as $key => $value) {
  880. // if($value->id == $i){
  881. // self::PutGemInStore($value->typeId);
  882. // }
  883. //
  884. // }
  885. // }
  886. //
  887. //
  888. //
  889. //
  890. // }
  891. }