StoreProc.php 29 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = 0;
  58. if ($gem->isUnlock == 0) {
  59. $gem->isUnlock = 1;
  60. $tag = 1;
  61. } else {
  62. $gem->isUnlock = 0;
  63. $tag = 0;
  64. }
  65. $gemStore->$uid = $gem;
  66. foreach ($gemStore as $k => $ins_gem) {
  67. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  68. $gemStore->$k->isUnlock = $tag;
  69. }
  70. }
  71. $user->store->gemStore = $gemStore;
  72. ctx($user);
  73. UserProc::updateUserInfo();
  74. return Resp::ok(array(
  75. 'gold' => 0,
  76. 'store' => $user->store,
  77. ));
  78. }
  79. /**
  80. * 切换装备分页
  81. * @return Resp
  82. */
  83. public static function switchEquipPag() {
  84. list($index) = req()->paras;
  85. $user = ctx();
  86. $user->store->equipPag = $index;
  87. ctx($user);
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array());
  90. }
  91. /**
  92. * 所有装备的一键升级
  93. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  94. *
  95. * @return Resp
  96. */
  97. public static function allEquipUpgrade() {
  98. //list() = req()->paras;
  99. $user = ctx();
  100. $equipDic = $user->store->equip;
  101. $arr = array();
  102. if ($equipDic != null) {
  103. foreach ($equipDic as $k => &$equip) {
  104. $equip = new Ins_Equip($equip);
  105. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  106. $needGold = $lvMo->needGold;
  107. $needItemNum = $lvMo->needItemNum;
  108. $neeItemId = $equip->mo()->costTuzhiId;
  109. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  110. $arr[] = $equip;
  111. }
  112. }
  113. }
  114. if (count($arr) > 0) {
  115. //进行排序
  116. $len = count($arr);
  117. for ($i = 0; $i < $len - 1; $i++) {
  118. for ($j = 0; $j < $len - $i - 1; $j++) {
  119. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  120. $temp = $arr[$j];
  121. $arr[$j] = $arr[$j + 1];
  122. $arr[$j + 1] = $temp;
  123. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  124. $j_equip = new Ins_Equip($arr[$j]);
  125. $jj_equip = new Ins_Equip($arr[$j + 1]);
  126. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  127. $temp = $arr[$j];
  128. $arr[$j] = $arr[$j + 1];
  129. $arr[$j + 1] = $temp;
  130. }
  131. }
  132. }
  133. }
  134. $upLevelArr = array();
  135. //升级,扣除金币和图纸
  136. while (true) {
  137. $tag = 9999;
  138. foreach ($arr as $index => &$equip) {
  139. $ins_equip = new Ins_Equip($equip);
  140. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  141. $needGold = $lvMo->needGold;
  142. $needItemNum = $lvMo->needItemNum;
  143. $neeItemId = $ins_equip->mo()->costTuzhiId;
  144. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  145. $id = $ins_equip->typeId;
  146. if(!in_array($id, $upLevelArr)){
  147. $upLevelArr[] = $id;
  148. }
  149. $ins_equip->level += 1;
  150. $equipDic->$id->level += 1;
  151. $user->baseInfo->Consume_Gold($needGold);
  152. $user->store->removeItem($neeItemId, $needItemNum);
  153. if ($ins_equip->level >= 50) {
  154. $tag = $index;
  155. break;
  156. }
  157. } else {
  158. $tag = $index;
  159. break;
  160. }
  161. }
  162. if ($tag != 9999) {
  163. if (array_key_exists($tag, $arr)) {
  164. StlUtil::arrayRemoveAt($arr, $tag);
  165. }
  166. }
  167. if (count($arr) <= 0) {
  168. break;
  169. }
  170. }
  171. }
  172. ctx($user);
  173. UserProc::updateUserInfo();
  174. return Resp::ok(array(
  175. 'upLevelArr'=>$upLevelArr,
  176. 'gold' => $user->baseInfo->gold,
  177. 'store' => $user->store,));
  178. }
  179. /**
  180. * 移除是新宝石绿点提示
  181. * @return Resp
  182. */
  183. public static function removeNewGemTip() {
  184. list($uid) = req()->paras; //宝石uid
  185. $user = ctx();
  186. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  187. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  188. $user->store->gemStore->$uid->isNew = 0;
  189. // $equipPag = $user->store->equipPag;
  190. $typeId = $user->store->gemStore->$uid->typeId;
  191. $mo = GameConfig::gem_getItem($typeId);
  192. my_Assert($mo != null, ErrCode::err_const_no);
  193. $position = $mo->position;
  194. $gemEquip = $user->store->gemEquip;
  195. //$tag = 0;
  196. foreach ($gemEquip as $pag => $val) {
  197. foreach ($val as $posId => $dic) {
  198. if ($posId != $position) {
  199. continue;
  200. }
  201. foreach ($dic as $index => $gem) {
  202. if ($gem->uid == $uid) {
  203. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  204. break;
  205. }
  206. }
  207. }
  208. }
  209. ctx($user);
  210. UserProc::updateUserInfo();
  211. return Resp::ok(array(
  212. 'gold' => 0,
  213. 'store' => $user->store,));
  214. }
  215. /**
  216. * 移除装备可以升级绿点提示
  217. * @return Resp
  218. */
  219. public static function removeEquipUpgradeTip() {
  220. list($posId) = req()->paras; //装备部位
  221. $user = ctx();
  222. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  223. $user->store->equip->$posId->tip = 0;
  224. ctx($user);
  225. UserProc::updateUserInfo();
  226. return Resp::ok(array(
  227. 'gold' => 0,
  228. 'store' => $user->store,));
  229. }
  230. /**
  231. * 6406 合成
  232. * @return type
  233. */
  234. public static function gemCompose() {
  235. list($gemIds) = req()->paras;
  236. $user = ctx();
  237. //做校验
  238. $composeArr = array();
  239. //$gemIds = substr($gemIds, 0, -1);
  240. $list = explode(';', $gemIds);
  241. krsort($list);
  242. foreach ($list as $str) {
  243. $str = substr($str, 0, -1);
  244. $gemUidList = explode(',', $str);
  245. $firstGemUId = $gemUidList[0];
  246. $qual = 0;
  247. $posId = 0;
  248. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  249. $ins_gem = $user->store->gemStore->$firstGemUId;
  250. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  251. $qual = $mo->qual;
  252. $posId = $mo->position;
  253. }
  254. $isCompose = true;
  255. //在做一次校验
  256. foreach ($gemUidList as $uid) {
  257. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  258. $ins_gem = $user->store->gemStore->$uid;
  259. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  260. if ($mo->qual != $qual || $mo->position != $posId) {
  261. $isCompose = false;
  262. break;
  263. }
  264. }
  265. }
  266. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  267. //查找要合成的宝石配置信息
  268. $gemConf = self::GemComposeSynthesis($qual, $posId);
  269. my_Assert($gemConf != null, ErrCode::err_const_no);
  270. $synthesisList = explode('_', $gemConf->synthesis);
  271. $composePosition = $synthesisList[0];
  272. $composeQual = $synthesisList[1];
  273. $composeNum = $synthesisList[2];
  274. foreach ($composeArr as $val) {
  275. $mo = GameConfig::gem_getItem($val->typeId);
  276. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  277. $gemUidList[] = $val->uid;
  278. }
  279. }
  280. if (count($gemUidList) >= $composeNum) {
  281. if ($gemConf != null) {
  282. $maxGemNum = intval(count($gemUidList) / $composeNum);
  283. $index = 0;
  284. $res = 0;
  285. foreach ($gemUidList as $uid) {
  286. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  287. $index += 1;
  288. self::RemoveGemInStore($uid);
  289. //$composeArr 有的话删除
  290. for ($i = 0; $i < count($composeArr); $i++) {
  291. if ($composeArr[$i]->uid == $uid) {
  292. StlUtil::arrayRemoveAt($composeArr, $i);
  293. break;
  294. }
  295. }
  296. if ($index % $composeNum == 0) {
  297. $res += 1;
  298. $composeGem = self::initGem($gemConf->typeId);
  299. self::PutGemInStore2($composeGem);
  300. $composeArr[] = $composeGem; //临时放这
  301. }
  302. if ($res >= $maxGemNum) {
  303. break;
  304. }
  305. }
  306. }
  307. }
  308. }
  309. $resultArr = array();
  310. foreach ($composeArr as $value) {
  311. $resultArr[] = $value->uid;
  312. }
  313. ctx($user);
  314. UserProc::updateUserInfo();
  315. return Resp::ok(array(
  316. 'composeGemIds' => $resultArr,
  317. 'store' => $user->store,));
  318. }
  319. /**
  320. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  321. * @param type $uid
  322. * @return bool
  323. */
  324. private static function GemIsCanCompose($uid) {
  325. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  326. $equipGemDic = ctx()->store->gemEquip;
  327. $equipPag = ctx()->store->equipPag;
  328. $isExist = false;
  329. foreach ($equipGemDic as $pag => $dic) {
  330. if ($equipPag == $pag) {
  331. continue;
  332. }
  333. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  334. $posId = $Ins_gemItem->mo()->position;
  335. $tDic = $dic->$posId;
  336. foreach ($tDic as $index => $ins_gem) {
  337. if ($ins_gem->uid == $Ins_gemItem->uid) {
  338. $isExist = true;
  339. break;
  340. }
  341. }
  342. }
  343. if ($isExist) {
  344. break;
  345. }
  346. }
  347. return $isExist;
  348. }
  349. private static function GemComposeSynthesis($qual, $posId) {
  350. $gem = GameConfig::gem();
  351. foreach ($gem as $key => $value) {
  352. if ($value->synthesis != null) {
  353. $synthesisList = explode('_', $value->synthesis);
  354. $composePosition = $synthesisList[0];
  355. $composeQual = $synthesisList[1];
  356. $composeNum = $synthesisList[2];
  357. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  358. return $value;
  359. }
  360. }
  361. }
  362. return null;
  363. }
  364. /**
  365. * 装备宝石
  366. * @return type
  367. */
  368. public static function gemSet() {
  369. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  370. $user = ctx();
  371. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  372. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  373. $pag = $user->store->equipPag;
  374. $posId = $ins_gem->mo()->position;
  375. $dic = $user->store->gemEquip->$pag->$posId;
  376. $tag_index = 0;
  377. $tag_gem = null;
  378. foreach ($dic as $index => &$gem) {
  379. $gem = new Ins_Gem($gem);
  380. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  381. $tag_index = $index;
  382. $tag_gem = $gem;
  383. break;
  384. }
  385. }
  386. switch ($type) {
  387. case 1://镶嵌
  388. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  389. for ($i = 1; $i <= 5; $i++) {
  390. if (!StlUtil::dictHasProperty($dic, $i)) {
  391. $dic->$i = $ins_gem;
  392. //StlUtil::dictRemove($user->store->gemStore, $uid);
  393. break;
  394. }
  395. }
  396. //$user->store->gemEquip->$pag->$posId = $dic;
  397. break;
  398. case 2://替换
  399. //满不满都高替低品阶
  400. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  401. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  402. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  403. $dic->$replaceUId = $ins_gem;
  404. // $id = $replace_ins_Gem->uid;
  405. // $user->store->gemStore->$id = $replace_ins_Gem;
  406. // $dic->$replaceUId = $ins_gem;
  407. // StlUtil::dictRemove($user->store->gemStore, $uid);
  408. //$user->store->gemEquip->$pag->$posId = $dic;
  409. break;
  410. case 3://手动
  411. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  412. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  413. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  414. //$id = $replace_ins_Gem->uid;
  415. if ($tag_gem != null) {//如果有u那
  416. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  417. //有U一样的,则点击正好是这个直接替换
  418. //$user->store->gemStore->$id = $replace_ins_Gem;
  419. $dic->$tag_index = $ins_gem;
  420. } else {
  421. $go_index = 0;
  422. foreach ($dic as $index => $g) {
  423. if ($g->uid == $replaceUId) {
  424. $go_index = $index;
  425. break;
  426. }
  427. }
  428. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  429. $dic->$go_index = $ins_gem;
  430. }
  431. break;
  432. case 4://不能
  433. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  434. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  435. break;
  436. default:
  437. break;
  438. }
  439. $user->store->gemEquip->$pag->$posId = $dic;
  440. ctx($user);
  441. UserProc::updateUserInfo();
  442. return Resp::ok(array(
  443. 'gold' => 0,
  444. 'store' => $user->store,));
  445. }
  446. /**
  447. * 卸下装备
  448. * @return type
  449. */
  450. public static function gemRemove() {
  451. list($uid) = req()->paras; //装备宝石id
  452. $user = ctx();
  453. $pag = $user->store->equipPag;
  454. $posDic = $user->store->gemEquip->$pag;
  455. $tag_pos = 0;
  456. $tag_index = 0;
  457. $tag_gem = null;
  458. foreach ($posDic as $posId => $dic) {
  459. foreach ($dic as $index => $gem) {
  460. if ($gem->uid == $uid) {
  461. $tag_pos = $posId;
  462. $tag_index = $index;
  463. $tag_gem = $gem;
  464. break 2;
  465. }
  466. }
  467. }
  468. if ($tag_index > 0 && $tag_gem != null) {
  469. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  470. $user->store->gemEquip->$pag = $posDic;
  471. //$user->store->gemStore->$uid = $tag_gem;
  472. }
  473. ctx($user);
  474. UserProc::updateUserInfo();
  475. return Resp::ok(array(
  476. 'gold' => 0,
  477. 'store' => $user->store,));
  478. }
  479. /**
  480. * 升级装备
  481. * @return type
  482. */
  483. public static function equipUpgrade() {
  484. list($posId) = req()->paras; //装备的部位id
  485. $user = ctx();
  486. $lv = $user->store->equip->$posId->level;
  487. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  488. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  489. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  490. $tuzhiNum = 0;
  491. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  492. $tuzhiNum = $user->store->items->$costTuzhiId;
  493. }
  494. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  495. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  496. ctx()->baseInfo->Consume_Gold($mo->needGold);
  497. $user->store->equip->$posId->level += 1;
  498. ctx($user);
  499. UserProc::updateUserInfo();
  500. return Resp::ok(array(
  501. 'gold' => $user->baseInfo->gold,
  502. 'store' => $user->store));
  503. }
  504. /**
  505. * 单个装备部位一键升级
  506. * @return type
  507. */
  508. public static function equipUpgrade_MaxLv() {
  509. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  510. $user = ctx();
  511. $equip = $user->store->equip->$posId;
  512. $lv = $equip->level;
  513. $levelupgrade = GameConfig::equip_levelupgrade();
  514. $maxLv = count((array) $levelupgrade);
  515. $need_gold = 0;
  516. $need_item = 0;
  517. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  518. $itemNum_store = 0;
  519. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  520. $itemNum_store = $user->store->items->$tuzhiId;
  521. }
  522. $up_Gold = 0;
  523. $up_needItem = 0;
  524. $up_lv = 0;
  525. for ($i = $lv; $i <= $maxLv; $i++) {
  526. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  527. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  528. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  529. $need_gold = $up_Gold;
  530. $need_item = $up_needItem;
  531. $up_lv = $i;
  532. continue;
  533. }
  534. break;
  535. }
  536. $user->baseInfo->gold -= $need_gold;
  537. $user->store->removeItem($tuzhiId, $need_item);
  538. $user->store->equip->$posId->level = $up_lv;
  539. ctx($user);
  540. UserProc::updateUserInfo();
  541. return Resp::ok(array(
  542. 'gold' => $user->baseInfo->gold,
  543. 'store' => $user->store,
  544. ));
  545. }
  546. public static function AddItemInStore() {
  547. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  548. $user = ctx();
  549. $err = self::AddMultiItemInStore($rwdStr);
  550. my_Assert(ErrCode::ok == $err, $err);
  551. UserProc::updateUserInfo();
  552. return Resp::ok(array(
  553. //'gold' => $user->baseInfo->gold,
  554. //'tili' => $user->baseInfo->tili,
  555. //'cash' => $user->baseInfo->cash,
  556. 'store' => $user->store));
  557. }
  558. /**
  559. * 具体奖励存入背包
  560. * @param type $goodsStr
  561. * @param type $src
  562. */
  563. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  564. if ($goodsStr == null) {
  565. return;
  566. }
  567. $ary = explode(";", $goodsStr);
  568. foreach ($ary as $value) {
  569. $val = explode(",", $value);
  570. my_Assert(count($val) > 1, "解析奖励字符串出错");
  571. list($itemId, $num) = $val; # ID, 数量
  572. if (GameConfig::gem_getItem($itemId) != null) {
  573. self::PutGemInStore($itemId, $num);
  574. } else {
  575. $itemMo = GameConfig::item_getItem($itemId);
  576. switch ($itemMo->itemType) {
  577. case 1:
  578. ctx()->baseInfo->Add_Gold($num);
  579. self::checkEquipUpgradeTip();
  580. break;
  581. case 2:
  582. ctx()->baseInfo->Add_Cash($num);
  583. break;
  584. case 3:
  585. ctx()->baseInfo->Add_tili($num);
  586. break;
  587. case 4:
  588. ctx()->baseInfo->Add_Exp($num);
  589. break;
  590. case 100:
  591. case 103:
  592. self::PutItemsInStore($itemId, $num);
  593. if ($itemMo->itemType == 100) {//图纸
  594. self::checkEquipUpgradeTip();
  595. }
  596. break;
  597. default:
  598. break;
  599. }
  600. }
  601. }
  602. }
  603. public static function PutItemsInStore($itemId, $num) {
  604. $items = ctx()->store->items;
  605. if (StlUtil::dictHasProperty($items, $itemId)) {
  606. $items->$itemId += $num;
  607. } else {
  608. $items->$itemId = $num;
  609. }
  610. ctx()->store->items = $items;
  611. }
  612. // public static function PutEquipInStore($equipId, $num) {
  613. // if ($equipId == 0) {
  614. // return;
  615. // }
  616. // $n = count((array) ctx()->store->equip) + 1;
  617. //
  618. // for ($index = 0; $index < $num; $index++) {
  619. // $Equip = new Ins_Equip();
  620. // $Equip->uid = $n;
  621. // $Equip->typeId = $equipId;
  622. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  623. // ctx()->store->equip->$n = $Equip;
  624. // $n += 1;
  625. // }
  626. // }
  627. /**
  628. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  629. */
  630. public static function checkEquipUpgradeTip() {
  631. $equipDic = ctx()->store->equip;
  632. if ($equipDic != null) {
  633. foreach ($equipDic as $k => &$equip) {
  634. $equip = new Ins_Equip($equip);
  635. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  636. $needGold = $lvMo->needGold;
  637. $needItemNum = $lvMo->needItemNum;
  638. $neeItemId = $equip->mo()->costTuzhiId;
  639. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  640. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  641. }
  642. }
  643. }
  644. ctx()->store->equip = $equipDic;
  645. }
  646. /**
  647. * 新宝石入库
  648. */
  649. public static function PutGemInStore($id, $num = 1) {
  650. for ($i = 0; $i < $num; $i++) {
  651. $gem = self::initGem($id);
  652. $length = $gem->uid;
  653. ctx()->store->gemStore->$length = $gem;
  654. }
  655. }
  656. public static function PutGemInStore2($gem, $num = 1) {
  657. for ($i = 0; $i < $num; $i++) {
  658. $length = $gem->uid;
  659. ctx()->store->gemStore->$length = $gem;
  660. }
  661. }
  662. public static function initGem($id) {
  663. $length = ctx()->store->gemLength;
  664. $length += 1;
  665. $gem = new Ins_Gem();
  666. $gem->uid = $length;
  667. $gem->typeId = $id;
  668. $gem->predicateId = self::RandomGemPredicateId($id);
  669. $tag = self::CheckNewGemTip($gem);
  670. $gem->isNew = $tag;
  671. ctx()->store->gemLength = $length;
  672. return $gem;
  673. }
  674. /**
  675. * 从仓库移除宝石
  676. */
  677. public static function RemoveGemInStore($uid) {
  678. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  679. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  680. }
  681. return 0;
  682. }
  683. /**
  684. * 新宝石随机词条 临时等刚哥
  685. */
  686. public static function RandomGemPredicateId($id) {
  687. $mo = GameConfig::gem_getItem($id);
  688. if ($mo->isfixed_predicateId == 1) {
  689. return $mo->predicateId;
  690. }
  691. $posId = $mo->position;
  692. $qual = $mo->qual;
  693. $arr = array();
  694. $predicateMo = GameConfig::predicate();
  695. foreach ($predicateMo as $key => $value) {
  696. if ($value->positions != null) {
  697. $list = explode(',', $value->positions);
  698. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  699. $arr[] = $value->id;
  700. }
  701. }
  702. }
  703. if(count($arr) <= 0){
  704. return 40;
  705. }
  706. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  707. $n = mt_rand(0, count($arr)-1);
  708. return $arr[$n];
  709. //return 40;
  710. }
  711. /**
  712. * 新宝石提示
  713. */
  714. public static function CheckNewGemTip($gem) {
  715. $gemStore = ctx()->store->gemStore;
  716. $tag = false;
  717. foreach ($gemStore as $k => $ins_gem) {
  718. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  719. $tag = true;
  720. break;
  721. }
  722. }
  723. return $tag == true ? 0 : 1;
  724. }
  725. //临时代码
  726. // public static function InitGemInfo() {
  727. // if(count((array)ctx()->store->gemStore) > 0){
  728. // return;
  729. // }
  730. //
  731. // $index = 0;
  732. // $gem = GameConfig::gem();
  733. //
  734. // for ($i = 1; $i <=21; $i++) {
  735. // foreach ($gem as $key => $value) {
  736. // if($value->id == $i){
  737. // self::PutGemInStore($value->typeId);
  738. // }
  739. //
  740. // }
  741. // }
  742. //
  743. //
  744. //
  745. //
  746. // }
  747. }