Info_UserBase.php 7.1 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 玩家基本信息
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Info_UserBase extends Object_ext {
  8. /**
  9. * 第一次登录时间
  10. * @var int
  11. */
  12. public $firstLogin;
  13. /**
  14. * 上次登录时间
  15. * @var int
  16. */
  17. public $lastLogin;
  18. /**
  19. * 上次活动时间
  20. * @var int
  21. */
  22. public $lastSaveTs;
  23. /**
  24. * @var int 当前等级
  25. */
  26. public $level;
  27. /**
  28. * @var string 昵称
  29. */
  30. public $name;
  31. /**
  32. * @var string 头像
  33. */
  34. public $headImg;
  35. /**
  36. * @var int 头像框Id
  37. */
  38. public $imgBorderId = 0;
  39. /**
  40. * @var string 形象(龙骨)
  41. */
  42. public $img;
  43. /**
  44. * @var int 金币
  45. */
  46. public $gold;
  47. /**
  48. * 钻石
  49. * @var int
  50. */
  51. public $cash;
  52. /**
  53. * 额外体力值
  54. * @var int
  55. */
  56. public $tili = 0;
  57. /**
  58. * @var int 体力时间戳
  59. */
  60. public $tili_ts = 0;
  61. /**
  62. * 当前经验
  63. */
  64. public $xp = 0;
  65. /**
  66. * 升级经验
  67. * @var type
  68. */
  69. public $maxXp = 0;
  70. /**
  71. * @var int 历史充值总金额(单位:分)
  72. */
  73. public $charge_amt = 0;
  74. /**
  75. * 新解锁的头像框
  76. * @var type
  77. */
  78. #[ArrayType]
  79. public $headImgFrameList = array();
  80. /**
  81. * 片头动画
  82. * @var type
  83. */
  84. public $animation = 0;
  85. /**
  86. * 首充奖励是否领取过首充奖励是否领取过
  87. * @var type
  88. */
  89. public $fRechargePriceReceived = 0;
  90. public function initialize() {
  91. // my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
  92. $this->gold = glc()->Init_Player_gold;
  93. $this->cash = glc()->Init_Player_cash;
  94. $this->xp = 0;
  95. $this->maxXp = GameConfig::player_level_getItem(2)->xp_need;
  96. $this->level = 1;
  97. $this->name = '';
  98. $this->img = "";
  99. $heroMo = GameConfig::hero_getItem(glc()->CreateUserGame_defaultHeroId);
  100. $this->headImg = $heroMo->img;
  101. }
  102. // <editor-fold defaultstate="collapsed" desc=" 方法 ">
  103. //
  104. /**
  105. * 给玩家增加体力
  106. * @param int $amt
  107. */
  108. function Add_tili($amt) {
  109. my_Assert($amt >= 0, "体力amt小于0");
  110. //ActiveProc::ChangeTili($amt);
  111. for ($i = 0; $i < $amt; $i++) {
  112. if ((now() - $this->tili_ts) / glc()->tili_RecoverTS < $this->GetTili_RecoverrMax()) {
  113. $this->tili_ts -= glc()->tili_RecoverTS;
  114. } else {
  115. $this->tili++;
  116. }
  117. }
  118. }
  119. /**
  120. * 体力恢复的最大值(购买或者邮件领取的可以超出,超出后体力恢复失效)
  121. */
  122. function GetTili_RecoverrMax() {
  123. $maxTili = glc()->tili_RecoverrMax;
  124. $monthTs = 30 * 24 * 60 * 60;
  125. if (ctx()->privateState->honourCardShop_ts > 0 && now() - ctx()->privateState->honourCardShop_ts < $monthTs) {
  126. $maxTili += glc()->tili_RecoverrMax_Add_HonourCard;
  127. }
  128. return $maxTili;
  129. }
  130. /**
  131. * 检查并修改体力ts的最小值.
  132. */
  133. function Reset_tilits() {
  134. $maxTili = $this->GetTili_RecoverrMax();
  135. $min = now() - glc()->tili_RecoverTS * $maxTili;
  136. if ($this->tili_ts < $min) {
  137. $this->tili_ts = $min;
  138. }
  139. }
  140. /**
  141. * 扣除玩家体力
  142. * @param int $amt
  143. * @return bool 成功与否
  144. */
  145. function Consume_tili($amt) {
  146. if ($amt >= 0) {
  147. TaskProc::OnAccumulateTiliNum($amt);
  148. $cpt = glc()->tili_RecoverTS;
  149. if ($this->tili > 0) {
  150. if ($this->tili - $amt >= 0) {
  151. $this->tili -= $amt;
  152. return true;
  153. } else {
  154. $amt -= $this->tili;
  155. $this->tili = 0;
  156. $this->tili_ts += $amt * $cpt;
  157. return true;
  158. }
  159. } else if ($this->tili_ts + $amt * $cpt < now()) {
  160. $this->tili_ts += $amt * $cpt;
  161. return true;
  162. }
  163. }
  164. return false;
  165. }
  166. /**
  167. * @return int 计算当前可用体力值
  168. */
  169. function CurTili() {
  170. $maxTili = $this->GetTili_RecoverrMax();
  171. $rec = (now() - $this->tili_ts) / glc()->tili_RecoverTS;
  172. $rec = $maxTili < $rec ? $maxTili : $rec;
  173. $t = $this->tili + $rec;
  174. return $t;
  175. }
  176. /**
  177. * 用户获得金币
  178. * @param int $amt
  179. */
  180. function Add_Gold($amt, $mask = 0) {
  181. my_Assert($amt >= 0, "参数为负");
  182. TaskProc::OnAccumulateGoldNum($amt);
  183. $this->gold += $amt;
  184. }
  185. /**
  186. * 扣除玩家金币
  187. * @param int $amt
  188. * @return boolean true:成功, false:金币不足
  189. */
  190. function Consume_Gold($amt) {
  191. if ($amt > 0) {
  192. if ($this->gold - $amt >= 0) {
  193. $this->gold -= $amt;
  194. return true;
  195. }
  196. }
  197. return false;
  198. }
  199. /**
  200. * 增加用户钻石
  201. * @param type $amt
  202. */
  203. function Add_Cash($amt) {
  204. my_Assert($amt >= 0, "amt值为负");
  205. $this->cash += $amt;
  206. }
  207. /**
  208. * 扣除玩家钻石
  209. * @param int $amt
  210. * @return bool 成功与否
  211. */
  212. function Consume_Cash($amt) {
  213. if ($amt >= 0) {
  214. if ($this->cash - $amt >= 0) {
  215. $this->cash -= $amt;
  216. TaskProc::OnConsumeCashNum($amt);
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. /**
  223. * 用户获得经验值
  224. * @param int $amt
  225. */
  226. function Add_Exp($amt) {
  227. my_Assert($amt >= 0, "amt值为负");
  228. $cfgLVs = GameConfig::player_level();
  229. $this->xp += $amt;
  230. $initLevel = $curLevel = $this->level;
  231. $nextLevel = $curLevel + 1;
  232. while ($this->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
  233. if ($this->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
  234. StoreProc::AddMultiItemInStore(GameConfig::player_level_getItem($this->level)->reward, Enum_StoreSourceType::AddExp);
  235. $this->level++;
  236. $this->xp -= $cfgLVs->$nextLevel->xp_need;
  237. $curLevel = $this->level;
  238. $nextLevel = $curLevel + 1;
  239. my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
  240. $this->maxXp = $cfgLVs->$nextLevel->xp_need;
  241. TaskProc::OnUserLevel_X($this->level);
  242. FightProc::skillUnlock_userLevel($this->level); # 等级解锁技能
  243. // StatProc::UserLevel($nowlv); # 等级统计
  244. } else { # 如果已到达最大等级则仅补齐缺失的经验即可
  245. $this->xp = $this->maxXp; # 经验不能超过最大值
  246. break;
  247. }
  248. }
  249. }
  250. //
  251. // </editor-fold>
  252. }