Ins_TaskStep_Active.php 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务步骤, 用于任务卡功能(三组合一)
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Ins_TaskStep_Active extends Object_ext {
  8. /**
  9. *
  10. * @var type
  11. */
  12. public $uid = 0;
  13. /**
  14. * @var type 查询用的id
  15. */
  16. public $typeId = 0;
  17. /**
  18. * @var int 计数器
  19. */
  20. public $cur = 0;
  21. /**
  22. * @var 2:进行中 3:完成未领取奖励 4 已经领取奖励
  23. */
  24. public $state = 0;
  25. /**
  26. * 领取奖励的时间
  27. * @var type
  28. */
  29. public $drawTs = 0;
  30. /**
  31. * @return \sm_task_step mo 获取对应的模板数据
  32. */
  33. public function mo() {
  34. $mo = GameConfig::activeTask_getItem($this->typeId);
  35. my_Assert(null != $mo, ErrCode::err_const_no);
  36. return $mo;
  37. }
  38. /**
  39. * @return int 计数最大值
  40. */
  41. public function max() {
  42. return $this->mo()->num;
  43. }
  44. /**
  45. * @return string[] 参数数组
  46. */
  47. private function paras() {
  48. return explode(',', $this->mo()->paras);
  49. }
  50. /**
  51. * @return float 当前进度
  52. */
  53. public function progress() {
  54. return $this->cur / $this->max();
  55. }
  56. /**
  57. * 是否完成
  58. * @return bool
  59. */
  60. public function isFinish() {
  61. return $this->cur >= $this->max();
  62. }
  63. /**
  64. * 构造函数
  65. * @param type $args
  66. */
  67. public function __construct($args) {
  68. if (isInt($args)) {
  69. $this->typeId = $args;
  70. } else {
  71. parent::__construct($args);
  72. }
  73. }
  74. /**
  75. * 是否状态型任务
  76. * @param type $cmd
  77. */
  78. function isStatusType() {
  79. return $this->mo()->cmd == Enum_ActiveTaskCmdType::SetSpecialQualGem || $this->mo()->cmd == Enum_ActiveTaskCmdType::DailyLogin #
  80. || $this->mo()->cmd == Enum_ActiveTaskCmdType::AnyEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::AllEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnLogin_X #
  81. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassLayer_ChallengeGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::UserLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::RankPrize_Num#
  82. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumQiLing || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing #
  83. || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightGate_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassGate_X_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::CloseSkill ||$this->mo()->cmd == Enum_ActiveTaskCmdType::FightRankPrize_Num #
  84. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyGold || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnReceiveTaskPrize || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightSweepGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::OpenNumBrightBox_state #
  85. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyNumDailyShop_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::ComposeNumGem_state #
  86. ;
  87. }
  88. function calcStatusCur() {
  89. $mo = $this->mo();
  90. $paras = $this->paras();
  91. $para0 = "";
  92. $para1 = "";
  93. $para2 = "";
  94. if (count($paras) >= 1) {
  95. $para0 = $paras[0];
  96. }
  97. if (count($paras) >= 2) {
  98. $para1 = $paras[1];
  99. }
  100. if (count($paras) >= 3) {
  101. $para2 = $paras[2];
  102. }
  103. switch ($mo->cmd) {
  104. case Enum_ActiveTaskCmdType::ComposeNumGem_state:
  105. return ctx()->store->gemComposeNum;
  106. case Enum_ActiveTaskCmdType::BuyNumDailyShop_state:
  107. $arr = ctx()->privateState->dailyShopReceived;
  108. $num = 0;
  109. foreach ($arr as $tId) {
  110. if($tId == 1){
  111. continue;
  112. }
  113. $num += 1;
  114. }
  115. return $num;
  116. case Enum_ActiveTaskCmdType::OpenNumBrightBox_state:
  117. return ctx()->privateState->buyNum_ShopBoxBright;
  118. case Enum_ActiveTaskCmdType::FightSweepGate:
  119. return ctx()->gates->fightSweepNum;
  120. case Enum_ActiveTaskCmdType::OnReceiveTaskPrize:
  121. $point = ctx()->task->dailyTaskPoint;
  122. $point += ctx()->task->weekTaskPoint;
  123. return $point;
  124. case Enum_ActiveTaskCmdType::BuyGold:
  125. $arr = ctx()->privateState->goldShopReceived;
  126. return count($arr);
  127. case Enum_ActiveTaskCmdType::FightRankPrize_Num:
  128. $arr2 = ctx()->privateState->rankReward_drawed_fightPower;
  129. $num = count($arr2);
  130. return $num;
  131. case Enum_ActiveTaskCmdType::CloseSkill:
  132. $arr = ctx()->privateData()->skillReLocked;
  133. return count($arr);
  134. case Enum_ActiveTaskCmdType::PassGate_X_state:
  135. $gateId = $para0;
  136. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->pass > 0){
  137. return 1;
  138. }
  139. return 0;
  140. case Enum_ActiveTaskCmdType::FightGate_X:
  141. $gateId = $para0;
  142. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->fightNum > 0){
  143. return 1;
  144. }
  145. return 0;
  146. case Enum_ActiveTaskCmdType::CompleteNumQiLing:
  147. return ctx()->gates->evolveMaxId_left;
  148. case Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing:
  149. return ctx()->gates->evolveMaxId_right;
  150. case Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num:
  151. $gateId = $para0;
  152. $gateInfo = ctx()->gates->GateList->$gateId;
  153. $state = $gateInfo->tz_state;
  154. if($state >= $para1){
  155. return 1;
  156. }
  157. return 0;
  158. case Enum_ActiveTaskCmdType::RankPrize_Num:
  159. $arr = ctx()->privateState->rankReward_drawed_MainGate;
  160. $num = count($arr);
  161. return $num;
  162. case Enum_ActiveTaskCmdType::UserLevel_X:
  163. return ctx()->baseInfo->level;
  164. case Enum_ActiveTaskCmdType::DailyLogin: # 每日登录
  165. return 1;
  166. case Enum_ActiveTaskCmdType::SetSpecialQualGem: # 镶嵌3个普通品质以上宝石
  167. $gemEquip = ctx()->store->gemEquip;
  168. $num = 0;
  169. foreach ($gemEquip as $pag => $dic) {
  170. foreach ($dic as $posId => $equip) {
  171. if ($equip != null) {
  172. foreach ($equip as $index => $gem) {
  173. $ins_gem = new Ins_Gem($gem);
  174. if ($ins_gem->mo()->qual >= $para0) {
  175. $num += 1;
  176. }
  177. }
  178. }
  179. }
  180. }
  181. return $num;
  182. case Enum_ActiveTaskCmdType::AnyEquipUpLevel_X: # 任意1件装备等级达到2
  183. $num = 0;
  184. $equip = ctx()->store->equip;
  185. foreach ($equip as $index => $item) {
  186. $ins_equip = new Ins_Equip($item);
  187. if ($ins_equip->level >= $para0) {
  188. $num += 1;
  189. }
  190. }
  191. return $num;
  192. case Enum_ActiveTaskCmdType::AllEquipUpLevel_X: # 全身装备等级达到3级以上
  193. $num = 0;
  194. $equip = ctx()->store->equip;
  195. foreach ($equip as $index => $item) {
  196. $ins_equip = new Ins_Equip($item);
  197. if ($ins_equip->level >= $para0) {
  198. $num += 1;
  199. }
  200. }
  201. return $num;
  202. case Enum_ActiveTaskCmdType::OnLogin_X: # 第X天登录
  203. $day = 0;
  204. if (ctx()->task->day7_startTs > 0) {
  205. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  206. $endDay = $startDay + 6;
  207. if (TimeUtil::totalDays(now()) <= $endDay) {
  208. $day = 0;
  209. for ($i = $startDay; $i <= $endDay; $i++) {
  210. $day += 1;
  211. if (TimeUtil::totalDays(now()) == $i) {
  212. break;
  213. }
  214. }
  215. }
  216. }
  217. return $day;
  218. case Enum_ActiveTaskCmdType::PassLayer_ChallengeGate:
  219. return ctx()->gates->TowerGate->CurLayer;
  220. default:
  221. break;
  222. }
  223. return 0;
  224. }
  225. /**
  226. * 推进任务进度(采用和petmini相同的推进算法,2020年12月12日11:38:22)
  227. * @param Ins_TaskEventArgs $taskParam
  228. */
  229. public function propel($taskParam) {
  230. // var_dump($taskParam);
  231. switch ($taskParam->ope) {
  232. case Enum_PropelType::set:
  233. $this->cur = $taskParam->val;
  234. break;
  235. case Enum_PropelType::add:
  236. $this->cur += $taskParam->val;
  237. break;
  238. case Enum_PropelType::inc:
  239. $this->cur += 1;
  240. break;
  241. case Enum_PropelType::max:
  242. if ($taskParam->val > $this->cur) {
  243. $this->cur = $taskParam->val;
  244. }
  245. break;
  246. case Enum_PropelType::stat:
  247. break;
  248. }
  249. }
  250. }