PayProc.php 47 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. // 游戏内二级货币消费
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  35. return self::m_pay_buyDynamic();
  36. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  37. return self::m_pay_getDynamic();
  38. // 充值消费
  39. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  40. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  41. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  42. return self::selfhelpCheckOrders();
  43. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  44. return self::GetPayRecoreds();
  45. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  46. return self::PayDeliverGoods();
  47. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  48. return self::UserRechargeDrawPrize();
  49. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  50. return self::NewFirstRecharge();
  51. default:
  52. return Resp::err(ErrCode::cmd_err);
  53. }
  54. }
  55. /**
  56. *
  57. */
  58. static function resetFirstRechargeUI_OpenTip(){
  59. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  60. UserProc::updateUserInfo();
  61. return Resp::ok();
  62. }
  63. static $retArr;
  64. /**
  65. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  66. */
  67. static function NewFirstRecharge() {
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "ret" => 'true',
  71. ));
  72. }
  73. /**
  74. * [8814]领取奖励 (新版2021)
  75. */
  76. static function UserRechargeDrawPrize() {
  77. list($type, $typeId) = req()->paras;
  78. $user = ctx();
  79. self::$retArr = array();
  80. switch ($type) {
  81. case Enum_Recharge::FirstRecharge://首冲
  82. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  83. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  84. $user->pay->firstRechage = 1;
  85. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  86. break;
  87. case Enum_Recharge::DaliySpecialPackages://每日特惠
  88. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  89. $mo = GameConfig::shop_limit_getItem($typeId);
  90. my_Assert($mo != null, ErrCode::err_const_no);
  91. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  92. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  93. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  94. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  95. }
  96. $itemid = explode(',', $mo->reward)[0];
  97. $itemMO = GameConfig::item_package_getItem($itemid);
  98. my_Assert(null != $itemMO, ErrCode::err_const_no);
  99. StoreProc::AddMultiItemInStore($itemMO->contents);
  100. self::$retArr[] = $itemMO->contents;
  101. $shopdata = new Info_UserShop(ctx()->shopdata);
  102. $shopdata->daliySpecialPackages[] = $typeId;
  103. ctx()->shopdata = $shopdata;
  104. break;
  105. case Enum_Recharge::RechargeRebate://充值返利
  106. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  107. my_Assert($mo != null, ErrCode::err_const_no);
  108. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  109. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  110. StoreProc::AddMultiItemInStore($mo->rewards);
  111. self::$retArr[] = $mo->rewards;
  112. break;
  113. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  114. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  115. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  116. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  117. self::checklimitBuyRecharge($typeId);
  118. break;
  119. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  120. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  121. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  122. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  123. //
  124. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  125. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  126. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  127. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  128. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  129. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  130. // self::$retArr[] = $cfg->goods;
  131. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  132. my_Assert($mo != null, ErrCode::err_const_no);
  133. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  134. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  135. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  136. StoreProc::AddMultiItemInStore($mo->rewards);
  137. self::$retArr[] = $mo->rewards;
  138. break;
  139. case Enum_Recharge::FirstRecharge_new:
  140. $mo = GameConfig::shop_accumulating_getItem($typeId);
  141. my_Assert(null != $mo, ErrCode::err_const_no);
  142. $shopdata = new Info_UserShop(ctx()->shopdata);
  143. $amount = $mo->amount;
  144. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  145. $shopdata->fRechargeRecord->$amount = array();
  146. }
  147. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  148. $shopdata->fRechargeRecord->$amount[] = $typeId;
  149. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  150. ctx()->shopdata = $shopdata;
  151. self::$retArr[] = $mo->goods;
  152. break;
  153. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  154. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  155. my_Assert($mo != null, ErrCode::err_const_no);
  156. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  157. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  158. $user->shopdata->dayRechargeReceived[] = $typeId;
  159. // if ($rechargeType == 1) {
  160. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  161. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  162. // $user->shopdata->dayRechargeReceived[] = $rmb;
  163. // } else if($rechargeType == 2){
  164. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  165. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  166. // $user->shopdata->weekRechargeReceived[] = $rmb;
  167. // }
  168. StoreProc::AddMultiItemInStore($mo->rewards);
  169. self::$retArr[] = $mo->rewards;
  170. break;
  171. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  172. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  173. my_Assert($mo != null, ErrCode::err_const_no);
  174. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  175. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  176. $user->shopdata->weekRechargeReceived[] = $typeId;
  177. StoreProc::AddMultiItemInStore($mo->rewards);
  178. self::$retArr[] = $mo->rewards;
  179. break;
  180. default:
  181. break;
  182. }
  183. ctx($user);
  184. UserProc::updateUserInfo();
  185. return Resp::ok(array(
  186. "ret" => self::$retArr,
  187. "pay" => $user->pay,
  188. "shopdata" => ctx()->shopdata,
  189. "base" => $user->baseInfo,
  190. "store" => $user->store,
  191. ));
  192. }
  193. /**
  194. * 限购礼包--终身礼包--套装礼包--校验
  195. * @param type $packageId
  196. */
  197. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  198. $shopdata = new Info_UserShop(ctx()->shopdata);
  199. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  200. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  201. $arr = array();
  202. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  203. $shopdata->lifelongGiftReceived[] = $packageId;
  204. $arr = $shopdata->lifelongGiftReceived;
  205. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  206. $ts = now() - $shopdata->suitGiftStartTs;
  207. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  208. $shopdata->suitGiftReceived[] = $packageId;
  209. $arr = $shopdata->suitGiftReceived;
  210. } else {
  211. switch ((int) $packageCfg->subType) {
  212. case 1:
  213. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  214. $arr = $shopdata->purchasedDailyLimitPackages;
  215. break;
  216. case 2:
  217. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  218. $arr = $shopdata->purchasedWeeklyLimitPackages;
  219. break;
  220. case 3:
  221. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  222. $arr = $shopdata->purchasedMonthlyLimitPackages;
  223. break;
  224. default:
  225. Err(ErrCode::err_innerfault);
  226. }
  227. }
  228. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  229. return $val == $packageId;
  230. }));
  231. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  232. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  233. $itemMO = GameConfig::item_package_getItem($itemid);
  234. my_Assert(null != $itemMO, ErrCode::err_const_no);
  235. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  236. self::$retArr[] = $itemMO->contents;
  237. my_Assert(ErrCode::ok == $err, $err);
  238. ctx()->shopdata = $shopdata; # 回写数据
  239. }
  240. /**
  241. * [8813] 充值发货 (新版2021)
  242. */
  243. static function PayDeliverGoods() {
  244. list($cpOrderId) = req()->paras;
  245. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  246. my_Assert($result->err == 0, ErrCode::pay_fail);
  247. $user = ctx();
  248. NormalEventProc::OnPaySuccess();
  249. UserProc::updateUserInfo(); # 回写玩家数据
  250. return Resp::ok(array(
  251. "ret" => self::$retArr,
  252. "pay" => $user->pay,
  253. "base" => $user->baseInfo,
  254. "shopdata" => $user->shopdata,
  255. "store" => $user->store,
  256. ));
  257. }
  258. //发货
  259. static function distributePayGoods($order = null) {
  260. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  261. $user = ctx();
  262. self::$retArr = array();
  263. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  264. $mo = GameConfig::recharge_getItem($order->product_id);
  265. my_Assert($mo != null, ErrCode::err_const_no);
  266. if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  267. $user->shopdata->rechargeRecordList = array();
  268. }
  269. $cash = $mo->rmd * 10;
  270. if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  271. $cash = $mo->rmd * 10 * $mo->firstDouble;
  272. $user->shopdata->rechargeRecordList[] = $order->product_id;
  273. }
  274. $user->base()->Add_Cash($cash);
  275. self::$retArr[] = "2," . $cash;
  276. } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  277. self::checklimitBuyRecharge($order->product_id);
  278. $mo = GameConfig::shop_limit_getItem($order->product_id);
  279. if ($mo->subType == 1) {
  280. $user->shopdata->dayRechargeAmt += $order->amount;
  281. } else if ($mo->subType == 2) {
  282. $user->shopdata->weekRechargeAmt += $order->amount;
  283. }
  284. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  285. $mo = GameConfig::shop_limit_getItem($order->product_id);
  286. my_Assert($mo != null, ErrCode::err_const_no);
  287. if ($mo->price == 60) {
  288. $user->shopdata->daliySpecial_ts = now();
  289. } else {
  290. $itemid = explode(',', $mo->reward)[0];
  291. $itemMO = GameConfig::item_package_getItem($itemid);
  292. my_Assert(null != $itemMO, ErrCode::err_const_no);
  293. StoreProc::AddMultiItemInStore($itemMO->contents);
  294. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  295. self::$retArr[] = $itemMO->contents;
  296. }
  297. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  298. $mo = GameConfig::shop_limit_getItem($order->product_id);
  299. my_Assert($mo != null, ErrCode::err_const_no);
  300. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  301. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  302. $itemid = explode(',', $mo->reward)[0];
  303. $itemMO = GameConfig::item_package_getItem($itemid);
  304. my_Assert(null != $itemMO, ErrCode::err_const_no);
  305. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  306. self::$retArr[] = $itemMO->contents;
  307. } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  308. $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  309. my_Assert($mo != null, ErrCode::err_const_no);
  310. $shopdata = new Info_UserShop(ctx()->shopdata);
  311. $amount = $mo->amount;
  312. if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  313. $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  314. }
  315. $cost = 0;
  316. $dic = GameConfig::shop_accumulating();
  317. foreach ($dic as $k => $item) {
  318. if ($cost <= $item->amount) {
  319. $cost = $item->amount;
  320. }
  321. }
  322. if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  323. $shopdata->suitGiftStartTs = now();
  324. }
  325. ctx()->shopdata = $shopdata;
  326. //self::$retArr[] = $mo->goods;
  327. } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  328. self::checklimitBuyRecharge($order->product_id);
  329. } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  330. self::checklimitBuyRecharge($order->product_id);
  331. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  332. $shopdata = new Info_UserShop(ctx()->shopdata);
  333. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  334. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  335. if ($packageCfg->subType == 4) {
  336. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  337. } elseif ($packageCfg->subType == 5) {
  338. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  339. }
  340. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  341. self::$retArr[] = $packageCfg->pri_reward;
  342. my_Assert(ErrCode::ok == $err, $err);
  343. if ($packageCfg->subType == 4) {
  344. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  345. } elseif ($packageCfg->subType == 5) {
  346. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  347. }
  348. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  349. ctx()->shopdata = $shopdata;
  350. }
  351. $user->baseInfo->charge_amt += $order->amount;
  352. ctx($user);
  353. return true;
  354. }
  355. static function suitGiftCheck() {
  356. $shopdata = new Info_UserShop(ctx()->shopdata);
  357. $cost = 0;
  358. $dic = GameConfig::shop_accumulating();
  359. foreach ($dic as $k => $item) {
  360. if ($cost <= $item->amount) {
  361. $cost = $item->amount;
  362. }
  363. }
  364. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  365. if ($shopdata->suitGiftStartTs == 0) {
  366. $shopdata->suitGiftStartTs = now();
  367. }
  368. } else {
  369. $shopdata->suitGiftStartTs = 0;
  370. }
  371. ctx()->shopdata = $shopdata;
  372. }
  373. static function checkAmount($order) {
  374. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  375. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  376. $mo = GameConfig::recharge_getItem($order->product_id);
  377. my_Assert($mo != null, ErrCode::err_const_no);
  378. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  379. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  380. //该功能暂时没有开发
  381. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  382. $mo = GameConfig::shop_limit_getItem($order->product_id);
  383. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  384. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  385. //该功能暂时没有开发
  386. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  387. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  388. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  389. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  390. }
  391. return true;
  392. }
  393. /**
  394. * 礼包有了的第一次登录记录
  395. */
  396. static function SuitGiftTsRecord() {
  397. $shopdata = new Info_UserShop(ctx()->shopdata);
  398. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  399. $shopdata->suitGiftStartTs = 0;
  400. }
  401. if ($shopdata->suitGiftStartTs == 0) {
  402. $shopdata->suitGiftStartTs = now();
  403. }
  404. ctx()->shopdata = $shopdata;
  405. }
  406. /**
  407. * 8812 查询充值记录
  408. */
  409. static function GetPayRecoreds() {
  410. $uid = req()->uid;
  411. $table = "tpl_order_tab";
  412. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  413. ->where("uid")->eq($uid)
  414. ->andWhere("status")->eq(1)
  415. ->fetchall();
  416. return Resp::ok($arr);
  417. }
  418. //
  419. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  420. /**
  421. * 刷新充值订单(领取充值结果)
  422. */
  423. public static function m_refreshChargeOrders() {
  424. # 客户端参数解析
  425. $uid = req()->uid; # userID
  426. $zoneid = req()->zoneid; # 分区Id
  427. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  428. return self::selfhelpCheckOrders();
  429. }
  430. $cpOrderId = req()->paras[0]; # 后台订单编号
  431. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  432. return Resp::err(ErrCode::paras_err);
  433. }
  434. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  435. ->where('cpOrderId')->eq($cpOrderId)
  436. ->limit(1)->fetch();
  437. if (!$order) {
  438. // var_dump($order);
  439. CLog::pay(' 订单不存在! ' . $cpOrderId);
  440. return Resp::err(ErrCode::pay_order_no);
  441. }
  442. if (false === strpos($uid, $order->uid)) { # UID不符
  443. return Resp::err(ErrCode::pay_order_uid);
  444. }
  445. if ($order->status != 1) {
  446. CLog::pay(' 订单尚未完成支付!');
  447. return Resp::err(ErrCode::pay_order_paystatus);
  448. }
  449. if ($order->drawed_ts > 0) { # 定单已经发过货了
  450. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  451. return Resp::err(ErrCode::pay_order_drawed);
  452. }
  453. // 准备发货
  454. $product_id = $order->product_id;
  455. $product_count = $order->product_count;
  456. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  457. switch ($typid) {
  458. case '802': # 神秘商城物品
  459. $item = GameConfig::secretshop_typeId_getItem($product_id);
  460. break;
  461. case '801': # 商城物品
  462. $item = GameConfig::shop_getItem($product_id);
  463. break;
  464. default :
  465. return Resp::err(ErrCode::pay_systembusy_err);
  466. }
  467. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  468. if ($item->pricetype != 0) {
  469. CLog::pay(" 道具付费类型异常:" . $product_id);
  470. return Resp::err(ErrCode::pay_m_type_err);
  471. }
  472. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  473. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  474. }
  475. $n = daoInst()->update(self::orderTab)
  476. ->data(array('drawed_ts' => now()))
  477. ->where('cpOrderId')->eq($cpOrderId)
  478. ->exec();
  479. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  480. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  481. UserProc::updateUserInfo(); # 更新玩家数据信息
  482. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  483. CLog::pay("订单发货成功: $cpOrderId");
  484. return Resp::ok(# 返回
  485. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  486. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  487. 'store' => ctx()->store, # # 背包
  488. 'goods' => $item->goods, # # 发货内容
  489. 'count' => $product_count, # # 发货数量
  490. )
  491. );
  492. }
  493. /**
  494. * 检查删档内测订单
  495. */
  496. static function checkDeltest() {
  497. $uid = req()->uid;
  498. if (ctx()->privateState->deltest == 1) {
  499. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  500. ->where('uid')->eq($uid)
  501. ->andwhere('status')->eq(1)
  502. ->fetchall();
  503. if (count($orders) > 0) { # 有充值记录
  504. foreach ($orders as $order) {
  505. // 翻倍发放砖石
  506. isEditor() and $order = new pay\dbOrder();
  507. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  508. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  509. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  510. }
  511. }
  512. ctx()->privateState->deltest = 0;
  513. }
  514. // CLog::pay('删档内测补偿检查');
  515. }
  516. /**
  517. * 检查异常订单, 补发道具
  518. */
  519. public static function selfhelpCheckOrders() {
  520. $uid = req()->uid;
  521. $orders = daoInst()->select()
  522. ->from('tpl_order_tab')
  523. ->where('uid')->eq($uid)
  524. ->andWhere('status')->eq(1)
  525. ->andWhere('drawed_ts')->le(0)
  526. ->fetchAll();
  527. if (count($orders) > 0) {
  528. foreach ($orders as $order) {
  529. // 准备补发
  530. $product_id = $order->product_id;
  531. $product_count = $order->product_count;
  532. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  533. $goods = '';
  534. switch ($typid) {
  535. case '802': # 神秘商城物品
  536. $item = GameConfig::secretshop_typeId_getItem($product_id);
  537. break;
  538. case '801': # 商城物品
  539. $item = GameConfig::shop_getItem($product_id);
  540. break;
  541. default :
  542. return Resp::err(ErrCode::pay_systembusy_err);
  543. }
  544. if (!$item) {
  545. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  546. }
  547. if ($item->pricetype != 0) { # 并非人民币定价
  548. CLog::pay(" 道具付费类型异常:" . $product_id);
  549. return Resp::err(ErrCode::pay_m_type_err);
  550. }
  551. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  552. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  553. }
  554. $goods .= $item->goods;
  555. $n = daoInst()->update(self::orderTab) # 更新订单状态
  556. ->data(array('drawed_ts' => now()))
  557. ->where('cpOrderId')->eq($order->cpOrderId)
  558. ->exec();
  559. if (!$n) { # 影响条数应为1
  560. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  561. return Resp::err(ErrCode::err_db); # 数据库操作失败
  562. }
  563. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  564. UserProc::updateUserInfo(); # 回写玩家数据
  565. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  566. }
  567. return Resp::ok(# 返回
  568. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  569. 'store' => ctx()->store, # # 背包
  570. 'goods' => $goods, # # 发货内容
  571. 'count' => count($orders), # # 发货数量
  572. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  573. ));
  574. }
  575. return Resp::ok('ok'); # everything is ok!
  576. }
  577. // </editor-fold>
  578. //
  579. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  580. /**
  581. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  582. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  583. */
  584. public static function m_pay_getDynamic() {
  585. $user = ctx();
  586. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  587. // 参数提取
  588. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  589. switch ($refreshType) {
  590. case 1: # 免费刷
  591. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  592. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  593. }
  594. break;
  595. case 2: # 钻石刷
  596. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  597. return Resp::err(ErrCode::pay_refresh_times);
  598. } # 可以继续刷新,
  599. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  600. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  601. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  602. return Resp::err(ErrCode::notenough_cash_msg);
  603. }
  604. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  605. break;
  606. case 0: # 不刷
  607. default : # 默认不刷
  608. // do nothing.
  609. break;
  610. }
  611. if ($refreshType != 0) { # 是否刷新
  612. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  613. if ($err) {
  614. return Resp::err($err);
  615. }
  616. $user->userSecretshop = $userSecretshop;
  617. ctx($user);
  618. UserProc::updateUserInfo();
  619. }
  620. // 返回最新物品表
  621. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  622. 'gold' => $user->baseInfo->gold,
  623. 'tili' => $user->baseInfo->tili,
  624. 'cash' => $user->baseInfo->cash,
  625. 'uss' => $userSecretshop, # # 当前神秘商城数据
  626. ));
  627. }
  628. /**
  629. * 更新神秘商城物品
  630. * @param Info_UserSecretshop $userSecretshop Description
  631. */
  632. private static function refreshDynamicShopItems(&$userSecretshop) {
  633. $userSecretshop->lastRefreshTs = now();
  634. // todo: 这里补完更新物品的函数, // 第一版: 随机
  635. $userSecretshop->currentItems = ObjectInit();
  636. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  637. $arr = GameConfig::secretshop_goodsType_getItem($i);
  638. if (count($arr) > 0) {
  639. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  640. if ($err) {
  641. return $err;
  642. }
  643. }
  644. }
  645. return ErrCode::ok;
  646. }
  647. /**
  648. * 投骰子
  649. * @param assoc_array $arr 奖池物品
  650. * @param int $number 提取数量
  651. * @return string itemid,num;itemid,num;...
  652. */
  653. private static function Dice($arr, $number, &$userSecretshop) {
  654. $max = 0; # 计算物品权重总和
  655. array_walk($arr, function ($value) use (&$max) {
  656. $max += $value->probability;
  657. });
  658. if (!$max) { # 配置数据有问题
  659. return ErrCode::err_const_no;
  660. }
  661. for ($i = 0; $i < $number; $i++) {
  662. $rnd = CommUtil::random(1, $max); # 投骰子
  663. $start = 0;
  664. $rew = null;
  665. foreach ($arr as $item) { # 循环判断落入那个物品上
  666. if (CommUtil::isPropertyExists($item, 'probability') // #
  667. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  668. $rew = $item; # 记录物品
  669. break;
  670. }
  671. $start += $item->probability; # 继续判断是否落入下一物品的区间
  672. } # foreach end
  673. if (!$rew) {
  674. return ErrCode::lottery_noselecteditem;
  675. }
  676. $id = $rew->typeId;
  677. $userSecretshop->currentItems->$id = 0;
  678. } # for end
  679. return ErrCode::ok;
  680. }
  681. /**
  682. * 清理每日各种上限
  683. */
  684. private static function clearDailyLimits() {
  685. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  686. $userSecretshop->refreshedTimes = 0;
  687. ctx()->userSecretshop = $userSecretshop;
  688. }
  689. /**
  690. * [8809]【游戏内货币】购买神秘商城物品
  691. * 规则: 商城物品会刷新
  692. */
  693. public static function m_pay_buyDynamic() {
  694. $user = new Data_UserGame(ctx());
  695. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  696. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  697. $num = 1; # 暂时固定为一次购买一个
  698. #
  699. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  700. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  701. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  702. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  703. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  704. switch ($shopItem->pricetype) {
  705. case 1:
  706. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  707. break;
  708. case 2:
  709. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  710. break;
  711. default :
  712. return Resp::err(ErrCode::pay_m_type_err);
  713. }
  714. // 道具解包/发货
  715. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  716. if ($err != ErrCode::ok) { # 发货失败
  717. return Resp::err($err);
  718. }
  719. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  720. $user->userSecretshop = $userSecretshop;
  721. ctx($user);
  722. UserProc::updateUserInfo(); # 回写数据
  723. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  724. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  725. 'gold' => $user->baseInfo->gold,
  726. 'tili' => $user->baseInfo->tili,
  727. 'cash' => $user->baseInfo->cash,
  728. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  729. 'heros' => $user->baseInfo->heros # # 角色
  730. ));
  731. //
  732. }
  733. /**
  734. * [8807]【游戏内货币】购买普通商城物品
  735. */
  736. public static function m_pay() {
  737. $user = ctx(); # user引用
  738. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  739. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  740. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  741. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  742. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  743. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  744. $amt = $shopItem->price; # 道具价格(钻石)
  745. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  746. $bDeal = false; # 成交标志位
  747. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  748. case 1: # 钻石
  749. $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  750. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  751. break;
  752. case 2: # 金币
  753. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  754. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  755. break;
  756. default : # 未知的支付类型
  757. return Resp::err(ErrCode::pay_m_type_err);
  758. }
  759. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  760. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  761. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  762. UserProc::updateUserInfo(); # 回写数据
  763. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  764. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  765. 'gold' => $user->baseInfo->gold,
  766. 'tili' => $user->baseInfo->tili,
  767. 'cash' => $user->baseInfo->cash,
  768. 'store' => $user->store
  769. ));
  770. }
  771. /**
  772. * 解包商城物品并发货
  773. * @param sm_Shop $shopItem
  774. * @param int $num 数量
  775. */
  776. private static function expendShopItem($shopItem, $num) {
  777. for ($i = 0; $i < $num; $i++) {
  778. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  779. my_Assert(ErrCode::ok == $err, $err);
  780. }
  781. return ErrCode::ok;
  782. }
  783. /**
  784. * 道具解包并发货(神秘商城)
  785. * @param sm_secretshop $shopItem
  786. * @param type $num
  787. */
  788. private static function expendSecretShopItem($shopItem, $num) {
  789. for ($i = 0; $i < $num; $i++) {
  790. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  791. if ($err) {
  792. return $err;
  793. }
  794. }
  795. return ErrCode::ok;
  796. }
  797. // </editor-fold>
  798. //
  799. //
  800. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  801. /**
  802. * [8802] 领取首付礼包
  803. */
  804. public static function m_GetFirstPayGift() {
  805. //list($day) = req()->paras;
  806. // $itemId = glc()->FirstPay_ItemId;
  807. // $privateState = ctx()->privateState;
  808. //
  809. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  810. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  811. // return Resp::err(ErrCode::pay_firstpaygetted);
  812. // }
  813. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  814. //
  815. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  816. // if ($itemModel == null) { # 检测首付礼包是否存在
  817. // return Resp::err(ErrCode::err_const_no);
  818. // }
  819. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  820. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  821. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  822. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  823. // $sTs = $ts + $day -1;
  824. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  825. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  826. if(!in_array($i,ctx()->privateState->firstRechargeRewardRecord)){
  827. ctx()->privateState->firstRechargeRewardRecord[] = $i;
  828. $mo = GameConfig::firstrecharge_reward_getItem($i);
  829. my_Assert($mo != null, ErrCode::err_const_no);
  830. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  831. }
  832. }
  833. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  834. UserProc::updateUserInfo(); # 更新玩家数据
  835. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  836. 'cash' => ctx()->baseInfo->cash,
  837. 'store' => ctx()->store,
  838. 'privateState' => ctx()->privateState,
  839. 'reward'=> StoreProc::$reward,
  840. 'reward_Gem'=> StoreProc::$reward_Gem,
  841. ));
  842. }
  843. public static function setFirstRechargeLoginTag() {
  844. if(ctx()->baseInfo->charge_amt == 0){
  845. return;
  846. }
  847. if(ctx()->privateState->firstRecharge_receiveTag == 3){
  848. return;
  849. }
  850. if(ctx()->privateState->firstRecharge_receiveTag <1){
  851. return;
  852. }
  853. ctx()->privateState->firstRecharge_receiveTag += 1;
  854. }
  855. // </editor-fold>
  856. //
  857. //
  858. //
  859. }