ShopProc.php 17 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ShopProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ShopProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_shop_BuyGift: # 6501 商城购买东西
  22. return ShopProc::ShopBuyGift();
  23. default:
  24. Err(ErrCode::cmd_err);
  25. }
  26. }
  27. /**
  28. * 商城购买东西
  29. * @return type
  30. */
  31. public static function ShopBuyGift() {
  32. list($type,$typeId,$buyNum) = req()->paras;
  33. $user = ctx();
  34. $equip = array();
  35. switch ($type) {
  36. case EnumShopGift::GateGift_Shop://章节礼包
  37. my_Assert(!in_array($typeId, ctx()->privateState->gateGiftReceived), ErrCode::user_shop_NotRepeatBuy);
  38. $mo = GameConfig::shop_gategift_getItem($typeId);
  39. my_Assert($mo != null, ErrCode::err_const_no);
  40. StoreProc::AddMultiItemInStore($mo->reward);
  41. ctx()->privateState->gateGiftReceived[] = $typeId;
  42. ctx()->baseInfo->charge_amt += $mo->curPrice;
  43. break;
  44. case EnumShopGift::Daily_Shop://每日商店
  45. $mo = GameConfig::shop_daily_getItem($typeId);
  46. my_Assert($mo != null, ErrCode::err_const_no);
  47. my_Assert(in_array($typeId, $user->privateState->dailyShopRandItems), ErrCode::err_const_no);
  48. my_Assert(!in_array($typeId, $user->privateState->dailyShopReceived), ErrCode::user_shop_NotRepeatBuy);
  49. switch ($mo->costType) {
  50. case EnumShopCost::Gold:
  51. my_Assert($user->baseInfo->gold>= $mo->costNum, ErrCode::notenough_gold_msg);
  52. ctx()->baseInfo->Consume_Gold($mo->costNum);
  53. break;
  54. case EnumShopCost::Cash:
  55. my_Assert($user->baseInfo->cash>= $mo->costNum, ErrCode::notenough_cash_msg);
  56. ctx()->baseInfo->Consume_Cash($mo->costNum);
  57. break;
  58. default:
  59. break;
  60. }
  61. StoreProc::AddMultiItemInStore($mo->reward);
  62. ctx()->privateState->dailyShopReceived[] = $typeId;
  63. break;
  64. case EnumShopGift::SJunBeiBox_Shop://S级军备
  65. $mo = GameConfig::shop_junbei_getItem($typeId);
  66. my_Assert($mo != null, ErrCode::err_const_no);
  67. my_Assert(now()>=$mo->startTs && now() < $mo->endTs, ErrCode::user_shop_activeExpire); //活动过期
  68. $numDic = $user->privateState->junbeiShopNumRecord;
  69. if(!StlUtil::dictHasProperty($numDic, $typeId)){
  70. $numDic->$typeId = 0;
  71. $user->privateState->junbeiShopNumRecord =$numDic;
  72. }
  73. $allDic = $user->privateState->junbeiShop_AllNumRecord;
  74. if(!StlUtil::dictHasProperty($allDic, $typeId)){
  75. $junbei = new Ins_JunBeiShop();
  76. $junbei->typeId = $typeId;
  77. $allDic->$typeId = $junbei;
  78. $user->privateState->junbeiShop_AllNumRecord =$allDic;
  79. }
  80. my_Assert($numDic->$typeId + $buyNum <= $mo->limitNum, ErrCode::user_shop_LimitNum);
  81. $costArr = explode(',', $mo->cost_item);
  82. $costId = $costArr[0];
  83. $costNum = $costArr[1];
  84. $cash = 0;
  85. if($buyNum == 1){//买一次
  86. $user->privateState->junbeiShopNumRecord->$typeId += 1;
  87. $cash = $mo->cost_one;
  88. } else {//买10次
  89. $user->privateState->junbeiShopNumRecord->$typeId += 10;
  90. $cash = $mo->cost_ten;
  91. $costNum *= 10;
  92. }
  93. if(StlUtil::dictHasProperty($user->store->items, $costId) && $user->store->items->$costId >= $costNum){
  94. $user->store->removeItem($costId, $costNum);
  95. } else {
  96. //判断下钻石是否充足
  97. my_Assert($user->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  98. $user->baseInfo->Consume_Cash($cash);
  99. }
  100. $bichu = explode(',', $mo->bichu_1);
  101. $bichu2 = explode(',', $mo->bichu_2);
  102. $dic = GameConfig::equip();
  103. $list = explode(';', $mo->percent);
  104. for ($i = 0; $i < $buyNum; $i++) {
  105. $qual = 0;
  106. $xiyoudu = 0;
  107. $randNum = rand(0,10000);
  108. $start = 0;
  109. $end = 0;
  110. foreach ($list as $item) {
  111. $arr = explode(',', $item);
  112. $per = $arr[2]*100;
  113. $end += $per;
  114. if($randNum >= $start && $randNum <$end){
  115. $qual = $arr[0];
  116. $xiyoudu = $arr[1];
  117. break;
  118. }
  119. $start = $end;
  120. }
  121. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 += 1;
  122. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu2 += 1;
  123. $resultStr = $qual.",".$xiyoudu;
  124. $tag = false;
  125. if($qual == $bichu[1] && $xiyoudu == $bichu[2]){
  126. $resultStr = $bichu[1].",".$bichu[2];
  127. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 = 0;
  128. //$tag = true;
  129. }
  130. if($qual == $bichu2[1] && $xiyoudu == $bichu2[2]){
  131. $resultStr = $bichu2[1].",".$bichu2[2];
  132. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu2 = 0;
  133. if($user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 == $bichu[0]){
  134. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 = 0;
  135. }
  136. //$tag = true;
  137. }
  138. // if($tag){
  139. // }
  140. if($user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 == $bichu[0]){
  141. $resultStr = $bichu[1].",".$bichu[2];//得杰出
  142. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu1 = 0;
  143. }
  144. if($user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu2 == $bichu2[0]){
  145. $resultStr = $bichu2[1].",".$bichu2[2];//得S级杰出
  146. $user->privateState->junbeiShop_AllNumRecord->$typeId->num_bichu2 = 0;
  147. }
  148. if($resultStr != null){
  149. $str = explode(',', $resultStr);
  150. $equipList = array();
  151. foreach ($dic as $tid => $item) {
  152. if($str[1] == 1 || $str[1] == 2){//稀有度为1的装备
  153. if($item->qual == $str[0] && $item->rarity == $str[1]){
  154. $equipList[] = $item->typeId;
  155. }
  156. }elseif ($str[1] == 3) {//特定装备的
  157. if($item->typeId == $str[0]){
  158. $equipList[] = $item->typeId;
  159. }
  160. }
  161. }
  162. $rNum = rand(0, count($equipList)-1);
  163. $equipId = $equipList[$rNum];
  164. StoreProc::PutEquipInStore($equipId, 1);
  165. $equip[] = $equipId;
  166. }
  167. }
  168. $user->baseInfo->Add_Gold($mo->gold*$buyNum);
  169. break;
  170. case EnumShopGift::BujiBox_Shop://补给箱
  171. $mo = GameConfig::shop_supply_getItem($typeId);
  172. my_Assert($mo != null, ErrCode::err_const_no);
  173. $list = explode(',', $mo->cost);
  174. my_Assert(StlUtil::dictHasProperty($user->store->items, $list[0]), ErrCode::notenough_item);
  175. $user->store->removeItem($list[0], $list[1]);
  176. $user->baseInfo->Add_Gold($mo->gold);
  177. if(!StlUtil::dictHasProperty($user->privateState->junbeiShopNumRecord, $typeId)){
  178. $user->privateState->junbeiShopNumRecord->$typeId = 0;
  179. }
  180. $num = $user->privateState->junbeiShopNumRecord->$typeId += 1;
  181. if(!StlUtil::dictHasProperty($user->privateState->supplyBichuDic, $typeId)){
  182. $user->privateState->supplyBichuDic->$typeId = 0;
  183. }
  184. $user->privateState->supplyBichuDic->$typeId += 1;
  185. my_Assert($num <= $mo->limitNum, ErrCode::user_shop_LimitNum);
  186. $list = explode(';', $mo->percent);
  187. $randNum = rand(0,10000);
  188. $start = 0;
  189. $end = 0;
  190. $qual = null;
  191. foreach ($list as $item) {
  192. $arr = explode(',', $item);
  193. $per = $arr[2]*100;
  194. $end += $per;
  195. if($randNum >= $start && $randNum <$end){
  196. $qual = $arr[0].','.$arr[1];//品阶,稀有度
  197. break;
  198. }
  199. $start = $end;
  200. }
  201. //必出
  202. $bichu = explode(',', $mo->bichu);
  203. $qArr = explode(',', $qual);
  204. if($qArr[0]==$bichu[1] && $qArr[1] == $bichu[2]){//得到必出,重置数量记录
  205. $user->privateState->supplyBichuDic->$typeId = 0;
  206. $qual = $bichu[1].','.$bichu[2];
  207. } else {
  208. if($user->privateState->supplyBichuDic->$typeId == $bichu[0]){
  209. $qual = $bichu[1].','.$bichu[2];
  210. $user->privateState->supplyBichuDic->$typeId = 0;
  211. }
  212. }
  213. if($qual != null){
  214. $str = explode(',', $qual);
  215. $equipList = array();
  216. $dic = GameConfig::equip();
  217. foreach ($dic as $tid => $item) {
  218. if($item->qual == $str[0] && $item->rarity == $str[1]){
  219. $equipList[] = $item->typeId;
  220. }
  221. }
  222. $rNum = rand(0, count($equipList)-1);
  223. $equipId = $equipList[$rNum];
  224. StoreProc::PutEquipInStore($equipId, 1);
  225. $equip[] = $equipId;
  226. }
  227. break;
  228. case EnumShopGift::Cash_Shop://商城-钻石
  229. $mo = GameConfig::shop_cash_getItem($typeId);
  230. my_Assert($mo != null, ErrCode::err_const_no);
  231. $tag = false;
  232. if(StlUtil::dictHasProperty($user->privateState->cashShopReceived, $typeId)){
  233. $tag = true;
  234. }
  235. $reward = $mo->reward;
  236. if(!$tag){
  237. $reward = $mo->reward.';'.$mo->reward;
  238. }
  239. StoreProc::AddMultiItemInStore($reward);
  240. $user->baseInfo->charge_amt += $mo->price;
  241. $user->privateState->cashShopReceived[] = $typeId;
  242. break;
  243. case EnumShopGift::Gold_Shop://商城-金币--可以多次购买
  244. $mo = GameConfig::shop_gold_getItem($typeId);
  245. my_Assert($mo != null, ErrCode::err_const_no);
  246. $tempNum = 0;
  247. foreach ($user->privateState->goldShopReceived as $key) {
  248. if($key == $typeId){
  249. $tempNum += 1;
  250. }
  251. }
  252. if($tempNum >= $mo->freeNum){
  253. my_Assert($user->baseInfo->cash>= $mo->costNum, ErrCode::notenough_cash_msg);
  254. ctx()->baseInfo->Consume_Cash($mo->price);
  255. }
  256. $user->privateState->goldShopReceived[] = $typeId;
  257. StoreProc::AddMultiItemInStore($mo->reward);
  258. break;
  259. default:
  260. break;
  261. }
  262. ctx($user);
  263. UserProc::updateUserInfo();
  264. return Resp::ok(array(
  265. 'equip'=>$equip,
  266. 'cash'=>$user->baseInfo->cash,
  267. 'gold'=>$user->baseInfo->gold,
  268. 'privateState' => $user->privateState,
  269. 'store' => $user->store,));
  270. }
  271. /**
  272. * 商城每日重置
  273. */
  274. public static function ShopDailyClear() {
  275. ctx()->privateState->dailyShopReceived = array();
  276. ctx()->privateState->goldShopReceived = array();
  277. ctx()->privateState->junbeiShopNumRecord = new \stdClass();
  278. }
  279. /**
  280. * 每日商城随机6个道具
  281. * @return type
  282. */
  283. public static function DailyShopItemRand() {
  284. $dataDic = new \stdClass();
  285. $dic = GameConfig::shop_daily();
  286. if($dic == null){
  287. return;
  288. }
  289. foreach ($dic as $typeId => $mo) {
  290. $type = $mo->type;
  291. if(StlUtil::dictHasProperty($dataDic,$type) ){
  292. $list = $dataDic->$type;
  293. $list[] = $typeId;
  294. $dataDic->$type = $list;
  295. } else {
  296. $list = array();
  297. $list[] = $typeId;
  298. $dataDic->$type = $list;
  299. }
  300. }
  301. $result = array();
  302. $arrType = array(1,2,3,2,4,3);
  303. foreach ($arrType as $k) {
  304. if(StlUtil::dictHasProperty($dataDic,$k) && count($dataDic->$k) > 0){
  305. $arr2 = $dataDic->$k;
  306. $num = rand(0, count($arr2)-1);
  307. $result[] = $arr2[$num];
  308. unset($arr2[$num]);
  309. $dataDic->$k = array_values($arr2);
  310. }
  311. }
  312. ctx()->privateState->dailyShopRandItems = $result;
  313. UserProc::updateUserInfo();
  314. }
  315. }