globalsettings.cs 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. ////////////////////
  2. // 由CodeGenerator创建。
  3. // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  4. // author: gwang
  5. // 日期: 2023-08-09 11:04:51
  6. ////////////////////
  7. using System;
  8. using Newtonsoft.Json;
  9. /// <summary>
  10. /// Static Modle globalsettings 全局参数
  11. /// </summary>
  12. sealed public partial class globalsettings
  13. {
  14. /// <summary>
  15. /// demo
  16. /// </summary>
  17. public string key { get; set; }
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. public string equipQualUnlockSkillId { get; set; }
  22. /// <summary>
  23. /// 装备品阶+1+2的记录
  24. /// </summary>
  25. public string equipQualAdd { get; set; }
  26. /// <summary>
  27. /// 有限地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱)
  28. /// </summary>
  29. public string ClosedMapSmallBoxFreq { get; set; }
  30. /// <summary>
  31. /// 游戏内玩家账号的最高等级限制
  32. /// </summary>
  33. public string Game_MaxPlayerLevel { get; set; }
  34. /// <summary>
  35. /// 开放地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱)
  36. /// </summary>
  37. public string OpenMapSmallBoxFreq { get; set; }
  38. /// <summary>
  39. /// 默认背包最大数量
  40. /// </summary>
  41. public string Item_Packet_MaxNum { get; set; }
  42. /// <summary>
  43. /// 【废弃】当前客户端版本号
  44. /// </summary>
  45. public string clientVer { get; set; }
  46. /// <summary>
  47. /// 支付模块是否开放
  48. /// </summary>
  49. public string Game_Pay_Open { get; set; }
  50. /// <summary>
  51. /// 更新开始时间戳
  52. /// </summary>
  53. public string updatingBeginTs { get; set; }
  54. /// <summary>
  55. /// 更新结束时间戳
  56. /// </summary>
  57. public string updatingEndTs { get; set; }
  58. /// <summary>
  59. /// 恢复一点体力所需时间(秒)
  60. /// </summary>
  61. public string active_Tili_RecoverTS { get; set; }
  62. [JsonConstructor]
  63. private globalsettings (){ }
  64. }