SystemProc.php 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * 约定好的消息类型
  10. */
  11. class SysMessageType extends Enum {
  12. /**
  13. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  14. */
  15. const GetGem_GreaterOrangeQual_MainGate = 1;
  16. /**
  17. * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
  18. */
  19. const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
  20. /**
  21. * 恭喜玩家X在活动中获得了传奇宝石!
  22. */
  23. const GetGem_GreaterOrangeQual_Active = 3;
  24. /**
  25. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  26. */
  27. const GetGem_GreaterOrangeQual_ShopBox = 4;
  28. /**
  29. * 恭喜玩家X通过合成获得了传奇宝石!
  30. */
  31. const GetGem_GreaterOrangeQual_GemCompose = 5;
  32. }
  33. /**
  34. * 系统消息对象
  35. */
  36. class SysMessageModel extends Object_ext {
  37. /** @var SysMessageType */
  38. public $type;
  39. /** @var array 消息数据 */
  40. public $datas;
  41. /** @var int */
  42. public $ts;
  43. /**
  44. * 同时获取多个相同的东西,通关这个来控制 zset里member的唯一
  45. * @var type
  46. */
  47. public $uniqueMask;
  48. }
  49. /**
  50. * Description of SystemProc
  51. *
  52. * @author c'y'zhao
  53. */
  54. class SystemProc {
  55. /**
  56. * 系统消息的过期时间(秒)
  57. * @var int
  58. */
  59. const SYS_MSG_OUTTS = 3600;
  60. /**
  61. * 主逻辑分发
  62. * @param type $req
  63. * @return type
  64. */
  65. static function procMain($req) {
  66. switch (req()->cmd) {
  67. case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
  68. return self::clientTick();
  69. case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
  70. return self::getSysMessage();
  71. default :
  72. return Resp::err(ErrCode::cmd_err);
  73. }
  74. }
  75. /**
  76. * [6901] 客户端心跳包
  77. */
  78. static function clientTick() {
  79. $timespan = now() - ctx()->base()->lastSaveTs;
  80. if ($timespan < 300) { # 间隔超过5分钟的不算
  81. if ($timespan < 30) { # 心跳包固定30秒1次
  82. $timespan = 30;
  83. }
  84. UserProc::updateUserInfo();
  85. }
  86. return Resp::ok();
  87. }
  88. /**
  89. * [6902]获取系统广播消息列表
  90. */
  91. static function getSysMessage() {
  92. //客户端参数解析
  93. $ts = req()->paras[0]; # 消息列表有效时间戳
  94. $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  95. $itemDisplayTime = 7; # 7秒显示完一条消息
  96. $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
  97. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  98. if ($count < $defaultwaitcont) { # 最低刷新时间
  99. $count = $defaultwaitcont;
  100. }
  101. $tag = EmailProc::IsExistRedTip();
  102. $redTip_MainGate = FightProc::isExistNoDrawed_MainGate();
  103. $redTip_FightPower = FightProc::isExistNoDrawed_FightPower();
  104. $ret = array(
  105. 'sysMessage' => $sysMessage,
  106. 'nextFetchTime' => $count,
  107. 'redTip_Mail'=> $tag,
  108. 'redTip_MainGate'=>$redTip_MainGate,
  109. 'redTip_FightPower'=>$redTip_FightPower,
  110. );
  111. return Resp::ok($ret); # 返回信息
  112. }
  113. /**
  114. * 取数据
  115. * @param int $zoneid
  116. * @return array
  117. */
  118. private static function mem_getSysMsg_zset($zoneid, $ts) {
  119. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  120. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  121. $arr = ArrayInit();
  122. if ($ret) {
  123. foreach ($ret as $msg) {
  124. $arr[] = JsonUtil::decode($msg);
  125. }
  126. }
  127. return $arr;
  128. }
  129. /**
  130. * 回写数据
  131. * @param int $zoneid
  132. * @param SysMessageModel $value
  133. */
  134. private static function mem_addSysMsg_zset($zoneid, $value) {
  135. $ts = $value->ts;
  136. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  137. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  138. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  139. }
  140. /**
  141. * 推送系统消息
  142. * @param int $zoneid 分区
  143. * @param SysMessageType $type enum
  144. * @param array $datas
  145. */
  146. static function pushSysMessage($zoneid, $type, $datas) {
  147. $randNum = mt_rand(1, now());
  148. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  149. 'type' => $type,
  150. 'datas' => $datas,
  151. 'ts' => now(),
  152. 'uniqueMask' => $randNum
  153. ));
  154. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  155. }
  156. //----下面是广播信息
  157. /**
  158. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  159. * @param type $zoneid
  160. * @param type $name
  161. * @param type $gemId
  162. */
  163. static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
  164. $mo = GameConfig::gem_getItem($gemId);
  165. if ($mo->qual >= 5) {
  166. $arr = explode(';', glc()->GemQualName);
  167. $gemName = "";
  168. foreach ($arr as $val) {
  169. $strList = explode(':', $val);
  170. if($strList[0] == $mo->qual){
  171. $gemName = $strList[1];
  172. break;
  173. }
  174. }
  175. $desc = "在第".$gateIndex."关".$gateName."中";
  176. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
  177. $name,$desc,$gemName,$mo->qual
  178. ));
  179. }
  180. }
  181. /**
  182. * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
  183. * @param type $zoneid
  184. * @param type $name
  185. * @param type $gemId
  186. */
  187. static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
  188. $mo = GameConfig::gem_getItem($gemId);
  189. if ($mo->qual >= 5) {
  190. $arr = explode(';', glc()->GemQualName);
  191. $gemName = "";
  192. foreach ($arr as $val) {
  193. $strList = explode(':', $val);
  194. if($strList[0] == $mo->qual){
  195. $gemName = $strList[1];
  196. break;
  197. }
  198. }
  199. $desc = "通过扫荡第".$gateIndex."关".$gateName;
  200. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
  201. $name,$desc,$gemName,$mo->qual
  202. ));
  203. }
  204. }
  205. /**
  206. * 恭喜玩家X在活动中获得了传奇宝石!
  207. * @param type $zoneid
  208. * @param type $name
  209. * @param type $gemId
  210. */
  211. static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
  212. $mo = GameConfig::gem_getItem($gemId);
  213. if ($mo->qual >= 5) {
  214. $arr = explode(';', glc()->GemQualName);
  215. $gemName = "";
  216. foreach ($arr as $val) {
  217. $strList = explode(':', $val);
  218. if($strList[0] == $mo->qual){
  219. $gemName = $strList[1];
  220. break;
  221. }
  222. }
  223. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
  224. $name,$gemName,$mo->qual
  225. ));
  226. }
  227. }
  228. /**
  229. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  230. * @param type $zoneid
  231. * @param type $name
  232. * @param type $gemId
  233. */
  234. static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
  235. $mo = GameConfig::gem_getItem($gemId);
  236. if ($mo->qual >= 5) {
  237. $arr = explode(';', glc()->GemQualName);
  238. $gemName = "";
  239. foreach ($arr as $val) {
  240. $strList = explode(':', $val);
  241. if($strList[0] == $mo->qual){
  242. $gemName = $strList[1];
  243. break;
  244. }
  245. }
  246. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
  247. $name,$gemName,$mo->qual
  248. ));
  249. }
  250. }
  251. /**
  252. * 恭喜玩家X通过合成获得了传奇宝石!
  253. * @param type $zoneid
  254. * @param type $name
  255. * @param type $gemId
  256. */
  257. static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
  258. $mo = GameConfig::gem_getItem($gemId);
  259. $qual = $mo->qual;
  260. if ($qual >= 5) {
  261. $arr = explode(';', glc()->GemQualName);
  262. $gemName = "";
  263. foreach ($arr as $val) {
  264. $strList = explode(':', $val);
  265. if($strList[0] == $qual){
  266. $gemName = $strList[1];
  267. break;
  268. }
  269. }
  270. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
  271. $name,$gemName,$mo->qual
  272. ));
  273. }
  274. }
  275. // /**
  276. // * 得到S级角色
  277. // * @param type $zoneid
  278. // * @param type $name
  279. // * @param type $weaponTypeId
  280. // */
  281. // static function GetHero_S($zoneid, $name, $heroId) {
  282. // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
  283. // $name, $color, $mo->name
  284. // ));
  285. // }
  286. }