StoreProc.php 29 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = 0;
  58. if($gem->isUnlock == 0){
  59. $gem->isUnlock = 1;
  60. $tag = 1;
  61. } else {
  62. $gem->isUnlock = 0;
  63. $tag = 0;
  64. }
  65. $gemStore->$uid = $gem;
  66. foreach ($gemStore as $k => $ins_gem) {
  67. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  68. $gemStore->$k->isUnlock = $tag;
  69. }
  70. }
  71. $user->store->gemStore = $gemStore;
  72. ctx($user);
  73. UserProc::updateUserInfo();
  74. return Resp::ok(array(
  75. 'gold'=>0,
  76. 'store' => $user->store,
  77. ));
  78. }
  79. /**
  80. * 切换装备分页
  81. * @return Resp
  82. */
  83. public static function switchEquipPag() {
  84. list($index) = req()->paras;
  85. $user = ctx();
  86. $user->store->equipPag = $index;
  87. ctx($user);
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array());
  90. }
  91. /**
  92. * 所有装备的一键升级
  93. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  94. *
  95. * @return Resp
  96. */
  97. public static function allEquipUpgrade() {
  98. //list() = req()->paras;
  99. $user = ctx();
  100. $equipDic = $user->store->equip;
  101. $arr = array();
  102. if($equipDic != null){
  103. foreach ($equipDic as $k => &$equip) {
  104. $equip = new Ins_Equip($equip);
  105. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  106. $needGold = $lvMo->needGold;
  107. $needItemNum = $lvMo->needItemNum;
  108. $neeItemId = $equip->mo()->costTuzhiId;
  109. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  110. $arr[] = $equip;
  111. }
  112. }
  113. }
  114. if(count($arr) > 0){
  115. //进行排序
  116. $len = count($arr);
  117. for($i = 0; $i < $len - 1; $i++){
  118. for($j = 0; $j < $len -$i - 1; $j++){
  119. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  120. $temp = $arr[$j];
  121. $arr[$j] = $arr[$j+1];
  122. $arr[$j+1] = $temp;
  123. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  124. $j_equip = new Ins_Equip($arr[$j]);
  125. $jj_equip = new Ins_Equip($arr[$j+1]);
  126. if($j_equip->mo()->position > $jj_equip->mo()->position){
  127. $temp = $arr[$j];
  128. $arr[$j] = $arr[$j+1];
  129. $arr[$j+1] = $temp;
  130. }
  131. }
  132. }
  133. }
  134. //升级,扣除金币和图纸
  135. while (true) {
  136. $tag = 9999;
  137. foreach ($arr as $index => &$equip) {
  138. $ins_equip = new Ins_Equip($equip);
  139. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  140. $needGold = $lvMo->needGold;
  141. $needItemNum = $lvMo->needItemNum;
  142. $neeItemId = $ins_equip->mo()->costTuzhiId;
  143. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  144. $id = $ins_equip->typeId;
  145. $ins_equip->level += 1;
  146. $equipDic->$id->level += 1;
  147. $user->baseInfo->Consume_Gold($needGold);
  148. $user->store->removeItem($neeItemId, $needItemNum);
  149. if($ins_equip->level >= 50){
  150. $tag = $index;
  151. break;
  152. }
  153. } else {
  154. $tag = $index;
  155. break;
  156. }
  157. }
  158. if($tag != 9999){
  159. if(array_key_exists($tag, $arr)){
  160. StlUtil::arrayRemoveAt($arr, $tag);
  161. }
  162. }
  163. if(count($arr) <= 0){
  164. break;
  165. }
  166. }
  167. }
  168. ctx($user);
  169. UserProc::updateUserInfo();
  170. return Resp::ok(array(
  171. 'gold' => $user->baseInfo->gold,
  172. 'store' => $user->store,));
  173. }
  174. /**
  175. * 移除是新宝石绿点提示
  176. * @return Resp
  177. */
  178. public static function removeNewGemTip() {
  179. list($uid) = req()->paras;//宝石uid
  180. $user = ctx();
  181. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  182. $user->store->gemStore->isNew = 0;
  183. ctx($user);
  184. UserProc::updateUserInfo();
  185. return Resp::ok(array(
  186. 'gold' => 0,
  187. 'store' => $user->store,));
  188. }
  189. /**
  190. * 移除装备可以升级绿点提示
  191. * @return Resp
  192. */
  193. public static function removeEquipUpgradeTip() {
  194. list($posId) = req()->paras;//装备部位
  195. $user = ctx();
  196. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  197. $user->store->equip->$posId->tip = 0;
  198. ctx($user);
  199. UserProc::updateUserInfo();
  200. return Resp::ok(array(
  201. 'gold' => 0,
  202. 'store' => $user->store,));
  203. }
  204. /**
  205. * 6406 合成
  206. * @return type
  207. */
  208. public static function gemCompose() {
  209. list($gemIds) = req()->paras;
  210. $user = ctx();
  211. //做校验
  212. $composeArr = array();
  213. $gemIds = substr($gemIds, 0, -1);
  214. $list = explode(';', $gemIds);
  215. krsort($list);
  216. foreach ($list as $str) {
  217. $gemUidList = explode(',', $str);
  218. $firstGemUId = $gemUidList[0];
  219. $qual = 0;
  220. $posId = 0;
  221. if(StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)){
  222. $ins_gem = $user->store->gemStore->$firstGemUId;
  223. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  224. $qual = $mo->qual;
  225. $posId = $mo->position;
  226. }
  227. $isCompose = true;
  228. //在做一次校验
  229. foreach ($gemUidList as $uid) {
  230. if(StlUtil::dictHasProperty($user->store->gemStore, $uid)){
  231. $ins_gem = $user->store->gemStore->$uid;
  232. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  233. if($mo->qual != $qual || $mo->position != $posId){
  234. $isCompose = false;
  235. break;
  236. }
  237. }
  238. }
  239. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  240. //查找要合成的宝石配置信息
  241. $gemConf = self::GemComposeSynthesis($qual, $posId);
  242. my_Assert($gemConf != null, ErrCode::err_const_no);
  243. $synthesisList = explode('_', $gemConf->synthesis);
  244. $composePosition = $synthesisList[0];
  245. $composeQual = $synthesisList[1];
  246. $composeNum = $synthesisList[2];
  247. foreach ($composeArr as $val) {
  248. $mo = GameConfig::gem_getItem($val->typeId);
  249. if($mo->qual == $composeQual && $mo->position == $composePosition){
  250. $gemUidList[] = $val->uid;
  251. }
  252. }
  253. if(count($gemUidList) >= $composeNum){
  254. if($gemConf != null){
  255. $maxGemNum = intval(count($gemUidList) / $composeNum);
  256. $index = 0;
  257. $res = 0;
  258. foreach ($gemUidList as $uid) {
  259. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  260. $index += 1;
  261. self::RemoveGemInStore($uid);
  262. //$composeArr 有的话删除
  263. for ($i = 0; $i < count($composeArr); $i++) {
  264. if($composeArr[$i]->uid == $uid){
  265. StlUtil::arrayRemoveAt($composeArr, $i);
  266. break;
  267. }
  268. }
  269. if($index % $composeNum == 0){
  270. $res +=1;
  271. $composeGem = self::initGem($gemConf->typeId);
  272. self::PutGemInStore2($composeGem);
  273. $composeArr[] = $composeGem;//临时放这
  274. }
  275. if($res >= $maxGemNum){
  276. break;
  277. }
  278. }
  279. }
  280. }
  281. }
  282. $resultArr = array();
  283. foreach ($composeArr as $value) {
  284. $resultArr[] = $value->uid;
  285. }
  286. ctx($user);
  287. UserProc::updateUserInfo();
  288. return Resp::ok(array(
  289. 'composeGemIds' => $resultArr,
  290. 'store' => $user->store,));
  291. }
  292. /**
  293. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  294. * @param type $uid
  295. * @return bool
  296. */
  297. private static function GemIsCanCompose($uid) {
  298. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  299. $equipGemDic = ctx()->store->gemEquip;
  300. $equipPag = ctx()->store->equipPag;
  301. $isExist = false;
  302. foreach ($equipGemDic as $pag => $dic) {
  303. if($equipPag == $pag){
  304. continue;
  305. }
  306. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  307. $posId = $Ins_gemItem->mo()->position;
  308. $tDic = $dic->$posId;
  309. foreach ($tDic as $index => $ins_gem) {
  310. if($ins_gem->uid == $Ins_gemItem->uid){
  311. $isExist = true;
  312. break;
  313. }
  314. }
  315. }
  316. if ($isExist)
  317. {
  318. break;
  319. }
  320. }
  321. return $isExist;
  322. }
  323. private static function GemComposeSynthesis($qual,$posId) {
  324. $gem = GameConfig::gem();
  325. foreach ($gem as $key => $value) {
  326. if($value->synthesis != null){
  327. $synthesisList = explode('_', $value->synthesis);
  328. $composePosition = $synthesisList[0];
  329. $composeQual = $synthesisList[1];
  330. $composeNum = $synthesisList[2];
  331. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  332. return $value;
  333. }
  334. }
  335. }
  336. return null;
  337. }
  338. /**
  339. * 装备宝石
  340. * @return type
  341. */
  342. public static function gemSet() {
  343. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  344. $user = ctx();
  345. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  346. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  347. $pag = $user->store->equipPag;
  348. $posId = $ins_gem->mo()->position;
  349. $dic = $user->store->gemEquip->$pag->$posId;
  350. $tag_index = 0;
  351. $tag_gem = null;
  352. foreach ($dic as $index => &$gem) {
  353. $gem = new Ins_Gem($gem);
  354. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  355. $tag_index = $index;
  356. $tag_gem = $gem;
  357. break;
  358. }
  359. }
  360. switch ($type) {
  361. case 1://镶嵌
  362. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  363. for ($i = 1; $i <=5; $i++) {
  364. if(!StlUtil::dictHasProperty($dic, $i)){
  365. $dic->$i = $ins_gem;
  366. //StlUtil::dictRemove($user->store->gemStore, $uid);
  367. break;
  368. }
  369. }
  370. //$user->store->gemEquip->$pag->$posId = $dic;
  371. break;
  372. case 2://替换
  373. //满不满都高替低品阶
  374. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  375. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  376. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  377. $dic->$replaceUId = $ins_gem;
  378. // $id = $replace_ins_Gem->uid;
  379. // $user->store->gemStore->$id = $replace_ins_Gem;
  380. // $dic->$replaceUId = $ins_gem;
  381. // StlUtil::dictRemove($user->store->gemStore, $uid);
  382. //$user->store->gemEquip->$pag->$posId = $dic;
  383. break;
  384. case 3://手动
  385. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  386. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  387. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  388. //$id = $replace_ins_Gem->uid;
  389. if($tag_gem != null){//如果有u那
  390. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  391. //有U一样的,则点击正好是这个直接替换
  392. //$user->store->gemStore->$id = $replace_ins_Gem;
  393. $dic->$replaceUId = $ins_gem;
  394. } else {
  395. //$user->store->gemStore->$id = $replace_ins_Gem;
  396. $dic->$replaceUId = $ins_gem;
  397. }
  398. //StlUtil::dictRemove($user->store->gemStore, $uid);
  399. break;
  400. case 4://不能
  401. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  402. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  403. break;
  404. default:
  405. break;
  406. }
  407. $user->store->gemEquip->$pag->$posId = $dic;
  408. ctx($user);
  409. UserProc::updateUserInfo();
  410. return Resp::ok(array(
  411. 'gold'=>0,
  412. 'store' => $user->store,));
  413. }
  414. /**
  415. * 卸下装备
  416. * @return type
  417. */
  418. public static function gemRemove() {
  419. list($uid) = req()->paras;//装备宝石id
  420. $user = ctx();
  421. $pag = $user->store->equipPag;
  422. $posDic = $user->store->gemEquip->$pag;
  423. $tag_pos = 0;
  424. $tag_index = 0;
  425. $tag_gem = null;
  426. foreach ($posDic as $posId => $dic) {
  427. foreach ($dic as $index => $gem) {
  428. if($gem->uid == $uid){
  429. $tag_pos = $posId;
  430. $tag_index = $index;
  431. $tag_gem = $gem;
  432. break 2;
  433. }
  434. }
  435. }
  436. if($tag_index >0 && $tag_gem != null){
  437. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  438. $user->store->gemEquip->$pag = $posDic;
  439. //$user->store->gemStore->$uid = $tag_gem;
  440. }
  441. ctx($user);
  442. UserProc::updateUserInfo();
  443. return Resp::ok(array(
  444. 'gold'=>0,
  445. 'store' => $user->store,));
  446. }
  447. /**
  448. * 升级装备
  449. * @return type
  450. */
  451. public static function equipUpgrade() {
  452. list($posId) = req()->paras; //装备的部位id
  453. $user = ctx();
  454. $lv = $user->store->equip->$posId->level;
  455. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  456. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  457. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  458. $tuzhiNum = 0;
  459. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  460. $tuzhiNum = $user->store->items->$costTuzhiId;
  461. }
  462. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  463. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  464. ctx()->baseInfo->Consume_Gold($mo->needGold);
  465. $user->store->equip->$posId->level += 1;
  466. ctx($user);
  467. UserProc::updateUserInfo();
  468. return Resp::ok(array(
  469. 'gold' => $user->baseInfo->gold,
  470. 'store' => $user->store));
  471. }
  472. /**
  473. * 单个装备部位一键升级
  474. * @return type
  475. */
  476. public static function equipUpgrade_MaxLv() {
  477. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  478. $user = ctx();
  479. $equip = $user->store->equip->$posId;
  480. $lv = $equip->level;
  481. $levelupgrade = GameConfig::equip_levelupgrade();
  482. $maxLv = count((array)$levelupgrade);
  483. $need_gold = 0;
  484. $need_item = 0;
  485. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  486. $itemNum_store = 0;
  487. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  488. $itemNum_store = $user->store->items->$tuzhiId;
  489. }
  490. $up_Gold = 0;
  491. $up_needItem = 0;
  492. $up_lv = 0;
  493. for ($i = $lv; $i <= $maxLv; $i++) {
  494. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  495. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  496. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  497. $need_gold = $up_Gold;
  498. $need_item = $up_needItem;
  499. $up_lv = $i;
  500. continue;
  501. }
  502. break;
  503. }
  504. $user->baseInfo->gold -= $need_gold;
  505. $user->store->removeItem($tuzhiId, $need_item);
  506. $user->store->equip->$posId->level = $up_lv;
  507. ctx($user);
  508. UserProc::updateUserInfo();
  509. return Resp::ok(array(
  510. 'gold' => $user->baseInfo->gold,
  511. 'store' => $user->store,
  512. ));
  513. }
  514. public static function AddItemInStore() {
  515. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  516. $user = ctx();
  517. $err = self::AddMultiItemInStore($rwdStr);
  518. my_Assert(ErrCode::ok == $err, $err);
  519. UserProc::updateUserInfo();
  520. return Resp::ok(array(
  521. //'gold' => $user->baseInfo->gold,
  522. //'tili' => $user->baseInfo->tili,
  523. //'cash' => $user->baseInfo->cash,
  524. 'store' => $user->store));
  525. }
  526. /**
  527. * 具体奖励存入背包
  528. * @param type $goodsStr
  529. * @param type $src
  530. */
  531. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  532. if($goodsStr == null){
  533. return;
  534. }
  535. $ary = explode(";", $goodsStr);
  536. foreach ($ary as $value) {
  537. $val = explode(",", $value);
  538. my_Assert(count($val) > 1, "解析奖励字符串出错");
  539. list($itemId, $num) = $val; # ID, 数量
  540. if (GameConfig::gem_getItem($itemId) != null) {
  541. self::PutGemInStore($itemId, $num);
  542. } else {
  543. $itemMo = GameConfig::item_getItem($itemId);
  544. switch ($itemMo->itemType) {
  545. case 1:
  546. ctx()->baseInfo->Add_Gold($num);
  547. self::checkEquipUpgradeTip();
  548. break;
  549. case 2:
  550. ctx()->baseInfo->Add_Cash($num);
  551. break;
  552. case 3:
  553. ctx()->baseInfo->Add_tili($num);
  554. break;
  555. case 4:
  556. ctx()->baseInfo->Add_Exp($num);
  557. break;
  558. case 100:
  559. case 103:
  560. self::PutItemsInStore($itemId, $num);
  561. if($itemMo->itemType == 100){//图纸
  562. self::checkEquipUpgradeTip();
  563. }
  564. break;
  565. default:
  566. break;
  567. }
  568. }
  569. }
  570. }
  571. public static function PutItemsInStore($itemId, $num) {
  572. $items = ctx()->store->items;
  573. if (StlUtil::dictHasProperty($items, $itemId)) {
  574. $items->$itemId += $num;
  575. } else {
  576. $items->$itemId = $num;
  577. }
  578. ctx()->store->items = $items;
  579. }
  580. // public static function PutEquipInStore($equipId, $num) {
  581. // if ($equipId == 0) {
  582. // return;
  583. // }
  584. // $n = count((array) ctx()->store->equip) + 1;
  585. //
  586. // for ($index = 0; $index < $num; $index++) {
  587. // $Equip = new Ins_Equip();
  588. // $Equip->uid = $n;
  589. // $Equip->typeId = $equipId;
  590. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  591. // ctx()->store->equip->$n = $Equip;
  592. // $n += 1;
  593. // }
  594. // }
  595. /**
  596. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  597. */
  598. public static function checkEquipUpgradeTip() {
  599. $equipDic = ctx()->store->equip;
  600. if($equipDic != null){
  601. foreach ($equipDic as $k => $equip) {
  602. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  603. $needGold = $lvMo->needGold;
  604. $needItemNum = $lvMo->needItemNum;
  605. $neeItemId = $equip->mo()->costTuzhiId;
  606. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  607. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  608. }
  609. }
  610. }
  611. ctx()->store->equip = $equipDic;
  612. }
  613. /**
  614. * 新宝石入库
  615. */
  616. public static function PutGemInStore($id,$num=1) {
  617. for ($i = 0; $i < $num; $i++) {
  618. $gem = self::initGem($id);
  619. $length = $gem->uid;
  620. ctx()->store->gemStore->$length = $gem;
  621. }
  622. }
  623. public static function PutGemInStore2($gem,$num=1) {
  624. for ($i = 0; $i < $num; $i++) {
  625. $length = $gem->uid;
  626. ctx()->store->gemStore->$length = $gem;
  627. }
  628. }
  629. public static function initGem($id) {
  630. $length = ctx()->store->gemLength;
  631. $length +=1;
  632. $gem = new Ins_Gem();
  633. $gem->uid = $length;
  634. $gem->typeId = $id;
  635. $gem->predicateId = self::RandomGemPredicateId($id);
  636. $tag = self::CheckNewGemTip($gem);
  637. $gem->isNew = $tag;
  638. ctx()->store->gemLength = $length;
  639. return $gem;
  640. }
  641. /**
  642. * 从仓库移除宝石
  643. */
  644. public static function RemoveGemInStore($uid) {
  645. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  646. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  647. }
  648. return 0;
  649. }
  650. /**
  651. * 新宝石随机词条 临时等刚哥
  652. */
  653. public static function RandomGemPredicateId($id) {
  654. return 40;
  655. }
  656. /**
  657. * 新宝石提示
  658. */
  659. public static function CheckNewGemTip($gem) {
  660. $gemStore = ctx()->store->gemStore;
  661. $tag = false;
  662. foreach ($gemStore as $k => $ins_gem) {
  663. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  664. $tag = true;
  665. break;
  666. }
  667. }
  668. return $tag == true?0:1;
  669. }
  670. //临时代码
  671. public static function InitGemInfo() {
  672. if(count((array)ctx()->store->gemStore) > 0){
  673. return;
  674. }
  675. $index = 0;
  676. $gem = GameConfig::gem();
  677. for ($i = 1; $i <=21; $i++) {
  678. foreach ($gem as $key => $value) {
  679. if($value->id == $i){
  680. self::PutGemInStore($value->typeId);
  681. }
  682. }
  683. }
  684. }
  685. }