TaskProc.php 32 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. case CmdCode::cmd_task_prizesAllreceived: # 6206 任务奖励一键领取 6206 任务奖励一键领取
  32. return TaskProc::taskPrizesAllreceived();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 6206 任务奖励一键领取
  39. */
  40. public static function taskPrizesAllreceived() {
  41. list($type) = req()->paras;
  42. $dic = ctx()->task->activeTaskInfo;
  43. $arr = array();
  44. if ($type == Enum_ActiveTaskType::Day7) {
  45. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  46. $endDay = $startDay + 6;
  47. if (TimeUtil::totalDays() <= $endDay) {
  48. $num = TimeUtil::totalDays() - $startDay;
  49. foreach ($dic as $uid => $task) {
  50. $t = new Ins_TaskStep_Active($task);
  51. if ($t->mo()->type == $type && $t->mo()->day <= $num + 1 && $t->state == Enum_TaskCardStateType::finish) {
  52. $arr[] = $uid;
  53. }
  54. }
  55. }
  56. } else {
  57. foreach ($dic as $uid => $task) {
  58. $t = new Ins_TaskStep_Active($task);
  59. if ($t->mo()->type == $type && $t->state == Enum_TaskCardStateType::finish) {
  60. $arr[] = $uid;
  61. }
  62. }
  63. }
  64. $point = 0;
  65. foreach ($arr as $uid) {
  66. $t = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  67. if ($t->mo()->activePoint != null) {
  68. $list = explode(',', $t->mo()->activePoint);
  69. $point += $list[1];
  70. }
  71. StoreProc::AddMultiItemInStore($t->mo()->prizes);
  72. if ($t->mo()->prizes != null) {
  73. $reward = explode(',', $t->mo()->prizes);
  74. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  75. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  76. }
  77. }
  78. $t->state = Enum_TaskCardStateType::drawed;
  79. ctx()->task->activeTaskInfo->$uid = $t;
  80. }
  81. switch ($type) {
  82. case Enum_ActiveTaskType::Day7:
  83. ctx()->task->day7Point += $point;
  84. break;
  85. case Enum_ActiveTaskType::DailyTask:
  86. ctx()->task->dailyTaskPoint += $point;
  87. break;
  88. case Enum_ActiveTaskType::WeekTask:
  89. ctx()->task->weekTaskPoint += $point;
  90. break;
  91. default:
  92. break;
  93. }
  94. if($point != 0){
  95. $str = "5," . $point;
  96. StoreProc::$reward[] = $str;
  97. }
  98. UserProc::updateUserInfo();
  99. return Resp::ok(array("task" => ctx()->task,
  100. "store" => ctx()->store,
  101. 'reward' => StoreProc::$reward,
  102. 'reward_Gem' => StoreProc::$reward_Gem,
  103. 'gold' => ctx()->baseInfo->gold,
  104. 'cash' => ctx()->baseInfo->cash,
  105. 'heros'=> ctx()->heros,
  106. ));
  107. }
  108. /**
  109. * 6205 领取活跃点宝箱奖励
  110. */
  111. public static function receiveActivePointBoxReward() {
  112. list($type, $typeId) = req()->paras;
  113. $point = 0;
  114. switch ($type) {
  115. case Enum_ActiveTaskType::Day7:
  116. $point = ctx()->task->day7Point;
  117. break;
  118. case Enum_ActiveTaskType::DailyTask:
  119. $point = ctx()->task->dailyTaskPoint;
  120. break;
  121. case Enum_ActiveTaskType::WeekTask:
  122. $point = ctx()->task->weekTaskPoint;
  123. break;
  124. default:
  125. break;
  126. }
  127. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  128. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  129. my_Assert($mo != null, ErrCode::err_const_no);
  130. StoreProc::AddMultiItemInStore($mo->reward);
  131. $strId = $type . "-" . $typeId;
  132. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  133. ctx()->task->activePointReceived[] = $strId;
  134. UserProc::updateUserInfo();
  135. return Resp::ok(array("task" => ctx()->task,
  136. "store" => ctx()->store,
  137. "reward" => StoreProc::$reward,
  138. 'reward_Gem' => StoreProc::$reward_Gem,
  139. 'gold' => ctx()->baseInfo->gold,
  140. 'cash' => ctx()->baseInfo->cash,
  141. 'heros'=> ctx()->heros,
  142. ));
  143. }
  144. /**
  145. * 6204 领取活动任务奖励
  146. * @return type
  147. */
  148. public static function receiveActiveTaskReward() {
  149. list($uid) = req()->paras;
  150. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  151. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  152. if ($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7) {
  153. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  154. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  155. $endDay = $startDay + 6;
  156. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  157. $num = TimeUtil::totalDays() - $startDay;
  158. my_Assert($ins_activeTaskInfo->mo()->day <= $num + 1, ErrCode::task_DownTsLimit);
  159. }
  160. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  161. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  162. if ($ins_activeTaskInfo->mo()->prizes != null) {
  163. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  164. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  165. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  166. }
  167. }
  168. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  169. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  170. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  171. self::InitNextMainTask($uid);
  172. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  173. switch ($ins_activeTaskInfo->mo()->type) {
  174. case Enum_ActiveTaskType::Day7:
  175. ctx()->task->day7Point += $activePointArr[1];
  176. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  177. break;
  178. case Enum_ActiveTaskType::DailyTask:
  179. ctx()->task->dailyTaskPoint += $activePointArr[1];
  180. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  181. TaskProc::OnReceiveTaskPrize();
  182. break;
  183. case Enum_ActiveTaskType::WeekTask:
  184. ctx()->task->weekTaskPoint += $activePointArr[1];
  185. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  186. TaskProc::OnReceiveTaskPrize();
  187. break;
  188. default:
  189. break;
  190. }
  191. UserProc::updateUserInfo();
  192. return Resp::ok(array("task" => ctx()->task,
  193. "store" => ctx()->store,
  194. 'reward' => StoreProc::$reward,
  195. 'reward_Gem' => StoreProc::$reward_Gem,
  196. 'gold' => ctx()->baseInfo->gold,
  197. 'cash' => ctx()->baseInfo->cash,
  198. 'heros'=> ctx()->heros,
  199. ));
  200. }
  201. static function InitNextMainTask($uid) {
  202. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  203. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::MainTask) {
  204. return;
  205. }
  206. $nextId = $ins_activeTaskInfo->mo()->next;
  207. if ($nextId != null) {
  208. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  209. self::MainTaskInit($nextId);
  210. }
  211. }
  212. /**
  213. * 6203 领取成就奖励
  214. * @return type
  215. */
  216. public static function getAchieveReward() {
  217. list($typeId) = req()->paras;
  218. $mo = GameConfig::achieve_getItem($typeId);
  219. my_Assert($mo != null, ErrCode::err_const_no);
  220. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  221. $achieveDic = ctx()->task->achieveDic->$typeId;
  222. $list = explode(',', $mo->condition);
  223. $length = count($list);
  224. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  225. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  226. $index = 0;
  227. foreach ($list as $k => $num) {
  228. if ($num == $achieveDic->max) {
  229. $index = $k;
  230. break;
  231. }
  232. }
  233. //领取奖励
  234. $pList = explode(';', $mo->reward);
  235. StoreProc::AddMultiItemInStore($pList[$index]);
  236. //下一个max
  237. if ($index + 1 < $length) {
  238. $achieveDic->max = $list[$index + 1];
  239. }
  240. ctx()->task->achieveDic->$typeId = $achieveDic;
  241. UserProc::updateUserInfo();
  242. return Resp::ok(array(
  243. "achieve" => ctx()->task->achieveDic,
  244. "cash" => ctx()->baseInfo->cash,
  245. ));
  246. }
  247. public static function getTaskInfo() {
  248. //list($type) = req()->paras; //武器uid
  249. return Resp::ok(array("task" => ctx()->task,
  250. ));
  251. }
  252. static function ResetTask() {
  253. self::DailyTaskReset();
  254. self::ClearDay7Task();
  255. $week = date("w");
  256. if ($week == 1) {//每周一 第一次登录的时候刷新
  257. //self::ResetTask_Week();
  258. self::WeekTaskReset();
  259. }
  260. //self::checkMainTask();
  261. }
  262. static function ClearDay7Task() {
  263. if (ctx()->task->day7_startTs > 0) {
  264. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  265. $endDay = $startDay + 6;
  266. if (TimeUtil::totalDays() > $endDay) {
  267. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  268. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  269. ctx()->task->day7_startTs = 0;
  270. }
  271. }
  272. }
  273. /**
  274. * 7日狂欢数据重置
  275. */
  276. public static function Day7TaskReset() {
  277. if (!FightProc::isFunUnlock(6)) {
  278. return;
  279. }
  280. if (ctx()->task->day7_startTs == 0) {
  281. $tag = true;
  282. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  283. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  284. if ($taskMo->type == 1) {
  285. $tag = false;
  286. break;
  287. }
  288. }
  289. if ($tag) {//7日的数据初始化
  290. ctx()->task->day7Point = 0;
  291. ctx()->task->day7_startTs = now();
  292. self::initActiveTask(Enum_ActiveTaskType::Day7);
  293. self::autoRecoverState_activeTask();
  294. }
  295. }
  296. }
  297. static function ClearActiveTask($type) {
  298. $arr = array();
  299. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  300. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  301. if ($taskMo->type == $type) {
  302. $arr[] = $uid;
  303. }
  304. }
  305. if (count($arr) > 0) {
  306. foreach ($arr as $uid) {
  307. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  308. }
  309. }
  310. }
  311. /**
  312. * 清理活跃点宝箱领取记录
  313. * @param type $type
  314. */
  315. static function clearActivePointRewardReceived($type = 1) {
  316. $reward = ctx()->task->activePointReceived;
  317. $arr = array();
  318. foreach ($reward as $val) {
  319. $str = explode('-', $val);
  320. if ($str[0] == $type) {
  321. $arr[] = $val;
  322. }
  323. }
  324. if (count($arr) > 0) {
  325. foreach ($arr as $sId) {
  326. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  327. }
  328. }
  329. }
  330. static function initActiveTask($type) {
  331. $day7List = GameConfig::activeTask_type_getItemArray($type);
  332. $length = ctx()->task->activeTaskLength;
  333. foreach ($day7List as $key => $task) {
  334. $length += 1;
  335. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  336. $ins_TaskStep_Active->uid = $length;
  337. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  338. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  339. }
  340. ctx()->task->activeTaskLength = $length;
  341. }
  342. /**
  343. * 日常
  344. */
  345. static function DailyTaskReset() {
  346. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  347. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  348. self::autoRecoverState_activeTask();
  349. ctx()->task->dailyTaskPoint = 0;
  350. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  351. }
  352. /**
  353. * 周常
  354. */
  355. static function WeekTaskReset() {
  356. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  357. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  358. self::autoRecoverState_activeTask();
  359. ctx()->task->weekTaskPoint = 0;
  360. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  361. }
  362. static function MainTaskInit($id) {
  363. $length = ctx()->task->activeTaskLength;
  364. $length += 1;
  365. $ins_TaskStep_Active = new Ins_TaskStep_Active($id);
  366. $ins_TaskStep_Active->uid = $length;
  367. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  368. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  369. ctx()->task->activeTaskLength = $length;
  370. self::autoRecoverState_activeTask();
  371. }
  372. static function checkMainTask() {
  373. $activeTaskInfo = ctx()->task->activeTaskInfo;
  374. $tag = false;
  375. foreach ($activeTaskInfo as $key => $task) {
  376. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  377. if($ins_TaskStep_Active->mo()->type == Enum_ActiveTaskType::MainTask){
  378. $tag = true;
  379. break;
  380. }
  381. }
  382. if(!$tag){
  383. TaskProc::MainTaskInit(glc()->FirstMainTaskId);
  384. }
  385. self::autoRecoverState_activeTask();
  386. }
  387. // static function MainTaskCheck_oldUserDate() {
  388. // $dic = ctx()->task->activeTaskInfo;
  389. // $tag = false;
  390. // foreach ($dic as $uid => $task) {
  391. // $taskItem = new Ins_TaskStep_Active($task);
  392. // if ($taskItem->mo()->type == Enum_ActiveTaskType::MainTask) {
  393. // $tag = true;
  394. // break;
  395. // }
  396. // }
  397. //
  398. // if (!$tag) {
  399. // self::MainTaskInit(glc()->FirstMainTaskId);
  400. // }
  401. // }
  402. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  403. /**
  404. * 登录
  405. */
  406. static function OnLogin_Daily() {
  407. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  408. self::CheckActiveTaskConditions($taskEventArg);
  409. }
  410. /**
  411. * 登录第X天
  412. */
  413. static function OnLogin_day7() {
  414. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  415. self::CheckActiveTaskConditions($taskEventArg);
  416. }
  417. /**
  418. * 通关第X关
  419. */
  420. static function OnPassGate_X($gateId) {
  421. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  422. self::CheckActiveTaskConditions($taskEventArg);
  423. }
  424. /**
  425. * 通关第X关
  426. */
  427. static function OnPassGate_X_state($gateId) {
  428. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X_state, Enum_PropelType::add, 1, array($gateId));
  429. self::CheckActiveTaskConditions($taskEventArg);
  430. }
  431. /**
  432. * 参与主线关卡1次
  433. */
  434. static function OnFightNumMainGate() {
  435. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  436. self::CheckActiveTaskConditions($taskEventArg);
  437. }
  438. /**
  439. * 参与挑战副本1次
  440. */
  441. static function OnFightNumChallengeGate() {
  442. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  443. self::CheckActiveTaskConditions($taskEventArg);
  444. }
  445. /**
  446. * 通关挑战关卡第X关
  447. */
  448. static function OnPassLayer_ChallengeGate($num) {
  449. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  450. self::CheckActiveTaskConditions($taskEventArg);
  451. }
  452. /**
  453. * 通关竞速副本5次
  454. */
  455. // static function OnPassNumRaceGate() {
  456. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  457. // self::CheckActiveTaskConditions($taskEventArg);
  458. // }
  459. /**
  460. * 完成5次启灵
  461. */
  462. static function OnCompleteNumQiLing() {
  463. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  464. self::CheckActiveTaskConditions($taskEventArg);
  465. }
  466. /**
  467. * 完成1次关键启灵
  468. */
  469. static function OnCompleteNumSpecialQiLing() {
  470. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  471. self::CheckActiveTaskConditions($taskEventArg);
  472. }
  473. /**
  474. * 镶嵌3个普通品质以上宝石
  475. */
  476. static function OnSetSpecialQualGem() {
  477. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  478. self::CheckActiveTaskConditions($taskEventArg);
  479. }
  480. /**
  481. * 合成宝石2次
  482. */
  483. static function OnComposeNumGem() {
  484. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  485. self::CheckActiveTaskConditions($taskEventArg);
  486. }
  487. /**
  488. * 合成宝石2次
  489. */
  490. static function OnComposeNumGem_state() {
  491. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem_state, Enum_PropelType::add, 1, array());
  492. self::CheckActiveTaskConditions($taskEventArg);
  493. }
  494. /**
  495. * 任意1个法术等级达到2
  496. */
  497. static function OnAnySkillUpLevel_X() {
  498. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  499. self::CheckActiveTaskConditions($taskEventArg);
  500. }
  501. /**
  502. * 任意1件装备等级达到2
  503. */
  504. static function OnAnyEquipUpLevel_X() {
  505. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  506. self::CheckActiveTaskConditions($taskEventArg);
  507. }
  508. /**
  509. * 全身装备等级达到3级以上
  510. */
  511. static function OnAllEquipUpLevel_X() {
  512. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  513. self::CheckActiveTaskConditions($taskEventArg);
  514. }
  515. /**
  516. * 任意装备等级升级1次
  517. */
  518. static function OnEquipLevelUpNum() {
  519. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  520. self::CheckActiveTaskConditions($taskEventArg);
  521. }
  522. /**
  523. * 击败怪物总数达到1000
  524. */
  525. static function OnKillCommonNumMonster($num) {
  526. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  527. self::CheckActiveTaskConditions($taskEventArg);
  528. }
  529. /**
  530. * 击败领袖怪物总数达到1000
  531. */
  532. static function OnKillleaderNumMonster($num) {
  533. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  534. self::CheckActiveTaskConditions($taskEventArg);
  535. }
  536. /**
  537. * 累计获取10000金币
  538. */
  539. static function OnAccumulateGoldNum($num) {
  540. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  541. self::CheckActiveTaskConditions($taskEventArg);
  542. }
  543. /**
  544. * 累计消耗10000体力
  545. */
  546. static function OnAccumulateTiliNum($num) {
  547. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  548. self::CheckActiveTaskConditions($taskEventArg);
  549. }
  550. /**
  551. * 累计消耗10000钻石
  552. */
  553. static function OnConsumeCashNum($num) {
  554. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  555. self::CheckActiveTaskConditions($taskEventArg);
  556. }
  557. /**
  558. * 开启1次璀璨宝石箱
  559. */
  560. static function OnOpenNumBrightBox($boxId, $num) {
  561. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  562. self::CheckActiveTaskConditions($taskEventArg);
  563. }
  564. static function OnOpenNumBrightBox_state($boxId, $num) {
  565. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox_state, Enum_PropelType::add, $num, array($boxId));
  566. self::CheckActiveTaskConditions($taskEventArg);
  567. }
  568. /**
  569. * 每日商店购买物品1次
  570. */
  571. static function OnBuyNumDailyShop() {
  572. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  573. self::CheckActiveTaskConditions($taskEventArg);
  574. }
  575. /**
  576. * 每日商店购买物品1次 状态类的
  577. */
  578. static function OnBuyNumDailyShop_state() {
  579. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop_state, Enum_PropelType::add, 1, array());
  580. self::CheckActiveTaskConditions($taskEventArg);
  581. }
  582. /**
  583. * 开任意宝箱X次
  584. */
  585. static function OnOpenNumAnyBox($num) {
  586. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  587. self::CheckActiveTaskConditions($taskEventArg);
  588. }
  589. /**
  590. * 购买或观看广告获得体力X次
  591. */
  592. static function OnBuyTiliOrLookGuanggao() {
  593. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  594. self::CheckActiveTaskConditions($taskEventArg);
  595. }
  596. /**
  597. * 任意充值X次
  598. */
  599. static function OnRecharge() {
  600. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  601. self::CheckActiveTaskConditions($taskEventArg);
  602. }
  603. /**
  604. * 206: 进入第X关;参数1:关卡ID;参数2:进入次数
  605. */
  606. static function OnFightGate_X($gateId) {
  607. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightGate_X, Enum_PropelType::add, 1, array($gateId));
  608. self::CheckActiveTaskConditions($taskEventArg);
  609. }
  610. /**
  611. * 207: 通关主线挑战第X关的X模式1次;参数1:关卡ID;参数2:难度(1普通,2困难,3噩梦)
  612. */
  613. static function OnPassMainChallengeGate_X_Num($gateId, $state) {
  614. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num, Enum_PropelType::add, 1, array($gateId, $state));
  615. self::CheckActiveTaskConditions($taskEventArg);
  616. }
  617. /**
  618. * 208: 领取排行榜元宝奖励X次;参数1:无;参数2:次数(数值)
  619. */
  620. static function OnRankPrize_Num() {
  621. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::RankPrize_Num, Enum_PropelType::add, 1, array());
  622. self::CheckActiveTaskConditions($taskEventArg);
  623. }
  624. /**
  625. * 209: 玩家等级到达X级;参数1:无;参数2:等级(数值)
  626. */
  627. static function OnUserLevel_X($lv) {
  628. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::UserLevel_X, Enum_PropelType::set, $lv, array());
  629. self::CheckActiveTaskConditions($taskEventArg);
  630. }
  631. /**
  632. * 扫荡
  633. */
  634. static function OnFightSweepGate() {
  635. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightSweepGate, Enum_PropelType::add, 1, array());
  636. self::CheckActiveTaskConditions($taskEventArg);
  637. }
  638. /**
  639. * 领取任务奖励
  640. */
  641. static function OnReceiveTaskPrize() {
  642. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnReceiveTaskPrize, Enum_PropelType::add, 1, array());
  643. self::CheckActiveTaskConditions($taskEventArg);
  644. }
  645. /**
  646. * 购买铜钱一次
  647. */
  648. static function OnBuyGold() {
  649. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyGold, Enum_PropelType::add, 1, array());
  650. self::CheckActiveTaskConditions($taskEventArg);
  651. }
  652. /**
  653. * 领取战力榜元宝奖励X次;参数1:无;参数2:次数(数值)
  654. */
  655. static function OnFightRankPrize_Num() {
  656. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightRankPrize_Num, Enum_PropelType::add, 1, array());
  657. self::CheckActiveTaskConditions($taskEventArg);
  658. }
  659. /**
  660. * 封印技能
  661. */
  662. static function OnCloseSkill() {
  663. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CloseSkill, Enum_PropelType::add, 1, array());
  664. self::CheckActiveTaskConditions($taskEventArg);
  665. }
  666. /**
  667. * 玩家领取X次章节宝箱
  668. */
  669. static function OnReceiveGateBoxReward() {
  670. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReceiveGateBoxReward, Enum_PropelType::add, 1, array());
  671. self::CheckActiveTaskConditions($taskEventArg);
  672. }
  673. // </editor-fold>
  674. //
  675. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  676. /**
  677. * 检测任务是否完成
  678. * @param Ins_TaskEventArgs $taskParam
  679. */
  680. static function CheckActiveTaskConditions($taskParam) {
  681. $activeTaskDic = ctx()->task->activeTaskInfo;
  682. foreach ($activeTaskDic as $uid => &$task) {
  683. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  684. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  685. continue;
  686. }
  687. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  688. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  689. $cur = $ins_TaskStep_Active->calcStatusCur();
  690. if ($cur != $ins_TaskStep_Active->cur) {
  691. $ins_TaskStep_Active->cur = $cur;
  692. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  693. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  694. }
  695. }
  696. } else {
  697. $tag = true;
  698. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  699. $parasArr = $taskParam->paras;
  700. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  701. $needLv = $lvArr[0];
  702. $num = 0;
  703. foreach ($parasArr as $lv) {
  704. if ($lv > $needLv) {
  705. $num += 1;
  706. }
  707. }
  708. $ins_TaskStep_Active->cur = $num;
  709. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  710. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  711. }
  712. $tag = false;
  713. } else {
  714. if ($ins_TaskStep_Active->mo()->paras != null) {
  715. $parasArr = $taskParam->paras;
  716. if (count($parasArr) > 0) {
  717. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  718. $index = 0;
  719. foreach ($arr as $s) {
  720. if ($s != $parasArr[$index]) {
  721. $tag = false;
  722. break;
  723. }
  724. $index += 1;
  725. }
  726. } else {
  727. $tag = false;
  728. }
  729. }
  730. if ($tag) {
  731. $ins_TaskStep_Active->propel($taskParam);
  732. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  733. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  734. }
  735. }
  736. }
  737. }
  738. if ($ins_TaskStep_Active->isFinish()) {
  739. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  740. }
  741. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  742. }
  743. }
  744. //ctx()->task->activeTaskInfo = $activeTaskDic;
  745. UserProc::updateUserInfo(); # 更新玩家数据
  746. }
  747. /**
  748. * 自动修复状态型任务
  749. */
  750. static function autoRecoverState_activeTask() {
  751. $activeTaskDic = ctx()->task->activeTaskInfo;
  752. foreach ($activeTaskDic as $uid => &$task) {
  753. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  754. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  755. continue;
  756. }
  757. if ($ins_TaskStep_Active->isStatusType()) {
  758. $cur = $ins_TaskStep_Active->calcStatusCur();
  759. if ($cur != $ins_TaskStep_Active->cur) {
  760. $ins_TaskStep_Active->cur = $cur;
  761. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  762. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  763. }
  764. }
  765. }
  766. if ($ins_TaskStep_Active->isFinish()) {
  767. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  768. }
  769. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  770. }
  771. UserProc::updateUserInfo(); # 更新玩家数据
  772. }
  773. // </editor-fold>
  774. //
  775. }