TaskProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  77. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  78. switch ($ins_activeTaskInfo->mo()->type) {
  79. case Enum_ActiveTaskType::Day7:
  80. ctx()->task->day7Point += $ins_activeTaskInfo->mo()->activePoint;
  81. break;
  82. case Enum_ActiveTaskType::DailyTask:
  83. ctx()->task->dailyTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  84. break;
  85. case Enum_ActiveTaskType::WeekTask:
  86. ctx()->task->weekTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  87. break;
  88. default:
  89. break;
  90. }
  91. UserProc::updateUserInfo();
  92. return Resp::ok(array("task" => ctx()->task,
  93. "store" => ctx()->store,
  94. ));
  95. }
  96. /**
  97. * 6203 领取成就奖励
  98. * @return type
  99. */
  100. public static function getAchieveReward() {
  101. list($typeId) = req()->paras;
  102. $mo = GameConfig::achieve_getItem($typeId);
  103. my_Assert($mo != null, ErrCode::err_const_no);
  104. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  105. $achieveDic = ctx()->task->achieveDic->$typeId;
  106. $list = explode(',', $mo->condition);
  107. $length = count($list);
  108. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  109. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  110. $index = 0;
  111. foreach ($list as $k => $num) {
  112. if ($num == $achieveDic->max) {
  113. $index = $k;
  114. break;
  115. }
  116. }
  117. //领取奖励
  118. $pList = explode(';', $mo->reward);
  119. StoreProc::AddMultiItemInStore($pList[$index]);
  120. //下一个max
  121. if ($index + 1 < $length) {
  122. $achieveDic->max = $list[$index + 1];
  123. }
  124. ctx()->task->achieveDic->$typeId = $achieveDic;
  125. UserProc::updateUserInfo();
  126. return Resp::ok(array(
  127. "achieve" => ctx()->task->achieveDic,
  128. "cash" => ctx()->baseInfo->cash,
  129. ));
  130. }
  131. /**
  132. * 初始化成就信息
  133. */
  134. public static function initAchieveData() {
  135. // $dic = GameConfig::achieve_new();
  136. // if($dic == null){
  137. // return;
  138. // }
  139. //
  140. // $achieveDic = ctx()->task->achieveDic;
  141. // if(count((array)$achieveDic) > 0){
  142. // return;
  143. // }
  144. //
  145. // foreach ($dic as $key => $value) {
  146. // $item = new Ins_Achieve();
  147. // $typeId = $value->typeId;
  148. // $item->typeId = $typeId;
  149. // $item->cmd = $value->cmd;
  150. // //$item->max = explode(',', $value->condition)[0];
  151. // $item->max = $value->num;
  152. // $achieveDic->$typeId = $item;
  153. // }
  154. // ctx()->task->achieveDic = $achieveDic;
  155. }
  156. //检测成就条件
  157. public static function CheckAchieveConditions($arg) {
  158. $achieveDic = ctx()->task->achieveDic;
  159. foreach ($achieveDic as $key => $value) {
  160. $achieve = new Ins_Achieve($value);
  161. $tag = false;
  162. if ($achieve->cmd == $arg->taskType) {
  163. $mo = $achieve->getAchieveMo();
  164. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  165. $tag = true;
  166. }
  167. }
  168. if ($tag) {//找到正确数据
  169. switch ($arg->ope) {
  170. case Enum_PropelType::set:
  171. $achieve->val = $arg->val;
  172. break;
  173. case Enum_PropelType::add:
  174. $achieve->val += $arg->val;
  175. break;
  176. default:
  177. break;
  178. }
  179. }
  180. }
  181. ctx()->task->achieveDic = $achieveDic;
  182. UserProc::updateUserInfo();
  183. }
  184. //-------------------成就条件检测
  185. //单件装备等级达到X级
  186. static function accumulateEquiplevel_one($lv) {
  187. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  188. //self::CheckAchieveConditions($taskEventArg);
  189. }
  190. //累计消耗X钻石
  191. static function accumulateCostCash($num) {
  192. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  193. //self::CheckAchieveConditions($taskEventArg);
  194. }
  195. //------------------------------------------------------
  196. public static function getTaskInfo() {
  197. list($type) = req()->paras; //武器uid
  198. return Resp::ok(array("task" => ctx()->task,
  199. ));
  200. }
  201. /**
  202. * 领取任务奖励
  203. * @return type
  204. */
  205. public static function ReceiveTaskReward() {
  206. list($type, $uid) = req()->paras; //uid
  207. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  208. $task = ctx()->task->taskcards->$uid;
  209. $mo = GameConfig::taskcard_getItem($task->taskId);
  210. my_Assert($mo != null, ErrCode::err_const_no);
  211. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  212. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  213. $taskStep = $task->curSteps;
  214. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  215. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  216. switch ($type) {
  217. case Enum_TaskType::DailyTask:
  218. ctx()->task->dailyTaskAccumulate += $mo->score;
  219. break;
  220. case Enum_TaskType::WeekTask:
  221. ctx()->task->weekTaskAccumulate += $mo->score;
  222. break;
  223. default:
  224. break;
  225. }
  226. $task->state = Enum_TaskCardStateType::drawed;
  227. ctx()->task->taskcards->$uid = $task;
  228. StoreProc::AddMultiItemInStore($mo->reward);
  229. return Resp::ok(array("task" => ctx()->task,
  230. "store" => ctx()->store,
  231. ));
  232. }
  233. static function ResetTask() {
  234. //self::ResetTask_Daily();
  235. self::DailyTaskReset();
  236. self::ClearDay7Task();
  237. $week = date("w");
  238. if ($week == 1) {//每周一 第一次登录的时候刷新
  239. //self::ResetTask_Week();
  240. self::WeekTaskReset();
  241. }
  242. }
  243. static function ClearDay7Task() {
  244. if (ctx()->task->day7_startTs > 0) {
  245. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  246. $endDay = $startDay + 6;
  247. if (TimeUtil::totalDays() > $endDay) {
  248. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  249. }
  250. }
  251. }
  252. /**
  253. * 7日狂欢数据重置
  254. */
  255. public static function Day7TaskReset($gateNum) {
  256. if ($gateNum < glc()->GateUnlock_7DayActive) {
  257. return;
  258. }
  259. if (ctx()->task->day7_startTs == 0) {
  260. $tag = true;
  261. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  262. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  263. if ($taskMo->type == 1) {
  264. $tag = false;
  265. break;
  266. }
  267. }
  268. if ($tag) {//7日的数据初始化
  269. self::initActiveTask(Enum_ActiveTaskType::Day7);
  270. self::autoRecoverState_activeTask();
  271. ctx()->task->day7Point = 0;
  272. ctx()->task->day7_startTs = now();
  273. }
  274. }
  275. }
  276. static function ClearActiveTask($type) {
  277. $arr = array();
  278. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  279. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  280. if ($taskMo->type == $type) {
  281. $arr[] = $uid;
  282. }
  283. }
  284. if (count($arr) > 0) {
  285. foreach ($arr as $uid) {
  286. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  287. }
  288. }
  289. }
  290. static function initActiveTask($type) {
  291. $day7List = GameConfig::activeTask_type_getItemArray($type);
  292. $length = ctx()->task->activeTaskLength;
  293. foreach ($day7List as $key => $task) {
  294. $length += 1;
  295. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  296. $ins_TaskStep_Active->uid = $length;
  297. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  298. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  299. }
  300. ctx()->task->activeTaskLength = $length;
  301. }
  302. /**
  303. * 日常
  304. */
  305. static function DailyTaskReset() {
  306. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  307. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  308. self::autoRecoverState_activeTask();
  309. ctx()->task->dailyTaskPoint = 0;
  310. }
  311. /**
  312. * 周常
  313. */
  314. static function WeekTaskReset() {
  315. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  316. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  317. self::autoRecoverState_activeTask();
  318. ctx()->task->weekTaskPoint = 0;
  319. }
  320. /**
  321. * 每日任务重置--废弃
  322. */
  323. static function ResetTask_Daily() {
  324. $dic = GameConfig::taskcard();
  325. $retDic = new \stdClass();
  326. $taskcards = ctx()->task->taskcards;
  327. $dailyCards = array();
  328. foreach ($dic as $id => $mo) {
  329. if ($mo->type == 1) {
  330. foreach ($taskcards as $uid => $card) {
  331. if ($card->typeId == $mo->typeId) {
  332. $dailyCards[] = $uid;
  333. }
  334. }
  335. $retDic->$id = $mo;
  336. }
  337. }
  338. foreach ($dailyCards as $uid) {
  339. unset($taskcards->$uid);
  340. }
  341. $retDic = (array) $retDic;
  342. if (count($retDic) <= 0) {
  343. return;
  344. }
  345. ksort($retDic);
  346. $index = ctx()->task->taskIndex;
  347. foreach ($retDic as $id => $mo) {
  348. $index += 1;
  349. $task = new Ins_TaskCard($id);
  350. $taskcards->$index = $task;
  351. }
  352. ctx()->task->taskIndex = $index;
  353. ctx()->task->taskcards = $taskcards;
  354. UserProc::updateUserInfo();
  355. }
  356. /**
  357. * 每周任务重置--废弃
  358. */
  359. static function ResetTask_Week() {
  360. $dic = GameConfig::taskcard();
  361. $retDic = new \stdClass();
  362. $taskcards = ctx()->task->taskcards;
  363. $dailyCards = array();
  364. foreach ($dic as $id => $mo) {
  365. if ($mo->type == 2) {
  366. foreach ($taskcards as $uid => $card) {
  367. if ($card->typeId == $mo->typeId) {
  368. $dailyCards[] = $uid;
  369. }
  370. }
  371. $retDic->$id = $mo;
  372. }
  373. }
  374. foreach ($dailyCards as $uid) {
  375. unset($taskcards->$uid);
  376. }
  377. $retDic = (array) $retDic;
  378. if (count($retDic) <= 0) {
  379. return;
  380. }
  381. ksort($retDic);
  382. $index = ctx()->task->taskIndex;
  383. foreach ($retDic as $id => $mo) {
  384. $index += 1;
  385. $task = new Ins_TaskCard($id);
  386. $taskcards->$index = $task;
  387. }
  388. ctx()->task->taskIndex = $index;
  389. ctx()->task->taskcards = $taskcards;
  390. UserProc::updateUserInfo();
  391. }
  392. //---------------------
  393. /**
  394. * 每日登陆
  395. */
  396. static function OnUserLogin() {
  397. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  398. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  399. }
  400. /**
  401. * 参与主线关卡X次
  402. */
  403. static function OnChallengeZhuXianGate() {
  404. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  405. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  406. }
  407. /**
  408. * 参与日常关卡1次
  409. */
  410. static function OnChallengeDailyGate() {
  411. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  412. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  413. }
  414. /**
  415. * 每日商店购买物品1次
  416. */
  417. static function OnDailyShopBuyNum() {
  418. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  419. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  420. }
  421. static function CheckTaskCardConditions($taskParam) {
  422. $bUpdate = false;
  423. $tasks = ctx()->task->taskcards;
  424. foreach ($tasks as $tid => &$task) {
  425. $task = new Ins_TaskCard($task);
  426. if ($task->state != Enum_TaskCardStateType::ing) {
  427. continue;
  428. }
  429. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  430. $tsp = new Ins_TaskStep($tsp);
  431. if ($tsp->check_new($taskParam)) {
  432. $bUpdate = true;
  433. $tsp->propel($taskParam);
  434. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  435. if ($tsp->isFinish()) {
  436. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  437. // $tsp->doFinishAct();
  438. }
  439. }
  440. }
  441. if ($task->IsFinish()) { # 检查后添加后续任务
  442. $arr = array();
  443. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  444. $tsp = new Ins_TaskStep($tsp);
  445. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  446. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  447. }
  448. }
  449. foreach ($arr as $stpid) { # 轮询添加后续任务
  450. if ($stpid > 0) {
  451. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  452. }
  453. }
  454. if (count($arr) != 0) {
  455. self::autoRecoverStateMissions($taskParam);
  456. }
  457. }
  458. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  459. $task->state = Enum_TaskCardStateType::finish;
  460. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  461. }
  462. }
  463. if ($bUpdate) { # 带回数据到客户端
  464. ctx()->task->taskcards = $tasks;
  465. UserProc::updateUserInfo(); # 更新玩家数据
  466. }
  467. return $bUpdate;
  468. }
  469. /**
  470. * 自动修复状态型任务
  471. */
  472. static function autoRecoverStateMissions() {
  473. $tasks = ctx()->task->taskcards;
  474. foreach ($tasks as $tid => &$task) {
  475. $task = new Ins_TaskCard($task);
  476. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  477. || $task->state == Enum_TaskCardStateType::finish) {
  478. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  479. $tsp = new Ins_TaskStep($tsp);
  480. $tsp->autoCalcStatusCur();
  481. }
  482. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  483. if (!$task->IsFinish()) {
  484. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  485. }
  486. }
  487. }
  488. }
  489. // Clog::info("更新状态统计类的任务卡!");
  490. ctx()->task->taskcards = $tasks;
  491. }
  492. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  493. /**
  494. * 登录
  495. */
  496. static function OnLogin_Daily() {
  497. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  498. self::CheckActiveTaskConditions($taskEventArg);
  499. }
  500. /**
  501. * 登录第X天
  502. */
  503. static function OnLogin_day7($day) {
  504. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyShopBuyNum, Enum_PropelType::set, $day, array());
  505. self::CheckActiveTaskConditions($taskEventArg);
  506. }
  507. /**
  508. * 通关第X关
  509. */
  510. static function OnPassGate_X($gateId) {
  511. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  512. self::CheckActiveTaskConditions($taskEventArg);
  513. }
  514. /**
  515. * 参与主线关卡1次
  516. */
  517. static function OnFightNumMainGate() {
  518. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  519. self::CheckActiveTaskConditions($taskEventArg);
  520. }
  521. /**
  522. * 参与挑战副本1次
  523. */
  524. static function OnFightNumChallengeGate() {
  525. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  526. self::CheckActiveTaskConditions($taskEventArg);
  527. }
  528. /**
  529. * 参与竞速副本1次
  530. */
  531. static function OnFightNumRaceGate() {
  532. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  533. self::CheckActiveTaskConditions($taskEventArg);
  534. }
  535. /**
  536. * 通关竞速副本5次
  537. */
  538. static function OnPassNumRaceGate() {
  539. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  540. self::CheckActiveTaskConditions($taskEventArg);
  541. }
  542. /**
  543. * 完成5次启灵
  544. */
  545. static function OnCompleteNumQiLing() {
  546. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  547. self::CheckActiveTaskConditions($taskEventArg);
  548. }
  549. /**
  550. * 完成1次关键启灵
  551. */
  552. static function OnCompleteNumSpecialQiLing() {
  553. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  554. self::CheckActiveTaskConditions($taskEventArg);
  555. }
  556. /**
  557. * 镶嵌3个普通品质以上宝石
  558. */
  559. static function OnSetSpecialQualGem() {
  560. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  561. self::CheckActiveTaskConditions($taskEventArg);
  562. }
  563. /**
  564. * 合成宝石2次
  565. */
  566. static function OnComposeNumGem() {
  567. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  568. self::CheckActiveTaskConditions($taskEventArg);
  569. }
  570. /**
  571. * 任意1个法术等级达到2
  572. */
  573. static function OnAnySkillUpLevel_X() {
  574. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  575. self::CheckActiveTaskConditions($taskEventArg);
  576. }
  577. /**
  578. * 任意1件装备等级达到2
  579. */
  580. static function OnAnyEquipUpLevel_X() {
  581. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  582. self::CheckActiveTaskConditions($taskEventArg);
  583. }
  584. /**
  585. * 全身装备等级达到3级以上
  586. */
  587. static function OnAllEquipUpLevel_X() {
  588. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  589. self::CheckActiveTaskConditions($taskEventArg);
  590. }
  591. /**
  592. * 任意装备等级升级1次
  593. */
  594. static function OnEquipLevelUpNum() {
  595. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  596. self::CheckActiveTaskConditions($taskEventArg);
  597. }
  598. /**
  599. * 击败怪物总数达到1000
  600. */
  601. static function OnKillCommonNumMonster($num) {
  602. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  603. self::CheckActiveTaskConditions($taskEventArg);
  604. }
  605. /**
  606. * 击败领袖怪物总数达到1000
  607. */
  608. static function OnKillleaderNumMonster($num) {
  609. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  610. self::CheckActiveTaskConditions($taskEventArg);
  611. }
  612. /**
  613. * 累计获取10000金币
  614. */
  615. static function OnAccumulateGoldNum($num) {
  616. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  617. self::CheckActiveTaskConditions($taskEventArg);
  618. }
  619. /**
  620. * 累计获取10000体力
  621. */
  622. static function OnAccumulateTiliNum($num) {
  623. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  624. self::CheckActiveTaskConditions($taskEventArg);
  625. }
  626. /**
  627. * 累计获取10000钻石
  628. */
  629. static function OnAccumulateCashNum($num) {
  630. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateCashNum, Enum_PropelType::add, $num, array());
  631. self::CheckActiveTaskConditions($taskEventArg);
  632. }
  633. /**
  634. * 开启1次璀璨宝石箱
  635. */
  636. static function OnOpenNumBrightBox($boxId, $num) {
  637. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  638. self::CheckActiveTaskConditions($taskEventArg);
  639. }
  640. /**
  641. * 每日商店购买物品1次
  642. */
  643. static function OnBuyNumDailyShop() {
  644. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  645. self::CheckActiveTaskConditions($taskEventArg);
  646. }
  647. /**
  648. * 开任意宝箱X次
  649. */
  650. static function OnOpenNumAnyBox($num) {
  651. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  652. self::CheckActiveTaskConditions($taskEventArg);
  653. }
  654. /**
  655. * 购买或观看广告获得体力X次
  656. */
  657. static function OnBuyTiliOrLookGuanggao() {
  658. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  659. self::CheckActiveTaskConditions($taskEventArg);
  660. }
  661. /**
  662. * 任意充值X次
  663. */
  664. static function OnRecharge() {
  665. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  666. self::CheckActiveTaskConditions($taskEventArg);
  667. }
  668. // </editor-fold>
  669. //
  670. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  671. /**
  672. * 检测任务是否完成
  673. * @param Ins_TaskEventArgs $taskParam
  674. */
  675. static function CheckActiveTaskConditions($taskParam) {
  676. $activeTaskDic = ctx()->task->activeTaskInfo;
  677. foreach ($activeTaskDic as $uid => &$task) {
  678. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  679. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  680. continue;
  681. }
  682. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  683. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  684. $cur = $ins_TaskStep_Active->calcStatusCur();
  685. if ($cur != $ins_TaskStep_Active->cur) {
  686. $ins_TaskStep_Active->cur = $cur;
  687. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  688. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  689. }
  690. }
  691. } else {
  692. $tag = true;
  693. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  694. $parasArr = $taskParam->paras;
  695. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  696. $needLv = $lvArr[0];
  697. $num = 0;
  698. foreach ($parasArr as $lv) {
  699. if ($lv > $needLv) {
  700. $num += 1;
  701. }
  702. }
  703. $ins_TaskStep_Active->cur = $num;
  704. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  705. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  706. }
  707. $tag = false;
  708. } else {
  709. if ($ins_TaskStep_Active->mo()->paras != null) {
  710. $parasArr = $taskParam->paras;
  711. if (count($parasArr) > 0) {
  712. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  713. $index = 0;
  714. foreach ($arr as $s) {
  715. if ($s != $parasArr[$index]) {
  716. $tag = false;
  717. break;
  718. }
  719. $index += 1;
  720. }
  721. } else {
  722. $tag = false;
  723. }
  724. }
  725. if ($tag) {
  726. $ins_TaskStep_Active->propel($taskParam);
  727. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  728. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  729. }
  730. }
  731. }
  732. }
  733. if ($ins_TaskStep_Active->isFinish()) {
  734. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  735. }
  736. }
  737. }
  738. ctx()->task->activeTaskInfo = $activeTaskDic;
  739. UserProc::updateUserInfo(); # 更新玩家数据
  740. }
  741. /**
  742. * 自动修复状态型任务
  743. */
  744. static function autoRecoverState_activeTask() {
  745. $activeTaskDic = ctx()->task->activeTaskInfo;
  746. foreach ($activeTaskDic as $uid => &$task) {
  747. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  748. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  749. continue;
  750. }
  751. if ($ins_TaskStep_Active->isStatusType()) {
  752. $cur = $ins_TaskStep_Active->calcStatusCur();
  753. if ($cur != $ins_TaskStep_Active->cur) {
  754. $ins_TaskStep_Active->cur = $cur;
  755. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  756. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  757. }
  758. }
  759. }
  760. if ($ins_TaskStep_Active->isFinish()) {
  761. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  762. }
  763. }
  764. ctx()->task->activeTaskInfo = $activeTaskDic;
  765. UserProc::updateUserInfo(); # 更新玩家数据
  766. }
  767. // </editor-fold>
  768. //
  769. }