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- <?php
- ////////////////////
- // 由CodeGenerator创建。
- // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
- // author: gwang
- // 日期: 2023-09-22 15:17:52
- ////////////////////
- /**
- * Static Model monster_Skill 怪物技能表
- */
- class sm_monster_Skill
- {
- /**
- * @var Int32 技能id default(0)
- */
- public $skillId;
- /**
- * @var Int32 1:弹幕类;2: 冲锋 3: 跃击 4:钻地 9:设置陷阱类 default(0)
- */
- public $skillType;
- /**
- * @var Single 伤害倍率
- */
- public $atkRate;
- /**
- * @var Int32 子弹资源id default(0)
- */
- public $bullet_res;
- /**
- * @var Int32 子弹数量
- */
- public $bullet_num;
- /**
- * @var Single 子弹体积(倍率)
- */
- public $bullet_size;
- /**
- * @var Single 子弹飞行速度修正(倍率)
- */
- public $bullet_speed;
- /**
- * @var Single 子弹转动速度修正(倍率) default(0)
- */
- public $bullet_rotationSpeed;
- /**
- * @var Single 子弹发射间隔(秒) default(0.1)
- */
- public $bullet_ejectInterval;
- /**
- * @var Single 子弹发射夹角 default(0)
- */
- public $bullet_ejectAngle;
- /**
- * @var Single 技能持续(生存)时间(具体值则指秒数, 0 代表无限制) default(0.000)
- */
- public $bullet_sustainTime;
- /**
- * @var String 子弹命中效果: 0(默认,无:错误值)1 命中消失 2(爆炸)3(穿透)4(击退(包含击退距离))5(边缘回弹)6(怪物+边缘回弹)7(自动锁定)
- */
- public $bullet_hitType;
- /**
- * @var Single 子弹爆炸范围(倍率) default(1)
- */
- public $bullet_explodeRange;
- /**
- * @var Int32 子弹是否可被格挡: 1 是, 0 否
- */
- public $bullet_destructible;
- /**
- * @var Int32 子弹伤害次数(0,无限,具体值则按数量执行)
- */
- public $bullet_damageTimes;
- /**
- * @var Single 击退距离% default(0)
- */
- public $repulse_distance;
- /**
- * @var Int32 技能发射波次: 默认1 default(1)
- */
- public $waves;
- /**
- * @var Single 技能发射波次间隔: 默认0 default(0)
- */
- public $waveInterval;
- /**
- * @var Int32 0默认值
- * 1自己
- * 2敌方
- *
- */
- public $aim_type;
- /**
- * @var Single 冷却时间(秒)
- */
- public $coolTime;
- /**
- * @var Int32 buffid: 灼烧/流血、减速或麻痹等
- */
- public $buffId;
- }
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