StoreProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => $equip) {
  96. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  97. $needGold = $lvMo->needGold;
  98. $needItemNum = $lvMo->needItemNum;
  99. $neeItemId = $equip->mo()->costTuzhiId;
  100. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  101. $arr[] = $equip;
  102. }
  103. }
  104. }
  105. if(count($arr) > 0){
  106. //进行排序
  107. $len = count($arr);
  108. for($i = 0; $i < $len - 1; $i++){
  109. for($j = 0; $j < $len -$i - 1; $j++){
  110. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  111. $temp = $arr[$j];
  112. $arr[$j] = $arr[$j+1];
  113. $arr[$j+1] = $temp;
  114. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  115. if($arr[$j]->mo()->position > $arr[$j+1]->mo()->position){
  116. $temp = $arr[$j];
  117. $arr[$j] = $arr[$j+1];
  118. $arr[$j+1] = $temp;
  119. }
  120. }
  121. }
  122. }
  123. //升级,扣除金币和图纸
  124. while (true) {
  125. $n = count($arr);
  126. for($k = 0; $k < $n; $k++){
  127. $equip = $arr[$k];
  128. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  129. $needGold = $lvMo->needGold;
  130. $needItemNum = $lvMo->needItemNum;
  131. $neeItemId = $equip->mo()->costTuzhiId;
  132. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  133. $id = $equip->typeId;
  134. $equipDic->$id->level += 1;
  135. $user->baseInfo->Consume_Gold($needGold);
  136. $user->store->removeItem($neeItemId, $needItemNum);
  137. } else {
  138. StlUtil::arrayRemoveAt($arr, $k);
  139. }
  140. }
  141. if(count($arr) <= 0){
  142. break;
  143. }
  144. }
  145. }
  146. ctx($user);
  147. UserProc::updateUserInfo();
  148. return Resp::ok(array(
  149. 'gold' => $user->baseInfo->gold,
  150. 'store' => $user->store,));
  151. }
  152. /**
  153. * 移除是新宝石绿点提示
  154. * @return Resp
  155. */
  156. public static function removeNewGemTip() {
  157. list($uid) = req()->paras;//宝石uid
  158. $user = ctx();
  159. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  160. $user->store->gemStore->isNew = 0;
  161. ctx($user);
  162. UserProc::updateUserInfo();
  163. return Resp::ok(array(
  164. 'gold' => 0,
  165. 'store' => $user->store,));
  166. }
  167. /**
  168. * 移除装备可以升级绿点提示
  169. * @return Resp
  170. */
  171. public static function removeEquipUpgradeTip() {
  172. list($posId) = req()->paras;//装备部位
  173. $user = ctx();
  174. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  175. $user->store->equip->$posId->tip = 0;
  176. ctx($user);
  177. UserProc::updateUserInfo();
  178. return Resp::ok(array(
  179. 'gold' => 0,
  180. 'store' => $user->store,));
  181. }
  182. /**
  183. * 6406 合成
  184. * @return type
  185. */
  186. public static function gemCompose() {
  187. list($gemIds) = req()->paras;
  188. $user = ctx();
  189. //做校验
  190. $composeArr = array();
  191. $list = explode(';', $gemIds);
  192. krsort($list);
  193. foreach ($list as $str) {
  194. $gemUidList = explode(',', $str);
  195. $firstGemUId = $gemUidList[0];
  196. $qual = 0;
  197. $posId = 0;
  198. if(StlUtil::dictHasProperty($user->store->gemStore, $gemUidList[0])){
  199. $ins_gem = $user->store->gemStore->$firstGemUId;
  200. $qual = $ins_gem->mo()->qual;
  201. $posId = $ins_gem->mo()->position;
  202. }
  203. //查找要合成的宝石配置信息
  204. $gemConf = self::GemComposeSynthesis($qual, $posId);
  205. $synthesisList = explode('_', $gemConf->synthesis);
  206. $composePosition = $synthesisList[0];
  207. $composeQual = $synthesisList[1];
  208. $composeNum = $synthesisList[2];
  209. foreach ($composeArr as $val) {
  210. if($val->mo()->qual == $composeQual && $val->mo()->position == $composePosition){
  211. $gemUidList[] = $val->uid;
  212. }
  213. }
  214. if(count($gemUidList) >= $composeNum){
  215. if($gemConf != null){
  216. $maxGemNum = intval(count($gemUidList) / $composeNum);
  217. $index = 0;
  218. $res = 0;
  219. foreach ($gemUidList as $uid) {
  220. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  221. $index += 1;
  222. self::RemoveGemInStore($uid);
  223. //$composeArr 有的话删除
  224. for ($i = 0; $i < count($composeArr); $i++) {
  225. if($composeArr[$i]->uid == $uid){
  226. StlUtil::arrayRemoveAt($composeArr, $i);
  227. break;
  228. }
  229. }
  230. if($index % $composeNum == 0){
  231. $res +=1;
  232. $composeGem = self::initGem($gemConf->typeId);
  233. self::PutGemInStore2($composeGem);
  234. $composeArr[] = $composeGem;//临时放这
  235. }
  236. if($res >= $maxGemNum){
  237. break;
  238. }
  239. }
  240. }
  241. }
  242. }
  243. $resultArr = array();
  244. foreach ($composeArr as $value) {
  245. $resultArr[] = $value->uid;
  246. }
  247. ctx($user);
  248. UserProc::updateUserInfo();
  249. return Resp::ok(array(
  250. 'composeGemIds' => $resultArr,
  251. 'store' => $user->store,));
  252. }
  253. /**
  254. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  255. * @param type $uid
  256. * @return bool
  257. */
  258. private static function GemIsCanCompose($uid) {
  259. $Ins_gemItem = ctx()->store->gemStore->$uid;
  260. $equipGemDic = ctx()->store->gemEquip;
  261. $equipPag = ctx()->store->equipPag;
  262. $isExist = false;
  263. foreach ($equipGemDic as $pag => $dic) {
  264. if($equipPag == $pag){
  265. continue;
  266. }
  267. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  268. $posId = $Ins_gemItem->mo()->position;
  269. $tDic = $dic->$posId;
  270. foreach ($tDic as $index => $ins_gem) {
  271. if($ins_gem->uid == $Ins_gemItem->uid){
  272. $isExist = true;
  273. break;
  274. }
  275. }
  276. }
  277. if ($isExist)
  278. {
  279. break;
  280. }
  281. }
  282. return $isExist;
  283. }
  284. private static function GemComposeSynthesis($qual,$posId) {
  285. $gem = GameConfig::gem();
  286. foreach ($gem as $key => $value) {
  287. if($value->synthesis != null){
  288. $synthesisList = explode('_', $value->synthesis);
  289. $composePosition = $synthesisList[0];
  290. $composeQual = $synthesisList[1];
  291. $composeNum = $synthesisList[2];
  292. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  293. return $value;
  294. }
  295. }
  296. }
  297. return null;
  298. }
  299. /**
  300. * 装备宝石
  301. * @return type
  302. */
  303. public static function gemSet() {
  304. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  305. $user = ctx();
  306. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  307. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  308. $pag = $user->store->equipPag;
  309. $posId = $ins_gem->mo()->position;
  310. $dic = $user->store->gemEquip->$pag->$posId;
  311. $tag_index = 0;
  312. $tag_gem = null;
  313. foreach ($dic as $index => &$gem) {
  314. $gem = new Ins_Gem($gem);
  315. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  316. $tag_index = $index;
  317. $tag_gem = $gem;
  318. break;
  319. }
  320. }
  321. switch ($type) {
  322. case 1://镶嵌
  323. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  324. for ($i = 1; $i <=5; $i++) {
  325. if(!StlUtil::dictHasProperty($dic, $i)){
  326. $dic->$i = $ins_gem;
  327. StlUtil::dictRemove($user->store->gemStore, $uid);
  328. break;
  329. }
  330. }
  331. //$user->store->gemEquip->$pag->$posId = $dic;
  332. break;
  333. case 2://替换
  334. //满不满都高替低品阶
  335. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  336. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  337. my_Assert($replace_ins_Gem->mo()->qual > $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  338. $id = $replace_ins_Gem->uid;
  339. $user->store->gemStore->$id = $replace_ins_Gem;
  340. $dic->$replaceUId = $ins_gem;
  341. StlUtil::dictRemove($user->store->gemStore, $uid);
  342. //$user->store->gemEquip->$pag->$posId = $dic;
  343. break;
  344. case 3://手动
  345. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  346. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  347. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  348. $id = $replace_ins_Gem->uid;
  349. if($tag_gem != null){//如果有u那
  350. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  351. //有U一样的,则点击正好是这个直接替换
  352. $user->store->gemStore->$id = $replace_ins_Gem;
  353. $dic->$replaceUId = $ins_gem;
  354. } else {
  355. $user->store->gemStore->$id = $replace_ins_Gem;
  356. $dic->$replaceUId = $ins_gem;
  357. }
  358. StlUtil::dictRemove($user->store->gemStore, $uid);
  359. break;
  360. case 4://不能
  361. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  362. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  363. break;
  364. default:
  365. break;
  366. }
  367. $user->store->gemEquip->$pag->$posId = $dic;
  368. ctx($user);
  369. UserProc::updateUserInfo();
  370. return Resp::ok(array(
  371. 'gold'=>0,
  372. 'store' => $user->store,));
  373. }
  374. /**
  375. * 卸下装备
  376. * @return type
  377. */
  378. public static function gemRemove() {
  379. list($uid) = req()->paras;//装备宝石id
  380. $user = ctx();
  381. $pag = $user->store->equipPag;
  382. $posDic = $user->store->gemEquip->$pag;
  383. $tag_pos = 0;
  384. $tag_index = 0;
  385. $tag_gem = null;
  386. foreach ($posDic as $posId => $dic) {
  387. foreach ($dic as $index => $gem) {
  388. if($gem->uid == $uid){
  389. $tag_pos = $posId;
  390. $tag_index = $index;
  391. $tag_gem = $gem;
  392. break 2;
  393. }
  394. }
  395. }
  396. if($tag_index >0 && $tag_gem != null){
  397. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  398. $user->store->gemEquip->$pag = $posDic;
  399. $user->store->gemStore->$uid = $tag_gem;
  400. }
  401. ctx($user);
  402. UserProc::updateUserInfo();
  403. return Resp::ok(array(
  404. 'gold'=>0,
  405. 'store' => $user->store,));
  406. }
  407. /**
  408. * 升级装备
  409. * @return type
  410. */
  411. public static function equipUpgrade() {
  412. list($posId) = req()->paras; //装备的部位id
  413. $user = ctx();
  414. $lv = $user->store->equip->$posId->level;
  415. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  416. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  417. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  418. $tuzhiNum = 0;
  419. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  420. $tuzhiNum = $user->store->items->$costTuzhiId;
  421. }
  422. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  423. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  424. ctx()->baseInfo->Consume_Gold($mo->needGold);
  425. $user->store->equip->$posId->level += 1;
  426. ctx($user);
  427. UserProc::updateUserInfo();
  428. return Resp::ok(array(
  429. 'gold' => $user->baseInfo->gold,
  430. 'store' => $user->store));
  431. }
  432. /**
  433. * 单个装备部位一键升级
  434. * @return type
  435. */
  436. public static function equipUpgrade_MaxLv() {
  437. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  438. $user = ctx();
  439. $equip = $user->store->equip->$posId;
  440. $lv = $equip->level;
  441. $levelupgrade = GameConfig::equip_levelupgrade();
  442. $maxLv = count((array)$levelupgrade);
  443. $need_gold = 0;
  444. $need_item = 0;
  445. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  446. $itemNum_store = 0;
  447. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  448. $itemNum_store = $user->store->items->$tuzhiId;
  449. }
  450. $up_Gold = 0;
  451. $up_needItem = 0;
  452. $up_lv = 0;
  453. for ($i = $lv; $i <= $maxLv; $i++) {
  454. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  455. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  456. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  457. $need_gold = $up_Gold;
  458. $need_item = $up_needItem;
  459. $up_lv = $i;
  460. continue;
  461. }
  462. break;
  463. }
  464. $user->baseInfo->gold -= $need_gold;
  465. $user->store->removeItem($tuzhiId, $need_item);
  466. $user->store->equip->$posId->level = $up_lv;
  467. ctx($user);
  468. UserProc::updateUserInfo();
  469. return Resp::ok(array(
  470. 'gold' => $user->baseInfo->gold,
  471. 'store' => $user->store,
  472. ));
  473. }
  474. public static function AddItemInStore() {
  475. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  476. $user = ctx();
  477. $err = self::AddMultiItemInStore($rwdStr);
  478. my_Assert(ErrCode::ok == $err, $err);
  479. UserProc::updateUserInfo();
  480. return Resp::ok(array(
  481. //'gold' => $user->baseInfo->gold,
  482. //'tili' => $user->baseInfo->tili,
  483. //'cash' => $user->baseInfo->cash,
  484. 'store' => $user->store));
  485. }
  486. /**
  487. * 具体奖励存入背包
  488. * @param type $goodsStr
  489. * @param type $src
  490. */
  491. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  492. if($goodsStr == null){
  493. return;
  494. }
  495. $ary = explode(";", $goodsStr);
  496. foreach ($ary as $value) {
  497. $val = explode(",", $value);
  498. my_Assert(count($val) > 1, "解析奖励字符串出错");
  499. list($itemId, $num) = $val; # ID, 数量
  500. if (GameConfig::gem_getItem($itemId) != null) {
  501. self::PutGemInStore($itemId, $num);
  502. } else {
  503. $itemMo = GameConfig::item_getItem($itemId);
  504. switch ($itemMo->itemType) {
  505. case 1:
  506. ctx()->baseInfo->Add_Gold($num);
  507. self::checkEquipUpgradeTip();
  508. break;
  509. case 2:
  510. ctx()->baseInfo->Add_Cash($num);
  511. break;
  512. case 3:
  513. ctx()->baseInfo->Add_tili($num);
  514. break;
  515. case 4:
  516. ctx()->baseInfo->Add_Exp($num);
  517. break;
  518. case 100:
  519. case 103:
  520. self::PutItemsInStore($itemId, $num);
  521. if($itemMo->itemType == 100){//图纸
  522. self::checkEquipUpgradeTip();
  523. }
  524. break;
  525. default:
  526. break;
  527. }
  528. }
  529. }
  530. }
  531. public static function PutItemsInStore($itemId, $num) {
  532. $items = ctx()->store->items;
  533. if (StlUtil::dictHasProperty($items, $itemId)) {
  534. $items->$itemId += $num;
  535. } else {
  536. $items->$itemId = $num;
  537. }
  538. ctx()->store->items = $items;
  539. }
  540. // public static function PutEquipInStore($equipId, $num) {
  541. // if ($equipId == 0) {
  542. // return;
  543. // }
  544. // $n = count((array) ctx()->store->equip) + 1;
  545. //
  546. // for ($index = 0; $index < $num; $index++) {
  547. // $Equip = new Ins_Equip();
  548. // $Equip->uid = $n;
  549. // $Equip->typeId = $equipId;
  550. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  551. // ctx()->store->equip->$n = $Equip;
  552. // $n += 1;
  553. // }
  554. // }
  555. /**
  556. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  557. */
  558. public static function checkEquipUpgradeTip() {
  559. $equipDic = ctx()->store->equip;
  560. if($equipDic != null){
  561. foreach ($equipDic as $k => $equip) {
  562. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  563. $needGold = $lvMo->needGold;
  564. $needItemNum = $lvMo->needItemNum;
  565. $neeItemId = $equip->mo()->costTuzhiId;
  566. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  567. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  568. }
  569. }
  570. }
  571. ctx()->store->equip = $equipDic;
  572. }
  573. /**
  574. * 新宝石入库
  575. */
  576. public static function PutGemInStore($id,$num=1) {
  577. for ($i = 0; $i < $num; $i++) {
  578. $gem = self::initGem($id);
  579. $length = $gem->uid;
  580. ctx()->store->gemStore->$length = $gem;
  581. }
  582. }
  583. public static function PutGemInStore2($gem,$num=1) {
  584. for ($i = 0; $i < $num; $i++) {
  585. $length = $gem->uid;
  586. ctx()->store->gemStore->$length = $gem;
  587. }
  588. }
  589. public static function initGem($id) {
  590. $length = ctx()->store->gemLength;
  591. $length +=1;
  592. $gem = new Ins_Gem();
  593. $gem->uid = $length;
  594. $gem->typeId = $id;
  595. $gem->predicateId = self::RandomGemPredicateId($id);
  596. $tag = self::CheckNewGemTip($gem);
  597. $gem->isNew = $tag;
  598. ctx()->store->gemLength = $length;
  599. return $gem;
  600. }
  601. /**
  602. * 从仓库移除宝石
  603. */
  604. public static function RemoveGemInStore($uid) {
  605. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  606. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  607. }
  608. return 0;
  609. }
  610. /**
  611. * 新宝石随机词条 临时等刚哥
  612. */
  613. public static function RandomGemPredicateId($id) {
  614. return 40;
  615. }
  616. /**
  617. * 新宝石提示
  618. */
  619. public static function CheckNewGemTip($gem) {
  620. $gemStore = ctx()->store->gemStore;
  621. $tag = false;
  622. foreach ($gemStore as $k => $ins_gem) {
  623. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  624. $tag = true;
  625. break;
  626. }
  627. }
  628. return $tag == true?0:1;
  629. }
  630. //临时代码
  631. public static function InitGemInfo() {
  632. if(count((array)ctx()->store->gemStore) > 0){
  633. return;
  634. }
  635. $index = 0;
  636. $gem = GameConfig::gem();
  637. for ($i = 1; $i <=21; $i++) {
  638. foreach ($gem as $key => $value) {
  639. if($value->id == $i){
  640. self::PutGemInStore($value->typeId);
  641. }
  642. }
  643. }
  644. }
  645. }