ActiveProc.php 20 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. default:
  38. Err(ErrCode::cmd_err);
  39. }
  40. }
  41. static function ResetActive() {
  42. }
  43. /**
  44. * 6106 抽奖里面的兑换
  45. * @return type
  46. */
  47. public static function LotteryExchangeItem() {
  48. list($id) = req()->paras;
  49. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  50. $num = $arr[$id];
  51. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  52. my_Assert($mo != null, ErrCode::err_const_no);
  53. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  54. $itemNum = 0;
  55. $cost = explode(',', $mo->cost);
  56. $costId = $cost[0];
  57. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  58. $itemNum = ctx()->store->items->$costId;
  59. }
  60. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  61. ctx()->store->removeItem($costId, $cost[1]);
  62. StoreProc::AddMultiItemInStore($mo->reward);
  63. ctx()->privateState->lotteryExchange[] = $id;
  64. UserProc::updateUserInfo();
  65. return Resp::ok(array(
  66. "store" => ctx()->store,
  67. 'cash' => ctx()->baseInfo->cash,
  68. 'gold' => ctx()->baseInfo->gold,
  69. 'reward' => StoreProc::$reward,
  70. ));
  71. }
  72. /**
  73. * 6105 抽奖宝箱奖励领取
  74. * @return type
  75. */
  76. public static function lotteryNumBox_RewardReceived() {
  77. list($id) = req()->paras;
  78. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  79. my_Assert($mo != null, ErrCode::err_const_no);
  80. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  81. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  82. StoreProc::AddMultiItemInStore($mo->reward);
  83. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  84. UserProc::updateUserInfo();
  85. return Resp::ok(array(
  86. "store" => ctx()->store,
  87. 'cash' => ctx()->baseInfo->cash,
  88. 'reward' => StoreProc::$reward,
  89. ));
  90. }
  91. /**
  92. * 6103 转盘抽奖
  93. */
  94. public static function lottery_Tree() {
  95. list($num) = req()->paras; //抽奖次数 1 10
  96. $arr = array(1, 10);
  97. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  98. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  99. $cost = "";
  100. if ($num == 1) {
  101. $cost = glc()->activity_lottery_tree_one_cost;
  102. } else {
  103. $cost = glc()->activity_lottery_tree_ten_cost;
  104. }
  105. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  106. $costArr = explode(',', $cost);
  107. $item = ctx()->store->items;
  108. $costId = $costArr[0];
  109. $costNum = $costArr[1];
  110. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  111. ctx()->store->removeItem($costId, $costNum);
  112. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  113. ctx()->privateState->lotteryNum += $num;
  114. }
  115. $rewardList = array();
  116. $dic = GameConfig::activity_lottery_tree();
  117. for ($i = 0; $i < $num; $i++) {
  118. $randNum = random_int(1, 10000);
  119. $start = 0;
  120. $end = 0;
  121. foreach ($dic as $id => $mo) {
  122. $end += $mo->per * 10000;
  123. if ($randNum > $start && $randNum <= $end) {
  124. $rewardList[] = $id;
  125. StoreProc::AddMultiItemInStore($mo->reward);
  126. $prize = explode(',', $mo->reward);
  127. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  128. ctx()->privateState->lottery_qualGem_4 = 1;
  129. }
  130. break;
  131. }
  132. $start = $end;
  133. }
  134. }
  135. UserProc::updateUserInfo();
  136. return Resp::ok(array(
  137. "store" => ctx()->store,
  138. 'reward' => StoreProc::$reward,
  139. 'reward_Gem' => StoreProc::$reward_Gem,
  140. 'gold' => ctx()->baseInfo->gold,
  141. 'cash' => ctx()->baseInfo->cash,
  142. 'lotteryNum' => ctx()->privateState->lotteryNum,
  143. 'indexReward' => $rewardList,
  144. ));
  145. }
  146. /**
  147. * 元宝兑换寻宝券
  148. * @return type
  149. */
  150. public static function lottery_Tree_cashExchange() {
  151. list($num) = req()->paras; //抽奖次数 1 10
  152. $cost = "";
  153. if ($num == 1) {
  154. $cost = glc()->activity_lottery_tree_one_cost;
  155. } else {
  156. $cost = glc()->activity_lottery_tree_ten_cost;
  157. }
  158. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  159. $costArr = explode(',', $cost);
  160. $item = ctx()->store->items;
  161. $costId = $costArr[0];
  162. $costNum = $costArr[1];
  163. $selfNum = 0;
  164. if (StlUtil::dictHasProperty($item, $costId)) {
  165. $selfNum = $item->$costId;
  166. }
  167. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  168. $costNum -= $selfNum;
  169. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  170. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  171. ctx()->baseInfo->Consume_Cash($cash);
  172. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  173. UserProc::updateUserInfo();
  174. return Resp::ok(array(
  175. "store" => ctx()->store,
  176. 'cash' => ctx()->baseInfo->cash,
  177. ));
  178. }
  179. /**
  180. * 6102 兑换码礼包
  181. */
  182. static function drawPackageByCode() {
  183. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  184. $codePlatStr = "";
  185. $packageID = 0;
  186. if (self::PublicTokenCodeCheck($codestring)) {
  187. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  188. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  189. ErrCode::active_activecode_outtime);
  190. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  191. $packageID = $packageInfo->id;
  192. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  193. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  194. my_Assert(ErrCode::ok == $err, $err);
  195. } else {
  196. $active = GameConfig::activity_getItem($activeId); # 活动数据
  197. my_Assert(null != $active, ErrCode::active_const_no_err);
  198. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  199. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  200. $activeCode = CipheredBase32::Decode($codestring); # 解码
  201. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  202. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  203. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  204. ErrCode::active_activecode_plat); # # 平台错误
  205. my_Assert(is_int($activeCode->number) # # 编号为int值
  206. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  207. ErrCode::active_activecode_format);
  208. $packageID = $activeCode->package; # 礼包id
  209. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  210. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  211. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  212. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  213. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  214. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  215. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  216. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  217. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  218. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  219. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  220. }
  221. ctx()->privateState->usedTokens[] = $packageID;
  222. UserProc::updateUserInfo(); # 回存玩家数据
  223. $ret = array(# # 返回值
  224. "plat" => $codePlatStr,
  225. "packageId" => $packageID,
  226. "reward" => $packageInfo->reward,
  227. 'gold' => ctx()->base()->gold,
  228. 'cash' => ctx()->base()->cash,
  229. //'tili' => ctx()->base()->tili,
  230. 'store' => ctx()->store,
  231. //'hero' => ctx()->heros,
  232. );
  233. return Resp::ok($ret); # 返回成功信息
  234. }
  235. public static function PublicTokenCodeCheck($codestring) {
  236. $dic = GameConfig::token_PublicGift();
  237. if (StlUtil::dictHasProperty($dic, $codestring)) {
  238. return true;
  239. }
  240. return false;
  241. }
  242. /**
  243. * 检查兑换码是否已经使用过了
  244. * @param ActiveCode $activeCode
  245. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  246. */
  247. static function checkActiveCodeIsUsed($activeCode) {
  248. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  249. $activeCode->plat, $activeCode->package, $activeCode->number);
  250. $rows = daoInst()
  251. ->select()
  252. ->from(self::tab_toke_gift) # 表名
  253. ->where($sql)
  254. ->count();
  255. return $rows > 0;
  256. }
  257. /**
  258. * 将兑换码添加到使用记录中
  259. * @param ActiveCode $actvieCode
  260. * @param string $uid
  261. * @return boolean true: 操作成功, false: 操作失败
  262. */
  263. static function setActiveCodeUserRecord($actvieCode, $uid) {
  264. $actvieCode->uid = $uid; # 添加uid
  265. $ret = daoInst()
  266. ->insert(self::tab_toke_gift) # 表名
  267. ->data($actvieCode)
  268. ->exec();
  269. return $ret > 0;
  270. }
  271. /**
  272. * 7日签到 数据更新
  273. */
  274. public static function DailyResetDay7Task($unlock = false) {
  275. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  276. return;
  277. }
  278. if (count(ctx()->privateState->LoginDays) >= 7) {
  279. ctx()->privateState->LoginDays = array();
  280. ctx()->privateState->day7_drawed = array();
  281. }
  282. $index = count(ctx()->privateState->LoginDays) + 1;
  283. ctx()->privateState->LoginDays[] = $index;
  284. ctx()->privateState->day7_accumulate += 1;
  285. }
  286. /**
  287. * 6101 签到
  288. * @return type
  289. */
  290. public static function Day7_DrawReward() {
  291. list($day) = req()->paras; # 参数: 领取第x天的奖励
  292. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  293. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  294. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  295. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  296. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  297. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  298. UserProc::updateUserInfo(); # 回存
  299. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  300. 'cash' => ctx()->baseInfo->cash,
  301. 'store' => ctx()->store,
  302. 'heros' => ctx()->heros,
  303. 'reward' => StoreProc::$reward,
  304. 'reward_Gem' => StoreProc::$reward_Gem,
  305. ));
  306. }
  307. /**
  308. * 6107 7日签到 累计天数宝箱奖励领取
  309. * @return type
  310. */
  311. public static function Day7_AccumulateDrawreward() {
  312. list($day) = req()->paras; # 参数: 领取第x天的奖励
  313. $yushu = $day % 10;
  314. if ($yushu == 0) {
  315. $num = $day / 10;
  316. if ($num > 6) {
  317. $n = $num % 6;
  318. $typeId = $n * 10;
  319. } else {
  320. $typeId = $day;
  321. }
  322. } else {
  323. $typeId = $yushu;
  324. }
  325. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  326. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  327. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  328. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  329. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  330. ctx()->privateState->day7_accumulateDrawed[] = $day;
  331. $baseArr = array(2, 4, 6, 8, 10);
  332. $tag = true;
  333. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  334. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  335. $id += ($loopNum - 1) * 10;
  336. // if(ctx()->privateState->day7_accumulate < $id){
  337. // $tag = false;
  338. // break;
  339. // }
  340. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  341. $tag = false;
  342. }
  343. }
  344. if ($tag) {//$typeId % 10 == 0
  345. ctx()->privateState->day7_accumulate_loopNum += 1;
  346. }
  347. UserProc::updateUserInfo(); # 回存
  348. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  349. 'cash' => ctx()->baseInfo->cash,
  350. 'store' => ctx()->store,
  351. 'privateState' => ctx()->privateState,
  352. 'reward' => StoreProc::$reward,
  353. 'reward_Gem' => StoreProc::$reward_Gem,
  354. ));
  355. }
  356. /**
  357. * 限时贩卖 2天一刷
  358. */
  359. public static function ResetLimitTsBuy() {
  360. ctx()->privateState->limitTsBuy_RewardRecord = array();
  361. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  362. $day = $mo->ts;
  363. $startDay = TimeUtil::totalDays($mo->startTs);
  364. $nextDay = TimeUtil::totalDays();
  365. $num = $nextDay - $startDay;
  366. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  367. ctx()->privateState->nextDayLogin = now() - 86400*$refershType;
  368. // if ($refershType == 1) {
  369. // ctx()->privateState->nextDayLogin = now() - 86400;
  370. // }
  371. $val = intval($num / $day);
  372. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  373. $type = $yushu + 1;
  374. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  375. $count = count($arr);
  376. $ret = array();
  377. if ($count == 6) {
  378. $ret = $arr;
  379. } else {
  380. for ($i = 0; $i < 6; $i++) {
  381. $count = count($arr);
  382. $rand = rand(0, $count - 1);
  383. $ret[] = $arr[$rand];
  384. StlUtil::arrayRemoveAt($arr, $rand);
  385. if (count($arr) == 0) {
  386. break;
  387. }
  388. }
  389. }
  390. ctx()->privateState->limitTsBuy_RandIds = array();
  391. foreach ($ret as $mo) {
  392. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  393. }
  394. }
  395. /**
  396. * 6108 限时贩售
  397. */
  398. public static function LimitTsBuy_Drawreward() {
  399. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  400. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  401. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  402. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  403. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  404. $count = array_count_values(array_keys($rewardArr, $typeId))[$typeId];
  405. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  406. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  407. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  408. UserProc::updateUserInfo(); # 回存
  409. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  410. 'cash' => ctx()->baseInfo->cash,
  411. 'store' => ctx()->store,
  412. 'heros' => ctx()->heros,
  413. 'privateState' => ctx()->privateState,
  414. 'reward' => StoreProc::$reward,
  415. 'reward_Gem' => StoreProc::$reward_Gem,
  416. ));
  417. }
  418. }