TaskProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  77. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  78. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  79. switch ($ins_activeTaskInfo->mo()->type) {
  80. case Enum_ActiveTaskType::Day7:
  81. ctx()->task->day7Point += $activePointArr[1];
  82. break;
  83. case Enum_ActiveTaskType::DailyTask:
  84. ctx()->task->dailyTaskPoint += $activePointArr[1];
  85. break;
  86. case Enum_ActiveTaskType::WeekTask:
  87. ctx()->task->weekTaskPoint += $activePointArr[1];
  88. break;
  89. default:
  90. break;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array("task" => ctx()->task,
  94. "store" => ctx()->store,
  95. ));
  96. }
  97. /**
  98. * 6203 领取成就奖励
  99. * @return type
  100. */
  101. public static function getAchieveReward() {
  102. list($typeId) = req()->paras;
  103. $mo = GameConfig::achieve_getItem($typeId);
  104. my_Assert($mo != null, ErrCode::err_const_no);
  105. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  106. $achieveDic = ctx()->task->achieveDic->$typeId;
  107. $list = explode(',', $mo->condition);
  108. $length = count($list);
  109. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  110. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  111. $index = 0;
  112. foreach ($list as $k => $num) {
  113. if ($num == $achieveDic->max) {
  114. $index = $k;
  115. break;
  116. }
  117. }
  118. //领取奖励
  119. $pList = explode(';', $mo->reward);
  120. StoreProc::AddMultiItemInStore($pList[$index]);
  121. //下一个max
  122. if ($index + 1 < $length) {
  123. $achieveDic->max = $list[$index + 1];
  124. }
  125. ctx()->task->achieveDic->$typeId = $achieveDic;
  126. UserProc::updateUserInfo();
  127. return Resp::ok(array(
  128. "achieve" => ctx()->task->achieveDic,
  129. "cash" => ctx()->baseInfo->cash,
  130. ));
  131. }
  132. /**
  133. * 初始化成就信息
  134. */
  135. public static function initAchieveData() {
  136. // $dic = GameConfig::achieve_new();
  137. // if($dic == null){
  138. // return;
  139. // }
  140. //
  141. // $achieveDic = ctx()->task->achieveDic;
  142. // if(count((array)$achieveDic) > 0){
  143. // return;
  144. // }
  145. //
  146. // foreach ($dic as $key => $value) {
  147. // $item = new Ins_Achieve();
  148. // $typeId = $value->typeId;
  149. // $item->typeId = $typeId;
  150. // $item->cmd = $value->cmd;
  151. // //$item->max = explode(',', $value->condition)[0];
  152. // $item->max = $value->num;
  153. // $achieveDic->$typeId = $item;
  154. // }
  155. // ctx()->task->achieveDic = $achieveDic;
  156. }
  157. //检测成就条件
  158. public static function CheckAchieveConditions($arg) {
  159. $achieveDic = ctx()->task->achieveDic;
  160. foreach ($achieveDic as $key => $value) {
  161. $achieve = new Ins_Achieve($value);
  162. $tag = false;
  163. if ($achieve->cmd == $arg->taskType) {
  164. $mo = $achieve->getAchieveMo();
  165. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  166. $tag = true;
  167. }
  168. }
  169. if ($tag) {//找到正确数据
  170. switch ($arg->ope) {
  171. case Enum_PropelType::set:
  172. $achieve->val = $arg->val;
  173. break;
  174. case Enum_PropelType::add:
  175. $achieve->val += $arg->val;
  176. break;
  177. default:
  178. break;
  179. }
  180. }
  181. }
  182. ctx()->task->achieveDic = $achieveDic;
  183. UserProc::updateUserInfo();
  184. }
  185. //-------------------成就条件检测
  186. //单件装备等级达到X级
  187. static function accumulateEquiplevel_one($lv) {
  188. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  189. //self::CheckAchieveConditions($taskEventArg);
  190. }
  191. //累计消耗X钻石
  192. static function accumulateCostCash($num) {
  193. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  194. //self::CheckAchieveConditions($taskEventArg);
  195. }
  196. //------------------------------------------------------
  197. public static function getTaskInfo() {
  198. list($type) = req()->paras; //武器uid
  199. return Resp::ok(array("task" => ctx()->task,
  200. ));
  201. }
  202. /**
  203. * 领取任务奖励
  204. * @return type
  205. */
  206. public static function ReceiveTaskReward() {
  207. list($type, $uid) = req()->paras; //uid
  208. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  209. $task = ctx()->task->taskcards->$uid;
  210. $mo = GameConfig::taskcard_getItem($task->taskId);
  211. my_Assert($mo != null, ErrCode::err_const_no);
  212. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  213. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  214. $taskStep = $task->curSteps;
  215. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  216. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  217. switch ($type) {
  218. case Enum_TaskType::DailyTask:
  219. ctx()->task->dailyTaskAccumulate += $mo->score;
  220. break;
  221. case Enum_TaskType::WeekTask:
  222. ctx()->task->weekTaskAccumulate += $mo->score;
  223. break;
  224. default:
  225. break;
  226. }
  227. $task->state = Enum_TaskCardStateType::drawed;
  228. ctx()->task->taskcards->$uid = $task;
  229. StoreProc::AddMultiItemInStore($mo->reward);
  230. return Resp::ok(array("task" => ctx()->task,
  231. "store" => ctx()->store,
  232. ));
  233. }
  234. static function ResetTask() {
  235. //self::ResetTask_Daily();
  236. self::DailyTaskReset();
  237. self::ClearDay7Task();
  238. $week = date("w");
  239. if ($week == 1) {//每周一 第一次登录的时候刷新
  240. //self::ResetTask_Week();
  241. self::WeekTaskReset();
  242. }
  243. }
  244. static function ClearDay7Task() {
  245. if (ctx()->task->day7_startTs > 0) {
  246. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  247. $endDay = $startDay + 6;
  248. if (TimeUtil::totalDays() > $endDay) {
  249. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  250. }
  251. }
  252. }
  253. /**
  254. * 7日狂欢数据重置
  255. */
  256. public static function Day7TaskReset($gateNum) {
  257. if ($gateNum < glc()->GateUnlock_7DayActive) {
  258. return;
  259. }
  260. if (ctx()->task->day7_startTs == 0) {
  261. $tag = true;
  262. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  263. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  264. if ($taskMo->type == 1) {
  265. $tag = false;
  266. break;
  267. }
  268. }
  269. if ($tag) {//7日的数据初始化
  270. self::initActiveTask(Enum_ActiveTaskType::Day7);
  271. self::autoRecoverState_activeTask();
  272. ctx()->task->day7Point = 0;
  273. ctx()->task->day7_startTs = now();
  274. }
  275. }
  276. }
  277. static function ClearActiveTask($type) {
  278. $arr = array();
  279. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  280. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  281. if ($taskMo->type == $type) {
  282. $arr[] = $uid;
  283. }
  284. }
  285. if (count($arr) > 0) {
  286. foreach ($arr as $uid) {
  287. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  288. }
  289. }
  290. }
  291. static function initActiveTask($type) {
  292. $day7List = GameConfig::activeTask_type_getItemArray($type);
  293. $length = ctx()->task->activeTaskLength;
  294. foreach ($day7List as $key => $task) {
  295. $length += 1;
  296. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  297. $ins_TaskStep_Active->uid = $length;
  298. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  299. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  300. }
  301. ctx()->task->activeTaskLength = $length;
  302. }
  303. /**
  304. * 日常
  305. */
  306. static function DailyTaskReset() {
  307. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  308. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  309. self::autoRecoverState_activeTask();
  310. ctx()->task->dailyTaskPoint = 0;
  311. }
  312. /**
  313. * 周常
  314. */
  315. static function WeekTaskReset() {
  316. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  317. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  318. self::autoRecoverState_activeTask();
  319. ctx()->task->weekTaskPoint = 0;
  320. }
  321. /**
  322. * 每日任务重置--废弃
  323. */
  324. static function ResetTask_Daily() {
  325. $dic = GameConfig::taskcard();
  326. $retDic = new \stdClass();
  327. $taskcards = ctx()->task->taskcards;
  328. $dailyCards = array();
  329. foreach ($dic as $id => $mo) {
  330. if ($mo->type == 1) {
  331. foreach ($taskcards as $uid => $card) {
  332. if ($card->typeId == $mo->typeId) {
  333. $dailyCards[] = $uid;
  334. }
  335. }
  336. $retDic->$id = $mo;
  337. }
  338. }
  339. foreach ($dailyCards as $uid) {
  340. unset($taskcards->$uid);
  341. }
  342. $retDic = (array) $retDic;
  343. if (count($retDic) <= 0) {
  344. return;
  345. }
  346. ksort($retDic);
  347. $index = ctx()->task->taskIndex;
  348. foreach ($retDic as $id => $mo) {
  349. $index += 1;
  350. $task = new Ins_TaskCard($id);
  351. $taskcards->$index = $task;
  352. }
  353. ctx()->task->taskIndex = $index;
  354. ctx()->task->taskcards = $taskcards;
  355. UserProc::updateUserInfo();
  356. }
  357. /**
  358. * 每周任务重置--废弃
  359. */
  360. static function ResetTask_Week() {
  361. $dic = GameConfig::taskcard();
  362. $retDic = new \stdClass();
  363. $taskcards = ctx()->task->taskcards;
  364. $dailyCards = array();
  365. foreach ($dic as $id => $mo) {
  366. if ($mo->type == 2) {
  367. foreach ($taskcards as $uid => $card) {
  368. if ($card->typeId == $mo->typeId) {
  369. $dailyCards[] = $uid;
  370. }
  371. }
  372. $retDic->$id = $mo;
  373. }
  374. }
  375. foreach ($dailyCards as $uid) {
  376. unset($taskcards->$uid);
  377. }
  378. $retDic = (array) $retDic;
  379. if (count($retDic) <= 0) {
  380. return;
  381. }
  382. ksort($retDic);
  383. $index = ctx()->task->taskIndex;
  384. foreach ($retDic as $id => $mo) {
  385. $index += 1;
  386. $task = new Ins_TaskCard($id);
  387. $taskcards->$index = $task;
  388. }
  389. ctx()->task->taskIndex = $index;
  390. ctx()->task->taskcards = $taskcards;
  391. UserProc::updateUserInfo();
  392. }
  393. //---------------------
  394. /**
  395. * 每日登陆
  396. */
  397. static function OnUserLogin() {
  398. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  399. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  400. }
  401. /**
  402. * 参与主线关卡X次
  403. */
  404. static function OnChallengeZhuXianGate() {
  405. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  406. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  407. }
  408. /**
  409. * 参与日常关卡1次
  410. */
  411. static function OnChallengeDailyGate() {
  412. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  413. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  414. }
  415. /**
  416. * 每日商店购买物品1次
  417. */
  418. static function OnDailyShopBuyNum() {
  419. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  420. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  421. }
  422. static function CheckTaskCardConditions($taskParam) {
  423. $bUpdate = false;
  424. $tasks = ctx()->task->taskcards;
  425. foreach ($tasks as $tid => &$task) {
  426. $task = new Ins_TaskCard($task);
  427. if ($task->state != Enum_TaskCardStateType::ing) {
  428. continue;
  429. }
  430. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  431. $tsp = new Ins_TaskStep($tsp);
  432. if ($tsp->check_new($taskParam)) {
  433. $bUpdate = true;
  434. $tsp->propel($taskParam);
  435. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  436. if ($tsp->isFinish()) {
  437. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  438. // $tsp->doFinishAct();
  439. }
  440. }
  441. }
  442. if ($task->IsFinish()) { # 检查后添加后续任务
  443. $arr = array();
  444. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  445. $tsp = new Ins_TaskStep($tsp);
  446. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  447. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  448. }
  449. }
  450. foreach ($arr as $stpid) { # 轮询添加后续任务
  451. if ($stpid > 0) {
  452. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  453. }
  454. }
  455. if (count($arr) != 0) {
  456. self::autoRecoverStateMissions($taskParam);
  457. }
  458. }
  459. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  460. $task->state = Enum_TaskCardStateType::finish;
  461. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  462. }
  463. }
  464. if ($bUpdate) { # 带回数据到客户端
  465. ctx()->task->taskcards = $tasks;
  466. UserProc::updateUserInfo(); # 更新玩家数据
  467. }
  468. return $bUpdate;
  469. }
  470. /**
  471. * 自动修复状态型任务
  472. */
  473. static function autoRecoverStateMissions() {
  474. $tasks = ctx()->task->taskcards;
  475. foreach ($tasks as $tid => &$task) {
  476. $task = new Ins_TaskCard($task);
  477. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  478. || $task->state == Enum_TaskCardStateType::finish) {
  479. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  480. $tsp = new Ins_TaskStep($tsp);
  481. $tsp->autoCalcStatusCur();
  482. }
  483. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  484. if (!$task->IsFinish()) {
  485. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  486. }
  487. }
  488. }
  489. }
  490. // Clog::info("更新状态统计类的任务卡!");
  491. ctx()->task->taskcards = $tasks;
  492. }
  493. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  494. /**
  495. * 登录
  496. */
  497. static function OnLogin_Daily() {
  498. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  499. self::CheckActiveTaskConditions($taskEventArg);
  500. }
  501. /**
  502. * 登录第X天
  503. */
  504. static function OnLogin_day7($day) {
  505. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyShopBuyNum, Enum_PropelType::set, $day, array());
  506. self::CheckActiveTaskConditions($taskEventArg);
  507. }
  508. /**
  509. * 通关第X关
  510. */
  511. static function OnPassGate_X($gateId) {
  512. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  513. self::CheckActiveTaskConditions($taskEventArg);
  514. }
  515. /**
  516. * 参与主线关卡1次
  517. */
  518. static function OnFightNumMainGate() {
  519. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  520. self::CheckActiveTaskConditions($taskEventArg);
  521. }
  522. /**
  523. * 参与挑战副本1次
  524. */
  525. static function OnFightNumChallengeGate() {
  526. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  527. self::CheckActiveTaskConditions($taskEventArg);
  528. }
  529. /**
  530. * 参与竞速副本1次
  531. */
  532. static function OnFightNumRaceGate() {
  533. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  534. self::CheckActiveTaskConditions($taskEventArg);
  535. }
  536. /**
  537. * 通关竞速副本5次
  538. */
  539. static function OnPassNumRaceGate() {
  540. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  541. self::CheckActiveTaskConditions($taskEventArg);
  542. }
  543. /**
  544. * 完成5次启灵
  545. */
  546. static function OnCompleteNumQiLing() {
  547. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  548. self::CheckActiveTaskConditions($taskEventArg);
  549. }
  550. /**
  551. * 完成1次关键启灵
  552. */
  553. static function OnCompleteNumSpecialQiLing() {
  554. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  555. self::CheckActiveTaskConditions($taskEventArg);
  556. }
  557. /**
  558. * 镶嵌3个普通品质以上宝石
  559. */
  560. static function OnSetSpecialQualGem() {
  561. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  562. self::CheckActiveTaskConditions($taskEventArg);
  563. }
  564. /**
  565. * 合成宝石2次
  566. */
  567. static function OnComposeNumGem() {
  568. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  569. self::CheckActiveTaskConditions($taskEventArg);
  570. }
  571. /**
  572. * 任意1个法术等级达到2
  573. */
  574. static function OnAnySkillUpLevel_X() {
  575. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  576. self::CheckActiveTaskConditions($taskEventArg);
  577. }
  578. /**
  579. * 任意1件装备等级达到2
  580. */
  581. static function OnAnyEquipUpLevel_X() {
  582. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  583. self::CheckActiveTaskConditions($taskEventArg);
  584. }
  585. /**
  586. * 全身装备等级达到3级以上
  587. */
  588. static function OnAllEquipUpLevel_X() {
  589. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  590. self::CheckActiveTaskConditions($taskEventArg);
  591. }
  592. /**
  593. * 任意装备等级升级1次
  594. */
  595. static function OnEquipLevelUpNum() {
  596. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  597. self::CheckActiveTaskConditions($taskEventArg);
  598. }
  599. /**
  600. * 击败怪物总数达到1000
  601. */
  602. static function OnKillCommonNumMonster($num) {
  603. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  604. self::CheckActiveTaskConditions($taskEventArg);
  605. }
  606. /**
  607. * 击败领袖怪物总数达到1000
  608. */
  609. static function OnKillleaderNumMonster($num) {
  610. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  611. self::CheckActiveTaskConditions($taskEventArg);
  612. }
  613. /**
  614. * 累计获取10000金币
  615. */
  616. static function OnAccumulateGoldNum($num) {
  617. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  618. self::CheckActiveTaskConditions($taskEventArg);
  619. }
  620. /**
  621. * 累计获取10000体力
  622. */
  623. static function OnAccumulateTiliNum($num) {
  624. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  625. self::CheckActiveTaskConditions($taskEventArg);
  626. }
  627. /**
  628. * 累计获取10000钻石
  629. */
  630. static function OnAccumulateCashNum($num) {
  631. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateCashNum, Enum_PropelType::add, $num, array());
  632. self::CheckActiveTaskConditions($taskEventArg);
  633. }
  634. /**
  635. * 开启1次璀璨宝石箱
  636. */
  637. static function OnOpenNumBrightBox($boxId, $num) {
  638. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  639. self::CheckActiveTaskConditions($taskEventArg);
  640. }
  641. /**
  642. * 每日商店购买物品1次
  643. */
  644. static function OnBuyNumDailyShop() {
  645. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  646. self::CheckActiveTaskConditions($taskEventArg);
  647. }
  648. /**
  649. * 开任意宝箱X次
  650. */
  651. static function OnOpenNumAnyBox($num) {
  652. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  653. self::CheckActiveTaskConditions($taskEventArg);
  654. }
  655. /**
  656. * 购买或观看广告获得体力X次
  657. */
  658. static function OnBuyTiliOrLookGuanggao() {
  659. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  660. self::CheckActiveTaskConditions($taskEventArg);
  661. }
  662. /**
  663. * 任意充值X次
  664. */
  665. static function OnRecharge() {
  666. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  667. self::CheckActiveTaskConditions($taskEventArg);
  668. }
  669. // </editor-fold>
  670. //
  671. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  672. /**
  673. * 检测任务是否完成
  674. * @param Ins_TaskEventArgs $taskParam
  675. */
  676. static function CheckActiveTaskConditions($taskParam) {
  677. $activeTaskDic = ctx()->task->activeTaskInfo;
  678. foreach ($activeTaskDic as $uid => &$task) {
  679. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  680. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  681. continue;
  682. }
  683. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  684. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  685. $cur = $ins_TaskStep_Active->calcStatusCur();
  686. if ($cur != $ins_TaskStep_Active->cur) {
  687. $ins_TaskStep_Active->cur = $cur;
  688. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  689. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  690. }
  691. }
  692. } else {
  693. $tag = true;
  694. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  695. $parasArr = $taskParam->paras;
  696. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  697. $needLv = $lvArr[0];
  698. $num = 0;
  699. foreach ($parasArr as $lv) {
  700. if ($lv > $needLv) {
  701. $num += 1;
  702. }
  703. }
  704. $ins_TaskStep_Active->cur = $num;
  705. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  706. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  707. }
  708. $tag = false;
  709. } else {
  710. if ($ins_TaskStep_Active->mo()->paras != null) {
  711. $parasArr = $taskParam->paras;
  712. if (count($parasArr) > 0) {
  713. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  714. $index = 0;
  715. foreach ($arr as $s) {
  716. if ($s != $parasArr[$index]) {
  717. $tag = false;
  718. break;
  719. }
  720. $index += 1;
  721. }
  722. } else {
  723. $tag = false;
  724. }
  725. }
  726. if ($tag) {
  727. $ins_TaskStep_Active->propel($taskParam);
  728. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  729. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  730. }
  731. }
  732. }
  733. }
  734. if ($ins_TaskStep_Active->isFinish()) {
  735. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  736. }
  737. }
  738. }
  739. ctx()->task->activeTaskInfo = $activeTaskDic;
  740. UserProc::updateUserInfo(); # 更新玩家数据
  741. }
  742. /**
  743. * 自动修复状态型任务
  744. */
  745. static function autoRecoverState_activeTask() {
  746. $activeTaskDic = ctx()->task->activeTaskInfo;
  747. foreach ($activeTaskDic as $uid => &$task) {
  748. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  749. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  750. continue;
  751. }
  752. if ($ins_TaskStep_Active->isStatusType()) {
  753. $cur = $ins_TaskStep_Active->calcStatusCur();
  754. if ($cur != $ins_TaskStep_Active->cur) {
  755. $ins_TaskStep_Active->cur = $cur;
  756. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  757. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  758. }
  759. }
  760. }
  761. if ($ins_TaskStep_Active->isFinish()) {
  762. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  763. }
  764. }
  765. ctx()->task->activeTaskInfo = $activeTaskDic;
  766. UserProc::updateUserInfo(); # 更新玩家数据
  767. }
  768. // </editor-fold>
  769. //
  770. }