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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of ActiveProc
- *
- * @author c'y'zhao
- */
- class ActiveProc {
- const tab_token_gift = "tab_token_gift";
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_active_day7_drawreward: # 6101 签到
- return ActiveProc::Day7_DrawReward();
- case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
- return ActiveProc::drawPackageByCode();
- case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
- return ActiveProc::lottery_Tree();
- case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
- return ActiveProc::lottery_Tree_cashExchange();
- case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
- return ActiveProc::lotteryNumBox_RewardReceived();
- case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
- return ActiveProc::LotteryExchangeItem();
- case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
- return ActiveProc::Day7_AccumulateDrawreward();
- case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
- return ActiveProc::LimitTsBuy_Drawreward();
- case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
- return ActiveProc::BattlePassDrawReward();
- case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
- return ActiveProc::Day7_Drawreward_NewPlayer();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- static function ResetActive() {
-
- }
- /**
- * 6106 抽奖里面的兑换
- * @return type
- */
- public static function LotteryExchangeItem() {
- list($id) = req()->paras;
- $arr = array_count_values(ctx()->privateState->lotteryExchange);
- $num = $arr[$id];
- $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
- $itemNum = 0;
- $cost = explode(',', $mo->cost);
- $costId = $cost[0];
- if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
- $itemNum = ctx()->store->items->$costId;
- }
- my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
- ctx()->store->removeItem($costId, $cost[1]);
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->lotteryExchange[] = $id;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- 'gold' => ctx()->baseInfo->gold,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6105 抽奖宝箱奖励领取
- * @return type
- */
- public static function lotteryNumBox_RewardReceived() {
- list($id) = req()->paras;
- $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
- my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->lotteryNumRewardReceived[] = $id;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6103 转盘抽奖
- */
- public static function lottery_Tree() {
- list($num) = req()->paras; //抽奖次数 1 10
- $arr = array(1, 10);
- my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
- my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
- $costTag = true;
- if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
- $costTag = false;
- }
- if ($num == 1) {
- ctx()->privateState->lotteryNum_free += 1;
- }
- if ($costTag) {
- $cost = "";
- if ($num == 1) {
- $cost = glc()->activity_lottery_tree_one_cost;
- } else {
- $cost = glc()->activity_lottery_tree_ten_cost;
- }
- my_Assert($cost != "", ErrCode::active_lotteryCostErr);
- $costArr = explode(',', $cost);
- $item = ctx()->store->items;
- $costId = $costArr[0];
- $costNum = $costArr[1];
- my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
- ctx()->store->removeItem($costId, $costNum);
- }
- if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
- my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
- ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
- TaskProc::OnLookGuanggao();
- }
- if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
- ctx()->privateState->lotteryNum += $num;
- }
- $rewardList = array();
- $dic = GameConfig::activity_lottery_tree();
- for ($i = 0; $i < $num; $i++) {
- $randNum = random_int(1, 10000);
- $start = 0;
- $end = 0;
- foreach ($dic as $id => $mo) {
- $end += $mo->per * 10000;
- if ($randNum > $start && $randNum <= $end) {
- $rewardList[] = $id;
- StoreProc::AddMultiItemInStore($mo->reward);
- $prize = explode(',', $mo->reward);
- if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
- ctx()->privateState->lottery_qualGem_4 = 1;
- }
- break;
- }
- $start = $end;
- }
- }
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- 'gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'privateState' => ctx()->privateState,
- 'indexReward' => $rewardList,
- ));
- }
- /**
- * 元宝兑换寻宝券
- * @return type
- */
- public static function lottery_Tree_cashExchange() {
- list($num) = req()->paras; //抽奖次数 1 10
- $cost = "";
- if ($num == 1) {
- $cost = glc()->activity_lottery_tree_one_cost;
- } else {
- $cost = glc()->activity_lottery_tree_ten_cost;
- }
- my_Assert($cost != "", ErrCode::active_lotteryCostErr);
- $costArr = explode(',', $cost);
- $item = ctx()->store->items;
- $costId = $costArr[0];
- $costNum = $costArr[1];
- $selfNum = 0;
- if (StlUtil::dictHasProperty($item, $costId)) {
- $selfNum = $item->$costId;
- }
- my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
- $costNum -= $selfNum;
- $cash = glc()->activity_lottery_oneCost_cash * $costNum;
- my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash($cash);
- StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- ));
- }
- /**
- * 6102 兑换码礼包
- */
- static function drawPackageByCode() {
- list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
- $codePlatStr = "";
- $packageID = 0;
- if (self::PublicTokenCodeCheck($codestring)) {
- $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime);
- my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- $packageID = $packageInfo->id;
- //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
- my_Assert(ErrCode::ok == $err, $err);
- } else {
- $active = GameConfig::activity_getItem($activeId); # 活动数据
- my_Assert(null != $active, ErrCode::active_const_no_err);
- my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
- my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
- $activeCode = CipheredBase32::Decode($codestring); # 解码
- $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
- my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
- || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
- ErrCode::active_activecode_plat); # # 平台错误
- my_Assert(is_int($activeCode->number) # # 编号为int值
- && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
- ErrCode::active_activecode_format);
- $packageID = $activeCode->package; # 礼包id
- $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
- my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
- CLog::err(json_encode($packageInfo));
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
- $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
- my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
- $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
- // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
- $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
- my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
- }
- ctx()->privateState->usedTokens[] = $packageID;
- UserProc::updateUserInfo(); # 回存玩家数据
- $ret = array(# # 返回值
- "plat" => $codePlatStr,
- "packageId" => $packageID,
- "reward" => $packageInfo->reward,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- //'tili' => ctx()->base()->tili,
- 'store' => ctx()->store,
- //'hero' => ctx()->heros,
- );
- return Resp::ok($ret); # 返回成功信息
- }
- public static function PublicTokenCodeCheck($codestring) {
- $dic = GameConfig::token_PublicGift();
- if (StlUtil::dictHasProperty($dic, $codestring)) {
- return true;
- }
- return false;
- }
- /**
- * 检查兑换码是否已经使用过了
- * @param ActiveCode $activeCode
- * @return boolean true : 已经用过了, false : 激活码尚未使用过.
- */
- static function checkActiveCodeIsUsed($activeCode) {
- $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
- $activeCode->plat, $activeCode->package, $activeCode->number);
- $rows = daoInst()
- ->select()
- ->from(self::tab_token_gift) # 表名
- ->where($sql)
- ->count();
- return $rows > 0;
- }
- /**
- * 将兑换码添加到使用记录中
- * @param ActiveCode $actvieCode
- * @param string $uid
- * @return boolean true: 操作成功, false: 操作失败
- */
- static function setActiveCodeUserRecord($actvieCode, $uid) {
- $actvieCode->uid = $uid; # 添加uid
- $ret = daoInst()
- ->insert(self::tab_token_gift) # 表名
- ->data($actvieCode)
- ->exec();
- return $ret > 0;
- }
- /**
- * 7日签到 数据更新
- */
- public static function DailyResetDay7Task($unlock = false) {
- if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
- return;
- }
- if (count(ctx()->privateState->LoginDays) >= 7) {
- ctx()->privateState->LoginDays = array();
- ctx()->privateState->day7_drawed = array();
- }
- $index = count(ctx()->privateState->LoginDays) + 1;
- ctx()->privateState->LoginDays[] = $index;
- ctx()->privateState->day7_accumulate += 1;
- }
- /**
- * 6101 签到
- * @return type
- */
- public static function Day7_DrawReward() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6107 7日签到 累计天数宝箱奖励领取
- * @return type
- */
- public static function Day7_AccumulateDrawreward() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- $yushu = $day % 10;
- if ($yushu == 0) {
- $num = $day / 10;
- if ($num > 6) {
- $n = $num % 6;
- $typeId = $n * 10;
- } else {
- $typeId = $day;
- }
- } else {
- $typeId = $yushu;
- }
- my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_accumulateDrawed[] = $day;
- $baseArr = array(2, 4, 6, 8, 10);
- $tag = true;
- $loopNum = ctx()->privateState->day7_accumulate_loopNum;
- foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
- $id += ($loopNum - 1) * 10;
- // if(ctx()->privateState->day7_accumulate < $id){
- // $tag = false;
- // break;
- // }
- if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
- $tag = false;
- }
- }
- if ($tag) {//$typeId % 10 == 0
- ctx()->privateState->day7_accumulate_loopNum += 1;
- }
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 限时贩卖 2天一刷
- */
- public static function ResetLimitTsBuy() {
- ctx()->privateState->limitTsBuy_RewardRecord = array();
- $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
- $day = $mo->ts;
- $startDay = TimeUtil::totalDays($mo->startTs);
- $nextDay = TimeUtil::totalDays();
- $num = $nextDay - $startDay;
- $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
- ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
- // if ($refershType == 1) {
- // ctx()->privateState->nextDayLogin = now() - 86400;
- // }
- $val = intval($num / $day);
- $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
- $type = $yushu + 1;
- $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
- $count = count($arr);
- $ret = array();
- if ($count == 6) {
- $ret = $arr;
- } else {
- for ($i = 0; $i < 6; $i++) {
- $count = count($arr);
- $rand = rand(0, $count - 1);
- $ret[] = $arr[$rand];
- StlUtil::arrayRemoveAt($arr, $rand);
- if (count($arr) == 0) {
- break;
- }
- }
- }
- ctx()->privateState->limitTsBuy_RandIds = array();
- foreach ($ret as $mo) {
- ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
- }
- }
- /**
- * 6108 限时贩售
- */
- public static function LimitTsBuy_Drawreward() {
- list($typeId) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
- $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
- my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
- my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
- $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
- $count = array_count_values($rewardArr)[$typeId];
- my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
- StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
- ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6109 战令奖励领取
- */
- public static function BattlePassDrawReward() {
- list($id) = req()->paras;
- $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
- my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
- $subFunType = $mo->type;
- $typeId = $mo->typeId;
- $str_1 = $subFunType . '-1-' . $typeId;
- $str_2 = $subFunType . '-2-' . $typeId;
- $isHasBuy_high = false;
- switch ($subFunType) {
- case Enum_SubFunType::ActivePoint_BattlePass:
- $point = ctx()->privateState->battlePass_taskPoint;
- my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
- if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- case Enum_SubFunType::Tili_BattleBass:
- my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
- if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- case Enum_SubFunType::Gate_BattleBass:
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
- my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
- if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- default:
- break;
- }
- if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
- StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
- ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
- }
- //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
- if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
- StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
- ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
- }
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- "tili" => ctx()->baseInfo->tili,
- "tili_ts" => ctx()->baseInfo->tili_ts,
- ));
- }
- /**
- * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
- * @param type $type
- */
- public static function ResetBattlePassReward($type) {
- $list = ctx()->privateState->battlePassRewardReceived;
- $rmArr = array();
- foreach ($list as $str) {
- $arr = explode('-', $str);
- if ($arr[0] == $type) {
- $rmArr[] = $str;
- }
- }
- foreach ($rmArr as $k) {
- StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
- }
- }
- /**
- * 7日签到 数据更新
- */
- public static function InitDay7_Sign_NewPlayer($unlock = false) {
- if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
- return;
- }
- $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
- if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
- ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
- }
- }
- /**
- * 6110 新手7日签到
- * @return type
- */
- public static function Day7_Drawreward_NewPlayer() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- }
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