ActiveProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. default:
  43. Err(ErrCode::cmd_err);
  44. }
  45. }
  46. static function ResetActive() {
  47. }
  48. /**
  49. * 6106 抽奖里面的兑换
  50. * @return type
  51. */
  52. public static function LotteryExchangeItem() {
  53. list($id) = req()->paras;
  54. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  55. $num = $arr[$id];
  56. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  57. my_Assert($mo != null, ErrCode::err_const_no);
  58. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  59. $itemNum = 0;
  60. $cost = explode(',', $mo->cost);
  61. $costId = $cost[0];
  62. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  63. $itemNum = ctx()->store->items->$costId;
  64. }
  65. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  66. ctx()->store->removeItem($costId, $cost[1]);
  67. StoreProc::AddMultiItemInStore($mo->reward);
  68. ctx()->privateState->lotteryExchange[] = $id;
  69. UserProc::updateUserInfo();
  70. return Resp::ok(array(
  71. "store" => ctx()->store,
  72. 'cash' => ctx()->baseInfo->cash,
  73. 'gold' => ctx()->baseInfo->gold,
  74. 'reward' => StoreProc::$reward,
  75. 'reward_Gem' => StoreProc::$reward_Gem,
  76. 'reward_equip' => StoreProc::$reward_equip,
  77. ));
  78. }
  79. /**
  80. * 6105 抽奖宝箱奖励领取
  81. * @return type
  82. */
  83. public static function lotteryNumBox_RewardReceived() {
  84. list($id) = req()->paras;
  85. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  86. my_Assert($mo != null, ErrCode::err_const_no);
  87. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  88. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  89. StoreProc::AddMultiItemInStore($mo->reward);
  90. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  91. UserProc::updateUserInfo();
  92. return Resp::ok(array(
  93. "store" => ctx()->store,
  94. 'cash' => ctx()->baseInfo->cash,
  95. 'reward' => StoreProc::$reward,
  96. 'reward_Gem' => StoreProc::$reward_Gem,
  97. 'reward_equip' => StoreProc::$reward_equip,
  98. ));
  99. }
  100. /**
  101. * 6103 转盘抽奖
  102. */
  103. public static function lottery_Tree() {
  104. list($num) = req()->paras; //抽奖次数 1 10
  105. $arr = array(1, 10);
  106. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  107. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  108. $costTag = true;
  109. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  110. $costTag = false;
  111. }
  112. if ($num == 1) {
  113. ctx()->privateState->lotteryNum_free += 1;
  114. }
  115. if ($costTag) {
  116. $cost = "";
  117. if ($num == 1) {
  118. $cost = glc()->activity_lottery_tree_one_cost;
  119. } else {
  120. $cost = glc()->activity_lottery_tree_ten_cost;
  121. }
  122. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  123. $costArr = explode(',', $cost);
  124. $item = ctx()->store->items;
  125. $costId = $costArr[0];
  126. $costNum = $costArr[1];
  127. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  128. ctx()->store->removeItem($costId, $costNum);
  129. }
  130. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  131. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  132. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  133. TaskProc::OnLookGuanggao();
  134. }
  135. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  136. ctx()->privateState->lotteryNum += $num;
  137. }
  138. $rewardList = array();
  139. $dic = GameConfig::activity_lottery_tree();
  140. for ($i = 0; $i < $num; $i++) {
  141. $randNum = random_int(1, 10000);
  142. $start = 0;
  143. $end = 0;
  144. foreach ($dic as $id => $mo) {
  145. $end += $mo->per * 10000;
  146. if ($randNum > $start && $randNum <= $end) {
  147. $rewardList[] = $id;
  148. StoreProc::AddMultiItemInStore($mo->reward);
  149. $prize = explode(',', $mo->reward);
  150. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  151. ctx()->privateState->lottery_qualGem_4 = 1;
  152. }
  153. break;
  154. }
  155. $start = $end;
  156. }
  157. }
  158. UserProc::updateUserInfo();
  159. return Resp::ok(array(
  160. "store" => ctx()->store,
  161. 'reward' => StoreProc::$reward,
  162. 'reward_Gem' => StoreProc::$reward_Gem,
  163. 'reward_equip' => StoreProc::$reward_equip,
  164. 'gold' => ctx()->baseInfo->gold,
  165. 'cash' => ctx()->baseInfo->cash,
  166. 'privateState' => ctx()->privateState,
  167. 'indexReward' => $rewardList,
  168. ));
  169. }
  170. /**
  171. * 元宝兑换寻宝券
  172. * @return type
  173. */
  174. public static function lottery_Tree_cashExchange() {
  175. list($num) = req()->paras; //抽奖次数 1 10
  176. $cost = "";
  177. if ($num == 1) {
  178. $cost = glc()->activity_lottery_tree_one_cost;
  179. } else {
  180. $cost = glc()->activity_lottery_tree_ten_cost;
  181. }
  182. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  183. $costArr = explode(',', $cost);
  184. $item = ctx()->store->items;
  185. $costId = $costArr[0];
  186. $costNum = $costArr[1];
  187. $selfNum = 0;
  188. if (StlUtil::dictHasProperty($item, $costId)) {
  189. $selfNum = $item->$costId;
  190. }
  191. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  192. $costNum -= $selfNum;
  193. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  194. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  195. ctx()->baseInfo->Consume_Cash($cash);
  196. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  197. UserProc::updateUserInfo();
  198. return Resp::ok(array(
  199. "store" => ctx()->store,
  200. 'cash' => ctx()->baseInfo->cash,
  201. ));
  202. }
  203. /**
  204. * 6102 兑换码礼包
  205. */
  206. static function drawPackageByCode() {
  207. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  208. $codePlatStr = "";
  209. $packageID = 0;
  210. if (self::PublicTokenCodeCheck($codestring)) {
  211. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  212. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  213. ErrCode::active_activecode_outtime);
  214. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  215. $packageID = $packageInfo->id;
  216. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  217. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  218. my_Assert(ErrCode::ok == $err, $err);
  219. } else {
  220. $active = GameConfig::activity_getItem($activeId); # 活动数据
  221. my_Assert(null != $active, ErrCode::active_const_no_err);
  222. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  223. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  224. $activeCode = CipheredBase32::Decode($codestring); # 解码
  225. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  226. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  227. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  228. ErrCode::active_activecode_plat); # # 平台错误
  229. my_Assert(is_int($activeCode->number) # # 编号为int值
  230. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  231. ErrCode::active_activecode_format);
  232. $packageID = $activeCode->package; # 礼包id
  233. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  234. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  235. CLog::err(json_encode($packageInfo));
  236. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  237. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  238. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  239. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  240. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  241. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  242. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  243. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  244. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  245. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  246. }
  247. ctx()->privateState->usedTokens[] = $packageID;
  248. UserProc::updateUserInfo(); # 回存玩家数据
  249. $ret = array(# # 返回值
  250. "plat" => $codePlatStr,
  251. "packageId" => $packageID,
  252. "reward" => $packageInfo->reward,
  253. 'gold' => ctx()->base()->gold,
  254. 'cash' => ctx()->base()->cash,
  255. //'tili' => ctx()->base()->tili,
  256. 'store' => ctx()->store,
  257. //'hero' => ctx()->heros,
  258. );
  259. return Resp::ok($ret); # 返回成功信息
  260. }
  261. public static function PublicTokenCodeCheck($codestring) {
  262. $dic = GameConfig::token_PublicGift();
  263. if (StlUtil::dictHasProperty($dic, $codestring)) {
  264. return true;
  265. }
  266. return false;
  267. }
  268. /**
  269. * 检查兑换码是否已经使用过了
  270. * @param ActiveCode $activeCode
  271. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  272. */
  273. static function checkActiveCodeIsUsed($activeCode) {
  274. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  275. $activeCode->plat, $activeCode->package, $activeCode->number);
  276. $rows = daoInst()
  277. ->select()
  278. ->from(self::tab_token_gift) # 表名
  279. ->where($sql)
  280. ->count();
  281. return $rows > 0;
  282. }
  283. /**
  284. * 将兑换码添加到使用记录中
  285. * @param ActiveCode $actvieCode
  286. * @param string $uid
  287. * @return boolean true: 操作成功, false: 操作失败
  288. */
  289. static function setActiveCodeUserRecord($actvieCode, $uid) {
  290. $actvieCode->uid = $uid; # 添加uid
  291. $ret = daoInst()
  292. ->insert(self::tab_token_gift) # 表名
  293. ->data($actvieCode)
  294. ->exec();
  295. return $ret > 0;
  296. }
  297. /**
  298. * 7日签到 数据更新
  299. */
  300. public static function DailyResetDay7Task($unlock = false) {
  301. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  302. return;
  303. }
  304. if (count(ctx()->privateState->LoginDays) >= 7) {
  305. ctx()->privateState->LoginDays = array();
  306. ctx()->privateState->day7_drawed = array();
  307. }
  308. $index = count(ctx()->privateState->LoginDays) + 1;
  309. ctx()->privateState->LoginDays[] = $index;
  310. ctx()->privateState->day7_accumulate += 1;
  311. }
  312. /**
  313. * 6101 签到
  314. * @return type
  315. */
  316. public static function Day7_DrawReward() {
  317. list($day) = req()->paras; # 参数: 领取第x天的奖励
  318. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  319. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  320. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  321. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  322. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  323. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  324. UserProc::updateUserInfo(); # 回存
  325. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  326. 'cash' => ctx()->baseInfo->cash,
  327. 'store' => ctx()->store,
  328. 'heros' => ctx()->heros,
  329. 'reward' => StoreProc::$reward,
  330. 'reward_Gem' => StoreProc::$reward_Gem,
  331. 'reward_equip' => StoreProc::$reward_equip,
  332. ));
  333. }
  334. /**
  335. * 6107 7日签到 累计天数宝箱奖励领取
  336. * @return type
  337. */
  338. public static function Day7_AccumulateDrawreward() {
  339. list($day) = req()->paras; # 参数: 领取第x天的奖励
  340. $yushu = $day % 10;
  341. if ($yushu == 0) {
  342. $num = $day / 10;
  343. if ($num > 6) {
  344. $n = $num % 6;
  345. $typeId = $n * 10;
  346. } else {
  347. $typeId = $day;
  348. }
  349. } else {
  350. $typeId = $yushu;
  351. }
  352. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  353. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  354. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  355. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  356. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  357. ctx()->privateState->day7_accumulateDrawed[] = $day;
  358. $baseArr = array(2, 4, 6, 8, 10);
  359. $tag = true;
  360. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  361. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  362. $id += ($loopNum - 1) * 10;
  363. // if(ctx()->privateState->day7_accumulate < $id){
  364. // $tag = false;
  365. // break;
  366. // }
  367. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  368. $tag = false;
  369. }
  370. }
  371. if ($tag) {//$typeId % 10 == 0
  372. ctx()->privateState->day7_accumulate_loopNum += 1;
  373. }
  374. UserProc::updateUserInfo(); # 回存
  375. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  376. 'cash' => ctx()->baseInfo->cash,
  377. 'store' => ctx()->store,
  378. 'privateState' => ctx()->privateState,
  379. 'reward' => StoreProc::$reward,
  380. 'reward_Gem' => StoreProc::$reward_Gem,
  381. 'reward_equip' => StoreProc::$reward_equip,
  382. ));
  383. }
  384. /**
  385. * 限时贩卖 2天一刷
  386. */
  387. public static function ResetLimitTsBuy() {
  388. ctx()->privateState->limitTsBuy_RewardRecord = array();
  389. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  390. $day = $mo->ts;
  391. $startDay = TimeUtil::totalDays($mo->startTs);
  392. $nextDay = TimeUtil::totalDays();
  393. $num = $nextDay - $startDay;
  394. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  395. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  396. // if ($refershType == 1) {
  397. // ctx()->privateState->nextDayLogin = now() - 86400;
  398. // }
  399. $val = intval($num / $day);
  400. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  401. $type = $yushu + 1;
  402. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  403. $count = count($arr);
  404. $ret = array();
  405. if ($count == 6) {
  406. $ret = $arr;
  407. } else {
  408. for ($i = 0; $i < 6; $i++) {
  409. $count = count($arr);
  410. $rand = rand(0, $count - 1);
  411. $ret[] = $arr[$rand];
  412. StlUtil::arrayRemoveAt($arr, $rand);
  413. if (count($arr) == 0) {
  414. break;
  415. }
  416. }
  417. }
  418. ctx()->privateState->limitTsBuy_RandIds = array();
  419. foreach ($ret as $mo) {
  420. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  421. }
  422. }
  423. /**
  424. * 6108 限时贩售
  425. */
  426. public static function LimitTsBuy_Drawreward() {
  427. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  428. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  429. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  430. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  431. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  432. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  433. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  434. $count = array_count_values($rewardArr)[$typeId];
  435. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  436. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  437. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  438. UserProc::updateUserInfo(); # 回存
  439. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  440. 'cash' => ctx()->baseInfo->cash,
  441. 'store' => ctx()->store,
  442. 'heros' => ctx()->heros,
  443. 'privateState' => ctx()->privateState,
  444. 'reward' => StoreProc::$reward,
  445. 'reward_Gem' => StoreProc::$reward_Gem,
  446. 'reward_equip' => StoreProc::$reward_equip,
  447. ));
  448. }
  449. /**
  450. * 6109 战令奖励领取
  451. */
  452. public static function BattlePassDrawReward() {
  453. list($id) = req()->paras;
  454. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  455. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  456. $subFunType = $mo->type;
  457. $typeId = $mo->typeId;
  458. $str_1 = $subFunType . '-1-' . $typeId;
  459. $str_2 = $subFunType . '-2-' . $typeId;
  460. $isHasBuy_high = false;
  461. switch ($subFunType) {
  462. case Enum_SubFunType::ActivePoint_BattlePass:
  463. $point = ctx()->privateState->battlePass_taskPoint;
  464. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  465. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  466. $isHasBuy_high = true;
  467. }
  468. break;
  469. case Enum_SubFunType::Tili_BattleBass:
  470. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  471. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  472. $isHasBuy_high = true;
  473. }
  474. break;
  475. case Enum_SubFunType::Gate_BattleBass:
  476. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  477. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  478. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  479. $isHasBuy_high = true;
  480. }
  481. break;
  482. default:
  483. break;
  484. }
  485. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  486. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  487. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  488. }
  489. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  490. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  491. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  492. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  493. }
  494. UserProc::updateUserInfo(); # 回存
  495. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  496. 'cash' => ctx()->baseInfo->cash,
  497. 'store' => ctx()->store,
  498. 'heros' => ctx()->heros,
  499. 'privateState' => ctx()->privateState,
  500. 'reward' => StoreProc::$reward,
  501. 'reward_Gem' => StoreProc::$reward_Gem,
  502. 'reward_equip' => StoreProc::$reward_equip,
  503. "tili" => ctx()->baseInfo->tili,
  504. "tili_ts" => ctx()->baseInfo->tili_ts,
  505. ));
  506. }
  507. /**
  508. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  509. * @param type $type
  510. */
  511. public static function ResetBattlePassReward($type) {
  512. $list = ctx()->privateState->battlePassRewardReceived;
  513. $rmArr = array();
  514. foreach ($list as $str) {
  515. $arr = explode('-', $str);
  516. if ($arr[0] == $type) {
  517. $rmArr[] = $str;
  518. }
  519. }
  520. foreach ($rmArr as $k) {
  521. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  522. }
  523. }
  524. /**
  525. * 7日签到 数据更新
  526. */
  527. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  528. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  529. return;
  530. }
  531. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  532. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  533. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  534. }
  535. }
  536. /**
  537. * 6110 新手7日签到
  538. * @return type
  539. */
  540. public static function Day7_Drawreward_NewPlayer() {
  541. list($day) = req()->paras; # 参数: 领取第x天的奖励
  542. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  543. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  544. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  545. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  546. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  547. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  548. UserProc::updateUserInfo(); # 回存
  549. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  550. 'cash' => ctx()->baseInfo->cash,
  551. 'store' => ctx()->store,
  552. 'heros' => ctx()->heros,
  553. 'reward' => StoreProc::$reward,
  554. 'reward_Gem' => StoreProc::$reward_Gem,
  555. 'reward_equip' => StoreProc::$reward_equip,
  556. ));
  557. }
  558. }