StoreProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. //list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => &$equip) {
  96. $equip = new Ins_Equip($equip);
  97. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  98. $needGold = $lvMo->needGold;
  99. $needItemNum = $lvMo->needItemNum;
  100. $neeItemId = $equip->mo()->costTuzhiId;
  101. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  102. $arr[] = $equip;
  103. }
  104. }
  105. }
  106. if(count($arr) > 0){
  107. //进行排序
  108. $len = count($arr);
  109. for($i = 0; $i < $len - 1; $i++){
  110. for($j = 0; $j < $len -$i - 1; $j++){
  111. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  112. $temp = $arr[$j];
  113. $arr[$j] = $arr[$j+1];
  114. $arr[$j+1] = $temp;
  115. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  116. $j_equip = new Ins_Equip($arr[$j]);
  117. $jj_equip = new Ins_Equip($arr[$j+1]);
  118. if($j_equip->mo()->position > $jj_equip->mo()->position){
  119. $temp = $arr[$j];
  120. $arr[$j] = $arr[$j+1];
  121. $arr[$j+1] = $temp;
  122. }
  123. }
  124. }
  125. }
  126. //升级,扣除金币和图纸
  127. while (true) {
  128. $n = count($arr);
  129. for($k = 0; $k < $n; $k++){
  130. $equip = new Ins_Equip($arr[$k]);
  131. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  132. $needGold = $lvMo->needGold;
  133. $needItemNum = $lvMo->needItemNum;
  134. $neeItemId = $equip->mo()->costTuzhiId;
  135. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  136. $id = $equip->typeId;
  137. $equipDic->$id->level += 1;
  138. $user->baseInfo->Consume_Gold($needGold);
  139. $user->store->removeItem($neeItemId, $needItemNum);
  140. } else {
  141. StlUtil::arrayRemoveAt($arr, $k);
  142. }
  143. }
  144. if(count($arr) <= 0){
  145. break;
  146. }
  147. }
  148. }
  149. ctx($user);
  150. UserProc::updateUserInfo();
  151. return Resp::ok(array(
  152. 'gold' => $user->baseInfo->gold,
  153. 'store' => $user->store,));
  154. }
  155. /**
  156. * 移除是新宝石绿点提示
  157. * @return Resp
  158. */
  159. public static function removeNewGemTip() {
  160. list($uid) = req()->paras;//宝石uid
  161. $user = ctx();
  162. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  163. $user->store->gemStore->isNew = 0;
  164. ctx($user);
  165. UserProc::updateUserInfo();
  166. return Resp::ok(array(
  167. 'gold' => 0,
  168. 'store' => $user->store,));
  169. }
  170. /**
  171. * 移除装备可以升级绿点提示
  172. * @return Resp
  173. */
  174. public static function removeEquipUpgradeTip() {
  175. list($posId) = req()->paras;//装备部位
  176. $user = ctx();
  177. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  178. $user->store->equip->$posId->tip = 0;
  179. ctx($user);
  180. UserProc::updateUserInfo();
  181. return Resp::ok(array(
  182. 'gold' => 0,
  183. 'store' => $user->store,));
  184. }
  185. /**
  186. * 6406 合成
  187. * @return type
  188. */
  189. public static function gemCompose() {
  190. list($gemIds) = req()->paras;
  191. $user = ctx();
  192. //做校验
  193. $composeArr = array();
  194. $gemIds = substr($gemIds, 0, -1);
  195. $list = explode(';', $gemIds);
  196. krsort($list);
  197. foreach ($list as $str) {
  198. $gemUidList = explode(',', $str);
  199. $firstGemUId = $gemUidList[0];
  200. $qual = 0;
  201. $posId = 0;
  202. if(StlUtil::dictHasProperty($user->store->gemStore, $gemUidList[0])){
  203. $ins_gem = $user->store->gemStore->$firstGemUId;
  204. $qual = $ins_gem->mo()->qual;
  205. $posId = $ins_gem->mo()->position;
  206. }
  207. //查找要合成的宝石配置信息
  208. $gemConf = self::GemComposeSynthesis($qual, $posId);
  209. $synthesisList = explode('_', $gemConf->synthesis);
  210. $composePosition = $synthesisList[0];
  211. $composeQual = $synthesisList[1];
  212. $composeNum = $synthesisList[2];
  213. foreach ($composeArr as $val) {
  214. if($val->mo()->qual == $composeQual && $val->mo()->position == $composePosition){
  215. $gemUidList[] = $val->uid;
  216. }
  217. }
  218. if(count($gemUidList) >= $composeNum){
  219. if($gemConf != null){
  220. $maxGemNum = intval(count($gemUidList) / $composeNum);
  221. $index = 0;
  222. $res = 0;
  223. foreach ($gemUidList as $uid) {
  224. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  225. $index += 1;
  226. self::RemoveGemInStore($uid);
  227. //$composeArr 有的话删除
  228. for ($i = 0; $i < count($composeArr); $i++) {
  229. if($composeArr[$i]->uid == $uid){
  230. StlUtil::arrayRemoveAt($composeArr, $i);
  231. break;
  232. }
  233. }
  234. if($index % $composeNum == 0){
  235. $res +=1;
  236. $composeGem = self::initGem($gemConf->typeId);
  237. self::PutGemInStore2($composeGem);
  238. $composeArr[] = $composeGem;//临时放这
  239. }
  240. if($res >= $maxGemNum){
  241. break;
  242. }
  243. }
  244. }
  245. }
  246. }
  247. $resultArr = array();
  248. foreach ($composeArr as $value) {
  249. $resultArr[] = $value->uid;
  250. }
  251. ctx($user);
  252. UserProc::updateUserInfo();
  253. return Resp::ok(array(
  254. 'composeGemIds' => $resultArr,
  255. 'store' => $user->store,));
  256. }
  257. /**
  258. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  259. * @param type $uid
  260. * @return bool
  261. */
  262. private static function GemIsCanCompose($uid) {
  263. $Ins_gemItem = ctx()->store->gemStore->$uid;
  264. $equipGemDic = ctx()->store->gemEquip;
  265. $equipPag = ctx()->store->equipPag;
  266. $isExist = false;
  267. foreach ($equipGemDic as $pag => $dic) {
  268. if($equipPag == $pag){
  269. continue;
  270. }
  271. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  272. $posId = $Ins_gemItem->mo()->position;
  273. $tDic = $dic->$posId;
  274. foreach ($tDic as $index => $ins_gem) {
  275. if($ins_gem->uid == $Ins_gemItem->uid){
  276. $isExist = true;
  277. break;
  278. }
  279. }
  280. }
  281. if ($isExist)
  282. {
  283. break;
  284. }
  285. }
  286. return $isExist;
  287. }
  288. private static function GemComposeSynthesis($qual,$posId) {
  289. $gem = GameConfig::gem();
  290. foreach ($gem as $key => $value) {
  291. if($value->synthesis != null){
  292. $synthesisList = explode('_', $value->synthesis);
  293. $composePosition = $synthesisList[0];
  294. $composeQual = $synthesisList[1];
  295. $composeNum = $synthesisList[2];
  296. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  297. return $value;
  298. }
  299. }
  300. }
  301. return null;
  302. }
  303. /**
  304. * 装备宝石
  305. * @return type
  306. */
  307. public static function gemSet() {
  308. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  309. $user = ctx();
  310. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  311. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  312. $pag = $user->store->equipPag;
  313. $posId = $ins_gem->mo()->position;
  314. $dic = $user->store->gemEquip->$pag->$posId;
  315. $tag_index = 0;
  316. $tag_gem = null;
  317. foreach ($dic as $index => &$gem) {
  318. $gem = new Ins_Gem($gem);
  319. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  320. $tag_index = $index;
  321. $tag_gem = $gem;
  322. break;
  323. }
  324. }
  325. switch ($type) {
  326. case 1://镶嵌
  327. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  328. for ($i = 1; $i <=5; $i++) {
  329. if(!StlUtil::dictHasProperty($dic, $i)){
  330. $dic->$i = $ins_gem;
  331. StlUtil::dictRemove($user->store->gemStore, $uid);
  332. break;
  333. }
  334. }
  335. //$user->store->gemEquip->$pag->$posId = $dic;
  336. break;
  337. case 2://替换
  338. //满不满都高替低品阶
  339. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  340. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  341. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  342. $id = $replace_ins_Gem->uid;
  343. $user->store->gemStore->$id = $replace_ins_Gem;
  344. $dic->$replaceUId = $ins_gem;
  345. StlUtil::dictRemove($user->store->gemStore, $uid);
  346. //$user->store->gemEquip->$pag->$posId = $dic;
  347. break;
  348. case 3://手动
  349. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  350. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  351. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  352. $id = $replace_ins_Gem->uid;
  353. if($tag_gem != null){//如果有u那
  354. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  355. //有U一样的,则点击正好是这个直接替换
  356. $user->store->gemStore->$id = $replace_ins_Gem;
  357. $dic->$replaceUId = $ins_gem;
  358. } else {
  359. $user->store->gemStore->$id = $replace_ins_Gem;
  360. $dic->$replaceUId = $ins_gem;
  361. }
  362. StlUtil::dictRemove($user->store->gemStore, $uid);
  363. break;
  364. case 4://不能
  365. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  366. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  367. break;
  368. default:
  369. break;
  370. }
  371. $user->store->gemEquip->$pag->$posId = $dic;
  372. ctx($user);
  373. UserProc::updateUserInfo();
  374. return Resp::ok(array(
  375. 'gold'=>0,
  376. 'store' => $user->store,));
  377. }
  378. /**
  379. * 卸下装备
  380. * @return type
  381. */
  382. public static function gemRemove() {
  383. list($uid) = req()->paras;//装备宝石id
  384. $user = ctx();
  385. $pag = $user->store->equipPag;
  386. $posDic = $user->store->gemEquip->$pag;
  387. $tag_pos = 0;
  388. $tag_index = 0;
  389. $tag_gem = null;
  390. foreach ($posDic as $posId => $dic) {
  391. foreach ($dic as $index => $gem) {
  392. if($gem->uid == $uid){
  393. $tag_pos = $posId;
  394. $tag_index = $index;
  395. $tag_gem = $gem;
  396. break 2;
  397. }
  398. }
  399. }
  400. if($tag_index >0 && $tag_gem != null){
  401. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  402. $user->store->gemEquip->$pag = $posDic;
  403. $user->store->gemStore->$uid = $tag_gem;
  404. }
  405. ctx($user);
  406. UserProc::updateUserInfo();
  407. return Resp::ok(array(
  408. 'gold'=>0,
  409. 'store' => $user->store,));
  410. }
  411. /**
  412. * 升级装备
  413. * @return type
  414. */
  415. public static function equipUpgrade() {
  416. list($posId) = req()->paras; //装备的部位id
  417. $user = ctx();
  418. $lv = $user->store->equip->$posId->level;
  419. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  420. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  421. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  422. $tuzhiNum = 0;
  423. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  424. $tuzhiNum = $user->store->items->$costTuzhiId;
  425. }
  426. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  427. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  428. ctx()->baseInfo->Consume_Gold($mo->needGold);
  429. $user->store->equip->$posId->level += 1;
  430. ctx($user);
  431. UserProc::updateUserInfo();
  432. return Resp::ok(array(
  433. 'gold' => $user->baseInfo->gold,
  434. 'store' => $user->store));
  435. }
  436. /**
  437. * 单个装备部位一键升级
  438. * @return type
  439. */
  440. public static function equipUpgrade_MaxLv() {
  441. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  442. $user = ctx();
  443. $equip = $user->store->equip->$posId;
  444. $lv = $equip->level;
  445. $levelupgrade = GameConfig::equip_levelupgrade();
  446. $maxLv = count((array)$levelupgrade);
  447. $need_gold = 0;
  448. $need_item = 0;
  449. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  450. $itemNum_store = 0;
  451. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  452. $itemNum_store = $user->store->items->$tuzhiId;
  453. }
  454. $up_Gold = 0;
  455. $up_needItem = 0;
  456. $up_lv = 0;
  457. for ($i = $lv; $i <= $maxLv; $i++) {
  458. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  459. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  460. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  461. $need_gold = $up_Gold;
  462. $need_item = $up_needItem;
  463. $up_lv = $i;
  464. continue;
  465. }
  466. break;
  467. }
  468. $user->baseInfo->gold -= $need_gold;
  469. $user->store->removeItem($tuzhiId, $need_item);
  470. $user->store->equip->$posId->level = $up_lv;
  471. ctx($user);
  472. UserProc::updateUserInfo();
  473. return Resp::ok(array(
  474. 'gold' => $user->baseInfo->gold,
  475. 'store' => $user->store,
  476. ));
  477. }
  478. public static function AddItemInStore() {
  479. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  480. $user = ctx();
  481. $err = self::AddMultiItemInStore($rwdStr);
  482. my_Assert(ErrCode::ok == $err, $err);
  483. UserProc::updateUserInfo();
  484. return Resp::ok(array(
  485. //'gold' => $user->baseInfo->gold,
  486. //'tili' => $user->baseInfo->tili,
  487. //'cash' => $user->baseInfo->cash,
  488. 'store' => $user->store));
  489. }
  490. /**
  491. * 具体奖励存入背包
  492. * @param type $goodsStr
  493. * @param type $src
  494. */
  495. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  496. if($goodsStr == null){
  497. return;
  498. }
  499. $ary = explode(";", $goodsStr);
  500. foreach ($ary as $value) {
  501. $val = explode(",", $value);
  502. my_Assert(count($val) > 1, "解析奖励字符串出错");
  503. list($itemId, $num) = $val; # ID, 数量
  504. if (GameConfig::gem_getItem($itemId) != null) {
  505. self::PutGemInStore($itemId, $num);
  506. } else {
  507. $itemMo = GameConfig::item_getItem($itemId);
  508. switch ($itemMo->itemType) {
  509. case 1:
  510. ctx()->baseInfo->Add_Gold($num);
  511. self::checkEquipUpgradeTip();
  512. break;
  513. case 2:
  514. ctx()->baseInfo->Add_Cash($num);
  515. break;
  516. case 3:
  517. ctx()->baseInfo->Add_tili($num);
  518. break;
  519. case 4:
  520. ctx()->baseInfo->Add_Exp($num);
  521. break;
  522. case 100:
  523. case 103:
  524. self::PutItemsInStore($itemId, $num);
  525. if($itemMo->itemType == 100){//图纸
  526. self::checkEquipUpgradeTip();
  527. }
  528. break;
  529. default:
  530. break;
  531. }
  532. }
  533. }
  534. }
  535. public static function PutItemsInStore($itemId, $num) {
  536. $items = ctx()->store->items;
  537. if (StlUtil::dictHasProperty($items, $itemId)) {
  538. $items->$itemId += $num;
  539. } else {
  540. $items->$itemId = $num;
  541. }
  542. ctx()->store->items = $items;
  543. }
  544. // public static function PutEquipInStore($equipId, $num) {
  545. // if ($equipId == 0) {
  546. // return;
  547. // }
  548. // $n = count((array) ctx()->store->equip) + 1;
  549. //
  550. // for ($index = 0; $index < $num; $index++) {
  551. // $Equip = new Ins_Equip();
  552. // $Equip->uid = $n;
  553. // $Equip->typeId = $equipId;
  554. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  555. // ctx()->store->equip->$n = $Equip;
  556. // $n += 1;
  557. // }
  558. // }
  559. /**
  560. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  561. */
  562. public static function checkEquipUpgradeTip() {
  563. $equipDic = ctx()->store->equip;
  564. if($equipDic != null){
  565. foreach ($equipDic as $k => $equip) {
  566. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  567. $needGold = $lvMo->needGold;
  568. $needItemNum = $lvMo->needItemNum;
  569. $neeItemId = $equip->mo()->costTuzhiId;
  570. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  571. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  572. }
  573. }
  574. }
  575. ctx()->store->equip = $equipDic;
  576. }
  577. /**
  578. * 新宝石入库
  579. */
  580. public static function PutGemInStore($id,$num=1) {
  581. for ($i = 0; $i < $num; $i++) {
  582. $gem = self::initGem($id);
  583. $length = $gem->uid;
  584. ctx()->store->gemStore->$length = $gem;
  585. }
  586. }
  587. public static function PutGemInStore2($gem,$num=1) {
  588. for ($i = 0; $i < $num; $i++) {
  589. $length = $gem->uid;
  590. ctx()->store->gemStore->$length = $gem;
  591. }
  592. }
  593. public static function initGem($id) {
  594. $length = ctx()->store->gemLength;
  595. $length +=1;
  596. $gem = new Ins_Gem();
  597. $gem->uid = $length;
  598. $gem->typeId = $id;
  599. $gem->predicateId = self::RandomGemPredicateId($id);
  600. $tag = self::CheckNewGemTip($gem);
  601. $gem->isNew = $tag;
  602. ctx()->store->gemLength = $length;
  603. return $gem;
  604. }
  605. /**
  606. * 从仓库移除宝石
  607. */
  608. public static function RemoveGemInStore($uid) {
  609. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  610. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  611. }
  612. return 0;
  613. }
  614. /**
  615. * 新宝石随机词条 临时等刚哥
  616. */
  617. public static function RandomGemPredicateId($id) {
  618. return 40;
  619. }
  620. /**
  621. * 新宝石提示
  622. */
  623. public static function CheckNewGemTip($gem) {
  624. $gemStore = ctx()->store->gemStore;
  625. $tag = false;
  626. foreach ($gemStore as $k => $ins_gem) {
  627. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  628. $tag = true;
  629. break;
  630. }
  631. }
  632. return $tag == true?0:1;
  633. }
  634. //临时代码
  635. public static function InitGemInfo() {
  636. if(count((array)ctx()->store->gemStore) > 0){
  637. return;
  638. }
  639. $index = 0;
  640. $gem = GameConfig::gem();
  641. for ($i = 1; $i <=21; $i++) {
  642. foreach ($gem as $key => $value) {
  643. if($value->id == $i){
  644. self::PutGemInStore($value->typeId);
  645. }
  646. }
  647. }
  648. }
  649. }