TaskProc.php 24 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. 'reward_Gem' => StoreProc::$reward_Gem,
  66. ));
  67. }
  68. /**
  69. * 6204 领取活动任务奖励
  70. * @return type
  71. */
  72. public static function receiveActiveTaskReward() {
  73. list($uid) = req()->paras;
  74. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  75. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  76. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  77. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  78. if($ins_activeTaskInfo->mo()->prizes != null){
  79. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  80. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  81. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  82. }
  83. }
  84. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  85. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  86. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  87. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  88. switch ($ins_activeTaskInfo->mo()->type) {
  89. case Enum_ActiveTaskType::Day7:
  90. ctx()->task->day7Point += $activePointArr[1];
  91. break;
  92. case Enum_ActiveTaskType::DailyTask:
  93. ctx()->task->dailyTaskPoint += $activePointArr[1];
  94. break;
  95. case Enum_ActiveTaskType::WeekTask:
  96. ctx()->task->weekTaskPoint += $activePointArr[1];
  97. break;
  98. default:
  99. break;
  100. }
  101. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  102. UserProc::updateUserInfo();
  103. return Resp::ok(array("task" => ctx()->task,
  104. "store" => ctx()->store,
  105. 'reward' => StoreProc::$reward,
  106. 'reward_Gem' => StoreProc::$reward_Gem,
  107. ));
  108. }
  109. /**
  110. * 6203 领取成就奖励
  111. * @return type
  112. */
  113. public static function getAchieveReward() {
  114. list($typeId) = req()->paras;
  115. $mo = GameConfig::achieve_getItem($typeId);
  116. my_Assert($mo != null, ErrCode::err_const_no);
  117. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  118. $achieveDic = ctx()->task->achieveDic->$typeId;
  119. $list = explode(',', $mo->condition);
  120. $length = count($list);
  121. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  122. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  123. $index = 0;
  124. foreach ($list as $k => $num) {
  125. if ($num == $achieveDic->max) {
  126. $index = $k;
  127. break;
  128. }
  129. }
  130. //领取奖励
  131. $pList = explode(';', $mo->reward);
  132. StoreProc::AddMultiItemInStore($pList[$index]);
  133. //下一个max
  134. if ($index + 1 < $length) {
  135. $achieveDic->max = $list[$index + 1];
  136. }
  137. ctx()->task->achieveDic->$typeId = $achieveDic;
  138. UserProc::updateUserInfo();
  139. return Resp::ok(array(
  140. "achieve" => ctx()->task->achieveDic,
  141. "cash" => ctx()->baseInfo->cash,
  142. ));
  143. }
  144. /**
  145. * 初始化成就信息
  146. */
  147. public static function initAchieveData() {
  148. // $dic = GameConfig::achieve_new();
  149. // if($dic == null){
  150. // return;
  151. // }
  152. //
  153. // $achieveDic = ctx()->task->achieveDic;
  154. // if(count((array)$achieveDic) > 0){
  155. // return;
  156. // }
  157. //
  158. // foreach ($dic as $key => $value) {
  159. // $item = new Ins_Achieve();
  160. // $typeId = $value->typeId;
  161. // $item->typeId = $typeId;
  162. // $item->cmd = $value->cmd;
  163. // //$item->max = explode(',', $value->condition)[0];
  164. // $item->max = $value->num;
  165. // $achieveDic->$typeId = $item;
  166. // }
  167. // ctx()->task->achieveDic = $achieveDic;
  168. }
  169. //检测成就条件
  170. public static function CheckAchieveConditions($arg) {
  171. $achieveDic = ctx()->task->achieveDic;
  172. foreach ($achieveDic as $key => $value) {
  173. $achieve = new Ins_Achieve($value);
  174. $tag = false;
  175. if ($achieve->cmd == $arg->taskType) {
  176. $mo = $achieve->getAchieveMo();
  177. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  178. $tag = true;
  179. }
  180. }
  181. if ($tag) {//找到正确数据
  182. switch ($arg->ope) {
  183. case Enum_PropelType::set:
  184. $achieve->val = $arg->val;
  185. break;
  186. case Enum_PropelType::add:
  187. $achieve->val += $arg->val;
  188. break;
  189. default:
  190. break;
  191. }
  192. }
  193. }
  194. ctx()->task->achieveDic = $achieveDic;
  195. UserProc::updateUserInfo();
  196. }
  197. //-------------------成就条件检测
  198. //单件装备等级达到X级
  199. static function accumulateEquiplevel_one($lv) {
  200. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  201. //self::CheckAchieveConditions($taskEventArg);
  202. }
  203. //累计消耗X钻石
  204. static function accumulateCostCash($num) {
  205. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  206. //self::CheckAchieveConditions($taskEventArg);
  207. }
  208. //------------------------------------------------------
  209. public static function getTaskInfo() {
  210. list($type) = req()->paras; //武器uid
  211. return Resp::ok(array("task" => ctx()->task,
  212. ));
  213. }
  214. static function ResetTask() {
  215. self::DailyTaskReset();
  216. self::ClearDay7Task();
  217. $week = date("w");
  218. if ($week == 1) {//每周一 第一次登录的时候刷新
  219. //self::ResetTask_Week();
  220. self::WeekTaskReset();
  221. }
  222. }
  223. static function ClearDay7Task() {
  224. if (ctx()->task->day7_startTs > 0) {
  225. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  226. $endDay = $startDay + 6;
  227. if (TimeUtil::totalDays() > $endDay) {
  228. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  229. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  230. ctx()->task->day7_startTs = 0;
  231. }
  232. }
  233. }
  234. /**
  235. * 7日狂欢数据重置
  236. */
  237. public static function Day7TaskReset($gateId) {
  238. if ($gateId != glc()->GateUnlock_7DayActive) {
  239. return;
  240. }
  241. if (ctx()->task->day7_startTs == 0) {
  242. $tag = true;
  243. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  244. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  245. if ($taskMo->type == 1) {
  246. $tag = false;
  247. break;
  248. }
  249. }
  250. if ($tag) {//7日的数据初始化
  251. ctx()->task->day7Point = 0;
  252. ctx()->task->day7_startTs = now();
  253. self::initActiveTask(Enum_ActiveTaskType::Day7);
  254. self::autoRecoverState_activeTask();
  255. }
  256. }
  257. }
  258. static function ClearActiveTask($type) {
  259. $arr = array();
  260. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  261. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  262. if ($taskMo->type == $type) {
  263. $arr[] = $uid;
  264. }
  265. }
  266. if (count($arr) > 0) {
  267. foreach ($arr as $uid) {
  268. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  269. }
  270. }
  271. }
  272. /**
  273. * 清理活跃点宝箱领取记录
  274. * @param type $type
  275. */
  276. static function clearActivePointRewardReceived($type = 1) {
  277. $reward = ctx()->task->activePointReceived;
  278. $arr = array();
  279. foreach ($reward as $val) {
  280. $str = explode('-', $val);
  281. if($str[0] == $type){
  282. $arr[] = $val;
  283. }
  284. }
  285. if(count($arr) > 0){
  286. foreach ($arr as $sId) {
  287. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  288. }
  289. }
  290. }
  291. static function initActiveTask($type) {
  292. $day7List = GameConfig::activeTask_type_getItemArray($type);
  293. $length = ctx()->task->activeTaskLength;
  294. foreach ($day7List as $key => $task) {
  295. $length += 1;
  296. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  297. $ins_TaskStep_Active->uid = $length;
  298. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  299. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  300. }
  301. ctx()->task->activeTaskLength = $length;
  302. }
  303. /**
  304. * 日常
  305. */
  306. static function DailyTaskReset() {
  307. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  308. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  309. self::autoRecoverState_activeTask();
  310. ctx()->task->dailyTaskPoint = 0;
  311. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  312. }
  313. /**
  314. * 周常
  315. */
  316. static function WeekTaskReset() {
  317. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  318. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  319. self::autoRecoverState_activeTask();
  320. ctx()->task->weekTaskPoint = 0;
  321. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  322. }
  323. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  324. /**
  325. * 登录
  326. */
  327. static function OnLogin_Daily() {
  328. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  329. self::CheckActiveTaskConditions($taskEventArg);
  330. }
  331. /**
  332. * 登录第X天
  333. */
  334. static function OnLogin_day7() {
  335. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  336. self::CheckActiveTaskConditions($taskEventArg);
  337. }
  338. /**
  339. * 通关第X关
  340. */
  341. static function OnPassGate_X($gateId) {
  342. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  343. self::CheckActiveTaskConditions($taskEventArg);
  344. }
  345. /**
  346. * 参与主线关卡1次
  347. */
  348. static function OnFightNumMainGate() {
  349. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  350. self::CheckActiveTaskConditions($taskEventArg);
  351. }
  352. /**
  353. * 参与挑战副本1次
  354. */
  355. static function OnFightNumChallengeGate() {
  356. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  357. self::CheckActiveTaskConditions($taskEventArg);
  358. }
  359. /**
  360. * 通关挑战关卡第X关
  361. */
  362. static function OnPassLayer_ChallengeGate($num) {
  363. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  364. self::CheckActiveTaskConditions($taskEventArg);
  365. }
  366. /**
  367. * 通关竞速副本5次
  368. */
  369. // static function OnPassNumRaceGate() {
  370. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  371. // self::CheckActiveTaskConditions($taskEventArg);
  372. // }
  373. /**
  374. * 完成5次启灵
  375. */
  376. static function OnCompleteNumQiLing() {
  377. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  378. self::CheckActiveTaskConditions($taskEventArg);
  379. }
  380. /**
  381. * 完成1次关键启灵
  382. */
  383. static function OnCompleteNumSpecialQiLing() {
  384. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  385. self::CheckActiveTaskConditions($taskEventArg);
  386. }
  387. /**
  388. * 镶嵌3个普通品质以上宝石
  389. */
  390. static function OnSetSpecialQualGem() {
  391. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  392. self::CheckActiveTaskConditions($taskEventArg);
  393. }
  394. /**
  395. * 合成宝石2次
  396. */
  397. static function OnComposeNumGem() {
  398. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  399. self::CheckActiveTaskConditions($taskEventArg);
  400. }
  401. /**
  402. * 任意1个法术等级达到2
  403. */
  404. static function OnAnySkillUpLevel_X() {
  405. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  406. self::CheckActiveTaskConditions($taskEventArg);
  407. }
  408. /**
  409. * 任意1件装备等级达到2
  410. */
  411. static function OnAnyEquipUpLevel_X() {
  412. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  413. self::CheckActiveTaskConditions($taskEventArg);
  414. }
  415. /**
  416. * 全身装备等级达到3级以上
  417. */
  418. static function OnAllEquipUpLevel_X() {
  419. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  420. self::CheckActiveTaskConditions($taskEventArg);
  421. }
  422. /**
  423. * 任意装备等级升级1次
  424. */
  425. static function OnEquipLevelUpNum() {
  426. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  427. self::CheckActiveTaskConditions($taskEventArg);
  428. }
  429. /**
  430. * 击败怪物总数达到1000
  431. */
  432. static function OnKillCommonNumMonster($num) {
  433. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  434. self::CheckActiveTaskConditions($taskEventArg);
  435. }
  436. /**
  437. * 击败领袖怪物总数达到1000
  438. */
  439. static function OnKillleaderNumMonster($num) {
  440. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  441. self::CheckActiveTaskConditions($taskEventArg);
  442. }
  443. /**
  444. * 累计获取10000金币
  445. */
  446. static function OnAccumulateGoldNum($num) {
  447. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  448. self::CheckActiveTaskConditions($taskEventArg);
  449. }
  450. /**
  451. * 累计消耗10000体力
  452. */
  453. static function OnAccumulateTiliNum($num) {
  454. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  455. self::CheckActiveTaskConditions($taskEventArg);
  456. }
  457. /**
  458. * 累计消耗10000钻石
  459. */
  460. static function OnConsumeCashNum($num) {
  461. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  462. self::CheckActiveTaskConditions($taskEventArg);
  463. }
  464. /**
  465. * 开启1次璀璨宝石箱
  466. */
  467. static function OnOpenNumBrightBox($boxId, $num) {
  468. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  469. self::CheckActiveTaskConditions($taskEventArg);
  470. }
  471. /**
  472. * 每日商店购买物品1次
  473. */
  474. static function OnBuyNumDailyShop() {
  475. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  476. self::CheckActiveTaskConditions($taskEventArg);
  477. }
  478. /**
  479. * 开任意宝箱X次
  480. */
  481. static function OnOpenNumAnyBox($num) {
  482. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  483. self::CheckActiveTaskConditions($taskEventArg);
  484. }
  485. /**
  486. * 购买或观看广告获得体力X次
  487. */
  488. static function OnBuyTiliOrLookGuanggao() {
  489. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  490. self::CheckActiveTaskConditions($taskEventArg);
  491. }
  492. /**
  493. * 任意充值X次
  494. */
  495. static function OnRecharge() {
  496. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  497. self::CheckActiveTaskConditions($taskEventArg);
  498. }
  499. // </editor-fold>
  500. //
  501. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  502. /**
  503. * 检测任务是否完成
  504. * @param Ins_TaskEventArgs $taskParam
  505. */
  506. static function CheckActiveTaskConditions($taskParam) {
  507. $activeTaskDic = ctx()->task->activeTaskInfo;
  508. foreach ($activeTaskDic as $uid => &$task) {
  509. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  510. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  511. continue;
  512. }
  513. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  514. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  515. $cur = $ins_TaskStep_Active->calcStatusCur();
  516. if ($cur != $ins_TaskStep_Active->cur) {
  517. $ins_TaskStep_Active->cur = $cur;
  518. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  519. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  520. }
  521. }
  522. } else {
  523. $tag = true;
  524. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  525. $parasArr = $taskParam->paras;
  526. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  527. $needLv = $lvArr[0];
  528. $num = 0;
  529. foreach ($parasArr as $lv) {
  530. if ($lv > $needLv) {
  531. $num += 1;
  532. }
  533. }
  534. $ins_TaskStep_Active->cur = $num;
  535. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  536. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  537. }
  538. $tag = false;
  539. } else {
  540. if ($ins_TaskStep_Active->mo()->paras != null) {
  541. $parasArr = $taskParam->paras;
  542. if (count($parasArr) > 0) {
  543. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  544. $index = 0;
  545. foreach ($arr as $s) {
  546. if ($s != $parasArr[$index]) {
  547. $tag = false;
  548. break;
  549. }
  550. $index += 1;
  551. }
  552. } else {
  553. $tag = false;
  554. }
  555. }
  556. if ($tag) {
  557. $ins_TaskStep_Active->propel($taskParam);
  558. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  559. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  560. }
  561. }
  562. }
  563. }
  564. if ($ins_TaskStep_Active->isFinish()) {
  565. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  566. }
  567. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  568. }
  569. }
  570. //ctx()->task->activeTaskInfo = $activeTaskDic;
  571. UserProc::updateUserInfo(); # 更新玩家数据
  572. }
  573. /**
  574. * 自动修复状态型任务
  575. */
  576. static function autoRecoverState_activeTask() {
  577. $activeTaskDic = ctx()->task->activeTaskInfo;
  578. foreach ($activeTaskDic as $uid => &$task) {
  579. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  580. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  581. continue;
  582. }
  583. if ($ins_TaskStep_Active->isStatusType()) {
  584. $cur = $ins_TaskStep_Active->calcStatusCur();
  585. if ($cur != $ins_TaskStep_Active->cur) {
  586. $ins_TaskStep_Active->cur = $cur;
  587. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  588. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  589. }
  590. }
  591. }
  592. if ($ins_TaskStep_Active->isFinish()) {
  593. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  594. }
  595. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  596. }
  597. UserProc::updateUserInfo(); # 更新玩家数据
  598. }
  599. // </editor-fold>
  600. //
  601. }